#153652
Thoughts On The Ostheer
Just started playing the mod, bashing the AI for the most part, and these are some concerns I have with the Ostheer so far.
- Landsers feel very strong when they're upgraded. With the MK42(H), the Gewehr 41s (which should probably be called the G41(W) in the game), and some veterancy, these guys become borderline elite infantry. Which isn't a huge deal because getting those upgrades should turn Landsers into pretty solid infantry. The problem is at that point they make Panzerfusiliers and Jagers more-or-less irrelevant. Honestly, Panzerfusiliers feel weaker than Landsers even though they're far more expensive, and Jagers don't come across as a major improvement over Landsers - even though they're supposed to represent elite heavy infantry.
I'm also concerned that the changes you guys are making to the Landsers and Panzerfusiliers are basically going to turn them into carbon-copies of Wehrmacht Volkgrenadiers and Grenadiers. Which wouldn't be cool.
- Jagers need grenades, or at least some unique abilities to make them more interesting.
- The Brummbar feels extremely weak considering it comes (8?) doctrine points into the game. I've barely ever had the opportunity to use this thing because it arrives so late in the game, but when I have it doesn't seem like anything more than a glorified StuH.
- The medic halftrack feels kinda silly to be honest. I'm not saying it doesn't work - it works great - but it functions more-or-less exactly the same as the Panzer Elite base upgrade and it seems illogical that you can't use it outside of your home base. I think you guys can come up with a better mechanic.
- The Assault/Support Pool options are interesting in theory, but - particularly in the lategame - they are usually just annoying for reasons mentioned in another thread elsewhere on these forums. I like the idea of choosing between Assault and Support, but it needs to be better implemented.
- The Ostheer seem really, really heavy on artillery. You've got the le.IG18 (one of my favorite units in the game right now), the Panzerwerfer, the Wespe, and the leFH-18. I really don't think the Ostheer needs all those units.
- The Famo just seems like a lame copy of the Bergtiger. I don't think it really needs to be in the game. Give the Bergtiger the ability to resurrect Allied tanks as Beutepanzers.
- Marder II/PaK40. Again, more redundant Ostheer units. Maybe turn the Marder into a reward unit or something. The Ostheer don't need two T3 anti-tank options.
- Same thing with the LMG34 vs. HMG34. It's an interesting idea, but again it just ends up feeling like the Ostheer have two units designed to do the exact same job.
- Landsers feel very strong when they're upgraded. With the MK42(H), the Gewehr 41s (which should probably be called the G41(W) in the game), and some veterancy, these guys become borderline elite infantry. Which isn't a huge deal because getting those upgrades should turn Landsers into pretty solid infantry. The problem is at that point they make Panzerfusiliers and Jagers more-or-less irrelevant. Honestly, Panzerfusiliers feel weaker than Landsers even though they're far more expensive, and Jagers don't come across as a major improvement over Landsers - even though they're supposed to represent elite heavy infantry.
I'm also concerned that the changes you guys are making to the Landsers and Panzerfusiliers are basically going to turn them into carbon-copies of Wehrmacht Volkgrenadiers and Grenadiers. Which wouldn't be cool.
- Jagers need grenades, or at least some unique abilities to make them more interesting.
- The Brummbar feels extremely weak considering it comes (8?) doctrine points into the game. I've barely ever had the opportunity to use this thing because it arrives so late in the game, but when I have it doesn't seem like anything more than a glorified StuH.
- The medic halftrack feels kinda silly to be honest. I'm not saying it doesn't work - it works great - but it functions more-or-less exactly the same as the Panzer Elite base upgrade and it seems illogical that you can't use it outside of your home base. I think you guys can come up with a better mechanic.
- The Assault/Support Pool options are interesting in theory, but - particularly in the lategame - they are usually just annoying for reasons mentioned in another thread elsewhere on these forums. I like the idea of choosing between Assault and Support, but it needs to be better implemented.
- The Ostheer seem really, really heavy on artillery. You've got the le.IG18 (one of my favorite units in the game right now), the Panzerwerfer, the Wespe, and the leFH-18. I really don't think the Ostheer needs all those units.
- The Famo just seems like a lame copy of the Bergtiger. I don't think it really needs to be in the game. Give the Bergtiger the ability to resurrect Allied tanks as Beutepanzers.
- Marder II/PaK40. Again, more redundant Ostheer units. Maybe turn the Marder into a reward unit or something. The Ostheer don't need two T3 anti-tank options.
- Same thing with the LMG34 vs. HMG34. It's an interesting idea, but again it just ends up feeling like the Ostheer have two units designed to do the exact same job.
Last edited May 9, 2014 at 9:10 AM by Carlos Danger


