#149139
Urban doctrine is useless or it is a bug...
Hi all. 1st of all i wanna said that devs made an awesome Great work! Thx for this mod, which i prefer to call Coh2 =)
For me there are few unclear places in game balance.
1) the 1st ability (left stack) should give flame throwers to assault engineers (like it posted in the discription of this ability), but....it gives the 2nd flame thrower to custom engineers...not assault (i mean "shturmovie"). without flame, assault engineers are totaly useless!!! And in this way the whole doctrine is useless too! ( I only hope that it is a bug...couse it is my favourite doctrine.
2) There is nothing for killing tanks in the beginning exept zis-2...(but in the same time ostheer has a squad of unbalanced Panzerfusiliers). PTRD weapons making so Low damage....that every vehicle will rather kill the SU squad with this rifles before they did anything to it.... ANtitank grenades...i dont know any player who wouldnt move his tanks near the infantry...that makes imposible to get any vehicle....
For me there are few unclear places in game balance.
1) the 1st ability (left stack) should give flame throwers to assault engineers (like it posted in the discription of this ability), but....it gives the 2nd flame thrower to custom engineers...not assault (i mean "shturmovie"). without flame, assault engineers are totaly useless!!! And in this way the whole doctrine is useless too! ( I only hope that it is a bug...couse it is my favourite doctrine.
2) There is nothing for killing tanks in the beginning exept zis-2...(but in the same time ostheer has a squad of unbalanced Panzerfusiliers). PTRD weapons making so Low damage....that every vehicle will rather kill the SU squad with this rifles before they did anything to it.... ANtitank grenades...i dont know any player who wouldnt move his tanks near the infantry...that makes imposible to get any vehicle....


