#149724
Make a Faction concept.
Basically for something to do for all the nerds like me who miss making old Ostheer concepts, basically make a concept now of any World War Two-era faction you want, and let's compare and compliment others fractions.:)
I'll be doing mine soon, no idea what of though
I'll be doing mine soon, no idea what of though
Wehrmacht Sturmtruppen - Faction Concept
If ever made into a mod of this faction based on this concept, the Wehrmacht Sturmtruppen are all about mobility and being the 'in your face' faction - There units cost mild amounts and are very good at doing what they're meant to do - But that ends at that. A Stormtrooper will be annihiliated against a Tank, and an AT unit will be annihilated by Infantry. They provide a more elite brutal approach to CoH to the user of the Wehrmacht Sturmtruppen.
Sturmkompanie Kommand
For a start, No 'HQ' building is provided to the Sturmtruppen. They simply are provided by a barracks that is protected by a rotary MG-34 Machine Gun for support. If destroyed it costs 480MP and 20FL to reconstruct.
UNIT: Sturmtruppen
MEN PER SQUAD:Five
COST: 370MP. 5PopCap.
HEALTH (Per man): 50
WEAPONARY (Starting): 5x Karabiner 98k Bolt-action Rifles
CAN PRODUCE:
-Barbed Wire, No cost.
-Propane Explosive, 50Munitions. Explosive planted underground that upon being touched by a hostile unit, will explode in a fiery blaze.
UPGRADES
-Pioneir Truppen: Replaces two Sturmtruppen with a Kombatpioneir armed with the MP-40 Sub machine gun. Capable of detecting nearby mines and building main structures. Costs 50 Munitions.
-Kombat Kommand: Adds an Offizier to the Sturmtruppen armed with a MP-40 Sub Machine gun. Unit suffers less from suppression and higher accuracy when under command of the Offizier. Costs 180MP and 40 Munitions.
-Panzerjager: Adds a single Panzershrek Anti-Tank weapon to the Sturmtruppen, making them capable of taking on armour. Costs 75 Munitions.
-MP44s: Equips all Sturmtruppen with MP44 Assault Rifles. 80 Munitions.
ABILITIES
Steilhandgraten 43: Throws a stick grenade at the enplacement selected. Costs 15 Munitions.
Barbed Wire Cutters: Cuts barbed wire.
Fur Deutschland (Requires Kombat Kommand): Unit is immune to suppression and deals more damage, at the expense of taking more.
UNIT: Sd.kfz 250 Halftrack Convoy
COST: 500MP, 25FL, 10 Munitions.
DEPLOYMENT: Called off map to apprive outside Sturmkompanie Kommand
ARMAMENT:1x MG-42 per Halftrack, Garrisoned Sturmtruppen.
NOTESOnly four Halftrack Convoys can be deployed per match.
Volkskommand Kompany
UNIT:MG-34 MMG.
MEN PER SQUAD: Four.
COST400MP, 10MU.
ARMAMENT:2x MG-34 MMG held by Volksgrenadiers, 2x Kar98k.
ABILITIES:Button Vehicle - Disables an enemy vehicle whilst the ability is lasting, 30 munitions.
UNIT:Panzerjager
MEN PER SQUAD:Two.
COST:400MP, 10MU.
ARMAMENT:2x Kar98k Rifles.
ABILITIES Use of 'Panzerfaust' AT Weapon for free, with shorter recharge.
UNIT:Scout Truppen.
MEN PER SQUAD: Three.
COST: 250MP.
ARMAMENT: 1x G41 Rifle, 2x Kar98k Rifle.
UPGRADES:
-RADIO - One of the troops (G41 holder) has a Radio to call in Field Artillery for 75 Munitions. If the radio operator dies, the ability is inactive.
-G41s FOR EVERYONE- Each Truppen is given a G41 Rifle. 70 Munitions.
Panzer Kommand
UNIT:Panzer III Ausf G
COST: 450MP, 35FL.
ARMAMENT: 50mm semi-automated loading Gun. Hull-mounted MG34 Machine Gun.
UPGRADES: Side skirts - Protection against AT Weaponary - 35 munitions.
MG-34 Turret mounted weapon - 35 munitions, if gunner is killed upgrade is useless. Protects against Infantry. If Gunner is killed however, new gunner can be ordered at a nearby HQ Building for 35MU.
UNIT:StuG III Self Propelled Assault Gun
COST: 450MP, 45FL.
ARMAMENT:75mm KwK Assault Gun. Hull mounted MG34 Machine Gun.
UPGRADES: Side skirts, Protection against AT Weaponary - 35 Munitions
Upgraded Periscope Sights, Increased range and sight of 75mm Gun - 40 Munitions.
ABILITIES Camoflague, can only be used if selected the 'Special Operations' Doctrine.
UNIT: SdKfz 234 'Puma' Armoured Car
COST: 520MP, 30FL.
ARMAMENT: 50mm Anti-Tank Gun, Rooftop mounted MG-42 Machine Gun.
UPGRADES:Side skirts - Protection against AT Weaponary - 35 Munitions.
ABILITIES: Blitzkrieg! - 45 Munitions, A shock accerlation at a nearby Infantry team that kills a quarter of the men and suppresses the rest.
UPGRADES: Panzerfausts for Everyone! - All units can use the Panzerfaust to combat Soviet, British and American Armour, for the cost of 35 Munitions. 75 Munitions for upgrade.
UPGRADES: Off-field Panzer Gruppe Deployment: - A deployment of two Panzer IIIs with Full upgraded and an Upgraded Panzer IV commanded by a Veteran from the Italian Front. Costs 150FL to buy Upgrade, 1100 manpower to use ability.
Sturmartillerie Kommand
UNIT: Panzerjager I Light Tank Destroyer
COST: 500MP, 25FL. 15MU.
ARMAMENT:47mm Light Anti Tank Gun, Exceptionally useful against Armoured Cars, Light Tanks and Halftracks.
ABILITIES: 4.7mm AT Rounds - Fire a single AT round, capable of doing damage against Medium Tanks. 30MU.
UNIT: Panzerwerfer
COST: 700MP, 50FL.
ARMAMENT: Nebelwerfer-style Rocket Artillery mount.
ABILITIES: Firestorm - Unleash a barrage of Incedinary rockets to a location. 40MU.
UNIT:10.5cm leFH18 Crew
COST: 450MP, 25MU.
ARMAMENT:1x 105mm leFH18 Artillery Piece dragged by two men, one man armed with StG44 Assault Rifle.
ABILITIES: Overwatch Artillery - Watch a sector for opposition forces and fire at them once discovered.
SPECIAL OPERATIONS DOCTRINE
Left Hand Side: National Support
2CP - People of the Fatherland
Costs 50 Munitions to activate, all production is spread up by +15 for three minutes
2CP - Fortress Defences
Gives your Sturmpioneirs the ability to construct Tank Traps and the Flak-88 Anti Tank/Anti Air gun.
1CP - Fleigerkommando
For 420 munitions, air drop in a Squad of five Kar98k armed Fleigerkommando, who are weak but heavily armed German soldiers. Can be upgraded to carry 5x Captured PPSh, 3x StG44 or 2x Scoped Kar98k.
[color=green]Right hand side
1CP - Camoflague
All StuGs and Infantry units can now camoflague to gain ambush bonuses.
2CP - Blitz Artillery
For 75 munitions, three off-field Nebelwerfer units fire on a marked sector.
4CP - Pantherturm
Can now construct a Panthersturm Fortress turret
Korpskommand Doctrine
L SIDE: Improved Training Techiques
Strosstrüppen
Calls in a 7 man squad of Strosstrüppen armed with STG44's and Panzerbuchse 39 anti-tank rifles.
[2 CP]
Panzer I
Call in a MG armed Panzer I For anti-infantry purpose.
[1 CP]
[3CP] Elefant
Calls in a Elefant Tank Destroyer. Only 1 on the field at a time.
R SIDE: Großsdeutschland Support Brigade
Sniper Optics
Each soldier now has improved optics, doubling his vision.
[1 CP]
Anti-Tank caliber round
Calls in a single heavy 10.5cm anti-tank round, just 1 of them. HOWEVER, if aimed at a tank, it will AUTOMATICLY hit it's engine, slowing it.
[2 CP]
Blitzkrieg
A battle unit of 1x PanzerIII and 3x Strosstruppen arrive on the field.
[4CP]
Foriegn Support Doctrine
L SIDE: CZECH FACTORY SUPPORT
Increase Munitions
All Kar98k welding support units get a G41 in replacement.
[2 CP]
Resource Lend-Lease
You can send over FUEL and MUNITIONS to your allies, or if it's 1v1, store FUEL and MUNITION in your base, once this upgrade is purchased
[3CP]
Defense
All MG-34's on vehicles and Infantry are upgraded to MG-42s.
[2CP]
R SIDE: SLAVACK REGIONAL SUPPORT
Waffen-Grenadier
Calls in a 5 man support foriegn support unit from the most elite units in the Wehrmacht. No 'Nationality' is given.
Armed with 5x Steyr-Mannlicher M1895.
Fallschrimjager Panzer-Pioneer - 2CP.
Deploy's a unit of 5 man Panzer-Pioneer, armed with 4x MP38 and 1x FG42 Can Repair units, and Ride Tanks.
5CP Erzherzog-Albrecht-Marsch
U-Boat's from Karl Donitz's unit surrond The North sea., cutting off supplys for 5 minutes. [/i]
If ever made into a mod of this faction based on this concept, the Wehrmacht Sturmtruppen are all about mobility and being the 'in your face' faction - There units cost mild amounts and are very good at doing what they're meant to do - But that ends at that. A Stormtrooper will be annihiliated against a Tank, and an AT unit will be annihilated by Infantry. They provide a more elite brutal approach to CoH to the user of the Wehrmacht Sturmtruppen.
Sturmkompanie Kommand
For a start, No 'HQ' building is provided to the Sturmtruppen. They simply are provided by a barracks that is protected by a rotary MG-34 Machine Gun for support. If destroyed it costs 480MP and 20FL to reconstruct.
UNIT: Sturmtruppen
MEN PER SQUAD:Five
COST: 370MP. 5PopCap.
HEALTH (Per man): 50
WEAPONARY (Starting): 5x Karabiner 98k Bolt-action Rifles
CAN PRODUCE:
-Barbed Wire, No cost.
-Propane Explosive, 50Munitions. Explosive planted underground that upon being touched by a hostile unit, will explode in a fiery blaze.
UPGRADES
-Pioneir Truppen: Replaces two Sturmtruppen with a Kombatpioneir armed with the MP-40 Sub machine gun. Capable of detecting nearby mines and building main structures. Costs 50 Munitions.
-Kombat Kommand: Adds an Offizier to the Sturmtruppen armed with a MP-40 Sub Machine gun. Unit suffers less from suppression and higher accuracy when under command of the Offizier. Costs 180MP and 40 Munitions.
-Panzerjager: Adds a single Panzershrek Anti-Tank weapon to the Sturmtruppen, making them capable of taking on armour. Costs 75 Munitions.
-MP44s: Equips all Sturmtruppen with MP44 Assault Rifles. 80 Munitions.
ABILITIES
Steilhandgraten 43: Throws a stick grenade at the enplacement selected. Costs 15 Munitions.
Barbed Wire Cutters: Cuts barbed wire.
Fur Deutschland (Requires Kombat Kommand): Unit is immune to suppression and deals more damage, at the expense of taking more.
UNIT: Sd.kfz 250 Halftrack Convoy
COST: 500MP, 25FL, 10 Munitions.
DEPLOYMENT: Called off map to apprive outside Sturmkompanie Kommand
ARMAMENT:1x MG-42 per Halftrack, Garrisoned Sturmtruppen.
NOTESOnly four Halftrack Convoys can be deployed per match.
Volkskommand Kompany
UNIT:MG-34 MMG.
MEN PER SQUAD: Four.
COST400MP, 10MU.
ARMAMENT:2x MG-34 MMG held by Volksgrenadiers, 2x Kar98k.
ABILITIES:Button Vehicle - Disables an enemy vehicle whilst the ability is lasting, 30 munitions.
UNIT:Panzerjager
MEN PER SQUAD:Two.
COST:400MP, 10MU.
ARMAMENT:2x Kar98k Rifles.
ABILITIES Use of 'Panzerfaust' AT Weapon for free, with shorter recharge.
UNIT:Scout Truppen.
MEN PER SQUAD: Three.
COST: 250MP.
ARMAMENT: 1x G41 Rifle, 2x Kar98k Rifle.
UPGRADES:
-RADIO - One of the troops (G41 holder) has a Radio to call in Field Artillery for 75 Munitions. If the radio operator dies, the ability is inactive.
-G41s FOR EVERYONE- Each Truppen is given a G41 Rifle. 70 Munitions.
Panzer Kommand
UNIT:Panzer III Ausf G
COST: 450MP, 35FL.
ARMAMENT: 50mm semi-automated loading Gun. Hull-mounted MG34 Machine Gun.
UPGRADES: Side skirts - Protection against AT Weaponary - 35 munitions.
MG-34 Turret mounted weapon - 35 munitions, if gunner is killed upgrade is useless. Protects against Infantry. If Gunner is killed however, new gunner can be ordered at a nearby HQ Building for 35MU.
UNIT:StuG III Self Propelled Assault Gun
COST: 450MP, 45FL.
ARMAMENT:75mm KwK Assault Gun. Hull mounted MG34 Machine Gun.
UPGRADES: Side skirts, Protection against AT Weaponary - 35 Munitions
Upgraded Periscope Sights, Increased range and sight of 75mm Gun - 40 Munitions.
ABILITIES Camoflague, can only be used if selected the 'Special Operations' Doctrine.
UNIT: SdKfz 234 'Puma' Armoured Car
COST: 520MP, 30FL.
ARMAMENT: 50mm Anti-Tank Gun, Rooftop mounted MG-42 Machine Gun.
UPGRADES:Side skirts - Protection against AT Weaponary - 35 Munitions.
ABILITIES: Blitzkrieg! - 45 Munitions, A shock accerlation at a nearby Infantry team that kills a quarter of the men and suppresses the rest.
UPGRADES: Panzerfausts for Everyone! - All units can use the Panzerfaust to combat Soviet, British and American Armour, for the cost of 35 Munitions. 75 Munitions for upgrade.
UPGRADES: Off-field Panzer Gruppe Deployment: - A deployment of two Panzer IIIs with Full upgraded and an Upgraded Panzer IV commanded by a Veteran from the Italian Front. Costs 150FL to buy Upgrade, 1100 manpower to use ability.
Sturmartillerie Kommand
UNIT: Panzerjager I Light Tank Destroyer
COST: 500MP, 25FL. 15MU.
ARMAMENT:47mm Light Anti Tank Gun, Exceptionally useful against Armoured Cars, Light Tanks and Halftracks.
ABILITIES: 4.7mm AT Rounds - Fire a single AT round, capable of doing damage against Medium Tanks. 30MU.
UNIT: Panzerwerfer
COST: 700MP, 50FL.
ARMAMENT: Nebelwerfer-style Rocket Artillery mount.
ABILITIES: Firestorm - Unleash a barrage of Incedinary rockets to a location. 40MU.
UNIT:10.5cm leFH18 Crew
COST: 450MP, 25MU.
ARMAMENT:1x 105mm leFH18 Artillery Piece dragged by two men, one man armed with StG44 Assault Rifle.
ABILITIES: Overwatch Artillery - Watch a sector for opposition forces and fire at them once discovered.
SPECIAL OPERATIONS DOCTRINE
Left Hand Side: National Support
2CP - People of the Fatherland
Costs 50 Munitions to activate, all production is spread up by +15 for three minutes
2CP - Fortress Defences
Gives your Sturmpioneirs the ability to construct Tank Traps and the Flak-88 Anti Tank/Anti Air gun.
1CP - Fleigerkommando
For 420 munitions, air drop in a Squad of five Kar98k armed Fleigerkommando, who are weak but heavily armed German soldiers. Can be upgraded to carry 5x Captured PPSh, 3x StG44 or 2x Scoped Kar98k.
[color=green]Right hand side
1CP - Camoflague
All StuGs and Infantry units can now camoflague to gain ambush bonuses.
2CP - Blitz Artillery
For 75 munitions, three off-field Nebelwerfer units fire on a marked sector.
4CP - Pantherturm
Can now construct a Panthersturm Fortress turret
Korpskommand Doctrine
L SIDE: Improved Training Techiques
Strosstrüppen
Calls in a 7 man squad of Strosstrüppen armed with STG44's and Panzerbuchse 39 anti-tank rifles.
[2 CP]
Panzer I
Call in a MG armed Panzer I For anti-infantry purpose.
[1 CP]
[3CP] Elefant
Calls in a Elefant Tank Destroyer. Only 1 on the field at a time.
R SIDE: Großsdeutschland Support Brigade
Sniper Optics
Each soldier now has improved optics, doubling his vision.
[1 CP]
Anti-Tank caliber round
Calls in a single heavy 10.5cm anti-tank round, just 1 of them. HOWEVER, if aimed at a tank, it will AUTOMATICLY hit it's engine, slowing it.
[2 CP]
Blitzkrieg
A battle unit of 1x PanzerIII and 3x Strosstruppen arrive on the field.
[4CP]
Foriegn Support Doctrine
L SIDE: CZECH FACTORY SUPPORT
Increase Munitions
All Kar98k welding support units get a G41 in replacement.
[2 CP]
Resource Lend-Lease
You can send over FUEL and MUNITIONS to your allies, or if it's 1v1, store FUEL and MUNITION in your base, once this upgrade is purchased
[3CP]
Defense
All MG-34's on vehicles and Infantry are upgraded to MG-42s.
[2CP]
R SIDE: SLAVACK REGIONAL SUPPORT
Waffen-Grenadier
Calls in a 5 man support foriegn support unit from the most elite units in the Wehrmacht. No 'Nationality' is given.
Armed with 5x Steyr-Mannlicher M1895.
Fallschrimjager Panzer-Pioneer - 2CP.
Deploy's a unit of 5 man Panzer-Pioneer, armed with 4x MP38 and 1x FG42 Can Repair units, and Ride Tanks.
5CP Erzherzog-Albrecht-Marsch
U-Boat's from Karl Donitz's unit surrond The North sea., cutting off supplys for 5 minutes. [/i]
Last edited August 9, 2013 at 3:07 PM by Newbie.


