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Archived topic · 15 posts

New A.I

General Discussion

#16508

New A.I

I was wondering whether the new A.I being included in EF will allow NPC sides to make more intelligent choices of doctrine units, for example not spamming a rediculous amount of Calliopes and actually building the Hummel.

Also will the A.I be able to use reward units?
Although maybe thats not possible...

Cheers  :)
#16520

Re: New A.I


(Clears throat)
Modifying PRE-existing factions in ANY way... is out of
question :)
- Can torture AI all they want with SOVIETS/OSTHEER,
not with original factions, I believe.
- I like the hummel :)
- Reward Units? Interesting idea... I don't recall ever
seeing AI using Reward Units... maybe soviet/ostheer AI
could ;)

... Unless a DEV says otherwise ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#16522

Re: New A.I

Loupblanc wrote:

(Clears throat)
Modifying PRE-existing factions in ANY way... is out of
question :)


Cripes Loup I've been around long enough to see that old chestnut posted a very large number of times  :P

I'm sure I read that the new A.I is going to apply to all factions and not just the new ones...

Last edited January 6, 2010 at 6:27 PM by luz777

#16523

Re: New A.I

Lulz is right, Sweeten has improved the AI on all factions... touching the other factions would mean improving their weapons and such, which we're not, we're just improving their abilities to use them ;)

Also, I don't think they do use reward units, but I can always ask Sweeten to see if its possible.

Last edited January 6, 2010 at 4:59 PM by BurroDiablo

#16531

Re: New A.I

Ah see I thought it was the case.

Aye would definately be cool for the AI to use reward units, add abit more of a random element to my lonely old skirmishes haha  :D

Cheers
#16558

Re: New A.I

hope u can make an uber Pro AI for those lonelys night w/out Inet...

British Comandos dropped in well places, not all stucks in the same place, PE ussing the hummel or placing Bobby traps would be nice... who knows! maybe the AI really using the Howitzers  or british moving the AT emplacements (they never do ):  )

Cheers!
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#16559

Re: New A.I

I would really like the AI improved because I mostly play skirmishes and sometimes Automatch I don't play basic because there isn't really cooperation between teammates
I just love the smell of burning tanks in the morning
#16661

Re: New A.I


- Oh, I like the idea of an improved AI. Same here, I mostly
play against the comp :) (with people) :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#16861

Re: New A.I

How about an auto AI function that takes over for a sucky teammate? I would LOVE that :)
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#16883

Re: New A.I

Toxic19813 wrote:
How about an auto AI function that takes over for a sucky teammate? I would LOVE that :)

as I tolled a couple of noobs that I play with. "I would rather play with a normal bot than with a good player because you can tell the bot what to do"
#16887

Re: New A.I

you CAN? I always noticed a change in behavior when I accidentally ctrl click the minimap... (ctrl button is sticky) How effective is this?
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#16891

Re: New A.I

Toxic19813 wrote:
you CAN? I always noticed a change in behavior when I accidentally ctrl click the minimap... (ctrl button is sticky) How effective is this?

almost all the units your bot has run to that point  ;D spam win
#16892

Re: New A.I

ROFL! do that with an expert AI with high resources... Wow.
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#16898

Re: New A.I

Does the AI take about an hour to finally get to their point? It seems as if they build a spam army before attacking it. I hope that if I play on Route N13 with Russians you always get an epic battle.

Route N13 is my favourite map. It ALWAYS turns out epic even if playing with easy AI.
#16907

Re: New A.I


- Scary :) I didn't know that!!
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity