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Archived topic · 18 posts

keeping the mod allive

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#10382

keeping the mod allive

Now all mods do eventually die................. now some of us may say this "this mod is gonna be diffrent!"
I sugest that the moders to certan things to keep their mod going. cause I would personaly love to see this mod live a long life.
What I have seen before is mod developers using "fight nights" where people can always know that on a certian day of the weak the mod will always be active.
just a sugestion I have seen severl mods with only like 40 people keep it alive with fight night
example of a mod that has survived through a fight night: Marenournstrum mod for RO
Mods that I have seen die cause of no fight night: Cathripaincrosses
#10384

Re: keeping the mod allive

I agree :D ;D
War is Hated

Always Debated

Never Solves

Just evolves

Always There

Most everwhere

- Von Erwin Rommel (gerade scherzend  Die von Axis Rock).

Translated: By Erwin Rommel ( just kidding by Axis Rock).
#10385

Re: keeping the mod allive

Don't worry we've got ideas to keep things alive ;)

Ostheer are a larger example.
Possible SP Campaign another large one.

And plenty of smaller things in between and after to keep things worth while ;)

Once the Open Beta is out, you should be able to find, hiding, one of our plans for longevity.


Sadly for you - very, very tip of the iceberg, is my style ;)




Fight nights, sound very cool though.
The closed Beta testers will be using xfire/getting an xfire group.
This can be opened up to the rest of you afterwards.
Shouldn't be too long till then ;)

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Cassidy Motto -> Frangas non flectes.....You can break me, but I'll never bend.

Last edited October 13, 2009 at 12:51 AM by Dragon93

#10390

Re: keeping the mod allive

Dragon93 wrote:
Don't worry we've got ideas to keep things alive ;)

Ostheer are a larger example.
Possible SP Campaign another large one.

And plenty of smaller things in between and after to keep things worth while ;)

Once the Open Beta is out, you should be able to find, hiding, one of our plans for longevity.


Sadly for you - very, very tip of the iceberg, is my style ;)




Fight nights, sound very cool though.
The closed Beta testers will be using xfire/getting an xfire group.
This can be opened up to the rest of you afterwards.
Shouldn't be too long till then ;)

so............ ill be able to play the beta soon???????????? ;D
#10393

Re: keeping the mod allive

Axis wrote:
Hes getting Betta ???

hopefully all of us will soon
#10397

Re: keeping the mod allive

fight nights actually sound like a great idea.  Something like a friday or saturday night is usually a good idea, you usually have high traffic those days anyways.

As for future plans, everything sounds LOVELY. :)
#10400

Re: keeping the mod allive

akn102991 wrote:
fight nights actually sound like a great idea.  Something like a Friday or Saturday night is usually a good idea, you usually have high traffic those days anyways.

As for future plans, everything sounds LOVELY. :)

yes I think we should have a set fight night (weekends are always best ;D) Oh and sence most of your players seem to be in the United States you may want to put in the time diffrences
#10401

Re: keeping the mod allive

[tt];D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) :P :P :P :P :P :P :P :P :P :P :P :P :P

7 o clock sounds good
War is Hated

Always Debated

Never Solves

Just evolves

Always There

Most everwhere

- Von Erwin Rommel (gerade scherzend  Die von Axis Rock).

Translated: By Erwin Rommel ( just kidding by Axis Rock).
#10407

Re: keeping the mod allive

Axis wrote:
[tt];D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) :P :P :P :P :P :P :P :P :P :P :P :P :P

7 o clock sounds good

lol well all the people here are in diffrent time zones so................. that would be a problem cause 7 o'clock would be like noon for the chaps in England so making it a certain day would be better
#10410

Re: keeping the mod allive

Well, 95% of the devs are European, so it may be in Euro time.
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#10418

Re: keeping the mod allive

WartyX wrote:
Well, 95% of the devs are European, so it may be in Euro time.

ok but you guys also have to take into account where your players live
#10424

Re: keeping the mod allive

I believe most of the mod followers are European too, although we do have a significant amount of North Americans. We will see, it is a difficult decision.
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#10429

Re: keeping the mod allive

WartyX wrote:
I believe most of the mod followers are European too, although we do have a significant amount of North Americans. We will see, it is a difficult decision.


You are my best friend (:!!!


make a video of the first play, then put it in youtube, so everyones happy (: using this song of course... or use it in your next vid, i think i will be great :D


Thanks for all the efforts!!!

we'll be friends forever (: - Cheers!
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Last edited October 13, 2009 at 5:35 PM by Michael Wittman

#10438

Re: keeping the mod allive

I'm very confused: warty said there wouldn't be a beta but dragon says there will be...?!
Za Chest Gvardii!
#10440

Re: keeping the mod allive

Well, it's really a matter of naming.

I said Open Beta, because further work and upgrades to the mod/Russians will be done.

You could call this release 1.0, and not a beta - because things would be done as far as most people would be concerned.

But for the Devs, they'd still be a load to do in our opinions - upgrading models, adding extra additions etc. the finish touches.


Like if you were to make a sword.
You could use it, you could test it, you could sell it.
But the final and perfect creation, is after the buffering, polishing, sharpening ;)

Forum post image

Cassidy Motto -> Frangas non flectes.....You can break me, but I'll never bend.
#10451

Re: keeping the mod allive

Axis wrote:
how about 7 o clock on Saturday or Sunday? ;D

...
#10458

Re: keeping the mod allive

hahaha Ivan Danko, that is the name of the new Major, w by causality  of the life, my name is Vasili Danko, and that is is cool, i cant wait for this mod, thax a lot, and is cool for me :P, and what happen with General Sukov?
#10459

Re: keeping the mod allive

Danko wrote:
hahaha Ivan Danko, that is the name of the new Major, w by causality  of the life, my name is Vasili Danko, and that is is cool, i cant wait for this mod, thax a lot, and is cool for me :P, and what happen with General Sukov?

were talking about the fight nights here you can start your on thread on that if you like


Post Merge: [time]1255475338[/time]

WartyX wrote:
I believe most of the mod followers are European too, although we do have a significant amount of North Americans. We will see, it is a difficult decision.

a good way to check is to put a battle vido of your mod on youtube and in a moth come back and click on "stastics and data" it shows you where people are watching the vid and how old they are. It works for mods, the blitzgrieg mod was from germany and a HUGE showing of germans came up. its a good idea

Last edited October 13, 2009 at 11:08 PM by ford_prefect