Rofl this is hilarious...
"OMG LANDSERS ARE OP" - "Yes, we know, we'll nerf them" - "OMFG YOU CANNOT NERF THEM THEY'RE MAINLINE INFANTRY"
"T3 IS USELESS LOL! ME PLAYS T4 EVERYGAME BECAUSE ALL UNITS ARE SO MUCH BETTER" - "Yes, we agree. We'll fix it by adjusting some costs and stats for the units that were nerfed before and fix some OP t4 units." - "OMG YOU CAN'T DO THAT!!!"
But redesigning everything ofcourse is fine. But don't edit weapon stats for god's sake! That could accomplish something...
Riggsman wrote:
Landsers with G41 are better than Fusiliers. Upgraded Landsers are even better. Practically those two units interfere each other, one of them is redundant and that's not Landsers.
No they don't.
You cannot tell me that a Landser with 2x 12damage g41 with 35% and 3 guns with 11 damage, 20% accuracy/50% increased cooldown performs better than 4x x15dmg Kar98 with 45% accuracy and a long range cooldown modifier of +25%. This is just wrong by facts.
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If you really wanna show some love to those Fusilliers, then switch them with PanzerJeagers, put them in T2 and PJ s to T3 in conjuction with Luchs.
Yes, let's put Wehr grens into t2, which arrives at 25fuel into the game... Really a great idea. And also let's put the only AT unit t2 has into t3, so playing heavy t2 strategies without rushing t3 or t4 everygame to prevent vehicle rushes is much better. Keep on with these great ideas! How about we put the Tiger into the HQ? That would fix a lot of the AT issues you're describing. Or adding basic Offmap dora arty barrages to Army Elite? They need some more artillery afterall...
Quote Anyway we can't skip T2 so maybe some people may use those redundant units more than ever. Gettting some Panzerjegers just to be safe against a potential enemy Armor threat is stupid; you spend your MP to a unit which does shit vs basic Infantry with their pistols anyway, so T3 fits them even better with Armor support.
Yes? Why is that? Why is it fine to build a pak for 290mp as Wehr in every Wehr vs. US game but for Ostheer getting a schreck squad (which is apparently even cheaper) stupid? Also, with a building time of less than a pak, where's the problem of building them AFTER you've seen the t90?
Riggsman wrote:
What you say means, T1 is redundant and T3 infantry will get buffed so good that I dont even need T1 and main infantry lol. It's like adding some infantry into USA Motor Pool better than Rifles and Sherman is too good so M8 would be enough. Seriously, I feel like I waste my time.
Yes?`Where did I say that? I said Landsers lack supression resistance, which is intended.
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There's not even 1 player supporting your claims that T3 is good enough and needs a Buff to Fusilliers. Nerfing Stug or Buffing something will not make it attractive neither, it will just cause another imbalance issue.
To put it short: no. If your claim would be even remotely right everybody would still spam Luchs no matter how it was nerfed since the beta since it was sooooooooooooo OP and everyone played t3.
Now you don't see it anymore. Why? Ah yeah. Because it costs almost as much as a StuG III atm. And considering how the StuG III is a disguised Wehr pIV which arrives at 100fuel earlier, has decent enough armour to take on everything except for AT guns and costs less than the Wehr StuG it's justified to increase its price.
O rly?
To put this fucking mess back on track:
Suggestions for t2 and t3:
- Fusiliers can use their Faust without needing pools/modernizations, get a 25% supression resistance and will behave like vet 2 grens in terms of supression. Atm they behave like Volks.
- Panzerjägers cost 320mp (from 255)
- StuG III cost increase to 350mp/65f
- Luchs cost reverted to beta values (320mp/35f)
The PzIII in t3 is a whole different story, and we'll not include changes this drastic into the next patch.

Abuse is abuse and has to go.
Last edited July 16, 2013 at 7:17 AM by dArCReAvEr