#18673
The Ostheer (concept by me)
Ok, it seems to be the right place for posting this stuff, so here it is.
Special Features
*The Ostheer doesnt build up their buildings, they use their command trucks to build units, research upgrades and to secure strategic points.
*The Ostheer starts with two squads of Spähtrupp.
*Since the supply lines strech too thin due the long distances, the OstHeer doesnt recive extra resources for secured territory unless their vehicles are upgraded from whick they recive a larger resource bonus.This also that their units are unable of upgrading unless they are in the same sector that a command truck.
*When Ostheer infantery garrisons a building they can establish a forward base. When a forward base is established the sector becomes secured and Ostheer units buy upgrades, they do not produce any extra resources
*Deployment Issues : Ostheer units are elite and very trained soldiers who are hard to replace every time after you deploy a new unit you will have to wait 80 seconds until you can deploy a new unit on the same command truck. But ostheer units enjoy a faster deployment speed due the meticulous preparation for Unternehmen Barbarossa
*Resource Shortage: Osterheer units does not only reduce the income of manpower your recive ,Ostheer vehicles will also reduce the ammount of fuel you recive and when buying upgrades for your vehicles and infantery or building defensive structures you will also recive less ammunition from
your strategic points.A Swift Advance comes for a price...
*Veterancy: Ostheer is an elite veteran army can either choose to deploy battle-hardened veterans from previous operations or to field fresh troops who have recently arrived from the Reich. You can select the grade of veterancy of the new unit you wish to deploy the the higher the experience the higher the price you have to pay.
-Recruit level: No additional cost
-Veteran: 20% of additional cost +10 seconds of extra-cooldown
-Crack: 30% of additional cost + 30 seconds of extra-cooldown
-Elite: 40% of additional cost +50 extra-cooldown
HINT: Spahtrupp, Opel Blitz, Belagerung Engineers, Sturmpiooners and the Major cannot be deployed with additional veterancy.
Techtree
-Command Trucks Upgrades (Every command truck can be upgraded. Only one upgrade per command truck)
*Secured Resourcing: Now this command truck produce additional resources when securing a sector.
*Secured Supplies: This command truck reduce its cooldown by 20 seconds.
Hauptsitz/HQ LKW: Produces Spahtrupp (light recon squad) Allows your to call in additional Command Trucks. The HQ doenst have to wait to eploy a new unit after every deplyment...
*Spähtrupp: fast-moving light infantery. Consist of three men equipped with bolt action rifles a. They are equipped with binoculars for improved scouting
*Opel Blitz: fast moving, unarmed transport truck. Can transport up to twelve soldiers.
-Can be upgraded to an Ambulence to heal neraby infantery and to clear nearby casualties. When it has recovered four soldiers it deploys a Grenadier Squad (grenadiers like the ones of the Origiinal CoH). Can throw Grenades but cannot be upgraded with heavy weapons.
- Can be upgraded to a Supply Truck which enables your nearby units to upgrade and to reduce the ammount of ammo you need to employ their special abilities. It also produces Goliaths.
-Command Trucks
*IMPORTANT: Before deploying a new Command truck you choose between two options, each version of the command truck is focused in one type of troop choices, for example: a Sturm Kampfhandlungen LKW gives you access to heavy and powerful troops, but they are rather expensive and slow to build while a Taktik Kampfhandlungen LKW allows to build up more versatile and flexible units at a cheaper cost but lacking of the same firepower.
You can freely mix the command trucks combinations who better fits your combat style, so you can crush the Reds with all the might of the German War Machine and to show them the superioty of the Third Reich"s soldiers in a number of ways
There can be only one type of truck per tier
TIER 1
-STURM KAMPFHANDLUNGEN LKW.
*Sturmgrenadiers: Expensive and powerful Heavy Infantery. Consists in squad of four elite soldiers equipped with the Gewehr 43 Semi-Automatic Rifle. They can be upgraded with the MP40 Sub-machinegun for anti-infantery tasks and with Panzerschrecks for tank hunting. They can throw incendiary granades and are immune to supression.
*Sd.Kfz. 250: HalfTrack, it can transport up to eight men. Its open top so the squads inside con use tehir weapons. This does not include Heavy Weapons Teams whose weapons are difficult to operate from inside a vehicle
*Sturmpioneers: Consist in a Squad of Three men equipped with the kar98k bolt action rifle. They can build up field defences and to perform advanced repairs. Sturmpioneers can be upgraded with a mine detector and be transformed into a Heavy Weapons Team but if they do so they will loss the ability to perform repairs and to build up defences.
They can build up:
*Barbed Wire
*Sandbags
*Tank Traps
*Mines
And can be upgraded to:
1. Anti-Tank Support Team and be equipped with a Panzerbüchse 39 Anti-Tank Rifle.
2. Heavy Machine Gun Team from they will be equipped with the MG42 heavy machine gun
3. Mortar Team and they will be equipped with a 8 cm Granatwerfer 34 medium mortar.
UPGRADES
-Specalist Weapons: Your Sturmtroopers can now be equipped with Assault Rifles and Panzerschecks
-Bundle Grenades: Allow your Sturtroopers to throw a very powerful bundle grenade
-TAKTIK KAMPFHANDLUNGEN LKW.
*Landerzug: Medium Infantery. Consists in a Squad of five men armed with the Kar98k bolt-action rifle and an officer fitted with a MP40 they have frag grandes and anti-tank granades.
*Sdf.Kfz. 10: light Half-Track capable of transporting up to twelve men. It can also sacrifice it transport capability to be equipped fitted with a 2 cm FlaK 30 anti-aircraft gun.
*Belagerung Engineers: Consist in a Squad of Three men equipped with the kar98k bolt action rifle. They can build up field defences and to perform advanced repairs
They can construct:
*Barbed Wire
*Sandbags
*Tank Traps
*Mines
They can also bulid up defensive structures:
1. Machine Gun Nest: a concrete structure equipped with a MG42 Heavy Machinegun
2. Mortar Outpost: a fortified position with a 8 cm Granatwerfer 34 medium mortar
3. 2cm Flakvierling 38: enables to deploy Flakvierling 38 anti-aircraft guns in the battlefield
UPGRADES
-Assault Tactics: Landerzug squads can throw two granades per launch
TIER 2
-Schweres Feldunterstützungs LKW
Produces:
*Panzer III: Light Tank. Equipped with a 75mm KwK 37 L/24 cannon. Can be upgraded with a MG34 machinegun
in the turret.
*Flammapanzerwagen (Only if you choose the Fortress Operations Doctrine): A Halftrack equipped with that armed with two flamethrowers that are highly effective against Infantery
*Stuka zu FuB (Only if you choose the Schutzstaffel Support Doctrine): A Halftrack fitted with a rocket launcher that fires the 320mm Wurfkoeper rockets.
*Light AT Halftrack(Only if you choose the Panzer Battlegroup Doctrine) a Sdfk 250 fitted with a small yet very accurate 3.7 cm PaK 35/36. It has the "Tread Breaker and Focused Fire" Special abilities
[/i]
*8.8 cm KwK 43: Using the powerful gun that the Tiger II, this Anti-Tank Gun is able to pierce even the thickiest of armor [/i]
UPGRADES
*5 cm KwK 39 L/60: Upgrades all your Panzer III with a larger cannon which made them more fit for armored combat but sacrificing ts anti-infantery efectivness.
*Smoke Launchers: Enables your Panzer III to display smoke screens
-Leichte Feldunterstützungs LKW
*Sd.Kfz. 232: Armored Car. Equipped with a 2 cm KwK 30 L/55 autocannon.
*Flammapanzerwagen (Only if you choose the Fortress Operations Doctrine): A Halftrack equipped with that armed with two flamethrowers that are highly effective against Infantery
*Stuka zu FuB (Only if you choose the Schutzstaffel Support Doctrine): A Halftrack fitted with a rocket launcher that fires the 320mm Wurfkoeper rockets.
*Light AT Halftrack(Only if you choose the Panzer Battlegroup Doctrine) a Sdfk 250 fitted with a small yet very accurate 3.7 cm PaK 35/36. It has the "Tread Breaker and Focused Fire" Special abilities
[/i]
*Kugelblitz: Self-propelled Anti-aircraft gun. Equipped with a couple of 30 mm Zwillingsflak, the Kugelblitz is able to deal perfectly against aircraft, infantery and light vehicles
TIER 3
-Elite Panzerkommando LKW:
Produces:
*Panzer IV: Medium Tank. It has a 7.5 cm KwK 40 and can be upgraded with armored skirts and a MG42
1.When choosing the Schutzstaffel Support Doctrine, they have the "Tank Shock" Special Ability.
2.When chossing the Fortress Operations Doctrine the have the "Hull Down" special ability.
3.When choosing the Panzer Battlegroup Doctrine all your in game and all the Panzer IV you produce from then on will deploy with the "Veteran level" for no additional cost
*Panther: Heavy Tank. Equipped with a 75mm main gun and enough armor to endure all but the mostpowerful AT guns, this heavy tank shall give the Reds no rest
*Nashorn: Heavy Tank Destroyer. Equipped with the fearsome 88 mm Pak 43/1 is able to takle down even the toughest of russian armor. It has a low firing rate and is rather slow when moving, but it can wipe out those russian tanks in long range
*Hauptmann: Officer. He is escorted by four bodyguards equipped with the Gewehr 43 semi-automatic Rifle. Any unit that is in the territory as the Major is innmune tu supression and has a offensive bonus.
SPECIAL ABILITIES
1.Increase Production: Allows the Hauptmann to reduce 30 seconds from the command trucks cooldown
2.Angriff!!: the Hauptmann and nearby infantery carry out a fearsome assault reciving offensive and speed bonuses
3.Rain of Iron: the Hauptmann calls in an off-map Heavy Artillery strike
UPGRADES
-Elite Crews: All panzers have improved accuracy
-On board mechanics: Inmovilized or Damaged engines can be repaired by the highly skilled members of the crew. Only Panthers and Panzer IV
-Kampfgruppe Panzerkommando LKW:
Produces
*Panzer IV: Medium Tank. It has a 7.5 cm KwK 40. It is already equipped with Armor-Skirts and with a MG42
1.When choosing the Schutzstaffel Support Doctrine, they have the "Tank Shock" Special Ability.
2.When chossing the Fortress Operations Doctrine the have the "Hull Down" special ability.
3.When choosing the Panzer Battlegroup Doctrine all your in game and all the Panzer IV you produce from then on will deploy with the "Veteran level" for no additional cost
*Stubi: A Panzer IV fitted with a low velocity gun making it ideal for Infantery Support missions. It also benefits from each doctrine
*Jagdpanzer IV: a Tank Destroyer build on the chassis of a Panzer IV fitted with a 7.5 cm PaK 39 L/48. It can use"Tungstene Shells" to pierce heavy armor and has the "Crippling Shot" special ability whick allows to inflict critical damage to enemy hehicles, damaging their treads, main weanponary or even inmovilize them.
*Hauptmann: He is escorted by four bodyguards equipped with the Gewehr 43 semi-automatic Rifle. Any unit that is in the territory as the Major is innmune to supression
SPECIAL ABILITIES
1.Increase Production: Allows the Hauptmann to reduce 30 seconds from the command trucks cooldown
2.Angriff!!: the Hauptmann and nearby infantery carry out a fearsome assault reciving offensive and speed bonuses
3.Rain of Iron: the Major calls in an off-map Heavy Artillery strike
UPGRADES
-AP Rounds: Your Panzer IV main guns are equipped with armor piercing shells making them more effective against enemy armor.
-Panzer IV Battlegroup(1000 Manpower): Allows you to deploy two Panzer IV and one Stubi into the battlefield. It works like a support power. All of them are upgraded with Armor Skirts, MG42s and are Veteran Level
*PaK 42 L/70: All your Jagdpanzer IV will be upgraded with a PaK 42 L/70, the same gun as the Panther, althought this slightly reduces their movility.
Now here come the Doctrines
Schutzstaffel Support:
When choosing this doctrine both Landerzug and Sturmtroopers can perform sprints for short periods of time.
Hero Support:
*Nordic Volunteers 2 Points(400 Manpower, 8 Population): Calls in a Veteran Level SS Squad.
-Consist in a a Squad of five men equipped with bolt Action rifles. They can be equipped with MG34s, they have the "Fire PanzerFaust" special ability and can throw an M43 stick granade with a Splittering fragmentation sleeve. They have shorter range than a normal grenade but have a wider action radious
*Terror 3 Points(200 Ammunition): Drops leaflets and the squads within its range become supressed.
*Black Tiger 5 Points(1300 Manpower 14 Population): Calls in an Elite Level Tiger I equipped with a Schrapnellmine Launcher. Only Once per battle
Phsycological Warfare:
*Storm the Front!! 2Points: Der Rote kommt niemals zur ruh. Sturmtroopers, Landerzug and SS Squads gain the ability to supress the enemy with focused gun fire
*Ehre und Blut(200 ammo) 3 points : All your infantery units obtain an offensive bonus and vehicles have a higher fire rate.
*Stuka Bombing Raid (350 Ammo): A JU-87 Sturzkampffleugzeug Dive Bomber executes a bombing along a determined path. Also pinns the enemy squads in its action radious due the noise of the siren
FORTRESS OPERATIONS
Allows your Landerzug or Sturmtroopers to build up field defenses.
Fortress Tactics
*Festung Baumeister 2 Points: Deploy a three men squad of speacially trained combat pioneers who are experts in defensive operations.
Can Build Up:
-Trenches ( you can deploy your Mg and Anti-Tank Rifle teams into those)
-Minefields( a much larger version of the usual minefield)
-AT Outpost: A fortified position equipped with a 8.8 cm KwK 43.
*Devils Gardens 3 Points: Enables your Festung Baumeister to deploy a deadly combination of Anti-Tank and Anti-Personnal mines into their Mine Fields.
*sFH 18 4Points: Enables your Festung Baumeister to build the 15 cm schwere Feldhaubitze 18 to devastate the battelfield
Siege Tactics
*Assault Specialist 1 Points: Your Festung Baumeister , Sturmpioneers and Belagerung Pioneers can now be upgraded with Flamethrowers and can throw Satchel Charges.
*Das Brummbar 4Points: Deploys a Sturmpanzer IV to crush enemy defenses (Limit 2).
*Morser Strike 5 Points: An off-map Karl-Gerat Siege Howitzer fires a single 60cm concrete-piercing shell into the designated area.
Panzer Battlegroup
When choosing this doctrine both Landerzug and Sturmtroopers gain the ability of perform repairs
Logistics
*Panzergranaten 2 Points: Enables all your tanks to use the fearsome Panzergranaten 40 to deal with enemy heavy armor.
*German Ingeenering 2Points: The cooldown of all your Panzerkommando and Feldunterstützungs command trucks is reduced by 30 seconds
*Sturmgeschutz Battlegroup 4points: Deploy a Veteran level Stug III along with Veteran Level Sturmgrenadier Squad"
-The Stug III is equipped with Side Skirts and its 7.5 cm StuK 40 L/48 makes it effective as an infantery support vehicle and as a Tank-Destroyer.
Panzer Superiority.
*Ostfront Pioneers 1Point: Enables your Belagerung Engenieers and your Sturmpioneers to obtain ammo from destroyed vehicles
*Bergepanther (700 Manpower) 3 Points: Deploys a Bergepnather support vehicle, to the battlefield. It has the advanced repairs ability and can recover wrecks from other vehicles
*The Elephant 4 Points (1300 Manpower, 15 Population): Deploys a single very powerful Panzerjäger Tiger to the battlefield. Cannot be more than Elephant on the battlefield at same time.
Removed unnessecary quotation. - WartyX
Special Features
*The Ostheer doesnt build up their buildings, they use their command trucks to build units, research upgrades and to secure strategic points.
*The Ostheer starts with two squads of Spähtrupp.
*Since the supply lines strech too thin due the long distances, the OstHeer doesnt recive extra resources for secured territory unless their vehicles are upgraded from whick they recive a larger resource bonus.This also that their units are unable of upgrading unless they are in the same sector that a command truck.
*When Ostheer infantery garrisons a building they can establish a forward base. When a forward base is established the sector becomes secured and Ostheer units buy upgrades, they do not produce any extra resources
*Deployment Issues : Ostheer units are elite and very trained soldiers who are hard to replace every time after you deploy a new unit you will have to wait 80 seconds until you can deploy a new unit on the same command truck. But ostheer units enjoy a faster deployment speed due the meticulous preparation for Unternehmen Barbarossa
*Resource Shortage: Osterheer units does not only reduce the income of manpower your recive ,Ostheer vehicles will also reduce the ammount of fuel you recive and when buying upgrades for your vehicles and infantery or building defensive structures you will also recive less ammunition from
your strategic points.A Swift Advance comes for a price...
*Veterancy: Ostheer is an elite veteran army can either choose to deploy battle-hardened veterans from previous operations or to field fresh troops who have recently arrived from the Reich. You can select the grade of veterancy of the new unit you wish to deploy the the higher the experience the higher the price you have to pay.
-Recruit level: No additional cost
-Veteran: 20% of additional cost +10 seconds of extra-cooldown
-Crack: 30% of additional cost + 30 seconds of extra-cooldown
-Elite: 40% of additional cost +50 extra-cooldown
HINT: Spahtrupp, Opel Blitz, Belagerung Engineers, Sturmpiooners and the Major cannot be deployed with additional veterancy.
Techtree
-Command Trucks Upgrades (Every command truck can be upgraded. Only one upgrade per command truck)
*Secured Resourcing: Now this command truck produce additional resources when securing a sector.
*Secured Supplies: This command truck reduce its cooldown by 20 seconds.
Hauptsitz/HQ LKW: Produces Spahtrupp (light recon squad) Allows your to call in additional Command Trucks. The HQ doenst have to wait to eploy a new unit after every deplyment...
*Spähtrupp: fast-moving light infantery. Consist of three men equipped with bolt action rifles a. They are equipped with binoculars for improved scouting
*Opel Blitz: fast moving, unarmed transport truck. Can transport up to twelve soldiers.
-Can be upgraded to an Ambulence to heal neraby infantery and to clear nearby casualties. When it has recovered four soldiers it deploys a Grenadier Squad (grenadiers like the ones of the Origiinal CoH). Can throw Grenades but cannot be upgraded with heavy weapons.
- Can be upgraded to a Supply Truck which enables your nearby units to upgrade and to reduce the ammount of ammo you need to employ their special abilities. It also produces Goliaths.
-Command Trucks
*IMPORTANT: Before deploying a new Command truck you choose between two options, each version of the command truck is focused in one type of troop choices, for example: a Sturm Kampfhandlungen LKW gives you access to heavy and powerful troops, but they are rather expensive and slow to build while a Taktik Kampfhandlungen LKW allows to build up more versatile and flexible units at a cheaper cost but lacking of the same firepower.
You can freely mix the command trucks combinations who better fits your combat style, so you can crush the Reds with all the might of the German War Machine and to show them the superioty of the Third Reich"s soldiers in a number of ways
There can be only one type of truck per tier
TIER 1
-STURM KAMPFHANDLUNGEN LKW.
*Sturmgrenadiers: Expensive and powerful Heavy Infantery. Consists in squad of four elite soldiers equipped with the Gewehr 43 Semi-Automatic Rifle. They can be upgraded with the MP40 Sub-machinegun for anti-infantery tasks and with Panzerschrecks for tank hunting. They can throw incendiary granades and are immune to supression.
*Sd.Kfz. 250: HalfTrack, it can transport up to eight men. Its open top so the squads inside con use tehir weapons. This does not include Heavy Weapons Teams whose weapons are difficult to operate from inside a vehicle
*Sturmpioneers: Consist in a Squad of Three men equipped with the kar98k bolt action rifle. They can build up field defences and to perform advanced repairs. Sturmpioneers can be upgraded with a mine detector and be transformed into a Heavy Weapons Team but if they do so they will loss the ability to perform repairs and to build up defences.
They can build up:
*Barbed Wire
*Sandbags
*Tank Traps
*Mines
And can be upgraded to:
1. Anti-Tank Support Team and be equipped with a Panzerbüchse 39 Anti-Tank Rifle.
2. Heavy Machine Gun Team from they will be equipped with the MG42 heavy machine gun
3. Mortar Team and they will be equipped with a 8 cm Granatwerfer 34 medium mortar.
UPGRADES
-Specalist Weapons: Your Sturmtroopers can now be equipped with Assault Rifles and Panzerschecks
-Bundle Grenades: Allow your Sturtroopers to throw a very powerful bundle grenade
-TAKTIK KAMPFHANDLUNGEN LKW.
*Landerzug: Medium Infantery. Consists in a Squad of five men armed with the Kar98k bolt-action rifle and an officer fitted with a MP40 they have frag grandes and anti-tank granades.
*Sdf.Kfz. 10: light Half-Track capable of transporting up to twelve men. It can also sacrifice it transport capability to be equipped fitted with a 2 cm FlaK 30 anti-aircraft gun.
*Belagerung Engineers: Consist in a Squad of Three men equipped with the kar98k bolt action rifle. They can build up field defences and to perform advanced repairs
They can construct:
*Barbed Wire
*Sandbags
*Tank Traps
*Mines
They can also bulid up defensive structures:
1. Machine Gun Nest: a concrete structure equipped with a MG42 Heavy Machinegun
2. Mortar Outpost: a fortified position with a 8 cm Granatwerfer 34 medium mortar
3. 2cm Flakvierling 38: enables to deploy Flakvierling 38 anti-aircraft guns in the battlefield
UPGRADES
-Assault Tactics: Landerzug squads can throw two granades per launch
TIER 2
-Schweres Feldunterstützungs LKW
Produces:
*Panzer III: Light Tank. Equipped with a 75mm KwK 37 L/24 cannon. Can be upgraded with a MG34 machinegun
in the turret.
*Flammapanzerwagen (Only if you choose the Fortress Operations Doctrine): A Halftrack equipped with that armed with two flamethrowers that are highly effective against Infantery
*Stuka zu FuB (Only if you choose the Schutzstaffel Support Doctrine): A Halftrack fitted with a rocket launcher that fires the 320mm Wurfkoeper rockets.
*Light AT Halftrack(Only if you choose the Panzer Battlegroup Doctrine) a Sdfk 250 fitted with a small yet very accurate 3.7 cm PaK 35/36. It has the "Tread Breaker and Focused Fire" Special abilities
[/i]
*8.8 cm KwK 43: Using the powerful gun that the Tiger II, this Anti-Tank Gun is able to pierce even the thickiest of armor [/i]
UPGRADES
*5 cm KwK 39 L/60: Upgrades all your Panzer III with a larger cannon which made them more fit for armored combat but sacrificing ts anti-infantery efectivness.
*Smoke Launchers: Enables your Panzer III to display smoke screens
-Leichte Feldunterstützungs LKW
*Sd.Kfz. 232: Armored Car. Equipped with a 2 cm KwK 30 L/55 autocannon.
*Flammapanzerwagen (Only if you choose the Fortress Operations Doctrine): A Halftrack equipped with that armed with two flamethrowers that are highly effective against Infantery
*Stuka zu FuB (Only if you choose the Schutzstaffel Support Doctrine): A Halftrack fitted with a rocket launcher that fires the 320mm Wurfkoeper rockets.
*Light AT Halftrack(Only if you choose the Panzer Battlegroup Doctrine) a Sdfk 250 fitted with a small yet very accurate 3.7 cm PaK 35/36. It has the "Tread Breaker and Focused Fire" Special abilities
[/i]
*Kugelblitz: Self-propelled Anti-aircraft gun. Equipped with a couple of 30 mm Zwillingsflak, the Kugelblitz is able to deal perfectly against aircraft, infantery and light vehicles
TIER 3
-Elite Panzerkommando LKW:
Produces:
*Panzer IV: Medium Tank. It has a 7.5 cm KwK 40 and can be upgraded with armored skirts and a MG42
1.When choosing the Schutzstaffel Support Doctrine, they have the "Tank Shock" Special Ability.
2.When chossing the Fortress Operations Doctrine the have the "Hull Down" special ability.
3.When choosing the Panzer Battlegroup Doctrine all your in game and all the Panzer IV you produce from then on will deploy with the "Veteran level" for no additional cost
*Panther: Heavy Tank. Equipped with a 75mm main gun and enough armor to endure all but the mostpowerful AT guns, this heavy tank shall give the Reds no rest
*Nashorn: Heavy Tank Destroyer. Equipped with the fearsome 88 mm Pak 43/1 is able to takle down even the toughest of russian armor. It has a low firing rate and is rather slow when moving, but it can wipe out those russian tanks in long range
*Hauptmann: Officer. He is escorted by four bodyguards equipped with the Gewehr 43 semi-automatic Rifle. Any unit that is in the territory as the Major is innmune tu supression and has a offensive bonus.
SPECIAL ABILITIES
1.Increase Production: Allows the Hauptmann to reduce 30 seconds from the command trucks cooldown
2.Angriff!!: the Hauptmann and nearby infantery carry out a fearsome assault reciving offensive and speed bonuses
3.Rain of Iron: the Hauptmann calls in an off-map Heavy Artillery strike
UPGRADES
-Elite Crews: All panzers have improved accuracy
-On board mechanics: Inmovilized or Damaged engines can be repaired by the highly skilled members of the crew. Only Panthers and Panzer IV
-Kampfgruppe Panzerkommando LKW:
Produces
*Panzer IV: Medium Tank. It has a 7.5 cm KwK 40. It is already equipped with Armor-Skirts and with a MG42
1.When choosing the Schutzstaffel Support Doctrine, they have the "Tank Shock" Special Ability.
2.When chossing the Fortress Operations Doctrine the have the "Hull Down" special ability.
3.When choosing the Panzer Battlegroup Doctrine all your in game and all the Panzer IV you produce from then on will deploy with the "Veteran level" for no additional cost
*Stubi: A Panzer IV fitted with a low velocity gun making it ideal for Infantery Support missions. It also benefits from each doctrine
*Jagdpanzer IV: a Tank Destroyer build on the chassis of a Panzer IV fitted with a 7.5 cm PaK 39 L/48. It can use"Tungstene Shells" to pierce heavy armor and has the "Crippling Shot" special ability whick allows to inflict critical damage to enemy hehicles, damaging their treads, main weanponary or even inmovilize them.
*Hauptmann: He is escorted by four bodyguards equipped with the Gewehr 43 semi-automatic Rifle. Any unit that is in the territory as the Major is innmune to supression
SPECIAL ABILITIES
1.Increase Production: Allows the Hauptmann to reduce 30 seconds from the command trucks cooldown
2.Angriff!!: the Hauptmann and nearby infantery carry out a fearsome assault reciving offensive and speed bonuses
3.Rain of Iron: the Major calls in an off-map Heavy Artillery strike
UPGRADES
-AP Rounds: Your Panzer IV main guns are equipped with armor piercing shells making them more effective against enemy armor.
-Panzer IV Battlegroup(1000 Manpower): Allows you to deploy two Panzer IV and one Stubi into the battlefield. It works like a support power. All of them are upgraded with Armor Skirts, MG42s and are Veteran Level
*PaK 42 L/70: All your Jagdpanzer IV will be upgraded with a PaK 42 L/70, the same gun as the Panther, althought this slightly reduces their movility.
Now here come the Doctrines
Schutzstaffel Support:
When choosing this doctrine both Landerzug and Sturmtroopers can perform sprints for short periods of time.
Hero Support:
*Nordic Volunteers 2 Points(400 Manpower, 8 Population): Calls in a Veteran Level SS Squad.
-Consist in a a Squad of five men equipped with bolt Action rifles. They can be equipped with MG34s, they have the "Fire PanzerFaust" special ability and can throw an M43 stick granade with a Splittering fragmentation sleeve. They have shorter range than a normal grenade but have a wider action radious
*Terror 3 Points(200 Ammunition): Drops leaflets and the squads within its range become supressed.
*Black Tiger 5 Points(1300 Manpower 14 Population): Calls in an Elite Level Tiger I equipped with a Schrapnellmine Launcher. Only Once per battle
Phsycological Warfare:
*Storm the Front!! 2Points: Der Rote kommt niemals zur ruh. Sturmtroopers, Landerzug and SS Squads gain the ability to supress the enemy with focused gun fire
*Ehre und Blut(200 ammo) 3 points : All your infantery units obtain an offensive bonus and vehicles have a higher fire rate.
*Stuka Bombing Raid (350 Ammo): A JU-87 Sturzkampffleugzeug Dive Bomber executes a bombing along a determined path. Also pinns the enemy squads in its action radious due the noise of the siren
FORTRESS OPERATIONS
Allows your Landerzug or Sturmtroopers to build up field defenses.
Fortress Tactics
*Festung Baumeister 2 Points: Deploy a three men squad of speacially trained combat pioneers who are experts in defensive operations.
Can Build Up:
-Trenches ( you can deploy your Mg and Anti-Tank Rifle teams into those)
-Minefields( a much larger version of the usual minefield)
-AT Outpost: A fortified position equipped with a 8.8 cm KwK 43.
*Devils Gardens 3 Points: Enables your Festung Baumeister to deploy a deadly combination of Anti-Tank and Anti-Personnal mines into their Mine Fields.
*sFH 18 4Points: Enables your Festung Baumeister to build the 15 cm schwere Feldhaubitze 18 to devastate the battelfield
Siege Tactics
*Assault Specialist 1 Points: Your Festung Baumeister , Sturmpioneers and Belagerung Pioneers can now be upgraded with Flamethrowers and can throw Satchel Charges.
*Das Brummbar 4Points: Deploys a Sturmpanzer IV to crush enemy defenses (Limit 2).
*Morser Strike 5 Points: An off-map Karl-Gerat Siege Howitzer fires a single 60cm concrete-piercing shell into the designated area.
Panzer Battlegroup
When choosing this doctrine both Landerzug and Sturmtroopers gain the ability of perform repairs
Logistics
*Panzergranaten 2 Points: Enables all your tanks to use the fearsome Panzergranaten 40 to deal with enemy heavy armor.
*German Ingeenering 2Points: The cooldown of all your Panzerkommando and Feldunterstützungs command trucks is reduced by 30 seconds
*Sturmgeschutz Battlegroup 4points: Deploy a Veteran level Stug III along with Veteran Level Sturmgrenadier Squad"
-The Stug III is equipped with Side Skirts and its 7.5 cm StuK 40 L/48 makes it effective as an infantery support vehicle and as a Tank-Destroyer.
Panzer Superiority.
*Ostfront Pioneers 1Point: Enables your Belagerung Engenieers and your Sturmpioneers to obtain ammo from destroyed vehicles
*Bergepanther (700 Manpower) 3 Points: Deploys a Bergepnather support vehicle, to the battlefield. It has the advanced repairs ability and can recover wrecks from other vehicles
*The Elephant 4 Points (1300 Manpower, 15 Population): Deploys a single very powerful Panzerjäger Tiger to the battlefield. Cannot be more than Elephant on the battlefield at same time.
Removed unnessecary quotation. - WartyX
My Ostheer Concept Updated: August 26, 2010
http://easternfront.org/forums/index.php?topic=4099.0
http://easternfront.org/forums/index.php?topic=4099.0
Last edited February 12, 2010 at 11:03 PM by WartyX



