#150872
A few of my Ostheer balance concerns
Hey guys!
I am loving the mod and it is getting better and better with each new update. I know the balance is also getting better and better and maybe what I will say might already have been changed internally but, I'll state my two cents anyway as I have been playing Ostheer a ton as of late. So here we go:
1. The classical match-up I suppose, Landsers vs Conscripts. There have been many discussions about Cons in the past and I personally think, as of right now, they are having the upper hand against Landsers. How so? Well, normal cons will lose outright ofc but when they get the extra rifles they are able to beat Landsers from long-range and sometimes even from close range because of their larger volumes of fire. I also question the buff to the Cons. I think they were fine before it. Requiring the Armoury to get full rifles was nicely thought of and executed. I know that Cons scale badly into the game as should but they put a lot of pressure on Landsers together with the very powerful CS and Spotters along. If you take costs into consideration I think that Cons come out on top too. They are really cheap to reinforce and if you use them well early on, they won't bleed you that much. So I think it makes Landsers much too dependant on their upgrades which slows you in the teching race. I implore you to look at this early on gameplay balance situation and also having it reflect Operation Barbarossa better. If Cons don't scale well I don't see the reason for them still being used effectively in the late game
2. Okay, so I know Spotters and the LG 75 are going to be adjusted so I will refrain from making statements about them. I don't know if this is supposed to be but Spotters can shoot units out of a Halftrack like a Sniper can. Is this intended? It is frustrating to deal with as Spotters deal good damage already. Now the REAL point 2, the LMG-34 team for OH.
I personally think this unit is underperforming for its price. It seems that the MP-41's of the team deal more damage than the LMG itself... I keep it well behind my troops when fighting blobs but charge when facing isolated units but, I think it doesn't really excel at both. It sometimes even seems better to just to wait for it to drop the LMG and just pick it up with a Landser squad. They seem to work much better in a Halftrack or a building though. But, in general, I think that the MG-34 just seems a more favourable choice to suppress the Soviet blobs and it is cheaper too and harder to re-crew and steal it for them. I suggest either making this unit cost around 230-240 mp almost similar to the HMG team and change the overall damage output a bit. Make it so that the smg's deal slightly less damage but the LMG itself slightly more so that it feels more appropriate.
3. Finally, a simple one. The Tiger 1 of the Ostheer seems to get penetrated often even by T-34/76's frontally which is weird. It should be impervious with its 100 mm thick frontal armour.
I think I forgot the rest but oh well maybe next time.... Many thanks to those that took the time to read my wall of text and I have much love for this mod. I hope you can endure the coming times with COH2 and all!
Kind Regards,
warhammerchaosgod
I am loving the mod and it is getting better and better with each new update. I know the balance is also getting better and better and maybe what I will say might already have been changed internally but, I'll state my two cents anyway as I have been playing Ostheer a ton as of late. So here we go:
1. The classical match-up I suppose, Landsers vs Conscripts. There have been many discussions about Cons in the past and I personally think, as of right now, they are having the upper hand against Landsers. How so? Well, normal cons will lose outright ofc but when they get the extra rifles they are able to beat Landsers from long-range and sometimes even from close range because of their larger volumes of fire. I also question the buff to the Cons. I think they were fine before it. Requiring the Armoury to get full rifles was nicely thought of and executed. I know that Cons scale badly into the game as should but they put a lot of pressure on Landsers together with the very powerful CS and Spotters along. If you take costs into consideration I think that Cons come out on top too. They are really cheap to reinforce and if you use them well early on, they won't bleed you that much. So I think it makes Landsers much too dependant on their upgrades which slows you in the teching race. I implore you to look at this early on gameplay balance situation and also having it reflect Operation Barbarossa better. If Cons don't scale well I don't see the reason for them still being used effectively in the late game
2. Okay, so I know Spotters and the LG 75 are going to be adjusted so I will refrain from making statements about them. I don't know if this is supposed to be but Spotters can shoot units out of a Halftrack like a Sniper can. Is this intended? It is frustrating to deal with as Spotters deal good damage already. Now the REAL point 2, the LMG-34 team for OH.
I personally think this unit is underperforming for its price. It seems that the MP-41's of the team deal more damage than the LMG itself... I keep it well behind my troops when fighting blobs but charge when facing isolated units but, I think it doesn't really excel at both. It sometimes even seems better to just to wait for it to drop the LMG and just pick it up with a Landser squad. They seem to work much better in a Halftrack or a building though. But, in general, I think that the MG-34 just seems a more favourable choice to suppress the Soviet blobs and it is cheaper too and harder to re-crew and steal it for them. I suggest either making this unit cost around 230-240 mp almost similar to the HMG team and change the overall damage output a bit. Make it so that the smg's deal slightly less damage but the LMG itself slightly more so that it feels more appropriate.
3. Finally, a simple one. The Tiger 1 of the Ostheer seems to get penetrated often even by T-34/76's frontally which is weird. It should be impervious with its 100 mm thick frontal armour.
I think I forgot the rest but oh well maybe next time.... Many thanks to those that took the time to read my wall of text and I have much love for this mod. I hope you can endure the coming times with COH2 and all!
Kind Regards,
warhammerchaosgod



