#18109
Another Ostheer
I like the idea of having Army Group "X" as a "doctrine" choice. In all honesty I would say it might be cool to make all 3 named after each army group and have them effectively resemble the army group you selected.
Army Group North would be more defensive with elite infantry and arty. No real doctrine armor since they continually had the group's armor elsewhere on the front for extended periods. Maybe some sort of defensive bonuses etc etc.
Army Group Center would have some abilities to make their armor better and perhaps have a particular off map call in for armor since they had the most (2 Panzer Groups) attached to it. Also maybe an ability much like FTFL only you get the bonuses only when your in ENEMY territory, so as to help with the offensive push.
Army Group South would have lots of mechanized units as they borrowed heavily From Guderian's force during the push. Units like the 29. Motorized Division were part of Army Group Center initially but transferred over to South during the battles of encirclement. Also maybe some air cover "bombing runs" for lack of a better term. Maybe have a mechanized off map call in for this army group. OR have a squad of Romanian infantry come it (similar to Luft Ground forces for PE).
Overall if we are trying to develop something even somewhat similar to historical accuracy, the Ostheer needs to be quick on the attack, lightning fast and blitzkrieg oriented, in my opinion. They have to be at least somewhat similar to the US in the sense that they are the aggressor early on and put lots of early pressure on the enemy. Having a "campy" Ostheer doesn't make much sense, since Wehrmacht is already like that! The Germans stormed into Russia and it wasn't until the very end of '41 that they were slowed. So to me, it makes perfect sense to attack!
Does anyone know how the Ostheer gains veterancy? Or has that yet to be released or decided on? I would think they should earn it as the PE and US does. Would make sense to me. No need to get too fancy with veterancy in this case and make some crazy new system that goes haywire! lol Perhaps researching it as Wehrmacht does now could be acceptable as well since the troops that invaded Russia had much more combat experience from Poland and France (and the doctrinal research done even prior to the war?). I'm open to solutions/ideas with this issue.
My initial idea for units would be to do away with Volksgrenadiers because they wouldn't have been around in '41-'42! Have a Fusilier squad as your basic initial troop choice. They can have a couple minor upgrades and also perhaps can get the use of grenades (like the ones Grens normally get in the Wehrmacht because they aren't that great frankly). Have a SS Grenadier squad as the next tier where they have lots of abilities and weapon upgrade options along with grenade bundles. As a nice nod to perhaps the single best (and one of the most heavily engaged) German divisions, make an elite Ostheer infantry unit you can get called "Großdeutschland squad" or "Großdeutschland something or other", from the famed regiment and later division, Großdeutschland! They consist of 5 bad ass members that come with some AT (maybe one schrek?) and come equipped with Gewehr '41s with the ability to be equipped with an assortment of weapons like MP40s, or the StG44. Perhaps they should also have an ability to fire up, break suppression or sprint. These would obviously be "Elite" troops but I envision them as a cross between KCHs and Rangers/Airborne (basically the elite infantry, with hefty reinforce costs).
I would make the Mark III perhaps a 2nd tier unit or a very early 3rd tier (I know the Ostheer may not have tiers like the Wehrmacht but I think most understand what I mean!) so you can get quick and early Mark III armor for the Ostheer. This is offset by the fact that their survivability isn't the greatest. They should only be minimally effective against a T34 and only at CLOSE ranges.
This is just bare bones for now but just to get some thoughts down and see what people think!
Army Group North would be more defensive with elite infantry and arty. No real doctrine armor since they continually had the group's armor elsewhere on the front for extended periods. Maybe some sort of defensive bonuses etc etc.
Army Group Center would have some abilities to make their armor better and perhaps have a particular off map call in for armor since they had the most (2 Panzer Groups) attached to it. Also maybe an ability much like FTFL only you get the bonuses only when your in ENEMY territory, so as to help with the offensive push.
Army Group South would have lots of mechanized units as they borrowed heavily From Guderian's force during the push. Units like the 29. Motorized Division were part of Army Group Center initially but transferred over to South during the battles of encirclement. Also maybe some air cover "bombing runs" for lack of a better term. Maybe have a mechanized off map call in for this army group. OR have a squad of Romanian infantry come it (similar to Luft Ground forces for PE).
Overall if we are trying to develop something even somewhat similar to historical accuracy, the Ostheer needs to be quick on the attack, lightning fast and blitzkrieg oriented, in my opinion. They have to be at least somewhat similar to the US in the sense that they are the aggressor early on and put lots of early pressure on the enemy. Having a "campy" Ostheer doesn't make much sense, since Wehrmacht is already like that! The Germans stormed into Russia and it wasn't until the very end of '41 that they were slowed. So to me, it makes perfect sense to attack!
Does anyone know how the Ostheer gains veterancy? Or has that yet to be released or decided on? I would think they should earn it as the PE and US does. Would make sense to me. No need to get too fancy with veterancy in this case and make some crazy new system that goes haywire! lol Perhaps researching it as Wehrmacht does now could be acceptable as well since the troops that invaded Russia had much more combat experience from Poland and France (and the doctrinal research done even prior to the war?). I'm open to solutions/ideas with this issue.
My initial idea for units would be to do away with Volksgrenadiers because they wouldn't have been around in '41-'42! Have a Fusilier squad as your basic initial troop choice. They can have a couple minor upgrades and also perhaps can get the use of grenades (like the ones Grens normally get in the Wehrmacht because they aren't that great frankly). Have a SS Grenadier squad as the next tier where they have lots of abilities and weapon upgrade options along with grenade bundles. As a nice nod to perhaps the single best (and one of the most heavily engaged) German divisions, make an elite Ostheer infantry unit you can get called "Großdeutschland squad" or "Großdeutschland something or other", from the famed regiment and later division, Großdeutschland! They consist of 5 bad ass members that come with some AT (maybe one schrek?) and come equipped with Gewehr '41s with the ability to be equipped with an assortment of weapons like MP40s, or the StG44. Perhaps they should also have an ability to fire up, break suppression or sprint. These would obviously be "Elite" troops but I envision them as a cross between KCHs and Rangers/Airborne (basically the elite infantry, with hefty reinforce costs).
I would make the Mark III perhaps a 2nd tier unit or a very early 3rd tier (I know the Ostheer may not have tiers like the Wehrmacht but I think most understand what I mean!) so you can get quick and early Mark III armor for the Ostheer. This is offset by the fact that their survivability isn't the greatest. They should only be minimally effective against a T34 and only at CLOSE ranges.
This is just bare bones for now but just to get some thoughts down and see what people think!
