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Skirmish commander weapon slot

Balance Discussion

#154869

Skirmish commander weapon slot

Hello,

I wonder why skirmish commander lacks weapon slots. He has to gain experience to become useful later, and his KCH bodyguards with rifles cannot earn enough XP for him. The ability to pick up eg. MG42 or Panzerschreck would increase his combat capabilities, especially when SU command squad has a weapon upgrade AND free weapon slots.

Last edited October 6, 2014 at 10:01 PM by Xenobane

#154870

Re: Skirmish commander weapon slot

Since this squad is perhaps one of my personal favorites in the mod, how about adding an increase squad size by 2-3 men which could be unlocked from a variety of ways (veterancy OST vet is extremely difficult to obtain), requiring all buildings, certain tiers/upgrades, etc so it becomes more involved in the faction.

make them one of the units that make the faction unique and more powerful, perhaps they later on can upgrade to the infamous mkb42 once they reach ace status for all 2-5 KCH members (the officer will have to fire his red 9 though still)
My personal favorite

Last edited October 7, 2014 at 2:11 AM by 132

#154880

Re: Skirmish commander weapon slot

Xenobane wrote:
Hello,

I wonder why skirmish commander lacks weapon slots. He has to gain experience to become useful later, and his KCH bodyguards with rifles cannot earn enough XP for him. The ability to pick up eg. MG42 or Panzerschreck would increase his combat capabilities, especially when SU command squad has a weapon upgrade AND free weapon slots.

Actually, this is more of an oversight. We'll give them a possiblity to pickup a weapon.
132 wrote:
Since this squad is perhaps one of my personal favorites in the mod, how about adding an increase squad size by 2-3 men which could be unlocked from a variety of ways (veterancy OST vet is extremely difficult to obtain), requiring all buildings, certain tiers/upgrades, etc so it becomes more involved in the faction.

make them one of the units that make the faction unique and more powerful, perhaps they later on can upgrade to the infamous mkb42 once they reach ace status for all 2-5 KCH members (the officer will have to fire his red 9 though still)


The idea behind the Skirmish commander is not that he's a one man army, but a Support unit for weapon Crews instead, and he's a defensive unit, not an offensive. That's why he has got command auras that help nearby weapon Teams, and by his unique abilities. We'll tweak the necessary experience for the squad to Level up in the next patch to make him scale better. But Overall, no weapon Upgrades are planned or other offensive type changes.
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#154883

Re: Skirmish commander weapon slot

Are there any units that are 1 man army like? Like the hero units from the Tales of valor assault operations or the 82nd paratroopers baker able squad? perhaps you can make a similiar unit for either a EF or ostheer faction if there are any for a reward? Like make a badass one man army guy or squad that is endgame unit but is one time call in with massive drain on manpower (such as jagd or kingtiger callin)
My personal favorite

Last edited October 10, 2014 at 2:30 AM by 132

#154884

Re: Skirmish commander weapon slot

I doubt EF are ever going to do any sort of 'actual' 1-man army units. The closest I see them getting is what they already have - The Soviet 'Sniper Hero'.

This is all 'multiplayer list' based thinking mind you... The possibility of an 'enhanced' sniper type unit for single-player is still possible (iirc, one of the planned mini-campaigns is a 'sniper dual' type set-up ala 'Enemy at the Gates' (which is an awesome movie btw)).

Admittedly, this does bring up one interesting question... Will EF ever include support of ToV's "operations"?

~JD
~ MedMod Dev
#154885

Re: Skirmish commander weapon slot

jonarus_drakus wrote:
I doubt EF are ever going to do any sort of 'actual' 1-man army units. The closest I see them getting is what they already have - The Soviet 'Sniper Hero'.

This is all 'multiplayer list' based thinking mind you... The possibility of an 'enhanced' sniper type unit for single-player is still possible (iirc, one of the planned mini-campaigns is a 'sniper dual' type set-up ala 'Enemy at the Gates' (which is an awesome movie btw)).

Admittedly, this does bring up one interesting question... Will EF ever include support of ToV's "operations"?

~JD

Unlikely, to put it short. We're busy enough with reward doctrines and creating patches for regular EF. Only Thing that's in the works is a new Fortress game mode, made by robotnik.
132 wrote:
Are there any units that are 1 man army like? Like the hero units from the Tales of valor assault operations or the 82nd paratroopers baker able squad? perhaps you can make a similiar unit for either a EF or ostheer faction if there are any for a reward? Like make a badass one man army guy or squad that is endgame unit but is one time call in with massive drain on manpower (such as jagd or kingtiger callin)

No, at least not anymore. We're no fans of 1 time call ins anyways. That's why KV 2, ISU, Elefant etc. are able to be called in more than once.
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Abuse is abuse and has to go.

Last edited October 10, 2014 at 6:43 AM by Hendrik 'DarcReaver' S.

#154933

Re: Skirmish commander weapon slot

Well, the most strongest 1 man army unit I could possibly think of getting is a vet 3 Airborne American Paratrooper squad equipped with 4 bars. Not the strongest upfront but very durable and deadly with the ability to be reinforced anywhere which is a game saver.
My personal favorite
#154941

Re: Skirmish commander weapon slot

Sounds pretty OP to me. Campaign stuff :D
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Abuse is abuse and has to go.
#154942

Re: Skirmish commander weapon slot

Lol, indeed. Giving power to a single entity...Sounds familiar, doesn't it? *Cough* Hitler/Stalin *Cough*
#154943

Re: Skirmish commander weapon slot

chaosval3 wrote:
Lol, indeed. Giving power to a single entity...Sounds familiar, doesn't it? *Cough* Hitler/Stalin *Cough*


There needs to be some sort of ability in the game where it allows you to go first person shooter mod in the game so you directly can help the war out. Be that one engineer on the field that guns down a dozen of knights cross holders from a sandbag call of duty style. They can't hit anything even if they tried
My personal favorite
#154956

Re: Skirmish commander weapon slot

132 wrote:
chaosval3 wrote:
Lol, indeed. Giving power to a single entity...Sounds familiar, doesn't it? *Cough* Hitler/Stalin *Cough*


There needs to be some sort of ability in the game where it allows you to go first person shooter mod in the game so you directly can help the war out. Be that one engineer on the field that guns down a dozen of knights cross holders from a sandbag call of duty style. They can't hit anything even if they tried


Didn't Spellforce 1 & 2 have this feature? Like going into one dwarf mage, or elf archer and start Shooting stuff from first Person view?
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Abuse is abuse and has to go.
#155201

Re: Skirmish commander weapon slot

Not sure if Spellforce 1 or 2 did since I have never played the game or even heard of it before. But my point is, we could have a doctrinal unit that we could use to directly aim it ourselves via an ability such as direct fire. I don't think there is a unit out there that has this ability yet but I could be wrong.
My personal favorite
#158997

Re: Skirmish commander weapon slot

Martasr wrote:
Does anyone know how to use an Avatar in skirmish other than the Templates? Any help is welcome.

    -Thanks in advance

Ähm. Sorry? What are you talking about? Wrong thread?
May the force be with you.

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#159002

Re: Skirmish commander weapon slot

Probably a bot. Banned anyway :D!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...