I just say that replays makes it easier for me to tweak stats for units on the fly, because I can focus on watching unit's combat performance like overall penetration, damage or the upkeep/manpower flow throughout the game instead of having to watch them AND micro them, because microing usually doesn't leave too much room for watching your units, unless you're playing a game like settlers where you can leave the PC for 5 minutes without missing something.
And another thing about the past "feedback" on the Ostheer. The only feedback that I've mostly noticed was stuff like "omg this is so broken, remake everything pls", "ostheer teching is broken fix pls". Other feedback "omg it's not like wehr vs. USA, give Ostheer hmg in t1 so it plays like vCoH". Or "oh no sniperspam is so easy! It's broken!!!" or "HEy can u pls add tank xy to your faction? it looks so cool" "why Ostheer has no (insert random german secret weapon xy here) pls add it it will be fun" "oh no AI does not work properly I CANT COMPSTOMP WTF"
Everything that ever was "discussed" (aka being whined about) were massive design changes, 2 weeks into the release. Imagine relic listening to all the USA whiners about the mg42 at CoH release and removed it from t1 because "OMG mg42 so OP in buildings it supresses all my units WTF nerf/remove pls RIFLEMEN USELESS LOL" before flanking was discovered.
Nobody really cared to understand how soviets vs. Ostheer was supposed to be played, or how both factions were manufactured to work as factions themselves. How units interact between each other. How the pool system was supposed to work. How the Ostheer/Soviet weapons work in combat. Which units serve which role etc. It was only compared to vCoH wehr vs. US, conclusion was that the new axis faction plays different and the gameplay was different so OF COURSE! it has to be changed. Also, nobody on the EF team got any clue how the game is played and so it's just IMPOSSIBLE that they could come up with a working design for the Ostheer/Soviets that plays well.
Some ppl like it, some people don't. So what? There also are ppl playing brits and PE because they like those factions over Wehr and US. Nobody forces anybody to play Ostheer vs. Soviets exclusively. Ostheer vs. US is fun, and Soviets vs. Wehr/PE also is fun, at least from my judgement from the games that I've played in the past. I don't say that there are no problems overall whatsoever, and we're working on solutions for that.
As we stated in the past, soviets were work in progress and a lot of feedback was included with the following patches, like adding a supression weapon for soviets earlygame, tweaking soviet tanks, reincluding the SU-85/100 again against axis heavies which t34 struggled against. Buffs to the IS 2, removing broken units like Sturmtiger, switching Panzerwerfer and Pz III, IS3 etc.
Just because someone thinks he got a super awesome idea for something doesn't mean that it's necessarily a good idea. Stuff needs to be tested instead of blindly including it. The current pz III is a nice example, the t3 flip accidentally was released with 2.200 and isn't really balanced in its current form. It was planned to be included with the upcoming 2.300 patch. An internal rollback from our server data slipped the testing changes into the release version without noticing.
Also, "5 mnts balancers blah blah" babbling was the personal opinion vom beefy and dmz, so don't bring that one up again. Ofc they were wrong, everyone knows that/knew that at that point. I personally found it extremely sad to see you, crani, dennis and killar go. But well, it has happened, it was shitty, but we can't do anything about it as it's well back into the past.
Also, while we're talking about balancer feedback: afaik the only balancers complaining were glimz and juhwann, but only after certain players started complaining about everything being broken on mumble for a week or two. It's called influence and prejudices. The one-eyed guy is the king among the blind.

Abuse is abuse and has to go.
Last edited November 17, 2013 at 12:01 AM by dArCReAvEr