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Hard A.I always loses to fast vehicles/tanks

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#160825

Hard A.I always loses to fast vehicles/tanks

I played on small 1v1 maps such as Semois, Langres, Novorysk and two-three others. Standard settings.

Tried many times now using Ostheers Luchs II, soviets T-70 (first tank in both support building and tank hall) and both Ostheer and soviets fall to it (as well as US).
They put up a good fight until the first tanks hit the field. After that they always die as they have no antitank.

Playing as Ostheer I even get 'Infantry Support' (grenades) before researching the Luchs II so I'm not rushing to tanks.


It must be noted that I can do this since I focus on holding the main fuelpoints and negating the enemies fuel. I think it can be solved by making the A.I focus more on fuel and cutting me off better.
#160828

Re: Hard A.I always loses to fast vehicles/tanks

I can set the AI to focus on fuel more the harder the AI is, that might fix the delay the sometimes have in sending out tanks
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#160845

Re: Hard A.I always loses to fast vehicles/tanks

Jeff wrote:
I can set the AI to focus on fuel more the harder the AI is, that might fix the delay the sometimes have in sending out tanks


I thought fuel priority was standard even for retail!

You absolutely have to raise fuel priority for Hard A.I!  Without it, they're done for!


What bonuses do they get on Hard btw?  Mostly wondering if they get +% bonus or a flat bonus.
#161095

Re: Hard A.I always loses to fast vehicles/tanks

The A.I. in this game does have some issues. The only real way to make it somewhat challenging is to give it some additional resources or play only with a mouse. Good thing the multiplayer has flourished over the years - I have barely any chances playing against a pro player.
Alea Iacta Est - Cezar
#161105

Re: Hard A.I always loses to fast vehicles/tanks

I've been looking into the CoH2 AI and noticed it does some things which the Vanilla AI does not

I've noticed 2 major things:
-CoH2 AI tries flanking and disconnecting sectors behind enemy lines
-CoH2 AI is more aggressive

I think I can tune the EF ai to do this, once the steam version is release I can push out AI tuning patches based on feedback from players
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