#150130
FX issues with custom rain textures
Hey guys!
So, with my recent look into desert maps, I wanted to try and simulate a sandstorm by creating new rgt files in WW2/data/art/scenarios/textures/rain that resemble sand, rather than water.
Although this was a success, and the result looks just as I wanted it to, there are graphical issues with certain FX, particularly anything that creates light, such as this:

As you can see, the light of the Manpower point UI is broken, as are the lights, and any fx (such as fires).
Additionally, the sandstorm itself is not the same as was designed in worldbuilder, and although it works perfectly there, it does not work the same in game (even the wind direction and colour of the texture has changed).
Does anybody have any ideas how I can fix this?
Any help would be greatly appreciated!
So, with my recent look into desert maps, I wanted to try and simulate a sandstorm by creating new rgt files in WW2/data/art/scenarios/textures/rain that resemble sand, rather than water.
Although this was a success, and the result looks just as I wanted it to, there are graphical issues with certain FX, particularly anything that creates light, such as this:

As you can see, the light of the Manpower point UI is broken, as are the lights, and any fx (such as fires).
Additionally, the sandstorm itself is not the same as was designed in worldbuilder, and although it works perfectly there, it does not work the same in game (even the wind direction and colour of the texture has changed).
Does anybody have any ideas how I can fix this?
Any help would be greatly appreciated!
