#150793
Substandard Soviet Doctrine Trees
On the whole I am very pleased with this mod, and aside from Soviet vehicle models and a few animations associated with them I think it's over all very high quality. However, I cannot shake the feeling that the Soviet's doctrine trees are substandard. Many of the doctrine abilities are rather uninspired; I understand that the trees have undergone many changes over the years for the sake of balance, but this particular aspect of the mod is a rather weak point. I am not being very constructive because I have no ideas of my own, however, I feel that the Soviets would be a more enjoyable faction if their doctrines had a more unique flavour than they currently do. For example, each doctrine tree has several call-ins; that in itself is not a problem, as some of these units are rather distinctive and unique, but the fact that call-ins constitute 33% of the doctrine abilities in each of the trees highlights that there is not much variety in terms of the doctrine trees.
I understand that the team is pre-occupied with developing a campaign, but perhaps they could consider the possibility of giving more appeal and flavour to the Soviet's doctrine trees by making more unique abilities. God of War and Red Tide are great, but their like in uniqueness is rare in the Soviet doctrine trees.
I understand that the team is pre-occupied with developing a campaign, but perhaps they could consider the possibility of giving more appeal and flavour to the Soviet's doctrine trees by making more unique abilities. God of War and Red Tide are great, but their like in uniqueness is rare in the Soviet doctrine trees.
