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Uncrew weapons

General Discussion

#13338

Uncrew weapons

I know that it is not possible for the Russians to capture weapons, theirfor it might be too forgiveing to lose a mg or a nebelwerfer as WM.
Theirfore it should be possible for the Russians to focus fire on an uncrew gun and destroy it that way.

Due to PE's high reinforcment cost it is expensive for them to capture AT guns so their tanks and shreks can be order to attack them, so can any other faction, and theirfor it should be possible for russians army too.
#13348

Re: Uncrew weapons

Have you ever heard of the Focus Fire tab?

#13364

Re: Uncrew weapons

Heck usually a wehr player wont give you the chance to steal his equipment. I know I arty my AT guns if I cant get to it before my opponent does. But yah, you can always just manually tell them to attack it, so that works 
#13367

Re: Uncrew weapons

Voop_Bakon wrote:
Heck usually a wehr player wont give you the chance to steal his equipment. I know I arty my AT guns if I cant get to it before my opponent does. But yah, you can always just manually tell them to attack it, so that works


If the opponent can't take your equipment, it would be much better for you to keep it around until you get a chance to take it back.

FriendlyFire wrote:
Have you ever heard of the Focus Fire tab?


As you can't get new factions to recrew weapon you might not be able to focus fire on a uncrew weapon. I am not sure if this is the case, so that is why I ask.
#13379

Re: Uncrew weapons

SavageWorld wrote:
If the opponent can't take your equipment, it would be much better for you to keep it around until you get a chance to take it back.


Not always an option. If I can't get it back i.e. they set up and MG covering it or he is already much closer, then arty is the way to go. However, if I can get there first or he cant prevent me from doing so, i go ahead and grab it.

Back on topic, well hopefully the Russians can manually kill it, or perhaps give strelky an ability to booby trap/dismantle uncrewed weapons?
#13382

Re: Uncrew weapons


! HEY!
Awesome idea...

Or, well, if don't want useless soviet AT corpses piling up...
Can't we make soviet AT corpses (the gun) vanish after it's
crew is dead? I doubt they can be 'dismantled' but it's worth
looking into :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13581

Re: Uncrew weapons

Sure u can have troops with zookas or tanks focus fire.  But i think it would be nice to have just regular consctipts be able to attack it with regular guns.
#13594

Re: Uncrew weapons


Or engineers be able to eat it for extra munitions (like
Wehr do). Either way, it'd be nice if could :
  : Find a way to destroy old useless AT gun corpses
(No one can recrew them anyhow)
  : And offer units ways to get off the map (for pop recoup)
When they're not desired anymore (dying T34/76 after the
upgrade to /85, infantry, etc) Like retreat, except you can't
get the unit back? Even if don't get money for units back,
at least the enemy doesn't get XP out of them, and
you don't need to artillery your own troops instead of
the enemy.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13713

Re: Uncrew weapons

Loupblanc wrote:

Or engineers be able to eat it for extra munitions (like
Wehr do). Either way, it'd be nice if could :
  : Find a way to destroy old useless AT gun corpses
(No one can recrew them anyhow)
  : And offer units ways to get off the map (for pop recoup)
When they're not desired anymore (dying T34/76 after the
upgrade to /85, infantry, etc) Like retreat, except you can't
get the unit back? Even if don't get money for units back,
at least the enemy doesn't get XP out of them, and
you don't need to artillery your own troops instead of
the enemy.



Loup I think a more accurate portrayal of Soviet strategy would be to throw outdated and excess units at the enemy...wave after wave of them!
#13720

Re: Uncrew weapons


Yea, I know. Zergs!
But, still, what's to prevent the recycling of old units?
I HATE using artillery on my OWN units :p

But I was mostly referring to AT gun corpses that I can't
recrew. If I were to make 10 over the course of a game and
them all dying in my base, it'll make it cluttered in a hurry!

Destroy dead AT guns at point of death, please, if they
can'T be recrewed!
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13727

Re: Uncrew weapons

For once I agree with Loup. If I cant have my AT gun back, I sure as hell don't want my opponent to have them. I just say have a way to salvage or dismantle them using your ingenery
#13730

Re: Uncrew weapons

Loupblanc wrote:
Destroy dead AT guns at point of death, please, if they
can'T be recrewed!

+1
#13757

Re: Uncrew weapons


Voop_Bakon : Meh. For once? Lol.

Well, specifically... you can't get your own AT guns back.
OTHER GUY Can't have your AT guns back either. And you
most likely can't eat them for munitions either... I say they
ought just vanish like dead soldier corpses. I'm talking dead
Hv Mortar, Sv AT guns.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13777

Re: Uncrew weapons

Mortar is fine, but an AT gun is a big object and just seeing it disappear would just look like a bad glitch, especially to those who find the mod after release and dont come here to read about it.

I stand behind my idea that ingenery should be able to break it down. Maybe have mechanics break it down, but also get resources?
#13780

Re: Uncrew weapons

Answering the first post, there a lot of way to destroy AT or something.

- You can use attack ground  (tanks or something can do it)

- The M1938 Heavy Mortar
QuoteThe heavy 120mm mortar packs quite a punch. It has a long reload time and big scatter radius, but also a wide range and big boom. Be sure to protect them carefully though from those German raiding units.



- The ML-20 Firebase
Quote "This heavy 120 mm gun-howitzer can lay down a thunderstorm of steel. It is not very accurate, but fires a lot of shells in a single salvo. This makes it perfect for area bombardment. "


- Sharpshooter Team
QuoteThey cannot cloak, but can ambush while in cover, and observe a wider area of view when not moving. Once permission is granted, sharpshooters can call down precision artillery strikes.


- Commander
Quoteability to call-in light artillery strikes and lead heroic charges, the Germans do not stand a chance. I can even spy on those Germans with my binoculars. Ha ha, sneaky.


I answered the question correctly or I read wrong?  ???
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Last edited December 1, 2009 at 3:03 PM by Michael Wittman

#13800

Re: Uncrew weapons


You read it wrong :)
I know I can destroy it using my own artillery...
But I'd rather use my artillery to get at the germans before
they get at me ;)

It's a game of kill the bad 'opforce'. Not a game of kill
the 30 AT Gun corpses neither I nor the other players
can make a use of...

Wehr pioneers can eat metal corpses for ammo.
But soviet inginieri can only salvage vehicules (ie: PE
Berger Tiger) (Mechanics, specifically). AT guns don'T
become wrecks. They stand around, lose HP from hits,
then vanish. They don't make wrecks.

  I know just making them vanish is odd. But...
Just say it's bad on-the-fly mass-produce design ? ;)
Hey, I been reading on T34s, a lot of germans said they
were shit design (weak steel alloy pins for the threads, etc)

We know Soviets needed way higher caliber to achieve
same penetration as the americans/germans. Why not say
AT guns rot and fall apart after their crew dies?

If German killed 20-30 AT guns of mine, I will NOT want
to use my artillery on them :) BTW... they make uncrushable
AT obstacles... so... yknow... :)

You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13819

Re: Uncrew weapons

i have to agree with loup, i don't want to waste arty or the mortar's time to attack guns i can no longer recrew. The weapons doesnt have to vanish, it could simply have a modifier similar to the allied and axis weapon crews. The guns could simply explode and be wrecks when abandoned. It won't be a perfect solution, but should work untill the dev's can work a way for weapons to be re-crewed.
#13834

Re: Uncrew weapons


I vote for what Newcomer said ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13835

Re: Uncrew weapons

I still like my idea that if you don't want the Germans to steal your AT guns, you should have to send your Ingenery out to take care of it. Just making it explode seems a bit too simple/easy for me. In the end, its ups to the devs
#13843

Re: Uncrew weapons


You miss the whole point.
The germans can't take my SOVIET AT gun.
I can't my Soviet AT gun back.
NO ONE CAN. When the crew dies, it's just a dead corpse
that no one can do anything with ! :D

You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13848

Re: Uncrew weapons

So wait, if a Zis-2 crew dies, can the wehr / PE capture it or not? If yes, then I support the idea that if you don't want them to have it, you should have to send out your men and actually do something to prevent it other than it automatically happen. Otherwise, forget what I am saying and just make it explode
#13864

Re: Uncrew weapons


If I make 2-3 support factories and ONLY just crank out
Zis-2's (Because my opponent is ONLY makes Pz4/37 and Pz4/
4x20 (Flakpanzers)) ... but... there are a few snipers and
mortars nearby so that within 15 minutes, I have over 40-50
Zis-2 AT gun corpses littered all over the place.

Soviets can't recrew them.
British/US can't recrew them.
Germans Wehr/PE can't recrew/steal them.

They can't be used for ressources/munitions.

Those 40-50 Zis-2 corpses take 0 pop, but they're
blocking the bridge. They can't be crushed by a tank
either, because they're not a 'tank corpse' they're a
'lifeless AT gun'.

Maybe they are the soviet equivalent of Tank traps, yknow ;)


Post Merge: [time]1259789520[/time]


Mortars can't be recrewed. Zis2 can't be recrewed.
But, in compensation. They have 4 man crew, not 3.

Same for Mortars. I vote they don't drop. Just vanish,
when crew dies. It's what happens sometimes with HMG/Mortar
already ;) Pretty please?
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13866

Re: Uncrew weapons

You
do
not
deserve
a
cookie.

;D

B2T: Where you've read that other factions can't recrew soviet guns?
My guess is that new added factions just have problem with those "recrewing-.sbs's".
Otherwise it would be impossible in some mods, which have e.g. the LeFH 18 buildable or other "switched" AT-guns, to recrew them.

However I wouldn't mind a DEV bringing some light into this...  ;D
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#13869

Re: Uncrew weapons


Oh, hey, yea

Please,a DEV bring some light into this.

Otherwise, cheap soviet AT guns are going to become the
new British/USA AT gun of choice ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13874

Re: Uncrew weapons

Yah, i was under the impression only soviets couldnt recrew and that all other factions were fine
#13888

Re: Uncrew weapons


I was told no one could recrew soviet AT guns...
But if I am in the wrong... by all means... do say.
Wouldn't it be wrong if only soviets couldn't recrew their
own gun, and thus became the main supplier of all other
factions in AT guns? ;)

DEVs! Speak out!
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#14133

Re: Uncrew weapons

Soviet heavy weapons can be recrewed by all other factions once the original crew has been eliminated. Any dismantling will be manual.
Forum post image

Last edited December 5, 2009 at 4:11 PM by WartyX

#14138

Re: Uncrew weapons

Manual how? Im guessing send out ingenery to do it right?
#14139

Re: Uncrew weapons

FriendlyFire wrote:
Have you ever heard of the Focus Fire tab?


::)
How many times do i have to say it?
#14147

Re: Uncrew weapons

I was thinking more along the lines of 'drive-a-T34-over-it' manual, or 'drop-some-artillery-shells-on-it' manual.
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#14149

Re: Uncrew weapons

WartyX wrote:
Soviet heavy weapons can be recrewed by all other factions once the original crew has been eliminated.

So you've problems with for example the zis2_recrew.rgd in the sbps-folder? Is it only a problem of new factions or generally with every new heavy weapon added to CoH?  ???

Oh, and thanks for answering the original question!  :)
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#14152

Re: Uncrew weapons

I'm not sure whether it is the problem related to the new faction or the new weapons. Either way, we have deemed it unsolvable and are spending time on more important things.
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#14166

Re: Uncrew weapons


Tanks crush tank corpses. Not AT gun corpses.
If Soviet AT guns can be recrewed by other factions but not
soviets, then that's a serious balance issue :p I can easily
imagine US/Brits taking 'em from soviets (since they're cheaper
but just as good) kinda. Will they keep ambush/threadbreak
once stolen?

AT gun corpses should just vanish when the crew dies,
to prevent massive piling up :p
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity