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The Royal Marines Commando issue

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Archived poll

What we should do with RMC?

Remove them. They just don't fit on EF and we don't need them either.24 votes · 25%
Keep them as standalone faction. They have potential and could be better than Brits.73 votes · 75%

97 total votes

#149184

The Royal Marines Commando issue

Forum post image

Hello EF fans,

We come this time to ask your opinion about one topic: the future of RMC.

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After planning and analyzing the current layout of the RMC reward faction, we do think it has potential but right now it cannot be balanced properly because of the Commonwealth faction design, let alone that causes odd events and coding, so we have concluded than they will have better chance to be improved if they are made a standalone faction.

However, it seems a lot of players wonder what we were thinking when this was added on EF, because certainly Commonwealth doesn't have anything to do in the Eastern Front theater other than lending units to Soviets... so we have this dilemma: either we make it a new faction to balance it properly or we just remove it because it doesn't fit in the mod.

Remember this is not about having as much factions as possible, because more factions isn't going to make this mod a better one, at least not that alone. This is about if RMC deserves a second chance or not and if it does, we would be able to add different content as well(as possible as the models available allow, ofc). One thing to consider is that while making RMC a standalone faction might slow down the bug fixing process and it would keep busy our balancers in a different area rather than Soviet vs Ostheer and you know what this does mean.

Depending of the outcome(your feedback + our internal feedback), if RMC is removed things will be as usual in the latest patch, if RMC is given a second chance it doesn't mean it will come in the next big patch, it could be delayed for a while depending of how Soviet/Ostheer balance goes, because that has priority over anything else balance-wise.

We already discussed this in the internal section, however, we need to hear what the players think about it so, please think carefully, cast your vote and explain your point of view about the issue. I also want to point out than the feedback that really matters is the discussion and their respective posts being held here and not entirely what the poll says, because counting votes without arguments goes against what we are aiming to do here.

Thanks for your support,
Eastern Front Team
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited July 23, 2013 at 5:35 PM by Blackbishop

#149196

Re: The Royal Marines Commando issue

RMC is a broken faction which was made I believe in a rush. I remember people were trying to balance this faction but this didn't go well. This faction doesn't have the future. Keeping it alive only consumes efforts which we need for better balance Ostheer. I voted for removing this abomination.
#149201

Re: The Royal Marines Commando issue

Keep them, vanilla brits are terrible unbalanced. And you cant have ww2 without brits ;)

For example vanilla brits are slow and have nothing against early armour without going highresources or doctrine!
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#149207

Re: The Royal Marines Commando issue

Can we perhaps use them as a substitute faction for vBrits? I mean a complete overwrite, allowing Devs to start from a fresh slate and create a more interesting design for the Brits. Sure this has little to do with the actual Eastern Front, but Ostheer is done, and the most important goal (in my eyes) of this mod - a fair simulation of battles on the Russo-German Fronts - has been achieved.

So go at boys, surprise us, remake the RMC and make them a faction deserving to be British 8)
#149210

Re: The Royal Marines Commando issue

The RMC was a worthy experiment, but I think the priority should be the Eastern Front. I'd rather see a focused mod that does a great job with two factions, than a sprawling mod that bites off more than it can chew.
#149211

Re: The Royal Marines Commando issue

neosdark wrote:
Can we perhaps use them as a substitute faction for vBrits? I mean a complete overwrite


Can I vote for this?
le stalin faec
#149212

Re: The Royal Marines Commando issue

RMC deserves another chance.
#149213

Re: The Royal Marines Commando issue

I'm not quite sure the Brits were really broken per-se, and I don't think that adding RMC is in-line with the Eastern Front mod. However, my decision pivots on one question: What did the Royal Marines really do? If they really were a dig part of the Allied offensive, I vote to put them in. If, however, they are more of a side note in the Commonwealth's story, I vote to remove them.
The wise general learns from the deaths of others.
#149214

Re: The Royal Marines Commando issue

I prefer a presentation faction with existing models of the eastern front as Italian Romanians etc.
Não se apresse em perdoar. A misericórdia também corrompe.
(Nelson Rodrigues)
#149216

Re: The Royal Marines Commando issue

Trooper425 wrote:However, my decision pivots on one question: What did the Royal Marines really do?


Pretty much D-day from the beach landings to the offensive operations in the Netherlands.
le stalin faec
#149219

Re: The Royal Marines Commando issue

Here's an idea (but I don't know if its a good idea), if the Ostheer is going to get a foreign faction, why not make the RMC a foreign faction for the Allies? Maybe they could have soldiers and vehicles from minor countries that helped the Allies during WW2 like maybe the Free French or something :P.

I don't really know what to vote for personally because I do not really see how the RMC fits in to the Eastern Front, but I kinda liked their playstyle and now even fewer people play the British faction. But I do think that the real focus should be on Soviets and Ostheer.
#149220

Re: The Royal Marines Commando issue

@LiefTundra
That could work for sure ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#149222

Re: The Royal Marines Commando issue

I have a crazy idea that just might work!
Please navigate to: http://www.moddb.com/mods/company-of-heroes-afrika
Here you will recognize another developer group who is building two new factions just as you have. One is a British faction for North Africa, and another is the Afrika Korps. Why not, combine forces with these creators and expand this to the southern front with Africa! You have come so far and if this was accomplished you could find your "standalone" british faction! As well as completely build the entire European war!
So, here is my piece... and I'm not sure if the codecs or the programming will work, but these guys have already made a lot! Perhaps you could arrange it to where Eastern Front and Afrika Mod combine forces and complete the entire European theatre!
Could you imagine? 8 Factions? Being able to choose to play Eastern Front, Western Front or North Africa maps!
Just saying, they already have a lot programmed, and they have been building many maps.
Give it a shot eh?
#149223

Re: The Royal Marines Commando issue

In my opinion you should focus to polish  EF. Especially eliminate some AI bugs. I voted for remove Brits.
#149224

Re: The Royal Marines Commando issue

I voted to a completely new Brits (without trucks and even the officers teching), seriously stick with those stupid truck and their original units create trouble to balance the Brits. But the Ostheer must be the 1st priority.
I'm drunk now, I'm outranked you in philosophy.
#149226

Re: The Royal Marines Commando issue

I vote on keeping and improving RMC.

Why: First of all my gf just loves the RMC, and she played them mostly (she refused to play vanilla Brits since we had RMC).
Besides that, since the vanilla Brits are lacking in some ways to Feel like a well rounded faction (just like PE, with so many missing basic features), I just can't imagine a better solution than having a decent RMC to play with. (I am not talking balance here, just "feel" and general fun)
Balance aside, the RMC in the state it was in, was somewhat still better -and a lot more enjoyable- than the vanilla Brits. Since I play for fun, I would love to have a fun Brit faction.

And well, since the Ostheer is out, the main thing is out there. Polishing is one thing, but it's good to have another goal beside that. Like the Foreigns, where RMC could belong logically.
But I also agree that focus should be on Ostheer - Soviet balance and AI.
#149229

Re: The Royal Marines Commando issue

LiefTundra wrote:
Here's an idea (but I don't know if its a good idea), if the Ostheer is going to get a foreign faction, why not make the RMC a foreign faction for the Allies? Maybe they could have soldiers and vehicles from minor countries that helped the Allies during WW2 like maybe the Free French or something :P.

I don't really know what to vote for personally because I do not really see how the RMC fits in to the Eastern Front, but I kinda liked their playstyle and now even fewer people play the British faction. But I do think that the real focus should be on Soviets and Ostheer.


This is a great idea. It would be cool to see the Poles or Greeks as well.
#149230

Re: The Royal Marines Commando issue

They are needded...
not only improve brits, that is necesary, and is more rich the game with them!

sorry for my english, i dont speack it usually
#149231

Re: The Royal Marines Commando issue

LiefTundra wrote:
Here's an idea (but I don't know if its a good idea), if the Ostheer is going to get a foreign faction, why not make the RMC a foreign faction for the Allies? Maybe they could have soldiers and vehicles from minor countries that helped the Allies during WW2 like maybe the Free French or something :P.

I don't really know what to vote for personally because I do not really see how the RMC fits in to the Eastern Front, but I kinda liked their playstyle and now even fewer people play the British faction. But I do think that the real focus should be on Soviets and Ostheer.


I think this is a brilliant idea!

As for the RMC being its own faction, I'm afraid it'll just take too long before it happens. I mean it took like 5 years for Ostheer to be released. And now the devs have to work on improving the 2 factions AND they have to work on the foreign faction AND they have to work on the campaign. So you think they're gonna have time for a 3rd faction?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#149232

Re: The Royal Marines Commando issue

RMC is good but maybe can be made it a better way, it should have something where Brits don't something that Brit's can access but they cannot, like PE and Wehr where PE is better in infantry and Wehr is all rounder, something like that?

or maybe RMC as an additional faction that combines from Brits and Canada forces too looks well :>
#149236

Re: The Royal Marines Commando issue

RMC was a good if broken faction, I would like to see them return as well, the standard Brits seem to be a defensive faction, with locking down territory and spamming defenses, The RMC could be an offensive equiv

I also agree with the germans getting a foreign faction, the allies should too why not take all the effort it took to make the RMC not go to waste

Joining the Africa Corps mod could also be cool, but in general I'm more in favor in keeping the eastern front as is
#149242

Re: The Royal Marines Commando issue

You guys did something great.

You made a brit faction that was pretty darn good, and more flexible than the originals. And as a user of your great mode, I have appreciated and *enjoyed* playing with the RMC a lot. Its a very flexible faction, and in playing them they are much less inflexible that the original brits. Maybe this ends up being the nightmare balance wise.

I've voted to keep them. I'm aware and fully accept that the eastern front was actually your focus and really the design of your 'art'. But sometimes things grow from the unexpected.

In respect of this, I do not know if this makes sense, but could it be a reward unit that remained, but the lobby leader has a tick box to allow the RMC? If the players want a strictly balanced game, they can rule out the RMC. And yet for those of us who play for fun, and I suspect that is many - the option can remain.

I am curious, can the team spec out what part of the RMC is badly imbalanced? Maybe you could just seek to remove the worst cases..

Even if you make the choice I don't like, I still want to thank all of you and the team - because I had a lot of fun just playing with that faction and I amsad to see it prospectivly go. It really would be a loss to the game for me as one of your users. I'm aware others feel it somehow pollutes things, and maybe it does in the harsh confines of a perfect setup.

#149255

Re: The Royal Marines Commando issue

I vote for getting the RMC back in the mod.
While it is true that the Brits had nothing to do in terms of fighting on the Eastern Front, I don't believe this should be the all deciding factor in not redoing them.
I agree with the people who state that, now that the OH and SU are done, this could become a new focus point. In all honesty, the EF team has fixed problems and bugs in the original factions before. Including/remaking the RMC would follow this line in my opinion.
Someone also mentioned teaming up with the Africa mod. This is something I find worth looking in to. If it would be possible to make the mods compatible (aka, being able to play with both at the same time), than this would be truelly great. This way you still have two separate mods, but you'd be able to mix it up. This will also help to keep people interested in this game and this mod for a longer period of time.
#149263

Re: The Royal Marines Commando issue

I'm all for keeping them, as the Brits have been a favourite team ever since their release. However, despite my love for their turtling, they are seriously broken, and removing the RMC is pretty much rendering the vanilla Brits useless on the Mod.

I think if we're going to stick with the concept of not changing anything of the Vanilla teams, the RMC are a must, just to keep the playable teams at three apiece.

Personally, I loved the RMC in the previous versions, but I completely understand the issues that we had with them. How about a complete revamp, focusing more on the mobile, light and outnumbered efforts of the RMC and SAS (without the HQ trucks!)?

Also, could this be a chance to show off the RAF, at last?

Last edited July 23, 2013 at 6:46 PM by MonolithicBacon

#149268

Re: The Royal Marines Commando issue

I've been playing this mod for five years now, greatly enjoyed each new iteration to include the RMC. when I play as the Brits, which I do often, I only play as the RMC because the vanilla Brits just plan suck. That being said, I think that they can be much better then they currently are and would be better suited as a replacement to the Brits entirely as opposed to keeping it as a reward faction. While there is something to be said for focusing on the core elements of this mod and perfecting them, one of the  coolest things about this mod is to play as the Germans facing a mixture of Brits, Americans and soviets. The what ifs of WWII as opposed to the strict adherence to history isn't that after all why we play these kind of games, if you simply want to repeat history watch a movie or read a book. 
#149269

Re: The Royal Marines Commando issue

The RMc is something that could be done very well, as a stand alone faction. My main issue with the British is that they are very slow and static, as if they are stuck in WW1. The RMC could remove this issue, and they could be equipped with new units and have some parallels to the British. My suggestion is this;
1: Don't make it just the Royal Marines. While the Royal Marines are good, they don't make a faction. the RMC will need vehicles, support, and while the Royal marines may have some, they will need more variety to be good.
2: Borrow only a few units from the British Factions. Churchill tanks and maybe cromwell tanks I could see being in the RMC, but not infantry sections nor the base trucks. They are the slowness of the British Faction, and thus do the RMC a disservice.
3:Make new command structure for the RMC. The British are hampered by their heavy tier load, making them hard to play and harder to win as.While I enjoy their high tier equipment, its a joke unlocking, even worse that the Werh most of the time.
No one can stop the German panzer divisions.
#149277

Re: The Royal Marines Commando issue

LiefTundra wrote:
Here's an idea (but I don't know if its a good idea), if the Ostheer is going to get a foreign faction, why not make the RMC a foreign faction for the Allies? Maybe they could have soldiers and vehicles from minor countries that helped the Allies during WW2 like maybe the Free French or something :P.

I don't really know what to vote for personally because I do not really see how the RMC fits in to the Eastern Front, but I kinda liked their playstyle and now even fewer people play the British faction. But I do think that the real focus should be on Soviets and Ostheer.


I'd vote to keep RMC in the mod and restructure them along these lines.

I never played vanilla Brits any more and think it had a lot of potential. Not sure about the idea of making them a whole new faction. I think the idea of a "reward faction" like before and like the Ostheer foreign troops is a better idea. Just be sure that its balanced enough and has enough new goodies to lure people away from vanilla brits for good.
#149279

Re: The Royal Marines Commando issue

I'd like to keep them as a reward faction as well, but with different doctrines and a different feel then the original vanilla Brits. I think if they are to be an entirely different faction, they need to have lots of new and unique stuff like soldiers, vehicles, playstyle, doctrines, and teching, but I don't know if the devs have enough time or enough resources for all that. Of course the main focus should be on Ostheer and Soviets, but I think the RMC should have another chance as long as nobody minds that they didn't fight on the Eastern Front.

Last edited July 24, 2013 at 12:30 AM by LiefTundra

#149282

Re: The Royal Marines Commando issue

We want them to have a regular HQ instead of the HQ truck... and with that said, we cannot do it if it is a reward faction. So, it is either make it a new faction or remove it because it won't be balanced properly.

I don't remember if I wrote it in the announcement, but creating a reward faction is by no means easier than making a full faction because at the end you will need to balance it as a new faction. If we would just change skins it then it can be used as reward faction(but it is not what everyone seems to want from RMC), but it is not the case because RMC has a different set of units units and teching tree(regardless if it is good or not): some units are just re-skinned from CW, some are new and others while look the same than the vanilla ones, they have been changed.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#149285

Re: The Royal Marines Commando issue

Did anyone see my idea? I thought it was cool. Thanks
#149286

Re: The Royal Marines Commando issue

lol... I'm up to crazy ideas :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#149295

Re: The Royal Marines Commando issue

I agree that more factions does not mean the mod would be better as a whole, but at the same time I do believe that the team should give the RMC another chance by making it a new faction. The British are broken faction - that's a beaten horse. However, the fact that the British faction already exists means the voices, the models, the icons, etc. already all exist, waiting to be utilised. To me it seems simply sensible to make use of that and attempt to correct the flaws of the British by redesigning them from the ground up. It will require much balancing and programming, but it definitely would require far less time than the Soviets did, since much of the work is already done for you. Though it would be great to have new building models for the faction, I think we can survive we simply reskinned buildings for the time being, as is the tentative situation with the Soviets.

Last edited July 24, 2013 at 1:27 PM by Magyar

#149314

Re: The Royal Marines Commando issue

I don't think the RMC should be a standalone faction however the British faction does need improvements, I would say to modify the current British faction with the implementation of some of the units from the RMC........... also I was thinking if it is approved to be a standalone faction maybe would there be a possibility that we can expect new faction counterpart to it (such as the Italians or the Romanians)  :)
#149319

Re: The Royal Marines Commando issue

In my thought RMC should be deleted from EF...now it is better to focus on fixing and improving OH and SU gameplay. A soon as devs will do this, and proof that the balance is going to "perfect" like in original coh, we will have more players in our community, and in my dream I will be able to use automatch )))
P.s. In idea, is it possible to ask top players of coh1 for checking EF in balance thoughts?)
#149320

Re: The Royal Marines Commando issue

Is my idea under consideration?
#149321

Re: The Royal Marines Commando issue

I'm for keeping it.

I would suggest keeping the trucks or, taking a leaf out of the COH: Modern Combat mod, let them build base buildings anywhere on the map. Of course, the sector they are built/to be built in must be connected to the command sector, if not the buildings are rendered useless. In addition, allow them to retreat to any of these base buildings.

The reason why I suggested these was because the one thing I found lacking was their ability to keep pressure on the opponent. Granted, they are able to retreat to their Captain, but that's on a cooldown. Imagine if you could retreat to wildly different places, to keep the opponent guessing.

Whether they'll be a completely new faction or a reward faction, I'll leave it to the devs. To make a completely new faction would mean a whole new can of worms, like new tech trees and tech tree progression, new doctrines, etc, which I believe the EF team have enough on their hands with the Ostheer at the moment.
#149327

Re: The Royal Marines Commando issue

                                                                                  RETURN RMC!!!
I love the RMC, I played for RMC more than ordinary British Army, RMC was better before the change.
I would like you to come back The Ultimate SAS Recon Jeeps and Daimler Armoured Car Mk. I  in command the glider as it was before!

Last edited July 25, 2013 at 10:09 AM by Стрелок

#149335

Re: The Royal Marines Commando issue

A thought...why not just bite the bullet and change the British faction to make it more like the RMC.

Faster moving units, less trenches everywhere, proper HQ, some better reward units etc.

I know it goes against the "expansion pack" feel of EF - but 2 different British factions might end up being a little confusing. Who's going to miss the Kangaroo really  :P
#149378

Re: The Royal Marines Commando issue

Keep the RMC.


However, I think we should combine some of the ideas in this thread. I think for doctrines, they could have RAF, Royal Navy support, and something like the Free French as choices. I also personally think that the foreign faction for the Axis should be its own faction instead of reward as well. I don't know how the devs'd feel about that but that's just my two pennies. Anyways for RMC they should have a dedicated sniper. It would be amazing. I also say they should get a command squad like the SU. Anyways I hope they stay.  :)
I'ma lurkin' and a smirkin' so you know my fingers workin'!
#149388

Re: The Royal Marines Commando issue

RMC is great for the COH especially on the bigger maps with the Soviet units whom a little slow getting out of the starting gate to get the resources flowing. Bring it back, please.
#149393

Re: The Royal Marines Commando issue

this mod is already more than pure eastern front (reward units, balancing,...). just make them their own faction, similar to the classic WM/US layouts. so people who like to play classic style rather than CW style can play brits
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#149397

Re: The Royal Marines Commando issue

In my opinion I think that the RMC should be a reward faction for skirmish only.
#149406

Re: The Royal Marines Commando issue

id like to see brits that are slightly changed from original relic design but not much. how this is achieved, depends, either introduce a faction like rmc or simply edit the brits

so i think the most annoying parts of brit faction are slow and expensive infantry, trenches and free ops. some other things could be better designed too yes, but the core of brit problems comes from these because they make infantry broken in many aspects.

so id do the following:
- reduce infantry section and sapper cost by 1/3, to 300 and 200 respecivly
- remove slow walk speed they have in enemy teritory
- give infantry normal walking speed retreating instead of running
- remove free ops completely, brit truck would still lockdown sectors but not provide op. secured resourcing upgrade would still be available on all 3 trucks
- make trenches to function more like sandbags or neutral house, meaning they provide far less cover and cant be deleted and therefore garrisoned by enemy

these changes combined would make brit able to field alot more infantry and also be more confortable to play, but at the same time, without free ops and nerfed trenches, they wouldnt be able to have the munitions or fuel to mass upgrade/tech or spam invincible trenches. they would function much more like other factions with more emphasis on infantry and less on gimmicks

now id leave lts and their vet for now, if you think it would promote blobbing i disagree, because less munitions means less brens/riflenades/healing. in that regard theyd be in line with things like mass bars with flamers, piospam, grenspam or pgren with group zeal. every faction blobs stuff up, but they can also split, something brits in current relic incarnation cant.

that said other stuff like doctrines and vehicles i wouldnt change aswell. in the end i think theyd play similar but without really annoying things. i guess there are some things thatd need change like recon, maybe full sprint speed. and i always hated how brit vickers takes pop but cant rotate, while vierbel can and has insane dmg aswell, but whatever.

well i hope u do something like this, because if you go for entire redesign of brits, id say pe need one too with their mass variety of hts, but no main battle tank, no good arty, weak ability to lay field defenses, etc
#149409

Re: The Royal Marines Commando issue

bavbav wrote:
id like to see brits that are slightly changed from original relic design but not much. how this is achieved, depends, either introduce a faction like rmc or simply edit the brits

so i think the most annoying parts of brit faction are slow and expensive infantry, trenches and free ops. some other things could be better designed too yes, but the core of brit problems comes from these because they make infantry broken in many aspects.

so id do the following:
- reduce infantry section and sapper cost by 1/3, to 300 and 200 respecivly
- remove slow walk speed they have in enemy teritory
- give infantry normal walking speed retreating instead of running
- remove free ops completely, brit truck would still lockdown sectors but not provide op. secured resourcing upgrade would still be available on all 3 trucks
- make trenches to function more like sandbags or neutral house, meaning they provide far less cover and cant be deleted and therefore garrisoned by enemy

these changes combined would make brit able to field alot more infantry and also be more confortable to play, but at the same time, without free ops and nerfed trenches, they wouldnt be able to have the munitions or fuel to mass upgrade/tech or spam invincible trenches. they would function much more like other factions with more emphasis on infantry and less on gimmicks

now id leave lts and their vet for now, if you think it would promote blobbing i disagree, because less munitions means less brens/riflenades/healing. in that regard theyd be in line with things like mass bars with flamers, piospam, grenspam or pgren with group zeal. every faction blobs stuff up, but they can also split, something brits in current relic incarnation cant.

that said other stuff like doctrines and vehicles i wouldnt change aswell. in the end i think theyd play similar but without really annoying things. i guess there are some things thatd need change like recon, maybe full sprint speed. and i always hated how brit vickers takes pop but cant rotate, while vierbel can and has insane dmg aswell, but whatever.

well i hope u do something like this, because if you go for entire redesign of brits, id say pe need one too with their mass variety of hts, but no main battle tank, no good arty, weak ability to lay field defenses, etc


You have to remember that all british infantry are naturally tougher than all other in fantry. So you cant just change 1 thing about them without making 2000 more. Also we dont touch vCoH factions. If that was the case werh blitz shower would be re balanced. Nades that not only stun normal infantry, preretreat but even while retreating.
YOU THINK YOU CAN FUCK WITH ME?! www.youtube.com/user/juhwannX
#149433

Re: The Royal Marines Commando issue

JuhwannX wrote:
You have to remember that all british infantry are naturally tougher than all other in fantry. So you cant just change 1 thing about them without making 2000 more. Also we dont touch vCoH factions. If that was the case werh blitz shower would be re balanced. Nades that not only stun normal infantry, preretreat but even while retreating.


yeah i realize you dont change original factions, but maybe as a reward like faction, like rmc was.

concerning about infantry price decrease but not power, well i think its pretty simple, brit infantry without upgrades sucks. i sincerely doubt more squads are more powerful if u take into consideration that the other changes like no free ops means no easy munis to upgrade riflenades/brens and also restricts healing which costs 40 munis by alot. result is more squads and more caping power, but they are not strong at all. unupgraded they are also highly vulnerable to mgs. combined with much weaker trenches, i believe they would play much more like americans, able to take teritory abit more easy, but not with the insane power of upgraded stuff. that concerns also bren carier, if u have no free ops, how can it be repaired indefinately like in vcoh? i believe it balances out

but ofcourse balance is debatable. for example when u said wehr assault nades, are they really broken? vs americans nah, u hit 1 squad, whatever for 50 munis its neglected by retreat, ofcourse need to retreat in time clearly, like it used to be vs pe g43 slow. they are cleary very imba vs brits tho, because of brits blob, slow squads and expensive infantry, it works wonders and if u manage to get it off while theyre at hq truck, its game over. would assault nades still be imba if brits would have infantry more like americans? i doubt it.

well anyway whatever happens with rmc, dont overly complicate it like relic did with brits. and when i mention this, id like to say also, soviets and ostheer have their own weird things, not to the scope of pe and brit ofcourse, but they actualy feel like they have too many upgrades or stuff. nice example is for instance the diffrent upgrades soviet infantry gets with diffrent doctrines. or nothing..... so many units seem to overlap, something that doesnt happen with original 4 relic factions much at all. well id give more exact examples but not for this thread.

Last edited July 29, 2013 at 1:21 AM by bavbav

#149439

Re: The Royal Marines Commando issue

Coloneltrukkcrasha wrote:
Keep the RMC.


However, I think we should combine some of the ideas in this thread. I think for doctrines, they could have RAF, Royal Navy support, and something like the Free French as choices. I also personally think that the foreign faction for the Axis should be its own faction instead of reward as well. I don't know how the devs'd feel about that but that's just my two pennies. Anyways for RMC they should have a dedicated sniper. It would be amazing. I also say they should get a command squad like the SU. Anyways I hope they stay.  :)


This from colonel says it all for me especially about the dedicated sniper for Brits as I have mentioned this throughout on forums and RAF & Royal Naval support would be epic keep RMC as balance is key without the RMC its 3 axis vs 2 Allied as vanilla Brits are bloody awful.
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#149452

Re: The Royal Marines Commando issue

I believe the Royal Marine Commandos deserve a second chance. Even though this mod focuses on the Eastern Front this faction is another great addition to the game and allows for players to have another play style to choose from. With the British being more defensive minded, the US and Soviets are the only two factions on the allies side that can switch both ways. The axis on the other hand, have now three different factions to choose from where you can play either way(attack minded or defensive minded). Playing as the Royal Marine Commandos was a fun experience even though they were broken. So lets give the chaps another go at it commanders.
#149647

Re: The Royal Marines Commando issue

First I want to commend the EF team for the work they have done.  This mod is phenomenal and is testament to the hard work and dedication of the programming and balancing crews.  In my opinion Eastern Front in its current form far surpasses COH 2. 

Second, I vote for keeping RMC.  I like having as many diverse units sets as possible and I think removing the option from the game is unnecessary.  Those that dislike certain factions can state when setting up a game their individual restrictions.  For those of us that prefer as many options as possible keeping the RMC is preferred.  Splitting them into another faction would be great too if the programming team feels it has the time and energy to make such a commitment.  I would certainly support that as well.

Thirdly, Michaelcycle13's suggestion about combining with the Afrika Corps group sounds like a great option if technically possible.  Again adding more factions adds diversity and breaths new life into the game.  Artificially restricting the types of units/factions available based on the title ("Eastern Front") is, in my opinion, naive and short sighted.  I believe this community is more interested in expanding the life and excitement of the COH experience than maintaining a rigid adherence to historical accuracy.  Every game has a certain shelf life - even COH - so why not try to extend this shelf life as much as possible by continuing to expand to new theaters of war and adding new units and options.

Hope these suggestions are at least somewhat useful.  Thanks!
#149651

Re: The Royal Marines Commando issue

@Michaelcycle13 and @WiseLebron2000
Do you guys know that doing what you suggest means there won't be RMC at all right? Because the Desert Rats would fit that position.
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