EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 34 posts

[EF] Prague (2)

Included Maps

#12067

[EF] Prague (2)



[EF] Prague (2)

Much of the Czechoslovak capital had been ground to dust following bombing by the US Air Force and revolts against the German occupiers. Nevertheless, the Ostheer was prepared to fight the locals, the Red Army and the Americans in the sky to the very last man.

Last Update: 1.30
Weather Options: Midday / Dawn
Mapsize: Medium
Forum post image







Screenshots:
Forum post image

Forum post image

Forum post image

Last edited July 3, 2011 at 2:30 PM by Mystic-Car

#12068

Re: [WIP] Murmansk (4p)

Looking very good so far.

Remember to keep painting plenty of Splats and Splines, the ground is looking a little too clean.
Forum post image
#12070

Re: [WIP] Murmansk (4p)

Yeah, splats are a must. Right now, its looking very neat a geometric... break up those lines and bomb the place to buggery.
#12071

Re: [WIP] Murmansk (4p)

lol yeah, to tell you the truth these screens are from very early game i tested to check the mini map worked, just havnt got round to uploading a new one

Edit: just uploaded and updated my first post with what it looks like now, Il be chaning the terrain soon to match the craters
Forum post image

Last edited October 31, 2009 at 12:37 AM by Jimbosmith

#12116

Re: [WIP] Murmansk (4p)

I really like the design of this map, cant wait to see the end result.

#12117

Re: [WIP] Murmansk (4p)

...germans never been in murmansk... :P
Forum post image
#12119

Re: [WIP] Murmansk (4p)

MrScruff wrote:
...germans never been in murmansk... :P


Murmansk was bombed, but I think your right... there was no ground fighting there.
#12120

Re: [WIP] Murmansk (4p)

Perhaps he can call his map Odessa  ;D
May the force be with you.

Forum post image
#12134

Re: [WIP] Murmansk (4p)

it was called Sevastopol lol but i failed to realise a map with the same name
Forum post image
#13026

Re: [WIP] Murmansk (4p)

Through testing with some mates, we came to the conclusion the middle of the map was way to easy to control, We also decided the map was too narrow. Both of these problems have been fixed with a rework of most of the map.

I will get some screens up when i work out new locations for flags, and release a test version for you guys to try
Forum post image
#13782

Re: [WIP] Murmansk (4p)

iv updated my original post with a download link for balance testing.

Off map terrain and building is still being worked on
splats will be added aswell

And if any of you can come up with a few name ideas would be appreciated

Forum post image
#13807

Re: [WIP] Murmansk (4p)

[quote author=Jimbosmith link=topic=1164.msg13782#msg13782 date=1259681570]
iv updated my original post with a download link for balance testing.

Off map terrain and building is still being worked on
splats will be added aswell

And if any of you can come up with a few name ideas would be appreciated
[/quote
oh dang I liked having a clean map for once
#13836

Re: [WIP] Murmansk (4p)

Lol your missing ] made your quote fail  :P

This is looking to be an amazing map  :o. Cant wait to get that Urban Combat Strategy going here.

Ive got finals these next 2 weeks, then plenty of time to start my new map

Last edited December 2, 2009 at 5:13 AM by Voop_Bakon

#13903

Re: [WIP] Murmansk (4p)

Voop_Bakon wrote:
Lol your missing ] made your quote fail  :P

This is looking to be an amazing map  :o. Cant wait to get that Urban Combat Strategy going here.

Ive got finals these next 2 weeks, then plenty of time to start my new map

no.........no I'm not my posts just got added to the quote (you just were lazy and didn't read the quote and didn't see that it says something at the end of "quote" so I'm going to restate your fail and put it on you "fail  :P"
#13905

Re: [WIP] Murmansk (4p)

no u  :P
#13906

Re: [WIP] Murmansk (4p)

Voop_Bakon wrote:
no u  :P

ok look KID (    iv updated my original post with a download link for balance testing.

    Off map terrain and building is still being worked on
    splats will be added aswell

    And if any of you can come up with a few name ideas would be appreciated
    [/quote
    oh dang I liked having a clean map for once)
DO YOU SEE THAT "Oh dang I liked having a clean map for once" YEAH that's what I added "fail  :P"

#13908

Re: [WIP] Murmansk (4p)

1. the no u was a joke the end the argument, so calm down
2. i realize that, i was just poking fun at how what you put fused to the other guys post, so once again calm down
3. If you are calm and not mad and I read the attitude of your post wrong, then ignore this  ;D
#13914

Re: [WIP] Murmansk (4p)

Voop_Bakon wrote:
1. the no u was a joke the end the argument, so calm down
2. i realize that, i was just poking fun at how what you put fused to the other guys post, so once again calm down
3. If you are calm and not mad and I read the attitude of your post wrong, then ignore this  ;D

when people say fail with out reading the damm thing I just get rather "picky"
#13915

Re: [WIP] Murmansk (4p)

Alright, glad we could resolve this *extends a handshake*
#14184

Re: [WIP] Murmansk (4p)

Any feedback on map?
Forum post image
#14784

Re: [WIP] Murmansk (4p)


Same. I liked having a clean map for once :D
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#14817

Re: [WIP] Murmansk (4p)

Loupblanc wrote:

Same. I liked having a clean map for once :D

THANK YOU! I love having a nice map that dosen't look like the army raped and pillaged that damm thing (I like the map Agionville or how ever it's spelled its a nice "clean" map the buldings are in ship shape and there is only one buring car! It's great!
#15284

Re: [WIP] Murmansk (4p)

Ok, map is going to be added in.
Let´s see what the testers will say about that ;)


Greets
Forum post image
#15295

Re: [WIP] Murmansk (4p)


Yea. I like clean maps.
So that I can then RAPE IT after it ;)

  For maximum rape ownage, it's got to be pristine, virgin, yknow? ... when it looks pre-raped, it takes the appeal away
of using GODS OF WAR right downtown and blowing apart
every #$@(!#* building for miles around ;) Bringing peace
and a deep zen feeling to my soul... *ahhhhh*

*Smokes cigarette*

We bring war to map :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#15305

Re: [WIP] Murmansk (4p)

Loupblanc wrote:

Yea. I like clean maps.
So that I can then RAPE IT after it ;)

  For maximum rape ownage, it's got to be pristine, virgin, yknow? ... when it looks pre-raped, it takes the appeal away
of using GODS OF WAR right downtown and blowing apart
every #$@(!#* building for miles around ;) Bringing peace
and a deep zen feeling to my soul... *ahhhhh*

*Smokes cigarette*

We bring war to map :)

can you kinda delete the first part?
#15564

Re: [WIP] kolberg (4p)

map name updated, new screens to come shortly
Forum post image
#15598

Re: [WIP] Murmansk (4p)

MrScruff wrote:
...germans never been in murmansk... :P


Operation Silver Fox was the closest.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#15654

Re: [WIP] kolberg (4p)

gieeefff new screens  :P
#15704

Re: [WIP] kolberg (4p)

Few new screens added, aswell as updated mini map showing new sectors and VP

Forum post image

Last edited December 31, 2009 at 1:07 AM by Jimbosmith

#15912

Re: [WIP] kolberg (4p)

Added a new download link

Changes include new VP layout and some flag changes
Forum post image
#18789

Re: [WIP] kolberg (4p)

Isn't this the map which was used for the shoutcast, is it?
So it's still a 2vs2-map and they only played it à deux?
#18827

Re: [WIP] kolberg (4p)

[RoniN wrote:Praetorian link=topic=1164.msg18789#msg18789 date=1263972829]
Isn't this the map which was used for the shoutcast, is it?
So it's still a 2vs2-map and they only played it à deux?

yes it is ;D
#18845

Re: [WIP] kolberg (4p)

This was the map that was in the shoutcast, its been changed around though from what you see here in this thread. The map has also been converted to a 1vs1 which adds a new feel to it
Forum post image
#18867

Re: [WIP] kolberg (4p)

It is also now called [EF] Prague (2).
Forum post image