#154839
Technical questions
This thread is a follow-up to my 'Doctrinal buildings' one, but as the subjects are different, using the same thread wouldn't 'work'...
Anyway, based on that thread I have a few follow up questions about the feasibility of a few other ideas I had, so here goes...
1) Can you change the way a soldier uses an equipped weapon based on conditions? For example, can SMG equipped troops 'pick up' an AT gun and have their SMGs switch from full to semi-auto?
2) Can crewed weapons with non-standard crew sizes be made to maintain their crew size if said weapon is captured by the enemy? (Have the max crew size be linked to the weapon and applied regardless of faction?).
As an example, lets say you have a soviet AT with a crew of 4, its crew are killed and the Ostheer take it for themselves... Can it be made so the crew size is still a max of 4 under the new Ostheer owners?
3) Going by the Ostheer 'Opel Maultier' and the way it 'drops' Goliaths, this should be possible, but just to make sure - Can a (locked down) vehicle (or building even) be rigged to 'drop' inanimate objects (collectible weapons, LMG, AT-rifles, etc)?
Thats it for now, but there will probably be more to come as I refine my 'secret project' further...
~JD
Anyway, based on that thread I have a few follow up questions about the feasibility of a few other ideas I had, so here goes...
1) Can you change the way a soldier uses an equipped weapon based on conditions? For example, can SMG equipped troops 'pick up' an AT gun and have their SMGs switch from full to semi-auto?
2) Can crewed weapons with non-standard crew sizes be made to maintain their crew size if said weapon is captured by the enemy? (Have the max crew size be linked to the weapon and applied regardless of faction?).
As an example, lets say you have a soviet AT with a crew of 4, its crew are killed and the Ostheer take it for themselves... Can it be made so the crew size is still a max of 4 under the new Ostheer owners?
3) Going by the Ostheer 'Opel Maultier' and the way it 'drops' Goliaths, this should be possible, but just to make sure - Can a (locked down) vehicle (or building even) be rigged to 'drop' inanimate objects (collectible weapons, LMG, AT-rifles, etc)?
Thats it for now, but there will probably be more to come as I refine my 'secret project' further...
~JD
~ MedMod Dev
