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Ostheer Released

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#148075

Ostheer Released

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Hello comrades!

Today is a special day because our new second faction, that is the third axis faction in Eastern Front mod, is now released. It is named Ostheer and represents the German armies that fought on the East campaign. We have being working on this project almost five years, and built it from scratch so everyone on the team hopes that you like the result.

The Ostheer features a complete new faction with new Command Trees, units and abilities that is designed to fight against the Red Army, we have spent the last months in the beta tweaking and tuning stats, so we expect the balance in this release is suitable for good gameplay and tactics. Thanks to all the balancers and beta testers that helped us to reach this state, your help is really appreciated.

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On the AI depratment, Ostheer has a basic AI coding, because our AI coder had an accident he could no longer continue to help us, so don't expect improvements yet because you will be disappointed. However, props to Robotnik for assisting us with the Ostheer AI.

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As usual, there are things that we would like to polish more before release, but there would be more time to do that in the coming months. For now the Soviets will use their usual vehicle and building assets, except for the ones you have seen in the screenshots we have shown and except for the machine gun nest, which uses a new asset more close to what we wanted to depict in the original version. Ostheer has many tweaks left to do, but we will do it in the coming months. You can expect from us that we continue to support the mod as usual so, if you see something inaccurate you can be sure we already have it in our TODO list ;)... however, feel free to report it, we never know when we could forget something.

About the foreign troops intended to be part of Ostheer, this are old news though, but they are no longer part of a call-in in the support tree. We will release them as a reward faction(or a new faction a bit similar to Ostheer, but that depends of the changes we want to apply) so do not despair comrades! We really have a good selection of weapons for them and they are ready, so you will see them use their weapons and only seldom use of German equipment. In example, we have the Panceltoro 44M that Hungarians will use against their enemies, it is about the same caliber than the US bazooka, but it shouldn't be underestimated ;).

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About the Soviet faction, most of the factions feels the same, however, there were some changes made to make the gameplay more dynamic and to give players more choice about what tactic to use, you will see what we are talking about when you play as Soviet. Now, for the upcoming soviet models, we have the new SU85, SU122, IS2, SU76 and the T34 variants(76 and 85) being worked on. As you can imagine it is a lot of work, that's why they aren't finished for 2.0 but we expect to have them in the coming months.

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We also have removed some units from the reward panel: IS3 and Royal Marine Commandos; IS3 model is not ours, but we are also discussing what we should do with it, because not everyone is happy with this unit. Also, not everyone was happy with RMC either, because it hadn't a place in Eastern Front mod because you know, it is about the Eastern Front and Brits have nothing to do with them... however our reason to remove them is that they are not balanced in their current state, and that could break the experience of players with this new release, which is what we want to avoid. We intend to add a poll soon about what we could do with RMC, internally Devs have discussed this and we got our feedback so we want to know what the Eastern Front players would like we do with them, so far we have three choices: 1) Remove them, 2) Keep them as it, 3) Make a new faction with them(because will be easier to balance then)... but we will talk more about this process later.

We are also working on the campaigns, you could say half of the active team members are working on Ostheer and the other half in the Campaigns... this doesn't mean there is a lot of people around though ;). You could count them with your fingers :). Still progress is being made.

So, here we expect everyone enjoy this release, and hope everyone looks forward for the future updates and announcements that involve the community :). Thanks to all the people involved in this release and thanks to the community for waiting us all this time for this moment!

Thanks for downloading and continue to enjoy,

Eastern Front Development Team


Mirror List:
)_Full.exe.torrent]MediaFire (Torrent)
)_Full.exe]MediaFire (Normal)
ModDB (Normal)
ModsAholic (Normal & Torrent)
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Last edited July 16, 2013 at 8:43 PM by Rikard Blixt

#148077

Re: Ostheer Released

Glad it is finally released and thanks!
#148078

Re: Ostheer Released

Bravo folks :).
#148081

Re: Ostheer Released

Great new  :P
#148085

Re: Ostheer Released

You guys are awsome. This mod is absolutely great! Eastern Front is much much much better than CoH2, which is - at least for me - a disappointment, unfortunately. With Ostheer EF is even better now! Thanks, fellas...
#148087

Re: Ostheer Released

Why is it Version 2.10? I thought it was 2.00?
#148089

Re: Ostheer Released

Found three bugs with Brandenburger squad: squad spawns with no weapons and high explosive charges ability is greyed out and does not tell you what is required and camouflage ability does not activate when pressed. Still great faction though and great mod keep up the good work.
#148093

Re: Ostheer Released

Just putting out an interesting idea I have for the foreign troops. Have you guys ever thought of placing them in both the Allies and Axis slots to show their change of sides during the second world war? Thanks!

Last edited July 6, 2013 at 6:50 PM by Felp0s

#148101

Re: Ostheer Released

awsome im updating now:)
#148103

Re: Ostheer Released

I have some bugs from PE the Jagtiger is a cube that sais missing RPm or something and the jagpanzer Iv guns don't move to shoot something the shots just curve. :P Loving ostheer though XD
Tiger: Like a hot knife through butter................... T-34 destroyed.
#148104

Re: Ostheer Released

My bad... it should be fixed in the next patch.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#148113

Re: Ostheer Released

Nice Finally but wheres the sturmtiger ? How can i build it ingame or did you removed it  ??? would be uncool if i mean theres no real reason to take ostherr without that Beast btw well the kv 2 is now more like a useless brick not a better beast and only one like tiger 1 :(
#148114

Re: Ostheer Released

@SooSFan
I can't take your feedback seriously if you are saying it is boring pick up Ostheer just because it doesn't have the Sturmtiger.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#148117

Re: Ostheer Released

But it would be so cool.
Well i mean theres no real reason to take ostherr for me without the sturmtiger because most of the units are not so good and Panzer Elite was already good enough so the sturmtiger ist the only unit which could be as good as the jagdtiger and well If i wanna have a only one on the battelfield tank the tiger is good enough while i can use good units like the mg42 team or the nebelwerfer with wehrmacht 
#148122

Re: Ostheer Released

Do you need to have 2.7 on steam for it to work?  I am using it without steam and it keeps crashing : (
#148123

Re: Ostheer Released

will help seed torrent once finished.

Download Speed: 58444 kbps (7305.5 KB/sec transfer rate)
Upload Speed: 13051 kbps (1631.4 KB/sec transfer rate)
#148125

Re: Ostheer Released

Yes, since we announced in the previous patch that from that day we will only support the Steam version.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#148126

Re: Ostheer Released

the is-3 was ok even though i only used it once but the RMC i would say make a whole new faction with them as they are they you lose a lot of good units that i like to use alot like the HMG crew and the firefly tank and morter crew


fyi using a sniper as an advanced scout for your morter and arty crews is op for killing heavily defended choke points with no real flanking points
#148146

Re: Ostheer Released

Comparing Sturmtiger with Tank or TankDestroyer is wrong.
Sturmtiger only shoots when you pay muni and its power is mainly AntyInfantry. Brumbar is doing the exact same thing but without muni cost.
Ofcourse the dmg is not that high but still it is more effective.
#148156

Re: Ostheer Released

Thank you so much for this great piece of art/work. It is amazing that a mod-project was kept alive over such a long time and that you spent that much of your freetime on creating something a lot of people will enjoy. Keeping history alive is a difficult and important task and you managed to do it.  :)
Greetings from Germany.
#148166

Re: Ostheer Released

Ostheer is AMAZING! Bumped into some small glitches and bugs, but that's to be expected. The upgrades and switching tactics really keep a game interesting, even when playing a two/three hour match.

Dare I say.. Even better than the soviets?  :-X


#148169

Re: Ostheer Released

Why there is mention of Mortar team in Ostheer Guide but there is no option to build it?
#148170

Re: Ostheer Released

Konigsberger34 wrote:
Do you need to have 2.7 on steam for it to work?  I am using it without steam and it keeps crashing : (


Will only work with the new steam version
#148173

Re: Ostheer Released

Sotahullu wrote:
Why there is mention of Mortar team in Ostheer Guide but there is no option to build it?

The guide was based on the First Ostheer Beta. So this guide isn't up to date for the Ostheer release.
May the force be with you.

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Last edited July 7, 2013 at 2:24 PM by Rikard Blixt

#148178

Re: Ostheer Released

Sotahullu wrote:
Why there is mention of Mortar team in Ostheer Guide but there is no option to build it?


originaly we had the haldtrack in t3 and a mortar in t2
but we skiped this for gameplay and balance reasons and moved the halftrack into t2 which replaced now the old mortar

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#148179

Re: Ostheer Released

ApeMen wrote:
Sotahullu wrote:
Why there is mention of Mortar team in Ostheer Guide but there is no option to build it?


originaly we had the haldtrack in t3 and a mortar in t2
but we skiped this for gameplay and balance reasons and moved the halftrack into t2 which replaced now the old mortar

We should update the guide to avoid confusion.
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Abuse is abuse and has to go.
#148189

Re: Ostheer Released

When I try to launch EF I'm now getting a message "primarycache setting for [number] is set to non-existent cache [number]" and the game doesn't launch.

What can I do to fix this?
#148192

Re: Ostheer Released

plongstocking wrote:
When I try to launch EF I'm now getting a message "primarycache setting for [number] is set to non-existent cache [number]" and the game doesn't launch.

What can I do to fix this?


Steam issue, try the following steps; some guy said it worked for him.
https://support.steampowered.com/kb_article.php?ref=3134-TIAL-4638
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#148201

Re: Ostheer Released

Что на счёт перевода нововведений на русский язык?
#148202

Re: Ostheer Released

Частично переведены и будет закончена вовремя.

Its partly translated and will be done soon.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#148207

Re: Ostheer Released

I`m really speechless
about the improvements from beta -> OSTHEER !
so I´ll suggest the whole MOD-Team for the Ritterkreuz at the OKW  ;)


Please keep on supporting this great MOD and have an open mind about the suggestions from the community-
for example @ those ones who decided to drop the mortar team.... wtf?!
I want my money mortar back!!!
please don`t leave the Ostheer without infantry indirect fire support...



best regards
SSonne

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-> :)
#148210

Re: Ostheer Released

Well, you still have the ISG support gun, which works as mortar. The 81mm mortar version didn't seem unique at all.
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Abuse is abuse and has to go.
#148212

Re: Ostheer Released

So many whinethreads because the mortar has changed it's apperence. The new support gun looks much cooler and seems more unique. It's projectile seems to land faster since it does not go as far straight up as normal mortar.

Whats not to like?
#148214

Re: Ostheer Released

after installing this patch the game is not working .
it enters the game , i choose the race to play and press start . when prompted to press any key to play , the game crashes to desktop .
what is wrong because before this patch the eastern front worked perfect with the latest patch before this .
#148215

Re: Ostheer Released

@punisher
You should at least post your warnings.log if you want we follow your issue. But from your depiction of the problem, are you playing with the Retail or the old Steam verson instead of the New Steam version?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#148217

Re: Ostheer Released

i only know that the game is not original and i don`t have any steam in my pc.
the game is cracked .
#148218

Re: Ostheer Released

punisher wrote:
after installing this patch the game is not working .
it enters the game , i choose the race to play and press start . when prompted to press any key to play , the game crashes to desktop .
what is wrong because before this patch the eastern front worked perfect with the latest patch before this .


You need Patch 2.700 of CoH.
http://community.companyofheroes.com/forums/community-news-feed/topics/How-to-switch-to-the-new-Steamworks-Company-of-Heroes for h ow to get it.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#148220

Re: Ostheer Released

but the game is not original .
this will work ?
#148221

Re: Ostheer Released

If it is not original it won't work.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#148222

Re: Ostheer Released

You did a really good job guys! The abilety to recover enemy tank wrecks made my day! Funniest thing ever! :D
If you guys ever hit Stockholm give me a call and the beer and man love is on me! :D ( Rizz <3)
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#148223

Re: Ostheer Released

dArCReAvEr wrote:
Well, you still have the ISG support gun, which works as mortar. The 81mm mortar version didn't seem unique at all.


Monos wrote:
So many whinethreads because the mortar has changed it's apperence. The new support gun looks much cooler and seems more unique. It's projectile seems to land faster since it does not go as far straight up as normal mortar.

Whats not to like?



You are all right, but....

its all about my new mapping project and after visual problems in the beta (gladly solved!) now this

Okay, Ill shut up right now and
cheers to the crew :)

SSonne
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-> :)
#148224

Re: Ostheer Released

well, sorry for that in convenience then, but we think the halftrack is better instead and adds more character to t2 than a 1to1 Wehr mortar copy :)
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Abuse is abuse and has to go.
#148230

Re: Ostheer Released

Wait second...

What happened to half-tracks 15mm guns?
#148232

Re: Ostheer Released

Sotahullu wrote:
Wait second...

What happened to half-tracks 15mm guns?


or 20mm depending on which version :P

Hmm, im wondering theis too, i cant remember when it disappeared or why
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#148270

Re: Ostheer Released

So I reinstalled CoH had a few battles and I like the Ostheer. The swapping between Assault and support is an interesting dynamic.

I don't see a huge number of upgrades necessary, which is good keeps the focus on the gameplay and with the swapping mechanic I imagine an upgrade building would be excess to requirements.
I want to play around with the Doctrines some more but I can say they're all very unique in their own rights.

The Marksman is pretty badass with some vet, the build-able fortifications is a curious take on bunkers. The foxhole upgrade for (is it in Fortress skill tree?) Landsers is another interesting take on the basic trench building thing.
Anyone tried the combat training for the engineer unit? I haven't yet because 75 munitions D:. Maybe I'll test that later.

Oh and I did try the Brandenburgers parachute unit the instant territory capture for 50 munitions is another interesting dynamic, I can see that being very handy for those maps with cut-off sections in them. I'll have to experiment with them more.
Who am I kidding I have to experiment with everything more.
Has the skin changed for the KV2? I noticed it looks much much better now

Two of the new 6 player maps have CTD for me while playing, one I suspect because it's so big. The other had the lightning weather (any way to change the weather on maps? I've totally forgotten).
But they all look very pretty and I had the time of my life while the game was operating XD. It might just be my pc, I'll give them another spin with lowered graphics settings and see if that doesn't help.

I can't really comment on much yet, it's been so long since i've even looked at CoH. Incidentally with the "New steam version" of the game do I need to have Opposing fronts installed at the same time?

Hats off to you guys I'm definitely going to tinker around with this some more, love all the new toys units you've introduced.

#148320

Re: Ostheer Released

disappointing, I've downloaded but can not play because it has not been updated patch 2.700
how to get a 2700 patch easily without CD key? :'(
"Ingat! Teman adalah musuh yang belum menyerangmu"
#148322

Re: Ostheer Released

You if have original CoH game there is a tool to recive your CD-key. (If you do not have your original Company of Heroes CD-Key you can use our Key Retrieval Tool located here: https://cohtool.sega.co.uk/.)
#148333

Re: Ostheer Released

hi all

i don't find what units use tm35 mines  ???
it's not possible to make soviet firebase now without doctrine ?
there's no beuttepanzer skin for cromwell ?

love the elephant skin , very beautifull

A+
"S’il n’y avait pas la science, malheureux cloportes suintants d’ingratitude aveugle et d’ignorance crasse, s’il n’y avait pas la Science, combien d’entre nous pourraient profiter de leur cancer pendant plus de cinq ans ?"
Pierre Desproges
#148347

Re: Ostheer Released

Nope we don't have a new skin for the cromwell. Strelky uses at mines IIRC. Firebases can only be built with Propaganda IIRC.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#148349

Re: Ostheer Released

AT mines are not used at the moment but we're looking for ways to reintroduce them.
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Abuse is abuse and has to go.