#149392
[Finished] Project LVI - El Agheila (2)
And I'm back folks, with a map from the deserts of the Afrika campaign.
So, while work on Project LV continued, I figured I would try my hand at helping out the chaps at Afrika Mod, and 24 hours later, I have my 56th map complete. Believe me when I say that this has been a true pleasure to work on, and I have people to thank!
Firstly, my thanks to Aidas/Zemciugas over at Afrika for letting me run wild with his mod so quickly; secondly, my thanks to Playmobil, for his stamps and ideas; and thirdly, to Killar, who I hope is over at The Great War 1918, knocking up a territory concept to replace the existing one.
And of course, my thanks will go out to those of you who try this map and feedback to me. The version attached in the link at the bottom is currently using the Angoville map layout, but as previously mentioned, this is soon to change.
So, without further delay:





Enjoy, and please let me know what you think!
http://speedy.sh/KCbHW/2p-el-agheila.zip
http://speedy.sh/YZmTb/2p-el-agheila.zip
http://www.mediafire.com/?urpni14o3un2i66 (Version 1.1)
http://speedy.sh/Ngpgr/4p-el-agheila.zip (4 player version 1.0)
Keep your eyes peeled for further Projects to come!
EDIT - Note that the link above is no longer the current version, and that updates will soon be added. The following bugs have been fixed:
So, while work on Project LV continued, I figured I would try my hand at helping out the chaps at Afrika Mod, and 24 hours later, I have my 56th map complete. Believe me when I say that this has been a true pleasure to work on, and I have people to thank!
Firstly, my thanks to Aidas/Zemciugas over at Afrika for letting me run wild with his mod so quickly; secondly, my thanks to Playmobil, for his stamps and ideas; and thirdly, to Killar, who I hope is over at The Great War 1918, knocking up a territory concept to replace the existing one.
And of course, my thanks will go out to those of you who try this map and feedback to me. The version attached in the link at the bottom is currently using the Angoville map layout, but as previously mentioned, this is soon to change.
So, without further delay:





Enjoy, and please let me know what you think!
http://speedy.sh/KCbHW/2p-el-agheila.zip
http://www.mediafire.com/?urpni14o3un2i66 (Version 1.1)
http://speedy.sh/Ngpgr/4p-el-agheila.zip (4 player version 1.0)
Keep your eyes peeled for further Projects to come!
EDIT - Note that the link above is no longer the current version, and that updates will soon be added. The following bugs have been fixed:
- Blocker signs changed for working ones
- Large dunes reduced, somewhat
- Road reinstated, to justify negative cover where is was originally
- Low walls in the fort ruins have been replaced to allow combat over them
- Craters and additional infantry cover added
- Base perimeter guffins added
- Territory updated
- Ruins updated to allow cover-to-cover fighting
Last edited October 9, 2013 at 3:03 PM by MonolithicBacon
