#161848
Some questions about the steam version of Eastern Front.
Hello folks, I'm currently running the steam version of eastern front. And I've several questions about the mod, especially about some of the changes that have been made. So I will just list them.
1. First regarding the AI, Wehr expert AI doesn't make Kampkraft centre and plays with no veterancy at all. Was something changed? It wasn't the case with the last version of eastern front I played.
2. Was the once per game limit removed for KT? I saw the wehr expert AI produce it twice, after it was destroyed. And what about jagdpanther?
3. What does Vampire halftrack do now? It seems it gives off a command aura and some vehicles seem to be affected by it but not all vehicles? What exactly does it do?
4. What does Skirmish commander do? How does its aura effects change with the chosen pool? And which troops does it affect?
5. Was the mobile healing removed for the munition halftrack? It was supposed to be implemented, no? I don't really mind not having that though, PE already has a great healing ability.
6. What about the secret squad upgrade that was mentioned for the PE mortar halftrack? Was it scraped?
7. And about stummel halftrack, wouldn't it fit better in Panzer support command rather than Panzer Jager command? And vice versa for AT-HT halftrack?
8. And about the repair ability on the kettenkrad by default, wouldn't that make PGs obsolete sort of late game, when it comes to repairing? After the advanced repair upgrade, a group of 3-4 kettenkrad can provide much faster repairs on vehicles and would also cost less pop cap. I think camouflage ability (could be only when in cover though) by default fits better on Kettenkrad rather than repair. I think the idea of PGs being the fighting as well as the engineer squad is the core part of the faction, no?
Well, that's all for now! Really loving most of the changes, both soviets and ostheer are so much better organized and conceptualized. Same with PE, it's a lot better now, a lot flexible. Looking forward to british faction now. Thanks for such dedication and passion.
1. First regarding the AI, Wehr expert AI doesn't make Kampkraft centre and plays with no veterancy at all. Was something changed? It wasn't the case with the last version of eastern front I played.
2. Was the once per game limit removed for KT? I saw the wehr expert AI produce it twice, after it was destroyed. And what about jagdpanther?
3. What does Vampire halftrack do now? It seems it gives off a command aura and some vehicles seem to be affected by it but not all vehicles? What exactly does it do?
4. What does Skirmish commander do? How does its aura effects change with the chosen pool? And which troops does it affect?
5. Was the mobile healing removed for the munition halftrack? It was supposed to be implemented, no? I don't really mind not having that though, PE already has a great healing ability.
6. What about the secret squad upgrade that was mentioned for the PE mortar halftrack? Was it scraped?
7. And about stummel halftrack, wouldn't it fit better in Panzer support command rather than Panzer Jager command? And vice versa for AT-HT halftrack?
8. And about the repair ability on the kettenkrad by default, wouldn't that make PGs obsolete sort of late game, when it comes to repairing? After the advanced repair upgrade, a group of 3-4 kettenkrad can provide much faster repairs on vehicles and would also cost less pop cap. I think camouflage ability (could be only when in cover though) by default fits better on Kettenkrad rather than repair. I think the idea of PGs being the fighting as well as the engineer squad is the core part of the faction, no?
Well, that's all for now! Really loving most of the changes, both soviets and ostheer are so much better organized and conceptualized. Same with PE, it's a lot better now, a lot flexible. Looking forward to british faction now. Thanks for such dedication and passion.
