EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 12 posts

Scale of Models used in COH?

General Discussion

#1226

Scale of Models used in COH?

I understand that the vehicles etc in COH are "low polygon" models but I was wondering, what scale are they?

I've seen a few 3D modeling Tutorials & for flight sims at least they say that the models used are 1:1 scale life size!

does it matter what scale you make them or does the COH engine automatically scale the models for it's "world"?
thanks.
#1227

Re: Scale of Models used in COH?

I am not 100% sure to tell you the truth. The way the importer works is really weird, and I have found it very difficult to properly scale the vehicles. Once they release their object editor it will be much easier I'm sure.
Forum post image
--WIP--
#1229

Re: Scale of Models used in COH?

Hi thanks for your reply.

I hoping to build some models, but without a scale starting point I'm stuck.
#1232

Re: Scale of Models used in COH?

You could easily re-scale it couldn't you? I would say try 1:1, and you could rescale it later couldn't you?
Forum post image
--WIP--
#1233

Re: Scale of Models used in COH?

Possibly??
I really don't know, I've only just started to use a 3D program, still finding my way about, & I'm not sure if the models can be rescaled, they may have to be completely rebuilt in the new size.

Last edited March 9, 2008 at 4:56 PM by Panzermann

#1234

Re: Scale of Models used in COH?

Panzerman from BGF? Well at the moment you can get models from coh into max so you could for example export the sherman and use it as a reference for a tank you are modeling.
#1235

Re: Scale of Models used in COH?

what's BGF?

Yeah good idea, I was about to go a do something similar only the hard way round, I was going to build the model, import it to COH World Builder & sit it alongside a COH vehicle.
#1236

Re: Scale of Models used in COH?

oh, one more thing.

What Polygon count do you guys use (range), I usually get yelled at cause the models I supply are too "detailed" (high polygon count)
#1237

Re: Scale of Models used in COH?

Battlegroup Frontlines is a mod for BF2, its a WW2 Eastern Front mod. First release is no where near as good as FH2 though, mainly due to balance issues, such as weapon damage and strength. Their next version is underway, and they have also started work on a Crysis version. The leader and one of the mods coders is called Panzaman.

I think the polygon limit is 2000.

Forum post image

Cassidy Motto -> Frangas non flectes.....You can break me, but I'll never bend.

Last edited March 4, 2008 at 9:39 AM by Dragon93

#1238

Re: Scale of Models used in COH?

sorry for not replying earlier, have been playing about with the program.
Yes, the models are "scalable".

However, I have no idea how to import/export models from COH to max, vis versa, Hell I can't even find the models in COH!! not in the main directory, only through world builder.

I've made this CV 35 Flamethrower version of the CV 33.
Yeah my rendering is pretty crappy, never been my strong suit with my 1/35th scale models.

Forum post image

Forum post image
#1239

Re: Scale of Models used in COH?

Nice model ;)

http://forums.relicnews.com/showthread.php?t=141166

there are the export tools ;)
#1240

Re: Scale of Models used in COH?

Thanks for the link! :)

I have started work on a Marder II based on the Panzer II chassis.