#18793
How to make Ostheer guns "movable"
Since a lot of concepts include movable heavy guns like the leFH 18 (I'll take this one as example) and make them towable to trucks, I thought abit about how to make this possible in CoH.
I came to the conlusion, that, at least now, it's impossible to create such a thing, just think about the animation and how to make the gun "follow" the truck, what happens to the crew etc.
Therefore, here is my suggestion:
Therefore, make two different models:
So this is how it would function in CoH:
What do you think about this idea?
I came to the conlusion, that, at least now, it's impossible to create such a thing, just think about the animation and how to make the gun "follow" the truck, what happens to the crew etc.
Therefore, here is my suggestion:
- The gun itself isn't movable. This makes sence, since most of those guns mentioned in conepts are anyway to heavy to be pulled around by their crew.
Therefore, make two different models:
- A halftrack model, which symbolizes the artillery tractor. Maybe, you can even attach the gun it should carry to the model. (It's part of the halftrack, so it won't be able to detach, uncupple etc.)
- A static "fire position". It's like the british emplacements, the gun itself and some sandbags, crates and of course, the most important: the halftrack.
The whole thing is a building, meaning the truck and the sandbags are static (-> Brit emplacement) but the gun can be turned around at 360°. This means that there musn't even be new animations, simple take the British ones.
So this is how it would function in CoH:
- You build a halftrack in a building, like every normal vehicle.
- The halftrack can't carry infantry, of course, its one and only ability is to "Set gun into fire-position".
- When you activate this ability, the halftrack disappears (alpha out, get destroyed without animation and wreck or something in this lines) and an emplacement is spawned, showing the gun (+ crew) in something like a British howitzer position. An halftrack is part of this position, thus nobody asks: "Wohhoo, what happened to the HT?!"
- The emplacement has an ability: "Mobilize". Once activated, the position/building/emplacement disappears (same like the halftrack before) and an halftrack (propably with a gun model attached) spawns.
What do you think about this idea?

