#152385
Soviet wounded recovery
Hello, EF team and community. While we all are waiting for some news or even (unlikely) a fix for this unpleasant situation this awesome mod ended up in, I'd like to start a small brainstorm about the future content, just to kill the waiting time ;D.
So, what's this all about?
I am more than sure this was suggested before but still - how about a wounded recovery mechanic for the Soviets? I guess some problems with balance will arise from adding it and that's why no such system exists but I still think it would be good in terms of historical accuracy. I've read somewhere (unfortunately, I cannot provide exact source, that was a lot of time ago) that more than 70% of fighting troops of the Red Army were W.I.A. at least once and brought back into the fight thanks to being recovered by field sanitars and field hospitals, so it would be nice touch if something represented this fact in the game.
Balance and usefulness
The balance problem with this mechanic can be summed up in one sentence - the Soviets already have alot of dirt cheap infantry, so why add zombie conscripts to worsen the situation? I think this can be balanced out by changing the bonus for recovering infantrymen (which was already done for Ostheer) and, optionally, make it a doctrine unlock (so it would be more rare). So, I suggest that the new soviet hospital (whatever that would be: a truck, a building, an emplacement) would give boni for every single infantryman recovered in the form of refunding of Manpower needed to reinforce the squad that lost one of it's members. I understand that there's no way to give different boni depending on the type of squad, so make the bonus equal the reinforcement cost for the most expensive russian infantry squad (don't know what that would be - either Guards or Navals). The difference between this system and the US, UK and Wehr ones is obvious, and the difference between it and the Ostheer mechanic is that Ostheer gets refunded resourses only after saving several infantrymen and the Soviets would get a much smaller resource bonus for saving single soldiers.
The implementation
So how could the devs implement it?
My first idea was to merge the soviet hospital with the already implemented medic truck, but there would be some problems: Is it even possible to implement medics spawning on a unit? Would the truck spawn medics only when stationary? Should it be unlocked from the start or should it be an upgrade? Finally, wouldn't it mak the Medic truck extremely useful and even OP(mobile healing unit+mobile retreat point+mobile infantry recovering)?
Another option is to make the hospital a building/emplacement US/UK-style. The problem with it is one - it's boring and not unique.
My last idea is to make it possible to turn neutral buildings into hospitals that would spawn medics outside. The single issue I see with this option is that some maps have few of ambient buildings and some just lack them, so it would be much more difficult to use Soviet hospitals on these maps.
Name of the building, medic and building models
I'd like to suggest some names for the hypothetical Soviet medic building:
Polevoy Lazaret (Полевой лазарет) or Field Lazaret, or just Lazaret
Medical Point (Медицинский пункт)
I think the model of the medic unit should be either a female medic (the majority of field medics during the war were women) or, if a female model is too much to ask, you could just use a conscript figure and slap a medical bag and a armband with a red cross on it.
I actually don't have any ideas on how the building (if it's a building) would look like, probably a tent or atrench with a roof.
So, that's pretty much my vision of this topic and now it's up to everyone to criticize and discuss it, feel free! I'd certainly deeply appreciate if someone of the devs would tell us what does he/she think about all this. Thank you.
So, what's this all about?
I am more than sure this was suggested before but still - how about a wounded recovery mechanic for the Soviets? I guess some problems with balance will arise from adding it and that's why no such system exists but I still think it would be good in terms of historical accuracy. I've read somewhere (unfortunately, I cannot provide exact source, that was a lot of time ago) that more than 70% of fighting troops of the Red Army were W.I.A. at least once and brought back into the fight thanks to being recovered by field sanitars and field hospitals, so it would be nice touch if something represented this fact in the game.
Balance and usefulness
The balance problem with this mechanic can be summed up in one sentence - the Soviets already have alot of dirt cheap infantry, so why add zombie conscripts to worsen the situation? I think this can be balanced out by changing the bonus for recovering infantrymen (which was already done for Ostheer) and, optionally, make it a doctrine unlock (so it would be more rare). So, I suggest that the new soviet hospital (whatever that would be: a truck, a building, an emplacement) would give boni for every single infantryman recovered in the form of refunding of Manpower needed to reinforce the squad that lost one of it's members. I understand that there's no way to give different boni depending on the type of squad, so make the bonus equal the reinforcement cost for the most expensive russian infantry squad (don't know what that would be - either Guards or Navals). The difference between this system and the US, UK and Wehr ones is obvious, and the difference between it and the Ostheer mechanic is that Ostheer gets refunded resourses only after saving several infantrymen and the Soviets would get a much smaller resource bonus for saving single soldiers.
The implementation
So how could the devs implement it?
My first idea was to merge the soviet hospital with the already implemented medic truck, but there would be some problems: Is it even possible to implement medics spawning on a unit? Would the truck spawn medics only when stationary? Should it be unlocked from the start or should it be an upgrade? Finally, wouldn't it mak the Medic truck extremely useful and even OP(mobile healing unit+mobile retreat point+mobile infantry recovering)?
Another option is to make the hospital a building/emplacement US/UK-style. The problem with it is one - it's boring and not unique.
My last idea is to make it possible to turn neutral buildings into hospitals that would spawn medics outside. The single issue I see with this option is that some maps have few of ambient buildings and some just lack them, so it would be much more difficult to use Soviet hospitals on these maps.
Name of the building, medic and building models
I'd like to suggest some names for the hypothetical Soviet medic building:
Polevoy Lazaret (Полевой лазарет) or Field Lazaret, or just Lazaret
Medical Point (Медицинский пункт)
I think the model of the medic unit should be either a female medic (the majority of field medics during the war were women) or, if a female model is too much to ask, you could just use a conscript figure and slap a medical bag and a armband with a red cross on it.
I actually don't have any ideas on how the building (if it's a building) would look like, probably a tent or atrench with a roof.
So, that's pretty much my vision of this topic and now it's up to everyone to criticize and discuss it, feel free! I'd certainly deeply appreciate if someone of the devs would tell us what does he/she think about all this. Thank you.



