#18374
General Thoughts regarding the Ostheer + Flags!
Hey,
Since it seems like everyone is giving you guys his ideas regarding the Ostheer, I thought I'd write down mine as well.
This is not a thought out doctrine/tech tree, those are just some general Gameplay thoughts I collected, in no specific order.
1) The Ostheer should be a rush-faction, with pretty good starting units, but extremely expensive late game units.
This would create an interesting duality with the Soviets, as the Ostheer player is under constant time pressure to defeat the Soviet as early in the game as possible, while the Soviet has to try his best to delay the Germans while he works on his tech tree.
2) There should be more Waffen-SS units than in the other German factions.
I know that a lot of players don't like the political connotations the Waffen-SS brings with it, but at the end of the day it was the Eastern Front where most of them fought, and gained their notorious reputations. At the very least there should be one Waffen-SS unit that specifically counters the Soviet Partisans, like the infamous Florian Geyer
3) There should be a limit to pretty much every late-game vehicle.
This, coupled with a high production cost, would further force the player to try to force an early decision, as it would make it impossible to hoard Tigers, Jagdpanther, etc for a game winning rush.
It would also work in tune with the poor supply situation of late-war Germany.
4) No retreats starting mid-game.
Just like the Soviets, the Germans very soon were banned from any kind of retreat. Hitler wanted them to stand fast and, if necessary, die where they were, rather than retreat a single mile. Of course, early game units should still be able to retreat.
In battles against the Soviets, this would lead to the all-out bloodbaths so characteristic of the Eastern Front.
5) Cheap "foreign" early units.
Early on, the Germans should have relatively cheap foreign infantry units (Most preferably Romanians, as it ended up being their failure and fast collapse which allowed the 6th Army to be encircled at Stalingrad, providing a nice historical connection). Even though this might be somewhat unfair to said foreigners, these units should, strength-wise, basically be engineers without the ability to build anything.
6) Only late-game, there should be defensive units.
To further hammer home the point that the Ost-Heer was all about the Rush, it should not receive serious defensive units (MG34/MG42) until late in the game. If the EF-Team does not wish to just copy/paste the MG42-Teams from the Wehrmacht, it could use MG34-Teams, which were more accurate, but at a lower rate of fire.
7) Grossdeutschland is a must!
In my eyes, the Grossdeutschland Division should definitely be featured as a playable unit - if not even the official name for the Ostheer. As the most elite Wehrmacht unit of the war, it saw battle in Yugoslavia, Kharkov, Kursk and Koenigsberg and Pillau(where it was destroyed).
It was also the only Unit which had a higher equipment priority than any Wehrmacht or Waffen-SS unit (even LSSAH) giving you a nice excuse for any of the fancier weaponry you might want to offer further up the tech tree.
Remember that the Panzer Elite faction is not called "Nordwest-Heer" either, but Panzer Elite (As a reference to the Panzer Lehr). The same way, the Ostheer shouldn't be called as such, but rather get the name of a specific unit.
8 ) Change the Flag for the Ostheer from what is shown in the current release version of EF!
What I see at the moment is the war flag of the German Imperial Army, not the Nazi-era German army, be it Ostheer or not. The Nazis hated the Monarchy (referred to as 'Reaktion' during Weimar), they saw it as much as their enemy as the Communists. It is true that the Imperial colors were still on the M1935 helmets, but by the M1942, they were eliminated.
Any showing of Imperial colors was because of the Wehrmacht's orientation towards the old Empire, and strongly disliked by the Regime.
I therefore recommend a different flag - in line for my calls of renaming the Ostheer to Grossdeutschland Division, I'd recommend it's unit insignia - a stylized Stahlhelm.
Here's a quick Photoshop as suggestion:

Alternatively, the Stahlhelm silhouette could at least be used as the markings on the tank, comparable to the Balkenkreuz on tanks of the Wehrmacht/Panzer Elite...
9) How about different camo-patterns with upgrades?
This was something that occured to me just recently: Throughout the war, the Wehrmacht/Waffen-SS developed several different camouflage-patterns. It could be somewhat cool if, with a purchasable upgrade, certain unit(s) could work their way through the different ones, each one increasing their ability to camouflage themselves.
I.e:
Level 1 (Feldgrau): No camouflage
Level 2 (Splittertarn): Camouflage when static
Level 3 (Eichentarn): Camouflage when static and moving prone
Level 4 (Leibermuster): Camouflage when static and walking
It should depend on balancing issues whether these upgrades should be individual or global...
Since it seems like everyone is giving you guys his ideas regarding the Ostheer, I thought I'd write down mine as well.
This is not a thought out doctrine/tech tree, those are just some general Gameplay thoughts I collected, in no specific order.
1) The Ostheer should be a rush-faction, with pretty good starting units, but extremely expensive late game units.
This would create an interesting duality with the Soviets, as the Ostheer player is under constant time pressure to defeat the Soviet as early in the game as possible, while the Soviet has to try his best to delay the Germans while he works on his tech tree.
2) There should be more Waffen-SS units than in the other German factions.
I know that a lot of players don't like the political connotations the Waffen-SS brings with it, but at the end of the day it was the Eastern Front where most of them fought, and gained their notorious reputations. At the very least there should be one Waffen-SS unit that specifically counters the Soviet Partisans, like the infamous Florian Geyer
3) There should be a limit to pretty much every late-game vehicle.
This, coupled with a high production cost, would further force the player to try to force an early decision, as it would make it impossible to hoard Tigers, Jagdpanther, etc for a game winning rush.
It would also work in tune with the poor supply situation of late-war Germany.
4) No retreats starting mid-game.
Just like the Soviets, the Germans very soon were banned from any kind of retreat. Hitler wanted them to stand fast and, if necessary, die where they were, rather than retreat a single mile. Of course, early game units should still be able to retreat.
In battles against the Soviets, this would lead to the all-out bloodbaths so characteristic of the Eastern Front.
5) Cheap "foreign" early units.
Early on, the Germans should have relatively cheap foreign infantry units (Most preferably Romanians, as it ended up being their failure and fast collapse which allowed the 6th Army to be encircled at Stalingrad, providing a nice historical connection). Even though this might be somewhat unfair to said foreigners, these units should, strength-wise, basically be engineers without the ability to build anything.
6) Only late-game, there should be defensive units.
To further hammer home the point that the Ost-Heer was all about the Rush, it should not receive serious defensive units (MG34/MG42) until late in the game. If the EF-Team does not wish to just copy/paste the MG42-Teams from the Wehrmacht, it could use MG34-Teams, which were more accurate, but at a lower rate of fire.
7) Grossdeutschland is a must!
In my eyes, the Grossdeutschland Division should definitely be featured as a playable unit - if not even the official name for the Ostheer. As the most elite Wehrmacht unit of the war, it saw battle in Yugoslavia, Kharkov, Kursk and Koenigsberg and Pillau(where it was destroyed).
It was also the only Unit which had a higher equipment priority than any Wehrmacht or Waffen-SS unit (even LSSAH) giving you a nice excuse for any of the fancier weaponry you might want to offer further up the tech tree.
Remember that the Panzer Elite faction is not called "Nordwest-Heer" either, but Panzer Elite (As a reference to the Panzer Lehr). The same way, the Ostheer shouldn't be called as such, but rather get the name of a specific unit.
8 ) Change the Flag for the Ostheer from what is shown in the current release version of EF!
What I see at the moment is the war flag of the German Imperial Army, not the Nazi-era German army, be it Ostheer or not. The Nazis hated the Monarchy (referred to as 'Reaktion' during Weimar), they saw it as much as their enemy as the Communists. It is true that the Imperial colors were still on the M1935 helmets, but by the M1942, they were eliminated.
Any showing of Imperial colors was because of the Wehrmacht's orientation towards the old Empire, and strongly disliked by the Regime.
I therefore recommend a different flag - in line for my calls of renaming the Ostheer to Grossdeutschland Division, I'd recommend it's unit insignia - a stylized Stahlhelm.
Here's a quick Photoshop as suggestion:

Alternatively, the Stahlhelm silhouette could at least be used as the markings on the tank, comparable to the Balkenkreuz on tanks of the Wehrmacht/Panzer Elite...
9) How about different camo-patterns with upgrades?
This was something that occured to me just recently: Throughout the war, the Wehrmacht/Waffen-SS developed several different camouflage-patterns. It could be somewhat cool if, with a purchasable upgrade, certain unit(s) could work their way through the different ones, each one increasing their ability to camouflage themselves.
I.e:
Level 1 (Feldgrau): No camouflage
Level 2 (Splittertarn): Camouflage when static
Level 3 (Eichentarn): Camouflage when static and moving prone
Level 4 (Leibermuster): Camouflage when static and walking
It should depend on balancing issues whether these upgrades should be individual or global...
The fundamental problem of Democracy is that the majority of voters are idiots fueled by uninformed rage - and the Politicians do everything to cater to them.
Last edited January 24, 2010 at 6:24 PM by Schuultz


