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Yelnya Smolensk(2) - (Update -Replay Attached)

Mapping

#18211

Yelnya Smolensk(2) - (Update -Replay Attached)

Hi,

Credit :- Thanks to Slayer for the minimap / Map Slots Screen

SGA
[i]http://www.mediafire.com/?0mtwj2n4zma


SGB
http://www.mediafire.com/?nnnflwnijnv

Loading Screen
http://www.mediafire.com/?njmwzndjkit

I am not sure if i can release my map here, So if it shouldn't be done with out concent , Please remove the post .

Yelnya is a town in Smolensk Oblast, Russia, situated on the Desna River82 km from Smolensk .The name of the town has come from 'yel' (fir tree) or yelan' (land cleared from forest) in russian. Yelnya became the place of the Yelnya Offensive, the first successful offensive operation of Soviet troops in the Great Patriotic War.

It is a 2player map , There are four bridges heads , One is a foot bridge , There are structures along all path ways which can be garrisoned and used defensively initially .

I dont play Victory points , Thus i don't know how they work , But have placed them around the corners and center , Any suggestion on getting the Fuel /Munitions section along with Victory points for better gameplay would be appreciated .

Small Update 26.01.2010

Have moved the fuel positions and placed some AI markers , Have a look .

Small Update 05.02.2010
The AI with the current patch (1.04) is little subdued at normal, At expert it is interesting , I lost both the times i tried .Thus since initially the AI goes for the fuel positions i have not changed the AI marker positions .

I have redrawn the sector map , The strategic points now can be used more effectively to cut of sectors , and have moved the sectors .

Pls try to give the AI slot 1, Cause it is aggrisive only then , When given the slot one they just gang up near the hamlet and wait .

I see the downloads , It would help if you could write the opinions and suggestions also .

Replay 07.02.2010

Have attached a replay of my game (EF mod) to show how the AI plays , I gave up , But i could have won .. ;)

Regards
Funnyme /Akka - Rishad

P.S.I had asked DEV for permission , But presume he is busy .

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Ten soldiers wisely led will beat a hundred without a head.

Last edited February 7, 2010 at 11:00 AM by funnyme

#18228

Re: Yelnya Smolensk(2)

Looking very good.

Unfortunately, if we do choose to include this, we can't take it in the first release.
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#18333

Re: Yelnya Smolensk(2)

I love it!
#18350

Re: Yelnya Smolensk(2)


I like it too :)
- A little too big too. Make it (4) ?
- What is a church doing on a soviet map? Explain :)
- A weee too late to include it in first draft, aye,
That's good news for rest of us :D But think of it
this way, time to refine it, and almost certain it'll
be in 2nd draft. Looks beautiful. Good work dude :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#18377

Re: Yelnya Smolensk(2)

Looks... crowded. I think we've changed Psel/Olshanka to Smolensk.
#18438

Re: Yelnya Smolensk(2)

Hi,

Have tried to get the look as seen in these photographs ...These are part of the photographs which i used as reference  .

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Psel/Olshanka now smolensk is a good map unfortunately i lost it along with my PC when my house was Burgled , Thus am waiting for EF release to have a look at the works of art .

Regards
Rishad

Post Merge: [time]1263770050[/time]

Loupblanc wrote:
- A little too big too. Make it (4) ?


Hi Lou,

I think If i have to make it 4 player , I will have to place the bases in the fields , This would mean One player would have the Advantage of Being Near to the Bridge's .

However i was thinking of getting some strategic sectors in place so that a player would have more options .

Regards
funnyme



Ten soldiers wisely led will beat a hundred without a head.

Last edited January 18, 2010 at 7:16 AM by funnyme

#18769

Re: Yelnya Smolensk(2)

Your house was Burgled? That crap man, sorry to hear that. Oh well, only 2 days to wait until you get the mod... if that's any consolation...
#18786

Re: Yelnya Smolensk(2)

BurroDiablo wrote:
Your house was Burgled? That crap man, sorry to hear that. Oh well, only 2 days to wait until you get the mod... if that's any consolation...


Hi Burro,

It was in early nov , Have moved on since then ...? , Gods Grace ...lost only things which could be bought again .

Yes another day to go , I like many things on this mod , But i want to look at the skins , Maps and Models ...

Regards
Rishad

Ten soldiers wisely led will beat a hundred without a head.

Last edited January 20, 2010 at 6:49 AM by funnyme

#26445

Re: Yelnya Smolensk(2) - (Update 05.02.2010)

Hi,

updated post-1 with the links .

The AI with the current patch (1.04) is little subdued at normal, At expert it is interesting , I lost both the times i tried .Thus since initially the AI goes for the fuel positions i have not changed the AI marker positions .


I have redrawn the sector map , The strategic points now can be used more effectively to cut of sectors , and have moved the sectors .

Have attached a repaly of my game (EF mod) to show how the AI plays , I gave up , But i could have won .. ;)

http://www.mediafire.com/?1ignmf5ymof


Pls try to give the AI slot 1, Cause it is aggrisive only then , When given the slot 2 they just gang up near the hamlet and wait .

Forum post image

Regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.

Last edited February 7, 2010 at 10:45 AM by funnyme