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2.1 Patch - Ostheer: Bugs

Bugs & Tech Support

#148627

Re: 2.1 Patch - Ostheer: Bugs

Opel Maultier has got Volksgrenadier driver.
#148632

Re: 2.1 Patch - Ostheer: Bugs

LiefTundra wrote:

Well the "must be in territory" is one minor problem, but I think the main problem is that you DON'T have street fighting because you chose breakthrough strategy. Street Fighting is in the urban strategy with sniper ace and partisans. I believe it is the first choice on the left of the urban strategy and you need two cp to unlock it. This is intended, so if you chose urban strategy, you don't have to upgrade sturmovie engineers to get a flamethrower. Correct me if I am wrong  :P



Actually if you choose Street fighting, if I am correct you can use up to 2 flamethrowers. 1 is from the doctrine that costs 2 CP as you said, then the second flamethrower can upgraded via Armory as well.
#148634

Re: 2.1 Patch - Ostheer: Bugs

TheDzierzanPL wrote:
Opel Maultier has got Volksgrenadier driver.


Who dafuq cares? D:
I identify as a four-eyed bird man. /s
#148642

Re: 2.1 Patch - Ostheer: Bugs

Hi all

when panzergrenadier of PE "capture" the leg18 of OH , the Vet systeme it's from Soviet, so we cannot choose Offensive or defensive bonus

A+
"S’il n’y avait pas la science, malheureux cloportes suintants d’ingratitude aveugle et d’ignorance crasse, s’il n’y avait pas la Science, combien d’entre nous pourraient profiter de leur cancer pendant plus de cinq ans ?"
Pierre Desproges
#148643

Re: 2.1 Patch - Ostheer: Bugs

Walki wrote:
TheDzierzanPL wrote:
Opel Maultier has got Volksgrenadier driver.


Who dafuq cares? D:

I don't understand you Walki, why you don't want to change it? So tell me, why did you (devs) make new skins and other stuff for OH if you could use WH and PE stuff? I'm sorry, but that's how I understand you. The same goes to Famo driver, he's WH driver too.

BTW, these are not really bugs, but I'll write it here. If you guys removed ability to upgrade OH emplacements into AA battery, I think a shadow of Flak in the emplacement (that one which you're seeing before choosing a place to build it) should be removed. The same goes to circle which showing range of this flak if I'm not mistaken.
#148649

Re: 2.1 Patch - Ostheer: Bugs

Hi!  I'm a bit of a newb, not sure what you will need from me to help fix my problem but I will keep a close eye on this forum. 

Yesterday, and the day before, my Eastern Front Mod was working great.  This morning I get a crash report every time I hit play.  :'(  I can't imagine what might have changed between yesterday and this morning, but something obviously has.  Please help!
#148650

Re: 2.1 Patch - Ostheer: Bugs

Hey, that driver is special, it can throw grenades if necessary, leave him alone :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#148665

Re: 2.1 Patch - Ostheer: Bugs

i realized something strange after my second time save game with ai and more after that, soviet and osther emplacement (oh flak and all soviet mg emplacement) no longer working and not owned by your team anymore. Can anyone check that
#148668

Re: 2.1 Patch - Ostheer: Bugs

Were these neutral OH Flak and SU MG emplacements from the AI or your defensive emplacements were neutral as well?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#148671

Re: 2.1 Patch - Ostheer: Bugs

There's an issue I've been observing, although I'm not sure if it's a bug..

When you view certain Ostheer units/structures from the periphery of your screen, they seem to disappear.

For instance, viewing a Marder II from the periphery of the screen results in the Marder II disappearing, with only the gun floating in midair.

The panzernest when viewed from the same angle, becomes a depression in the ground. The Elefant just totally disappears.

Gameplay is not affected though, I just thought that I'd mention it.
#148673

Re: 2.1 Patch - Ostheer: Bugs

I think I came up the weirdest one; My own T34 shot to death but animation going on CRASHED my Sniper team! lol. I don't have the replay but that happened.
http://www.twitch.tv/riggsman
#148674

Re: 2.1 Patch - Ostheer: Bugs

That's not a bug and can happen to other faction's medium and heavy tanks ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#148675

Re: 2.1 Patch - Ostheer: Bugs

Playing this game for 4 years, never saw such thing.
http://www.twitch.tv/riggsman
#148676

Re: 2.1 Patch - Ostheer: Bugs

Medium tanks can crush humans, but not allied humans. When units die they become neutral units, then T34s can crush your infantry units as well when going out if control just as a dying Panzer 4 or M4 Sherman would.

Nothing to fix ;D... but interesting to see nonetheless.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#148686

Re: 2.1 Patch - Ostheer: Bugs

When i build a Lehf18 it is covered in tourqoise cubes labeled RGM error, this was right after today's patch. i took a picture of it using screen lock but i am unsure how to include it in this post
#148688

Re: 2.1 Patch - Ostheer: Bugs

Blackbishop wrote:
Were these neutral OH Flak and SU MG emplacements from the AI or your defensive emplacements were neutral as well?
AI OH flak and SU mg emplacement from both side, that mean human player got affected too, when selecting the emplacement, either from AI OH or my soviet army, the emplacement i named above still have soldier inside but it's acting like a somekind of map decoration, not attack the enemy, they all have white hp like houses in the making of a map.
#148689

Re: 2.1 Patch - Ostheer: Bugs

Hi, the only problem i have experienced with this Ostheer is that the paratroopers and arty with Ostheer faction is a blue box :S Would love to see how they actually look then a blue box :/
#148692

Re: 2.1 Patch - Ostheer: Bugs

Also when AI uses 75mm leIG18 they postion it so it shoots on their own buildings instead of putting it on a place where it has a clean shot to get the round to get up in the air and not in their own buildings that they are doing all the time with it.
#148819

Re: 2.1 Patch - Ostheer: Bugs

Did the Brandenburgers have camo removed in this last patch? I just skirmished verus the Russians and the ability was not there. [IP address redacted]  It would appear the demo charge and camo buttons are stacked on top of each other atm, If I select the demo charge and cancel it I can camo,

Last edited July 14, 2013 at 8:30 PM by pskovca

#148829

Re: 2.1 Patch - Ostheer: Bugs

I'm not sure if this is right topic but I'll try to describe problem. I've played Moscow skirmish 1vs1 against CPU. I chose Red Army. I was totally suprised when during the game I noticed that CPU is completely passive. Germans had three or four Engineers squads, medic truck and two lands squads. They didn't caputre any sector. I can win with only three Engineers squads, I capturing victory points and that's all. Please patching Ostheer AI.

Last edited July 15, 2013 at 5:58 AM by KarolR87

#148838

Re: 2.1 Patch - Ostheer: Bugs

Easy Osther AI? Because when i play with normal AI , they usually have like 3 landser squad , around 5 or 7 Marder II , some small panther or panzer something that anti infantry , couple of vehicle that can make small rocket barrage, also 2 or 4 squad with the gas mask.

Here is my screen shot about the emplacement problem after a game save:
Forum post image
Same thing happen to Flak emplacement of Osther AI
#148855

Re: 2.1 Patch - Ostheer: Bugs

I'm not sure but, that gunner doesn't seem like the one we are using. The maxim looks very different.

Are you sure you installed EF correctly and you can play with other players?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#148857

Re: 2.1 Patch - Ostheer: Bugs

Blackbishop wrote:
I'm not sure but, that gunner doesn't seem like the one we are using. The maxim looks very different.

Are you sure you installed EF correctly and you can play with other players?
maybe just the low texture confused you. And yes, i am totally sure i installed things correctly. Well, i never play online before, but hey, i am playing with ai and this happend after save game, also, i updated EF to latest.
#148898

Re: 2.1 Patch - Ostheer: Bugs

minhvn wrote:
Easy Osther AI? Because when i play with normal AI , they usually have like 3 landser squad , around 5 or 7 Marder II , some small panther or panzer something that anti infantry , couple of vehicle that can make small rocket barrage, also 2 or 4 squad with the gas mask.

Here is my screen shot about the emplacement problem after a game save:
Forum post image
Same thing happen to Flak emplacement of Osther AI


it looks like the AI likes certain units a bit too much. Im going to be implementing some limits for units and better purchase conditions. Thanks for pointing this out.
Forum post image
#148899

Re: 2.1 Patch - Ostheer: Bugs

@minhvn
Thanks for the heads up, the flak nest and the mg nest will work properly in the next fix.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#148905

Re: 2.1 Patch - Ostheer: Bugs

found another bug today, can anyone go activate kv2 and then get kv2 instead of su85? I turned on the green button, thing still stay the same.
#148971

Re: 2.1 Patch - Ostheer: Bugs

Ok this is getting seriously annoying.

Planes in this mod  are so unreliable, i love having 200 munitions or 150 munitions or manpower wasted cause the plane does not even fly out on the map! So yes, please fix this please. I am  refering Ostheer faction and the carpet bombing and the  things they can have. Its soooo unreliable!
#148975

Re: 2.1 Patch - Ostheer: Bugs

Hi everybody,
I'd like to add some pics. I hope these pics show bug.
Picture 1: You can see I chose Soviet Army and adjusted  Ostheer to highest difficulty level (expert).
Picture 2: I captured all territories with only one Engineer squad. Without any offensive from Germans.
Picture 3: You can see that now I'm planning to capture all victory points and still I have all sectors secured.
Picture 4: I took whole map and returned squad to base. Ostheer was still stuck in their base.
Picture 5: Last picture shows that Ostheer recruited only two squads Pioneers and that's all. No vehicles, no additional base infrastructure, no troops.
#148994

Re: 2.1 Patch - Ostheer: Bugs

Another bug, enemy t34s (I haven't tried shermans or cromwells yet) cannot be "resurrected" by the famo. I can't click on the wreck with the ability. Also, the Wespe's (or whatever self-propelled gun you get from the call-in) name appears as BLANK. Same goes for the panzerwerfer, after you get the incendiary rounds upgrade.

Great work with the ostheer though, and I'm liking the changes to the soviet union, a lot. ^^
#148995

Re: 2.1 Patch - Ostheer: Bugs

KarolR87 wrote:
Hi everybody,
I'd like to add some pics. I hope these pics show bug.
Picture 1: You can see I chose Soviet Army and adjusted  Ostheer to highest difficulty level (expert).
Picture 2: I captured all territories with only one Engineer squad. Without any offensive from Germans.
Picture 3: You can see that now I'm planning to capture all victory points and still I have all sectors secured.
Picture 4: I took whole map and returned squad to base. Ostheer was still stuck in their base.
Picture 5: Last picture shows that Ostheer recruited only two squads Pioneers and that's all. No vehicles, no additional base infrastructure, no troops.


The ai on this map is bugged.
#149018

Re: 2.1 Patch - Ostheer: Bugs

Thanks for reply TheVole. Is any chance to fix it? I led Wehrmacht's army on this map in EF v.1.800 and I must to say that Soviets were dogged as a hell. So guys I hope you will find out how to repair AI.
#149710

Re: 2.1 Patch - Ostheer: Bugs

The AI for Prague is bugged too; if their base is in the southwestern part of the map, the AI doesn't venture out of base at all. Sometimes it will build base buildings and stuff, but otherwise do nothing.

No problems so far when their base is in the northeastern part.