#12732
Ostheer veterancy proposal
Hi there. Looking at the forum, you seem to have no shortage of people trying to design the entire ostheer for you, so perhaps you will appreciate this more limited proposal from me.
My suggestion is for the veterancy mechanic of the Ostheer. What I imagine is that when an Ostheer unit gets a veterancy level, the player gets the opportunity to choose a specialization for one of it's squadmembers.
For example: The Ostheer grenadier equivalent, assuming it has one, gains a level, and when he does the player gets to choose between two upgrades, much like the panzer elite. However, instead of choosing between the generic offensive or defensive upgrade they get to choose between either a) turn one of the squad members into a medic, which gives him a new skin, increases health regen drastically and gives them the ability to administer medpacks (much like the wehr option only targetable) or b) turn one of the soldiers into a marksman, which gives him a new weapon with drastically increased accuracy on long ranges and the "deploy marksman" ability.
I could imagine that the choices for specialization differed from level to level though; for example, a level 2 vet gren gets to choose between a heavy weapons expert with an mg or a veteran sergeant (high-hp soldier which increases suppression resistance), and the level 3 grenadier is so elite that it gets to choose between two relatively high-ranking officers, the german equivalent to second lieutenant which gives squad fire-up ability or lieutenant which increases accuracy and reload. Likewise the pioneer unit on levelup gets to choose from an expert repairer or an expert on fortifications (faster minelaying, barbwire, sandbags, tanktraps...), the mortar unit gets to choose between master aimer (accuracy) or experienced officer (set-up time and speed reduced significantly)
If possible it could also be really cool to give the player three options for upgrade, where one of the options were dependent on tech or doctrine choice. Could imagine that would be hard though.
The advantages of the system mentioned above is that
1) it is different from the other veterancy systems, not just a copypasta.
2) It makes each squad unique not only in the sense of stats, but since this kind of veterancy changes the skins on the units they will also *look* unique.
3)This encourages unit preservation, unlike the current wehr and soviet systems.
4) It gives more flavour, just compare those two ways of thinking: "Wohoo, my grenadiers got vet2, now they have a 25% less incoming accuracy modifier and health regen" or "wohoo, my grens got vet2, now their squad has an expert marksman and a medic in it"
That was my suggestion. Hope you like it.
My suggestion is for the veterancy mechanic of the Ostheer. What I imagine is that when an Ostheer unit gets a veterancy level, the player gets the opportunity to choose a specialization for one of it's squadmembers.
For example: The Ostheer grenadier equivalent, assuming it has one, gains a level, and when he does the player gets to choose between two upgrades, much like the panzer elite. However, instead of choosing between the generic offensive or defensive upgrade they get to choose between either a) turn one of the squad members into a medic, which gives him a new skin, increases health regen drastically and gives them the ability to administer medpacks (much like the wehr option only targetable) or b) turn one of the soldiers into a marksman, which gives him a new weapon with drastically increased accuracy on long ranges and the "deploy marksman" ability.
I could imagine that the choices for specialization differed from level to level though; for example, a level 2 vet gren gets to choose between a heavy weapons expert with an mg or a veteran sergeant (high-hp soldier which increases suppression resistance), and the level 3 grenadier is so elite that it gets to choose between two relatively high-ranking officers, the german equivalent to second lieutenant which gives squad fire-up ability or lieutenant which increases accuracy and reload. Likewise the pioneer unit on levelup gets to choose from an expert repairer or an expert on fortifications (faster minelaying, barbwire, sandbags, tanktraps...), the mortar unit gets to choose between master aimer (accuracy) or experienced officer (set-up time and speed reduced significantly)
If possible it could also be really cool to give the player three options for upgrade, where one of the options were dependent on tech or doctrine choice. Could imagine that would be hard though.
The advantages of the system mentioned above is that
1) it is different from the other veterancy systems, not just a copypasta.
2) It makes each squad unique not only in the sense of stats, but since this kind of veterancy changes the skins on the units they will also *look* unique.
3)This encourages unit preservation, unlike the current wehr and soviet systems.
4) It gives more flavour, just compare those two ways of thinking: "Wohoo, my grenadiers got vet2, now they have a 25% less incoming accuracy modifier and health regen" or "wohoo, my grens got vet2, now their squad has an expert marksman and a medic in it"
That was my suggestion. Hope you like it.

