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Small things

Bugs & Tech Support

#151114

Small things

The Panzerjäger gas mask guy needs his own texture for a face, his nose looks through the mask and needs to be eliminated with an alpha map.
His arm texture is not long enough at the ellbow, too much alpha there, because his arm is cut from his sleeves in some positions.
Also the arm to hand texture isn't seamless.

The Ki seems to be confused with defensive placed ostheer trucks on resource points. They walk towards the flag, can't cap it and keep standing there for a long time.




Keep up the good work.

Last edited November 10, 2013 at 1:11 PM by Pfuscher

#151120

Re: Small things

I see, the nose issue might be fixed, but not everything else. As far as I know that model doesn't use alpha on the missing parts, they are just hidden with OE which is the right thing to do when using model mixes.

What's a Ki?

Thanks for the feedback.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#151130

Re: Small things

I think his Ki, he meant AI.
"In the absence of orders, go find something and kill it."
~Erwin Rommel
#151131

Re: Small things

The wrote:
I think his Ki, he meant AI.


KI = Künstlich Intelligenz -> So, yes basically AI.
I identify as a four-eyed bird man. /s
#151135

Re: Small things

My fault, with ki I meant ai

That screen explains what I meant
I don't know the mesh, therefore I can't say if the sleeve has its ownt front. the Normal sleeve have them hidden in some colour "tinkle" nobody notices.
Making the arm longer could fix it maybe? It also shows the seam between hand and arm. It's your mod, just wanted to report it.

As far as I know widowmaker has a nice us engineer skin with short sleeves, maybe the solution to it can be seen there easily.
Just wanted to report it, no offense.
http://s14.directupload.net/images/131111/vxtqnz8u.jpg
#151142

Re: Small things

Thanks, I'll remember now that KI is the german word for AI :).

I do not take offense, don't worry comrarde :)... and I'll look at Widow's skin, it might work then.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#151161

Re: Small things

If the Panzerwerfer has a hedge in front of him his rockets get 1 meter out and then they move 8 meters parallel to their side and explode against the hedge.

Sorry if all my contributions are already known, I'm new here and in the middle of exams, so no time to read trough all threads.
#151163

Re: Small things

Pfuscher wrote:
If the Panzerwerfer has a hedge in front of him his rockets get 1 meter out and then they move 8 meters parallel to their side and explode against the hedge.

Sorry if all my contributions are already known, I'm new here and in the middle of exams, so no time to read trough all threads.


That's an engine issue. Same happens to the Sherman Calliope. We could increase the fireangle to high however this would make it fire like a mortar.
I identify as a four-eyed bird man. /s
#151168

Re: Small things

Pfuscher wrote:
If the Panzerwerfer has a hedge in front of him his rockets get 1 meter out and then they move 8 meters parallel to their side and explode against the hedge.

Sorry if all my contributions are already known, I'm new here and in the middle of exams, so no time to read trough all threads.


Yeah its happening so often, not to mention if you forgot your units near the obstacles you're screwed.  Calliopes could fire behind hedges no problem.

Once i built a 105 behind that OH concret autocanon, and it was clear that the barrel didn't touched the concret structure but it still demolished it in a couple of shots.
knowing what you want is half the battle

Last edited November 13, 2013 at 10:22 PM by Tom