EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 4 posts

Export vehichles from CoH into 3ds Max

Tech Support

#147587

Export vehichles from CoH into 3ds Max

Maybe im in the wrong forum, but is it possible to export units / vehichles from CoH to 3ds max?
Is there any tutorial on this?
#147617

Re: Export vehichles from CoH into 3ds Max

EFkv10 wrote:
Maybe im in the wrong forum, but is it possible to export units / vehichles from CoH to 3ds max?
Is there any tutorial on this?


Yah, check bishops link. One of the things that confused me when I started working with importer/exporter was that if you want to get models from COH into 3ds Max you have to "import" if you want to get models from 3ds max into the game you have to "export" :P.
I identify as a four-eyed bird man. /s
#147925

Re: Export vehichles from CoH into 3ds Max

thank you for the info!

-downloaded the Mod Studio and the import script.
-overwrote with the Corsix_RGM_Import.ms with the 2009+ version.
-in the ModStudio I extracted the tiger_ace folder from the Eastern Front mod.
-I copied the folder to the WW2 folder (I don't know if its important, but I saw it in a tutorial video. It would be good to know if the folder must be in the WW2 before I run the script in 3ds max)
-loaded the script in 3ds max but it stopped at line 1359

diffusetex = undefined(), -- undefined() will set the texture to 'none in the ME. Other wise we will get undefined errors


with the following error:
Quote--Type error: call needs function or class, got: undefined


maybe important:
I have 3ds max 2009 64 bit. If i use the original Corsix_RGM_Import.ms 3ds max just loads, and nothing happens, on any activity it crashes- That's why i overwrote with the newer version.

Last edited July 3, 2013 at 1:56 PM by EFkv10