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Balance for non-mod factions

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#10051

Balance for non-mod factions

Are there gonna be any balance changes for non-mod factions? I think it would be really nice if you guys would fix a few things like kangaroos, 1 sec arty, red smoke for strafing runs...
#10054

Re: Balance for non-mod factions

We are not touching the other factions.
#10059

Re: Balance for non-mod factions

Bojevnik wrote:
Are there gonna be any balance changes for non-mod factions? I think it would be really nice if you guys would fix a few things like kangaroos, 1 sec arty, red smoke for strafing runs...


typical of wm-fanboys
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An apple a day keeps the doctor away ;)
#10060

Re: Balance for non-mod factions

GreenApple wrote:
Bojevnik wrote:
Are there gonna be any balance changes for non-mod factions? I think it would be really nice if you guys would fix a few things like kangaroos, 1 sec arty, red smoke for strafing runs...


typical of wm-fanboys


Are you saying everything is balanced like it should be?
Watch this replay: http://www.gamereplays.org/community/index.php?act=Attach&type=post&id=506747

Last edited October 4, 2009 at 2:13 PM by Bojevnik

#10063

Re: Balance for non-mod factions

Bojevnik wrote:
GreenApple wrote:
Bojevnik wrote:
Are there gonna be any balance changes for non-mod factions? I think it would be really nice if you guys would fix a few things like kangaroos, 1 sec arty, red smoke for strafing runs...


typical of wm-fanboys


Are you saying everything is balanced like it should be?
Watch this replay: http://www.gamereplays.org/community/index.php?act=Attach&type=post&id=506747

They have said it a MILLION times and are willing to say it again. You want to here it ok here it is.................................................................................................no
#10099

Re: Balance for non-mod factions

Why can't people read an FAQ? IT'S NOT DIFFICULT!!!!!
Za Chest Gvardii!
#10198

Re: Balance for non-mod factions

There will be no balance changes to the original sides.

However, due to the extreme skill of our AI Coder, Sweeten, the AI of the game will be likely improved, to avoid Soviet domination.

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Cassidy Motto -> Frangas non flectes.....You can break me, but I'll never bend.
#10199

Re: Balance for non-mod factions

Dragon93 wrote:
There will be no balance changes to the original sides.

However, due to the extreme skill of our AI Coder, Sweeten, the AI of the game will be likely improved, to avoid Soviet domination.


Sounds good.
#10281

Re: Balance for non-mod factions

QuoteHowever, due to the extreme skill of our AI Coder, Sweeten, the AI of the game will be likely improved, to avoid Soviet domination.


Oh boy - the pressures on  ;D
#10284

Re: Balance for non-mod factions

sweeten2213 wrote:
QuoteHowever, due to the extreme skill of our AI Coder, Sweeten, the AI of the game will be likely improved, to avoid Soviet domination.


Oh boy - the pressures on  ;D


You talk a big game.... Mr. Sweeten.  Muahahha.

A question out of curiosity:  How did you get the conscripts without guns to work correctly?  As far as i know there isn't a unit in Coh that doesn't have a weapon (even the captain has a pistol), so this would stop any 'code borrowing' from there. 

Just curious.
#10286

Re: Balance for non-mod factions

Fortunately they have been a "well behaved group".  Nothing really special had to be done to get their squad ai working correctly.  I was shocked they didn't try and charge into death, but they work fine.

As for talking a big game, I'm more of a work behind the scenes guy - especially here.  However, if others choose to talk the game for me, I guess I'll just have to step up  ;D
#10288

Re: Balance for non-mod factions

sweeten2213 wrote:
Fortunately they have been a "well behaved group".  Nothing really special had to be done to get their squad ai working correctly.  I was shocked they didn't try and charge into death, but they work fine.

As for talking a big game, I'm more of a work behind the scenes guy - especially here.  However, if others choose to talk the game for me, I guess I'll just have to step up  ;D


I know, just giving you a hard time.

Keep on keeping on.  :)
#10297

Re: Balance for non-mod factions

Medics have no weapons, neither do Repair Bunker Pioniers. We just copied those animations.
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