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Zhytomyr 2.0 [4]

Mapping

#14584

Zhytomyr 2.0 [4]

A large 4 player map set in and around the Ukrainian city of Zhytomyr.
The map is split in half by the Teteriv river, which only has 4 crossings - 1 road bridge, 1 rail bridge and 2 foot bridges. To the south is farmland, neglected and strewn about with various wrecks and trenches along with a small village where the Partisans dwell. To the north is Zhytomyr itself, left smoldering from the latest counter-attack by the German Panzer Corps.

......................................................................

Here, you can replace your old Zhytomyr manually by going into '<CoH Root directory>\Eastern Front\Archives' and copying over '4p_Zhytomyr'. No need to fiddle about with the Module file or anything since the piece of code we need is already there.

Download ----> http://www.filefront.com/15462619/4p_Zhytomyr.sga

Description -

Over the River Teteriv lay the city of Zhytomyr. The last time the German Panzer Corp rolled through the city, they beat back the Soviets with extreme brutality. Now several months later, the Soviets gather across the River, planning to take the city back.

Overview -

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Last edited January 30, 2010 at 8:35 PM by BurroDiablo

#14589

Re: Zytomyr [4]

wow nice map good job
#14591

Re: Zytomyr [4]

Wow looks amazing
#14609

Re: Zytomyr [4]

Nice
I identify as a four-eyed bird man. /s
#14611

Re: Zytomyr [4]

Looks really nice Burro,
but it also looks real big o.O

How big is it?



Greets
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#14616

Re: Zytomyr [4]

Its big, but not massive... I would say its the comfortable side of big, like Lyon.
#14631

Re: Zytomyr [4]


Oh, hey, it looks really nice. Lyon is one of my fave maps,
but yours sort of has rural thrown in as well, which is good.
Include it in mod, please :)

Is that a T34/76 (1943 turret) corpse I see?
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#14656

Re: Zytomyr [4]

It looks good. Can't wait to play it  ;)
Sorry if my english is bad I am from Croatia.
#14664

Re: Zytomyr [4]


!!! Kamikaze22 !!!
I thought you were myth, never would I have thought
you
really
exist!

WTF! ;) Welcome amids us !
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#14681

Re: Zytomyr [4]

Loupblanc wrote:

Oh, hey, it looks really nice. Lyon is one of my fave maps,
but yours sort of has rural thrown in as well, which is good.
Include it in mod, please :)

Is that a T34/76 (1943 turret) corpse I see?

I think this will be the Russian Lyon loup ;) (ps my favorite map to hope we can fight on lyon then this map)
#14711

Re: Zytomyr [4]


Yea, I really want to play it :D
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#14770

Re: Zytomyr [4]

@Loupblanc, I wasn't active much last few months, but I am back and ready to make this mod better.
Sorry if my english is bad I am from Croatia.
#14783

Re: Zytomyr [4]


I want to tie you to your computer so you make this 100%
perfect ;) - Right away :D
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#14836

Re: Zhytomyr [4]

Finished a lot of work yesterday, i'll have some time later today to get this finished and uploaded ;D
#14837

Re: Zhytomyr [4]


Work twice as hard! :D

Reference : Comic where parody of StarWars movie 6
(Return of the Jedi) Darth Vador tells his men to work twice
as long (they just said they work 14 hrs a day). To which
guy replies : There are 24 hrs in a day not 28! To which vador
replies, choking the guy to death : Dammit! I'm a tyrant, not
a mathematician!!!
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#14882

Re: Zhytomyr [4]

I'm having problems getting the AI to build properly, I had this problem with Olshanka as well. They'll place a building, then just sit and watch its ghost without building anything... until you attack them anyway.

Does anybody know if theres a way to get the AI to build base buildings in specific places?

AI is fucking retarded when it comes to building placement.... ::)
#14883

Re: Zhytomyr [4]

Have you tried placing chokepoint markers?
#14885

Re: Zhytomyr [4]

Nope... would that help? Surely they would just build Bunkers and stuff at a chokepoint marker. I'll try it out anyway.

edit -

I've made a 6 player version as well now and going to see how  well it plays out. Didn't work... will stick the the 4p version.

Last edited December 11, 2009 at 10:13 PM by BurroDiablo

#14970

Re: Zhytomyr [4]


That's a rabid bitch.
I hope you fix the problem soon, awesome map otherwise.

Forgive me, I'm completely drunk. Came back from office
party. Going to pass out. Your work is awesome, dude.
Don't let anyone tell you otherwise, y'hear? :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#14978

Re: Zhytomyr [4]

Its uploaded now, link on first post. there's till some issues I can't work around, but that adds to the fun.

Issue 1: I couldn't get the description working, so Mystic, you may have to fix that. I've added the description to my first post.

Issue 2: AI is still utterly stupid in the city HQ area's but it works itself out eventually. [For Beta Testers and Devs] Soviet AI has a tendancy to place its buildings too close to the HQ and refuses to build (in the city area)... but Soviets are supposed to be over the river anyway, so make sure you have the positions on 'Fixed'.

Apart from that, this map is a go... ;)
#15060

Re: Zhytomyr [4]


Ah, shush :) Try to make it work on both sides of the map,
pretty please? :) / As for Mystic helping you, well, you all
have your strenghts and associated weaknesses. We are all
but merely human ;) That's why you're a TEAM ! :D
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#15263

Re: Zhytomyr [4]

Hi,

Artwise this is among the best maps i have seen , Nice work on the land scape and use of splats to get the natural look to the roads and area's around structure's.

The fx with the birds is a nice touch , The fx on the fog can be incresed to cover more area .

Regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.
#15268

Re: Zhytomyr [4]

The Volks on the loading screen are performing Smooth Criminal.
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#15280

Re: Zhytomyr [4]

Looks like a well balanced map.  A bit laggy on my old pc but still fun.  Although there were several small bugs that I have noticed.
          1.  One of the dead StuGs and Tiger husks have a weird purple image when I select them. Although this isn't really an issue as it does not affect gameplay.

            2. More worrysome is the yellow cubes telling me to panic.  I think these are where the dead T-34s are supposed to be but they are not showing up correctly for some reason.

#15283

Re: Zhytomyr [4]

To 2.:
Maybe they do not shows, because you havent got EF? ;P
Map is going to be added, let´s see what the testers will say :)


Greets
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#15296

Re: Zhytomyr [4]


Aye.
Big yellow cube = Missing files = No EF present.
Fixed when you got EF. As long as it's playable in the
meanwhile ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#15311

Re: Zhytomyr [4]

Yeah, I kinda thought that was the case.  Anyhoo, it is good to know that it wasn't some super virus threatening the very life of the mod. 
#15393

Re: Zhytomyr [4]


No, it's the swine flu virus. It's contracted via swine to PC to
Human. It's not threatening the life of the mod, but your very
life ;) It's also deleting your pr0n ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#15664

Re: Zhytomyr [4]

Downloaded it. Can't get it to work.
What am I doing wrong?
Besides not having the EF mod ;)

NVM :) Got it working. Really nice. Xcept, well, all the points
are high value... high fuel, high munition. Huge map. Could
work well for 4x4, mind you :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Last edited December 25, 2009 at 9:30 PM by Loupblanc

#15671

Re: Zhytomyr [4]

    After giving it a few runs, i noticed that the AI on this map performs horribly, to be frank.

    The AI in slot 3-4 tends to just build either the barracks, Wehrmacht quarters, or in the case of the PE, nothing at all and just spams builder units and basic infantry and at the same time, have them do nothing at all untill you start attacking.

      The AI in slot 1-2 doesn't do anything at all for the first 10 minutes or so other than send the odd squad out to cap a point or two. Perhaps the large size of the map may have something to do with it? problems always rear their ugly head on larger maps from what I've seen.

    About the points, I'm with loup, too many of 'em are high, a bit odd for a 4p map IMO.

    The map DOES have a LOT of nice pros however, such as detailed trenchlines and a very well constructed city. I did however get a lot of yellow boxes around the trenches, I'm assuming because its because i don't have EF. All in all, a good map, just needs some work



   

#22194

Re: Zhytomyr [4]

The Card ZHitomir is not loaded. The Mistake.
#22822

Re: Zhytomyr [4]

There are a few things wrong with the map that need to be rectified, it's far too detailed for one and the AI is all screwed. Number of splats needs reduced and I guess I can delete some other unnecessary details.

It doesn't load for me in EF at the moment, I dunno how many other people are having this problem?
#22871

Re: Zhytomyr [4]

The map is very laggy in many multiplayer games; I think its mostly because of huge rendering those rocks in the city appear to cause. Otherwise, a fantastic map! One of my favourites, sure as it reminds me of Lyon.

The AI doesnt build in slot 2 if its soviet i think, but can it be fixed? just moving the starting positions or something? I mostly play there and would want the AI to work better
#23392

Re: Zhytomyr [4]

Beside me in Win XP 32-bit  - is not loaded, but in Win 7 32-bit  is loaded, but holds up and in total hangs the play.

Information about system:
AMD Phenom 64 X4 9550 Core 2210 МГц\ASUS M3A78\4Gb DDR2 Patriot 800Hz CL5\HDD 500Gb ST3250410AS\ASUS GeForce GTX 260 896 Мb\Creative SB Audig 4
GeForceION Driver Release 195.62 WHQL
#23616

Re: Zhytomyr [4]

the map is just far too big to be a fun 4x4, you need to reduce the playable space, re-org the resource points and replace the bridges a little, the reason being is that whenever i play it, it lags pretty bad, and against AI, they dont even leave their base, i played a VP game and won having only encountered a kettenkrad, a volks squad, and a sniper during the whole game, and when i rolled a t34 into their base, they had assualt grenadiers and tanks just sitting around doing nothing, its just too much city for the system to handle
#23712

Re: Zhytomyr [4]

BurroDiablo wrote:
There are a few things wrong with the map that need to be rectified


Hi ,

Was, Just hoping that you could retain the work on the Barakkas and the house on the bridge front , They are so well done .Hope , the splat work is not removed .

Think if you reduce the number of fx placed on the open fields it would reduce the redering .

Also, You could check on the Wreks , Cause they also could save some space , also i noticed that the OBB area is packed with Goove pine simple 1 object, Though it is an OBB object and is in OBB area it takes up space you can remove all but the first few up front .

regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.
#23953

Re: Zhytomyr [4]

Zytomyr map does not load at all for me in EF.  It loads up about two thirds and then stops.  Have to manually restart EF every time.  I would really like to play this map too...please fix soon!
#23988

Re: Zhytomyr [4]

Too most with a map 3x3 Prochorovka!  :P
#24103

Re: Zhytomyr [4]

Pakman88 wrote:
Zytomyr map does not load at all for me in EF.  It loads up about two thirds and then stops.  Have to manually restart EF every time.  I would really like to play this map too...please fix soon!


This happens to my friend. It loads for me, but he always crashes, like you. This maps looks great. He and I need choke points (such as four lovely bridges) in order to stand a chance against the upped AI, but we never get the chance :'(

Cheers,

~Kanzler Andreas
#24296

Re: Zhytomyr [4]

Really nice map one of my favs to play. Thanks! ;) :)
#24901

Re: Zhytomyr 2.0 [4]

No worries guys, I'm in the process of fixing this map. I'm deleting a lot of objects, effects and splats. Biggest change you'll probably see is the the Cliff area is now just a lake.
I'll try (try) to get the AI to work like it should.


Right, Zhytomyr is officially fixed. No crashing at start, AI works as it should, lag is only really an Issue on the Highest settings (unless your computer can handle it).

Notable changes -

Starting positions for Player 1 and 3 have been changed. Player 1 now starts closer to the road and Player 3 now starts at the park where the Caen Statue was.

Cliff area is now just a Lake to save on objects.

Various other subtle changes you probably won't notice ;)

...

Will be coming in the hotfix for the Tank Riders.

Ok, maybe not...

Here, you can replace your old Zhytomyr manually by going into '<CoH Root directory>\Eastern Front\Archives' and copying over '4p_Zhytomyr'. No need to fiddle about with the Module file or anything since the piece of code we need is already there.

Download ----> http://www.filefront.com/15462619/4p_Zhytomyr.sga

Post Merge: [time]1265022826[/time]

This was added to the latest patch, no need to download anymore ;)

Last edited February 1, 2010 at 11:13 AM by BurroDiablo

#39209

Re: Zhytomyr 2.0 [4]

The map still lagg's alot when i play it online  :'( maybe there still too many details?
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#39244

Re: Zhytomyr 2.0 [4]

Remove those ugly T-34 wrecks. Looks really strange on the minimap.
I identify as a four-eyed bird man. /s
#40971

Re: Zhytomyr 2.0 [4]

There are a lot of axis tanks wrecks too on the map and its quite large for 4 vs 4 even now , i had to block the two center bridges with tank traps and barbed wire till i made up some good units , the AI bergetiger was upto repairing all the tanks wrecks!!!!!
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!
#41012

Re: Zhytomyr 2.0 [4]

AbhMkh wrote:
the AI bergetiger was upto repairing all the tanks wrecks!!!!!


I hoped too that i can get free tanks but was disappointed. You can´t use them :P
#55942

Re: Zhytomyr 2.0 [4]

Couldnt you redo the map?

Please remove those wrecks of the tanks which decrease the performance of the map, otherwise you can call it Lagomyr...
#55943

Re: Zhytomyr 2.0 [4]

IMO, it could be called that for quite a few months now ;)
It's a nice-looking map, but after about 20-25 minutes of play it always turns awfully laggy on me :(
Forum post image
If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#55954

Re: Zhytomyr 2.0 [4]

IJoe wrote:
IMO, it could be called that for quite a few months now ;)
It's a nice-looking map, but after about 20-25 minutes of play it always turns awfully laggy on me :(


I know, but I played it again today and it lagged, but I want to enjoy its beauty  ;)