#154483
OST Nerfed?
So no comments yet on the "new" OST?
Archived topic · 39 posts
General Discussion
Lutzow wrote:
Apart from the bugs the patch is nice so far, except a couple of things: the Ostheer should still build bunkers (which is now automatically an aid station), the biggest problem that I see is that AT units come way too late in the game and you need to spend a lot of fuel to get there - T3 building + 55fuel for research...
Lutzow wrote:
Apart from the bugs the patch is nice so far, except a couple of things: the Ostheer should still build bunkers (which is now automatically an aid station), the biggest problem that I see is that AT units come way too late in the game and you need to spend a lot of fuel to get there - T3 building + 55fuel for research...

jonarus_drakus wrote:
I agree with the whole 'medic station' thing. The 'concrete emplacement' should still be the base form, with the medics being an upgrade (as should any other doctrinal versions). That said, I do like how the medic station itself works.

Hendrik wrote:jonarus_drakus wrote:
I agree with the whole 'medic station' thing. The 'concrete emplacement' should still be the base form, with the medics being an upgrade (as should any other doctrinal versions). That said, I do like how the medic station itself works.
Thing is: the Basic concrete Emplacement served no purpose. Like People built the concrete Emplacement and immediately upgraded it to medic Station. That's why we decided to make the medic Station the Basic Thing to build instead.
maddogb wrote:
are we playing the same game?
I don't play the brits as my mate insists on using them but access to the tetriach and one tank, is it the cromwell? (equiv) to panzer always seems to come before i have anything but landsers and the single squad armed with at guns can't touch even the basic tanks
Healing is the same as Wehr, return to base, so i dont get the issue there.. isn't it only soviets that have healing truck, tho that is big advantage locating it anywhere with retreat to function. that what OSt want
Miles wrote:
Halftrack comes in T3 which is a bit late compared to most others come from T2. Kugelblitz is in support mode right and Marder II has the long range and accuracy (and speed) which can make it as a semi aggresive unit, which Pak40 (no speed) lacks of.
Need mods to tell as they identified OH as offensive compared to Wehr, like PE (which means Wehr is more into defensive).

Hendrik wrote:
Yes, that's not really what Landser Panzerbüchsen are for. They're mainly useful to prevent flanks on pak 40 and Marder II and to be used in halftracks to hunt down t70/t90/SU 76.
maddogb wrote:Hendrik wrote:
Yes, that's not really what Landser Panzerbüchsen are for. They're mainly useful to prevent flanks on pak 40 and Marder II and to be used in halftracks to hunt down t70/t90/SU 76.
i know that's not what they are for, its just that by the time my mate has light armoury on the field landsers are all i have, with neither of us sacrificing anything else
i shall try and get a demo for u guys next time he kicks my ass :D

Miles wrote:
Haha, I think it is on the same game :> As it is true like darcreaver said that it is good at early tanks when Panzerbüchsen are used, but I see the function is similar to PTRS where they are quite good when they are in a group of 3 to against Cromwell/ Sherman as they don't have heavy anti infantry tanks like StuH. Basically if play with infantry squad one squad cannot take down a tank, even a fully equipped Panzershreck due to accuracy and tank damage to infantry. (Teatrch is pretty weak against infantry so I think it is Cromwell).
Miles wrote:
Haha, I think it is on the same game :> As it is true like darcreaver said that it is good at early tanks when Panzerbüchsen are used, but I see the function is similar to PTRS where they are quite good when they are in a group of 3 to against Cromwell/ Sherman as they don't have heavy anti infantry tanks like StuH. Basically if play with infantry squad one squad cannot take down a tank, even a fully equipped Panzershreck due to accuracy and tank damage to infantry. (Teatrch is pretty weak against infantry so I think it is Cromwell).

Miles wrote:
If Brits taking the Churchill path indeed it is quite devastating against infantry since both AVRE and Crocodile are very tough against AT infantry. US 105 has less frequency to pop up since they have halftrack that are pretty strong against infantry units too, and I would prefer M4 + halftrack to fight against infantry + tanks :>
Now even T90 also have the ROKS effect, so it is hard to see which are taking the upper hand now.

132 wrote:
aside from the nerfing of the landsers and the brandenburgers, some units buff the faction such as the new rifle grenade unit, the skirmish commander, and the extremely powerful jager squad.
132 wrote:
They are also very effective when grouped with 3 or 4, especially against the soviet faction. Their main troops conscripts and some inginery are very vulnerable to the rifle grenades due to their extremely low health per man, making the grenade very deadly. Imagine all 7 conscripts blobbed behind one small wall, they'd be dead if the rifle greenade hit dead on.

132 wrote:
the sturmpioneers with the upgrade seems lacking for 75 munitions. I know it helps increase defense but g41s are still low in terms of dps compaerd to other uprade ssuch as the mkb42 from the jagers.

132 wrote:
keep them at 75 munitions, just give them better rifles like g43's with the same DPS as panzergrenadiers, except 3 G43 instead of 2. That would make for a better squad.
