EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 41 posts

Eastern Front Mod status for the Steam version

Announcements

#157167

Eastern Front Mod status for the Steam version

Forum post image


Hello Comrades,

We have been a bit busy with the beta and real life commitments, and here is a small announcement aimed to give some insight information about what is happening with the Steam version of Eastern Front.

First of all, there are two things we need to accomplish before releasing Eastern Front on Steam:


1. Asset Replacement
The public version of Eastern Front uses some models which have high poly counts and cause some lag and crashes. We are aiming to replace such models before releasing on Steam and that has high priority for the Developers involved. Right now there are only three.

We know there are several units needed to be replaced, and these will be done in it's due time, but at the moment what has priority is than the mod can run at better FPS. We are also trying to save some resources from the vanilla SGA Art files, which have some vanilla models we don't use and they only make EF load slower (like the Sdkfz. 250 HT or the King Tiger or the Marder III).


2. Model Ownership
Some of the models we use have dubious ownership, so, in order to avoid conflicts once we release the mod in Steam, we are getting rid of those first and so far there is only one left.


What has been done?
Our 3D/2D artists(Beefy, Burro and DMz) have been working as well on different models, here are some screenshots of them:




Forum post image Forum post image
SU-76: This is our new SU-76, and now the cannon has the right animation when firing a barrage.




Forum post image Forum post image
T-34/76: Has the right parts for it's flamethrower upgrade and also can have cage armour like the SU-85 and SU-100. It also is featured with the mine roller upgrade(it comes  with the Breaktrhough Assault tree though) and just like the current one, it can be upgunned by paying a cost if the correct upgrade is researched.




Forum post image Forum post image
T-34/85: The upgraded version of the T-34/76, and has all the same defensive upgrades posibilities than it's predecesor. And it gets also a Soviet commander in the cupola.




Forum post image Forum post image
SU-85 / SU-122 /SU-100: We have replaced the SU-85 and the SU-100 with their proper models, they still can earn cage armour and the SU-100 gets also a Soviet commander on it's cupola.




Forum post image Forum post image
PT Mine Roller: Here is the mine roller mentioned above. It was made to fit in the T-34 series chassis, so, it can be used in the SU-85 as well, if the player requires it.




Forum post image Forum post image
BM-13 Katyusha: This is the new model that will replace our old one.
Forum post image Forum post image




Forum post image Forum post image
ZiS-44 Field Ambulance: Soviets will now have a proper ambulance, and it is completely animated.




Forum post image Forum post image
Upgraded Infantry Gruppen Post: Uses less resources from the game and also has some states.




Forum post image
Sdkfz. 250/20: Nicknamed "Uhu" (Eagle Owl), so far this unit is an addition for the campaigns.
Forum post image




Forum post image Forum post image
ZiS-5 and ZiS-6 Trucks: This is another model variant that will be used as campaign asset, it has some variants, like supply truck, with a quad M1932 Maxim mount(AAA gun), with searchlight for night operations and troop transport(canvas).




Forum post image
Maxim AAA: This is the Maxim AAA gun, and it will be used in emplacements in some missions.




Forum post image
75mm leIG 18: This is the render of the new model, it still needs animations.




Forum post image
Panzer III: This is the render of the new low-poly version of Panzer III. It will have variant textures of dunkelgrau/gelb and disruptive camo [WIP].
Forum post image





What about the campaigns?
Robotnik is working on the code of the campaigns, and Max and Rommel are working on their maps in their spare time, so we have some progress on that front. But that's for another announcement.


What about the Foreign stuff?
We have announced in the past the creation of one Foreign-themed Command Tree used as reward unit for one of the existant trees, however, after some discussions, we realized it was too many units to add for just one tree, so we are thinking of having three command trees focused on this instead of one:
  • The other one will feature Romanian support.

  • One will feature Hungarian support.

  • Tentatively, the last tree would be about Italian support.


We will talk more about these ideas in future announcements.

What about the reward doctrines?
Most of our players know than we were making a reward tree for Ostheer than would feature the Sturmtiger. After some discussions, we think this tree would fit better for the vanilla Wehrmacht rather than for Ostheer, so we are testing this tree using it as reward for Blitzkrieg Assault and it seems that works better this way. The players that play the beta can confirm this change.

We also decided to make one reward tree for the other vanilla factions as well. We haven't discussed about what they would be about, but if you have an interesting idea, please share it with us ;).


So, when this will be released on Steam?
We don't really know how much time will require to replace the four models we have left, but hopefully it won't take too much time. At the moment we are updating the beta version of the mod frequently, so if you are a beta tester and find a bug, please let us know in the right section. Also, if you found new bugs in the release version, please let us know as well so we can fix them!


That's all for the moment, but stay tunned for more news in the coming weeks!


Thanks for your support,

Archaic Entertainment Team
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited June 22, 2015 at 10:58 PM by Enrique 'Blackbishop' E.

#157174

Re: Eastern Front Mod status for the Steam version

I hadn't seen the new PIII before and it seems Burro worked his magic. Stellar job son.

Seeing the update got me all giddy. We gotta get the ball rolling again :P.
#157176

Re: Eastern Front Mod status for the Steam version

He did magic indeed; the last panzer 3 was very detailed because it had a lot of polygons spent on it, now he made one that looks as good if not better and uses less polygons :D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#157177

Re: Eastern Front Mod status for the Steam version

Nice! I hate to admit it, but I was actually starting to get a bit impatient for 'news'... ^^;

Definitely happy to see everything is progressing as well as it is... Which leads into a possibly unexpected question (though some of you already know me on this subject) - What, if anything, are you doing to allow multiplayer compatibility with other 'standard game mechanic' mods (Feel free to PM me on that rather than openly here in the thread if that is preferable to you)?

Anyway, keep up the good work, I can't wait to play the latest version!

¬JD

PS: And maybe my Italians will someday have the chance to work with your wonderful Ostheer! :D
~ MedMod Dev
#157180

Re: Eastern Front Mod status for the Steam version

I don't think I understand what do you mean with "multiplayer compatibility with 'other standard game mechanic' mods". What mods do you mean?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#157183

Re: Eastern Front Mod status for the Steam version

He means when it's released on steam can other community members mod it and effectively use it as an add-on

All I can say is  good luck on resource consumption, it would be on par for n44's ram usage on high settings but idk the answer to your question
Forum post image

Last edited June 23, 2015 at 7:39 AM by Dean 'Beefy^' Boyce

#157191

Re: Eastern Front Mod status for the Steam version

Actually no Beefy - What I meant was once EF is 'complete', will it be possible to have other similar mods work -with- EF? If only for multiplayer?

That is to say, another mod that is designed to work 'the same way' as EF, adding new content along similar lines, but not actually changing gameplay mechanics or doing anything even remotely 'overhaul' like in nature...

You see, I am working (all be it very slowly, since I'm the only member of the team at this point) on a mod project of my own, very much inspired by all the awesome work you guys are doing, and the 'dream result' would be for it to be possible to have EF mod faction play in multiplayer games along side my "MedMod" factions.

((I don't want to go into my stuff too much, since this is your site and all, but an early version of my Axis list is in that old 'make a faction' thread: http://www.easternfront.org/forums/index.php?topic=10755.msg155256#msg155256))

¬JD
~ MedMod Dev

Last edited June 24, 2015 at 4:55 AM by jonarus_drakus

#157200

Re: Eastern Front Mod status for the Steam version

Great!!!
Não se apresse em perdoar. A misericórdia também corrompe.
(Nelson Rodrigues)
#157203

Re: Eastern Front Mod status for the Steam version

@jonarus_drakus
That's what Beefy said. You want to do something similar to the combiner mod right?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#157204

Re: Eastern Front Mod status for the Steam version

I've always been a fan of this mod. Hopefully Steam version will be smoother for CPU and gets more players. Nice work!  :)
#157205

Re: Eastern Front Mod status for the Steam version

Jolla-Sami wrote:
I've always been a fan of this mod. Hopefully Steam version will be smoother for CPU and gets more players. Nice work!  :)


Well we can't guarantee the CPU part but we certainly did something good for the GPU and memory :P.
I identify as a four-eyed bird man. /s
#157220

Re: Eastern Front Mod status for the Steam version

Awesome guys! Looks amazing! I love the idea about letting Wehrmact get all the foreign fun parts ( my favorite faction anywas so!)
But so you are making a reward faction for every faction? Like USA? Soviet? Will the RMC make a return? ;>
Forum post image
My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#157261

Re: Eastern Front Mod status for the Steam version

So er...this is going to be steam only. Does that mean I won't be able to play it in my old PC which has the 2.602 non-steam version? Even with a compatibility fix? :-[

Anyway, the models look awesome.
#157263

Re: Eastern Front Mod status for the Steam version

I can't assure for how much time we will support the non-Steam version, but the first public Steam version will be available in ModDB.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#157401

Re: Eastern Front Mod status for the Steam version

I will finally be able to have Romanian, Italian, and Hungarian units in a Company of Heroes title!!! YEEESSSS!!! ;D
#157440

Re: Eastern Front Mod status for the Steam version

Are btw. also frenchies planned in the US reward tech tree? Like resitance fighter  or  french tanks.
"The object of war is not to die for his country, but make the bastard on the other side die for his!"
«George Smith Patton»
#157445

Re: Eastern Front Mod status for the Steam version

@TigreManuel
Oh snap... Frenchies in an US tree... is that possible? ;D
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#157450

Re: Eastern Front Mod status for the Steam version

PLS STAHP NO FRENCHIES

Forum post image
Forum post image
Abuse is abuse and has to go.
#157455

Re: Eastern Front Mod status for the Steam version

Lol, too bad Darc. It's going to happen.
#157812

Re: Eastern Front Mod status for the Steam version

I don't know why the mod ask " Unable to locate Company of Heroes Directory" when i strat it.
My COH location is " F:\COH\Company of Heroes" .
Is that something wrong whit my COH Directory ?
#157823

Re: Eastern Front Mod status for the Steam version

@erick
Wrong thread.

Are you sure you have COH installed at all in your PC?

Are you sure you installed EF in that path?

If you use the EF launcher, then make sure it has the right path in it's settings menu.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#157827

Re: Eastern Front Mod status for the Steam version

Hello,
I have company of heroes on Steam and i have even played to EF. However I don't know how get EF 2.3.1....
#157838

Re: Eastern Front Mod status for the Steam version

@Dasamut
http://www.easternfront.org/forums/index.php?topic=11288.0 -> This is the latest public version.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#157847

Re: Eastern Front Mod status for the Steam version

My god, a few months not on forum, I see this. This is great! This is marvelous!
I'm drunk now, I'm outranked you in philosophy.
#158282

Re: Eastern Front Mod status for the Steam version

*-* Everything looks amazing, it's just me and my friends need to reignite our coh play. Keep up the amazing work, I can't wait to play with everything.
#158293

Re: Eastern Front Mod status for the Steam version

So... is any work still happening on this mod or has it stopped?
#158294

Re: Eastern Front Mod status for the Steam version

It is.
There are changes like every single day.

If are PvP kind of guy I guess you can msg "DarcReaver" and ask for a beta key

Last edited February 16, 2016 at 12:19 PM by Dreamerbg

#158441

Re: Eastern Front Mod status for the Steam version

Тут есть кто живой? Если да, то какого примерно числа выйдет обновление?
#158453

Re: Eastern Front Mod status for the Steam version

I haven't played this mod in years
Just curious, it looks semi alive, anyway I could get a key?
#158460

Re: Eastern Front Mod status for the Steam version

Yeah, you could say it is semi-alive, however, we had stopped to update the steam version since two months ago I think because we are having problems with our internal builds. Hopefully we will fix this soon.

As promised I'll deliver you a key by PM, just that I will need some time to get one, but you should have it in the next six hours.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#158462

Re: Eastern Front Mod status for the Steam version

Enrique wrote:
Yeah, you could say it is semi-alive, however, we had stopped to update the steam version since two months ago I think because we are having problems with our internal builds. Hopefully we will fix this soon.

As promised I'll deliver you a key by PM, just that I will need some time to get one, but you should have it in the next six hours.

But conditions in order to get the key? ???
#158463

Re: Eastern Front Mod status for the Steam version

Donators are guaranteed to get a key for the beta. Do you want a key too?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#158464

Re: Eastern Front Mod status for the Steam version

Enrique wrote:
Donators are guaranteed to get a key for the beta. Do you want a key too?

Yes, I want to) so what to do?
#158469

Re: Eastern Front Mod status for the Steam version

Our comrade Darc is the one who handles that process ;). Please chat with him about this.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#158479

Re: Eastern Front Mod status for the Steam version

Enrique wrote:
Our comrade Darc is the one who handles that process ;). Please chat with him about this.

and where to find it?
#158492

Re: Eastern Front Mod status for the Steam version

May I have a key aswell? The public version seems to be dead regarding playerbase(only compstomping guys who'll kick you without comment after you waited 20 Minutes for that Game to show up) and sadly it still very buggy(AI fatal errors in every second game).

Regards
Saruman
<img>http://images.cheezburger.com/completestore/2009/8/30/128961377290000493.jpg</img>
#158493

Re: Eastern Front Mod status for the Steam version

Olecsandr1942 wrote:
Enrique wrote:
Our comrade Darc is the one who handles that process ;). Please chat with him about this.

and where to find it?
That would be your homework ;).

Saruman wrote:
May I have a key aswell? The public version seems to be dead regarding playerbase(only compstomping guys who'll kick you without comment after you waited 20 Minutes for that Game to show up) and sadly it still very buggy(AI fatal errors in every second game).

Regards
Saruman
Check your PM.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#158495

Re: Eastern Front Mod status for the Steam version

Much thanks  :)
<img>http://images.cheezburger.com/completestore/2009/8/30/128961377290000493.jpg</img>
#158572

Re: Eastern Front Mod status for the Steam version

Hi there. May I humbly ask for a key as well?
#158985

Re: Eastern Front Mod status for the Steam version

Any new on the Steam release? Thanks
#158986

Re: Eastern Front Mod status for the Steam version

Don wrote:
Any new on the Steam release? Thanks


We are hoping to have it done before the end of the year
Forum post image