#148357
[[IP address redacted]] Snipers: Not an adequate fix
Hello all!
This will be my first return to the forum in a long time. Firstly I want to congratulate all those that stuck with the project this long. This is a major step towards the final goal. However, there are some tweaks that I feel should be made to balance.
I want to file a formal balance complaint towards the Soviet Sniper Team.
I saw the news that you had integrated the sniper team back into gameplay and thought that the developers finally had a change of thought and made the sniper team to where if one man dies, the other will also. Previously this idea was unheard of and as a result we reduced the sniper team to one man to prevent the imbalance that they created, not only amongst other snipers but also for the entirety of the game.
As I can observe I see that when the sniper team is sniped it does indeed die off all at once. But if it picks up a casualty in any other way, the team survives. Doing this half fix does not do anything good for balance. In the few games I've played against other experienced people who I do not make an agreement with not to abuse the gap created in the soviet snipers, said players spam snipers. I played a game where a player made 1 conscript and 4 snipers, and was able to make the jump straight to T-34s. I had multiple Kubels and they were absolutely useless to the sniper blob. The players walk around fearlessly without camo knowing that the sniper can not be killed unless he is counter sniped and if he is close to losing half his health the retreat and reinforce is right there for him. I even used Panzer III's (!!!) to attack these snipers and managed to nab 3 of them...only to see the whole blob run back to base unscathed because I had just hit the spare members of the sniper squad. The blob came right back and sniped off a fresh couple of PaKs and it was GG. I can see many experienced players, including myself, quitting the game on this basis. I have spoken with others about this topic and many agree with me.
When I was on the team and told that the sniper team must be reintroduced I made the clear statement that it must act as a support team does: When one of the guys dies, the other must do so as well.
"No, that's not realistic"
This is my last time I will say it, but this realism vs gameplay/balance debate needs to end. The game is going to have some funny aspects to it that may not have happened in real life warfare. Frankly, it's a poor excuse as to leave it unbalanced.
"That's stupid, how come the other guy has to die? Omg it doesn't happen in real life"
57mm ATG
60mm Mortar
81mm Mortar Units
Pak 38
OBR teams
Flak 38
Flak 88
Pak 40
Commando Mortars
105mm Howitzers
Theses are a handful of units where if there is 1 man remaining in the squad, that remaining member will die and the weapon becomes de-crewed.
"But the sniper isn't a support weapon"
Actually, it is. If the sniper is to remain a 2 man squad it needs to be treated in death like a support squad.
"But COH2 did it! And Modern Combat Mod did it!"
And look at the balance of Company of Hereos 2 and the Modern Combat mod. It's an absolute mess. In more detail, the balance of the modern combat mod is less noticeable because the existing sniper mechanics of the game had been changed when the vCoh factions were in their right state removed.
To those whom still support the fallacy of a balanced, 2 man sniper squad that can be reinforced, and you know who you are: It will never, ever work with Company of Heroes unless a dynamic change is made to the mod. (IE removing the vcoh factions and starting fresh...but that would be a devastation to the hard work towards balance and frankly, most people like it.)
Lets talk about the community. From my observations it's been fairly dry since I've seen last but I hope that the release of the OH will spark new interest in the mod, I truly do. And often, the team must implement what the community wants. It has been seen that much of the community is very excited to see the return of the soviet sniper team. From an aesthetic point of view, it's a cool and unique thing that is fun to play with, but when you mention it, most experienced players cringe at the idea.
The options to fix this are cut and dry, and there's no way you can really fanagle them:
1. Leave the Sniper Team as 2 men, but when 1 dies the other does as well (FROM ALL METHODS OF DEATH)
2. Reduce the sniper team back to 1 man as all other vcoh snipers are (The community may cry)
If this is not fixed, from a balance standpoint, then the entire additional factions are in a state of broken gameplay, especially in team games where players can easily get away with these kinds of abuses. I'm not looking for arguments, I'm speaking the truth.
You WILL see vital community members either abusing this tactic or quitting the game. It is your call and you have the chance to salvage what is, undoubtedly, the most well done mod of the COH community.
This will be my first return to the forum in a long time. Firstly I want to congratulate all those that stuck with the project this long. This is a major step towards the final goal. However, there are some tweaks that I feel should be made to balance.
I want to file a formal balance complaint towards the Soviet Sniper Team.
I saw the news that you had integrated the sniper team back into gameplay and thought that the developers finally had a change of thought and made the sniper team to where if one man dies, the other will also. Previously this idea was unheard of and as a result we reduced the sniper team to one man to prevent the imbalance that they created, not only amongst other snipers but also for the entirety of the game.
As I can observe I see that when the sniper team is sniped it does indeed die off all at once. But if it picks up a casualty in any other way, the team survives. Doing this half fix does not do anything good for balance. In the few games I've played against other experienced people who I do not make an agreement with not to abuse the gap created in the soviet snipers, said players spam snipers. I played a game where a player made 1 conscript and 4 snipers, and was able to make the jump straight to T-34s. I had multiple Kubels and they were absolutely useless to the sniper blob. The players walk around fearlessly without camo knowing that the sniper can not be killed unless he is counter sniped and if he is close to losing half his health the retreat and reinforce is right there for him. I even used Panzer III's (!!!) to attack these snipers and managed to nab 3 of them...only to see the whole blob run back to base unscathed because I had just hit the spare members of the sniper squad. The blob came right back and sniped off a fresh couple of PaKs and it was GG. I can see many experienced players, including myself, quitting the game on this basis. I have spoken with others about this topic and many agree with me.
When I was on the team and told that the sniper team must be reintroduced I made the clear statement that it must act as a support team does: When one of the guys dies, the other must do so as well.
"No, that's not realistic"
This is my last time I will say it, but this realism vs gameplay/balance debate needs to end. The game is going to have some funny aspects to it that may not have happened in real life warfare. Frankly, it's a poor excuse as to leave it unbalanced.
"That's stupid, how come the other guy has to die? Omg it doesn't happen in real life"
57mm ATG
60mm Mortar
81mm Mortar Units
Pak 38
OBR teams
Flak 38
Flak 88
Pak 40
Commando Mortars
105mm Howitzers
Theses are a handful of units where if there is 1 man remaining in the squad, that remaining member will die and the weapon becomes de-crewed.
"But the sniper isn't a support weapon"
Actually, it is. If the sniper is to remain a 2 man squad it needs to be treated in death like a support squad.
"But COH2 did it! And Modern Combat Mod did it!"
And look at the balance of Company of Hereos 2 and the Modern Combat mod. It's an absolute mess. In more detail, the balance of the modern combat mod is less noticeable because the existing sniper mechanics of the game had been changed when the vCoh factions were in their right state removed.
To those whom still support the fallacy of a balanced, 2 man sniper squad that can be reinforced, and you know who you are: It will never, ever work with Company of Heroes unless a dynamic change is made to the mod. (IE removing the vcoh factions and starting fresh...but that would be a devastation to the hard work towards balance and frankly, most people like it.)
Lets talk about the community. From my observations it's been fairly dry since I've seen last but I hope that the release of the OH will spark new interest in the mod, I truly do. And often, the team must implement what the community wants. It has been seen that much of the community is very excited to see the return of the soviet sniper team. From an aesthetic point of view, it's a cool and unique thing that is fun to play with, but when you mention it, most experienced players cringe at the idea.
The options to fix this are cut and dry, and there's no way you can really fanagle them:
1. Leave the Sniper Team as 2 men, but when 1 dies the other does as well (FROM ALL METHODS OF DEATH)
2. Reduce the sniper team back to 1 man as all other vcoh snipers are (The community may cry)
If this is not fixed, from a balance standpoint, then the entire additional factions are in a state of broken gameplay, especially in team games where players can easily get away with these kinds of abuses. I'm not looking for arguments, I'm speaking the truth.
You WILL see vital community members either abusing this tactic or quitting the game. It is your call and you have the chance to salvage what is, undoubtedly, the most well done mod of the COH community.
"Balancers are 10 a penny"
