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Archived topic · 8 posts

Time for producing

Suggestions

#157552

Time for producing

Hello,

Is it possible to make in unit/upgrade information where you can see its cost in man power, fuel, munitions, pop cap to add the time needed to be produced/researched ?

I know that when codding you can see those times but can they be shown to the players in game ?
#157558

Re: Time for producing

We have the unit stats on the eastern front main page. I actually think it might be better to look on those pages instead of scar coding them into the multiplayer.
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Abuse is abuse and has to go.
#157560

Re: Time for producing

Well I cant remember all those timers and they may be changed anytime + having them ingame will give players a better strategic choice knowing how much time certain unit or upgrade will cost them and comparing it to their possible another solution of the current ingame situation.
#157561

Re: Time for producing

That's true.
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Abuse is abuse and has to go.
#157562

Re: Time for producing

Ofc it wasnt presented in the game and if its not a good idea to be made cuz of technical issues then OK , but if there is no problem pls do it :)
#157564

Re: Time for producing

Actually yes it is possible to add the time production cost to the unit descriptions. Simply edit the UCS yourself and write the description of time next to the squad AI description. Go on corsix mod studio or the front page (mod studio is 100% accurate, I don't know about stats page in EF website). Then look at the UI section of the squad, and there you will find the UCS value. To determine the amount of time (exact) for squad production, just look at the squad loadout and determine which entity composes it. Look at the time it takes to produce these things and you can do the math and transfer the information to the UCS. Hope thi shelps.
My personal favorite
#157579

Re: Time for producing

this is clearly the most important problem atm  ???
knowing what you want is half the battle
#157582

Re: Time for producing

What is your point ?