RELICCOH started at 2016-11-02 13:54 OS NT 6.1 (sp1.0) x64, 4094MB Physical Memory, 2051 Physical Available, 3980 Virtual Available RUN-OPTIONS -dev -mod eastern_front WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes USER Justin 13:54:26.59 4 Logical Processors detected 13:54:26.59 Multithreading Enabled 13:54:26.59 THREAD: Hyper-Threading Technology Processors are not detected. 13:54:26.59 XTHREAD: Detected 4 core(s) with 4 hardware thread(s) 13:54:26.59 XTHREAD: Main thread now used as XThread 0 13:54:26.59 XTHREAD: Spawned thread on processor 1 13:54:26.59 XTHREAD: Spawned thread on processor 2 13:54:26.59 XTHREAD: Spawned thread on processor 3 13:54:26.60 MATHBOX -- Version=6, Cpu=Intel Core 2:f=6,m=15, Mode=SSE 13:54:26.71 GAME -- Company Of Heroes, 2.700.0, Build live.2.700.0, Type live, Language english 13:54:26.85 MOD -- Mounting Eastern_Front_DLC1, 1.0 13:54:26.87 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 13:54:26.87 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\DLC1\Data\' 13:54:26.88 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 13:54:26.88 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\DLC1\DataArtHigh\' 13:54:26.91 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 13:54:26.91 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\DLC1\DataSoundEnglish\' 13:54:26.91 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Movies\' 13:54:26.91 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\DLC1\Movies\' 13:54:26.91 MOD -- Mounting Eastern_Front_DLC2, 1.0 13:54:26.93 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 13:54:26.93 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\DLC2\Data\' 13:54:26.95 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 13:54:26.95 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\DLC2\DataArtHigh\' 13:54:26.99 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 13:54:26.99 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\DLC2\DataSoundEnglish\' 13:54:26.99 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Movies\' 13:54:26.99 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\DLC2\Movies\' 13:54:26.99 MOD -- Mounting Eastern_Front_DLC3, 1.0 13:54:27.04 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 13:54:27.04 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\DLC3\Data\' 13:54:27.06 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 13:54:27.06 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\DLC3\DataArtHigh\' 13:54:27.08 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 13:54:27.08 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\DLC3\DataSoundEnglish\' 13:54:27.08 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Movies\' 13:54:27.08 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\DLC3\Movies\' 13:54:27.08 MOD -- Mounting Eastern_Front_OPS, 1.0 13:54:27.13 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 13:54:27.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\CoH\Ops\Data\' 13:54:27.13 MOD -- Mounting Eastern_Front, 1.0 13:54:27.17 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 13:54:27.17 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\RelicOnline\Data\' 13:54:27.25 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 13:54:27.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\CoH\Engine\Data\' 13:54:27.25 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 13:54:27.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\WW2\Data\' 13:54:27.48 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 13:54:27.48 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\CoH\Data\' 13:54:28.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\Data\' 13:54:28.59 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 13:54:28.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\CoH\DataArtHigh\' 13:54:28.63 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\DataSoundHigh\' 13:54:28.63 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 13:54:28.63 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\DataSound\' 13:54:28.66 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 13:54:28.66 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\Locale\English\Data\' 13:54:28.68 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 13:54:28.68 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\Engine\Locale\English\Data\' 13:54:29.29 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 13:54:29.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\CoH\DataSoundEnglish\' 13:54:29.32 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 13:54:29.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\CoH\Locale\English\Data\' 13:54:29.35 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\DataAttrib\' 13:54:29.35 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\Movies\' 13:54:29.35 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\Engine\Movies\' 13:54:29.36 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Justin\Documents\My Games\Company of Heroes Relaunch\WW2\Movies\' [Cope FactionFix] - DLL loaded [Corsix LuaExtCore] Initialising [Corsix LuaExtCore] Found Lua's loadfile at 0x6EE5F957 [Corsix LuaExtCore] Lua's loadfile patched [Corsix LuaExtCore] Self-test completed 13:54:30.66 GAME -- Resetting fp control word. 13:55:51.48 WW2Mod -- PropertyBagManager Loaded in 80.814003s 13:55:51.99 NET -- NetworkManager::Create - creating network manager 13:55:52.07 NET -- SteamService: region is [US] 13:55:52.17 NET -- SessionInternal: Instantiating 13:55:52.17 NET -- MessageInternal::CreateChannel: Created channel 202 13:55:52.17 NET -- MessageInternal::CreateChannel: Created channel 201 13:55:52.17 NET -- Net::ThreadFunction - Entering network thread function... 13:55:52.17 NET -- Transport::PurgeConnections - high water mark is 1 13:55:52.17 NET -- Session::Initialize - info, initializing session object, using threads. 13:55:52.17 NET -- Session::Initialize - info, initializing session object, using threads. 13:55:52.21 Loaded 589 badwords from data:OnlineConfig\Badwords.lua 13:55:52.21 NET -- MessageInternal::CreateChannel: Created channel 0 13:55:52.21 NET -- MessageInternal::CreateChannel: Created channel 1 13:55:52.21 NET -- MessageInternal::CreateChannel: Created channel 2 13:55:52.21 NET -- MessageInternal::CreateChannel: Created channel 3 13:55:52.21 NET -- MessageInternal::CreateChannel: Created channel 4 13:55:52.21 NET -- MessageInternal::CreateChannel: Created channel 5 13:55:52.21 NET -- MessageInternal::CreateChannel: Created channel 6 13:55:52.21 NET -- SteamLoginService::OnLoginChanged 13:55:52.23 NET -- AccountInternal::IsProfileSelected - no profile, no associated profile event. 13:55:52.23 NET -- OnLogin: no previous login, auto selecting profile not required 13:55:52.23 NET -- AsyncJobDriver::StartDynamic - job SelectProfileAsync, parent AccountInternal 13:55:52.23 NET -- SteamLoginService::OnLoginChanged done 13:55:52.23 NET -- SteamGetNumberOfCurrentPlayersAsync::Process: number of players is now 1 13:55:52.23 NET -- AsyncJobDriver::StartDynamic - job GetRelationshipAsync, parent RelationshipCache 13:55:52.24 NET -- Selecting profiles Justin 13:55:52.24 NET -- AccountInternal::IsProfileSelected - no profile, no associated profile event. 13:55:52.24 NET -- AsyncJobDriver::DeleteJob - job SelectProfileAsync, parent AccountInternal 13:55:52.26 GAME -- Available memory: 4094MB Physical RAM, 4092MB Pagefile, 4095 Virtual Address Space 13:56:03.10 DLLDriverLinker -- LoadLibrary failed for 'spDx10.dll'. Some required dependencies may be missing. 13:56:03.14 ... > Extended information - error 1816: Not enough quota is available to process this command. 13:56:03.46 DLLDriverLinker -- Adding driver 'spDx9.dll'. 13:56:03.47 DLLDriverLinker -- 1 DLL drivers found. 13:56:11.15 DLLDriverLinker -- 1 DLL drivers found. 13:56:11.52 SPOOGE - Driver[DirectX9 rendering device] version[4,36] 13:56:11.52 GAME -- Resolution set to 1280x1024 (fullscreen). 13:56:11.56 SPDx9 -- Driver Name = nvd3dum.dll Desc = NVIDIA GeForce GTX 260 13:56:11.56 SPDx9 -- Driver Vendor = 0x10DE Device = 0x05E2 SubSys = 0x098019F1 Rev = 0x00A1 13:56:11.56 SPDx9 -- Driver Version Product = 0x0015 Version = 0x0015 SubVersion = 0x00 Build = 342.00 13:56:11.56 SPDx9 -- Driver GUID = {D7B71E3E-46A2-11CF-296A-8D291BC2D835} 13:56:12.23 SPDx9 -- 2649MB available Texture Memory 13:56:12.26 ShaderDatabase: using shader profile [ps30] 13:56:13.53 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 13:56:15.10 GameObjLoader 06ac8aa0 - resetting counters 13:56:15.10 GameObjLoader 06ac8aa0 - Created loader 13:56:15.10 GameObjLoader 06ac8c00 - resetting counters 13:56:15.10 GameObjLoader 06ac8c00 - Created loader 13:56:15.16 NET -- QuickMatchInternal::SetTuningInfo - tuning CRC is 218470533. 13:56:15.18 GAME -- Beginning FE 13:56:15.18 UIFrontEnd - Loading Front End 13:56:15.18 THREAD: Hyper-Threading Technology Processors are not detected. 13:56:15.57 SOUND -- Initializing ... 13:56:15.72 INNIMapDCA Key not found: sp_speechducker::time 13:56:16.80 SOUND -- Initialization completed! 13:56:16.80 UIFrontEnd - Initializing Forms 13:56:19.56 CampaignFilter::BindFilterSpecificWidgets() 13:56:19.75 Activating screen: MovieScreen 13:56:19.76 NET -- AsyncJobDriver::DeleteJob - job GetRelationshipAsync, parent RelationshipCache 13:56:26.67 Activating screen: AppLoadingForm 13:56:26.67 SetupProductLoadingArt - choosing bgArt = 3 (gold=0) 13:56:30.32 GAME -- (worldmanager) Cannot find original scenario "4p_vyazma_challenge" referenced from data:scenarios\mp\challenge_vyazma.scenref 13:56:30.34 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 13:56:30.34 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 13:56:30.35 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 13:56:30.36 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 13:56:30.38 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 13:56:30.38 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 13:56:31.21 GAME -- Using player profile JUSTIN-PC 13:56:32.35 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 13:56:32.65 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 13:56:37.76 SetupProductLoadingArt - choosing bgArt = 3 (gold=0) 13:56:37.81 CRC & Version Info : 000002bc:6809f4f5:9826da6b eastern_front:700:factionfix.dll 1 13:56:37.83 Activating screen: FEMovie 13:56:37.83 Activating screen: OnlineWidget 13:56:37.83 Activating screen: FE_mm_01 13:56:37.92 SetupProductLoadingArt - choosing bgArt = 3 (gold=0) 13:56:37.92 GAME -- Setting campaign state to 'coh' 13:56:37.92 GAME -- Closing state 'coh' 13:56:38.20 GAME -- Setting campaign state to 'cxp2' 13:56:38.20 GAME -- Closing state 'cxp2' 13:56:38.21 GAME -- Setting campaign state to 'cxp1' 13:56:38.38 GAME -- Closing state 'cxp1' 13:56:38.38 GAME -- Setting campaign state to 'dlc1' 13:56:38.38 GAME -- Closing state 'dlc1' 13:56:38.38 GAME -- Setting campaign state to 'dlc2' 13:56:38.38 GAME -- Closing state 'dlc2' 13:56:38.39 GAME -- Setting campaign state to 'dlc3' 13:56:38.39 GAME -- Closing state 'dlc3' 13:56:42.56 Activating screen: OptionsMenu 13:56:42.56 THREAD: Hyper-Threading Technology Processors are not detected. 13:56:42.56 THREAD: Hyper-Threading Technology Processors are not detected. 13:56:52.00 NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 13:57:00.07 Activating screen: FE_mm_01 13:57:00.07 GAME -- Setting campaign state to 'coh' 13:57:00.07 GAME -- Closing state 'coh' 13:57:00.07 GAME -- Setting campaign state to 'cxp2' 13:57:00.07 GAME -- Closing state 'cxp2' 13:57:00.07 GAME -- Setting campaign state to 'cxp1' 13:57:00.17 GAME -- Closing state 'cxp1' 13:57:00.17 GAME -- Setting campaign state to 'dlc1' 13:57:00.17 GAME -- Closing state 'dlc1' 13:57:00.17 GAME -- Setting campaign state to 'dlc2' 13:57:00.17 GAME -- Closing state 'dlc2' 13:57:00.17 GAME -- Setting campaign state to 'dlc3' 13:57:00.17 GAME -- Closing state 'dlc3' 13:57:01.46 NET -- AsyncJobDriver::StartDynamic - job HostSessionAsync, parent SessionInternal 13:57:01.46 Activating screen: MessageBoxPopup 13:57:01.46 NET -- Created Sessioninfo 13:57:01.46 NET -- Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 13:57:01.49 NET -- SteamMatchService::GetLocalUserRating() -- failed. local user stats are not ready. 13:57:01.51 NET -- starting LAN hosting 13:57:01.51 NET -- AsyncJobDriver::StartDynamic - job ServiceHostSessionAsync, parent HostSessionAsync 13:57:01.55 NET -- Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 13:57:01.58 NET -- SteamHostAsync::Process: hosting LAN game (lan://[IP address redacted]:6112) 13:57:01.58 NET -- AsyncJobDriver::DeleteJob - job ServiceHostSessionAsync, parent HostSessionAsync 13:57:01.59 NET -- OnServiceJoinSuccess - joined online session, server leave notification required 13:57:01.59 NET -- starting local hosting connection info (lan://[IP address redacted]:6112 - 1478120221) 13:57:01.59 NET -- Creating new route for peer 1 with address lan://[IP address redacted]:6112 13:57:01.59 NET -- !!Created new route for peer 1 with address lan://[IP address redacted]:6112 with connectionID 2 13:57:01.59 NET -- Connection listener, setting remoteID to 2 for localID 2 13:57:01.59 NET -- CHALLENGE -- Session::Host setting m_localPeerPtr->m_challengeToken:  13:57:01.60 NET -- Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 13:57:01.60 NET -- ValidateCustomData: called with 209 bytes of custom data 13:57:01.60 NET -- SessionInternal::ValidatePeerAdd Station Name Justin-PC 13:57:01.60 NET -- Host accepted Peer 1 into the match at address lan://[IP address redacted]:6112 13:57:01.60 NET -- SessionInternal::Process - EVENT_NEWPEER 13:57:01.60 NET -- OnAddSessionMember - sessionID (100), peer is local (yes), is host (yes), and has peerID (1), stationName Justin-PC - raceID 255, metaDataSize 51 13:57:01.60 NET -- PeerID 1 is CONNECTED and has avg packet size of 0 13:57:01.60 NET -- Routes for peer 1: 13:57:01.60 NET -- Route at index 0, is lan://[IP address redacted]:6112 and is Transport::CONNECTED with localID 2 and remoteID 2 13:57:01.60 NET -- Transport::PurgeConnections - high water mark is 2 13:57:01.60 NET -- Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 13:57:01.60 NET -- Updating session change number, we're now at 2, sessionID[100] 13:57:01.60 NET -- hosting - Session is connected 13:57:01.60 NET -- Net::Session::SetVisible - session is set to VISIBLE. 13:57:01.60 NET -- AsyncJobDriver::StartDynamic - job GetUserStatsAsync, parent UserStatsCache 13:57:01.60 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:01.65 NET -- AsyncJobDriver::StartDynamic - job GetUserStatsAsync, parent GetUserStatsAsync 13:57:01.65 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:01.65 NET -- HostAsync - completed with HostResult = 0 13:57:01.65 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 13:57:01.65 Activating screen: OnlineGameSetup 13:57:01.65 NET -- MessageInternal::CreateChannel: Channel 0 already exists 13:57:01.65 NET -- Updating session change number, we're now at 3, sessionID[100] 13:57:01.66 NET -- SetMaxPlayers - max players changed to 8 13:57:01.66 NET -- Updating session change number, we're now at 4, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 5, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 6, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 7, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 8, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 9, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 10, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 11, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 12, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 13, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 14, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 15, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 16, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 17, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 18, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 19, sessionID[100] 13:57:01.66 NET -- Updating session change number, we're now at 20, sessionID[100] 13:57:01.68 NET -- Updating session change number, we're now at 21, sessionID[100] 13:57:01.68 NET -- Updating session change number, we're now at 22, sessionID[100] 13:57:01.68 NET -- Updating session change number, we're now at 23, sessionID[100] 13:57:01.68 NET -- Updating session change number, we're now at 24, sessionID[100] 13:57:01.68 NET -- Updating session change number, we're now at 25, sessionID[100] 13:57:01.68 NET -- Updating session change number, we're now at 26, sessionID[100] 13:57:01.68 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 13:57:01.68 NET -- Updating session change number, we're now at 27, sessionID[100] 13:57:01.69 NET -- SetMaxPlayers - max players changed to 8 13:57:01.69 NET -- Updating session change number, we're now at 28, sessionID[100] 13:57:01.69 NET -- Updating session change number, we're now at 29, sessionID[100] 13:57:01.69 NET -- Updating session change number, we're now at 30, sessionID[100] 13:57:01.69 NET -- Updating session change number, we're now at 31, sessionID[100] 13:57:01.69 NET -- Updating session change number, we're now at 32, sessionID[100] 13:57:01.69 NET -- Updating session change number, we're now at 33, sessionID[100] 13:57:01.69 NET -- Updating session change number, we're now at 34, sessionID[100] 13:57:01.69 NET -- Updating session change number, we're now at 35, sessionID[100] 13:57:01.69 NET -- Updating session change number, we're now at 36, sessionID[100] 13:57:01.69 NET -- Updating session change number, we're now at 37, sessionID[100] 13:57:01.70 GetMaxFrameTimeFromProfile: players=8 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 13:57:01.70 NET -- Updating session change number, we're now at 38, sessionID[100] 13:57:01.70 Activating screen: RelicOnlineChat 13:57:01.70 Activating screen: RelicOnlineNewsScreen 13:57:01.70 Activating screen: RelicOnlineStatsScreen 13:57:01.70 Activating screen: Achievements 13:57:01.70 GAME -- Setting campaign state to 'coh' 13:57:01.70 GAME -- Closing state 'coh' 13:57:01.70 GAME -- Setting campaign state to 'cxp2' 13:57:01.70 GAME -- Closing state 'cxp2' 13:57:01.71 GAME -- Setting campaign state to 'cxp1' 13:57:01.71 GAME -- Closing state 'cxp1' 13:57:01.71 GAME -- Setting campaign state to 'dlc1' 13:57:01.71 GAME -- Closing state 'dlc1' 13:57:01.71 GAME -- Setting campaign state to 'dlc2' 13:57:01.71 GAME -- Closing state 'dlc2' 13:57:01.71 GAME -- Setting campaign state to 'dlc3' 13:57:01.71 GAME -- Closing state 'dlc3' 13:57:01.71 GAME -- Setting campaign state to 'dlc1' 13:57:01.71 GAME -- Closing state 'dlc1' 13:57:01.72 Activating screen: GameHistory 13:57:01.72 GAME -- Setting campaign state to 'coh' 13:57:01.72 GAME -- Closing state 'coh' 13:57:01.73 GAME -- Setting campaign state to 'cxp2' 13:57:01.73 GAME -- Closing state 'cxp2' 13:57:01.79 GAME -- Setting campaign state to 'cxp1' 13:57:01.91 GAME -- Closing state 'cxp1' 13:57:01.91 GAME -- Setting campaign state to 'dlc1' 13:57:01.91 GAME -- Closing state 'dlc1' 13:57:01.91 GAME -- Setting campaign state to 'dlc2' 13:57:01.91 GAME -- Closing state 'dlc2' 13:57:01.91 GAME -- Setting campaign state to 'dlc3' 13:57:01.91 GAME -- Closing state 'dlc3' 13:57:01.92 Activating screen: OnlineGameSetup 13:57:01.92 Activating screen: RelicOnlineTabs 13:57:01.92 NET -- Updating session change number, we're now at 39, sessionID[100] 13:57:01.92 NET -- SessionInternal::SetSessionState - state 0 not an online game, no server call necessary 13:57:01.92 NET -- QuickMatchInternal::OnHostComplete - Host complete. 13:57:01.92 NET -- QuickMatchInternal::OnHostComplete - Quickmatch not in host state. 13:57:01.92 NET -- AsyncJobDriver::DeleteJob - job HostSessionAsync, parent SessionInternal 13:57:01.98 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:01.99 GAME -- Setting campaign state to 'coh' 13:57:01.99 GAME -- Closing state 'coh' 13:57:02.00 GAME -- Setting campaign state to 'cxp2' 13:57:02.00 GAME -- Closing state 'cxp2' 13:57:02.00 GAME -- Setting campaign state to 'cxp1' 13:57:02.00 GAME -- Closing state 'cxp1' 13:57:02.00 GAME -- Setting campaign state to 'dlc1' 13:57:02.00 GAME -- Closing state 'dlc1' 13:57:02.00 GAME -- Setting campaign state to 'dlc2' 13:57:02.00 GAME -- Closing state 'dlc2' 13:57:02.00 GAME -- Setting campaign state to 'dlc3' 13:57:02.00 GAME -- Closing state 'dlc3' 13:57:02.02 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:02.02 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 13:57:02.02 NET -- Updating session change number, we're now at 40, sessionID[100] 13:57:02.02 NET -- SteamRequestUserStatsExtAsync::OnLocalUserStatsReceived() -- failed. result[21/NotLoggedOn]. 13:57:02.07 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:02.09 NET -- AsyncJobDriver::DeleteJob - job GetUserStatsAsync, parent GetUserStatsAsync 13:57:02.09 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:02.09 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:02.11 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:02.13 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:02.15 NET -- AsyncJobDriver::DeleteJob - job GetUserStatsAsync, parent UserStatsCache 13:57:08.46 NET -- SetMaxPlayers - max players changed to 4 13:57:08.46 NET -- Updating session change number, we're now at 41, sessionID[100] 13:57:08.46 NET -- Updating session change number, we're now at 42, sessionID[100] 13:57:08.46 NET -- Updating session change number, we're now at 43, sessionID[100] 13:57:08.46 NET -- Updating session change number, we're now at 44, sessionID[100] 13:57:08.46 NET -- Updating session change number, we're now at 45, sessionID[100] 13:57:08.52 NET -- Updating session change number, we're now at 46, sessionID[100] 13:57:08.52 NET -- Updating session change number, we're now at 47, sessionID[100] 13:57:08.52 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:08.73 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:08.74 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:14.51 NET -- SetMaxPlayers - max players changed to 8 13:57:14.51 NET -- Updating session change number, we're now at 48, sessionID[100] 13:57:14.51 NET -- Updating session change number, we're now at 49, sessionID[100] 13:57:14.51 NET -- Updating session change number, we're now at 50, sessionID[100] 13:57:14.51 NET -- Updating session change number, we're now at 51, sessionID[100] 13:57:14.51 NET -- Updating session change number, we're now at 52, sessionID[100] 13:57:14.51 NET -- Updating session change number, we're now at 53, sessionID[100] 13:57:14.51 NET -- Updating session change number, we're now at 54, sessionID[100] 13:57:14.51 NET -- Updating session change number, we're now at 55, sessionID[100] 13:57:14.51 NET -- Updating session change number, we're now at 56, sessionID[100] 13:57:14.51 NET -- Updating session change number, we're now at 57, sessionID[100] 13:57:14.51 NET -- Updating session change number, we're now at 58, sessionID[100] 13:57:14.51 NET -- Updating session change number, we're now at 59, sessionID[100] 13:57:14.51 NET -- Updating session change number, we're now at 60, sessionID[100] 13:57:14.54 NET -- Updating session change number, we're now at 61, sessionID[100] 13:57:14.54 NET -- Updating session change number, we're now at 62, sessionID[100] 13:57:14.54 NET -- Updating session change number, we're now at 63, sessionID[100] 13:57:14.54 NET -- Updating session change number, we're now at 64, sessionID[100] 13:57:14.55 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:14.65 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:14.66 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:17.84 Activating screen: DynamicPopupMenu 13:57:19.17 NET -- Updating session change number, we're now at 65, sessionID[100] 13:57:19.17 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:19.18 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 13:57:19.18 NET -- Updating session change number, we're now at 66, sessionID[100] 13:57:19.18 GetMaxFrameTimeFromProfile: players=8 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 13:57:19.18 NET -- Updating session change number, we're now at 67, sessionID[100] 13:57:19.19 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:19.21 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:19.21 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:19.22 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:19.24 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:19.95 Activating screen: DynamicPopupMenu 13:57:20.61 NET -- Updating session change number, we're now at 68, sessionID[100] 13:57:20.62 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:20.63 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 13:57:20.63 NET -- Updating session change number, we're now at 69, sessionID[100] 13:57:20.63 GetMaxFrameTimeFromProfile: players=8 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 13:57:20.63 NET -- Updating session change number, we're now at 70, sessionID[100] 13:57:20.65 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:20.67 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:20.67 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:20.69 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:20.71 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:21.23 Activating screen: DynamicPopupMenu 13:57:21.80 NET -- Updating session change number, we're now at 71, sessionID[100] 13:57:21.81 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:21.82 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 13:57:21.82 NET -- Updating session change number, we're now at 72, sessionID[100] 13:57:21.82 NET -- Net::Session::SetVisible - session is set to INVISIBLE. 13:57:21.82 GetMaxFrameTimeFromProfile: players=8 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 13:57:21.82 NET -- Updating session change number, we're now at 73, sessionID[100] 13:57:21.82 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:21.84 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:21.85 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:21.86 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:21.88 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:22.63 Activating screen: DynamicPopupMenu 13:57:23.37 NET -- Updating session change number, we're now at 74, sessionID[100] 13:57:23.38 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:23.39 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 13:57:23.39 NET -- Updating session change number, we're now at 75, sessionID[100] 13:57:23.39 GetMaxFrameTimeFromProfile: players=8 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 13:57:23.39 NET -- Updating session change number, we're now at 76, sessionID[100] 13:57:23.41 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:23.43 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:23.43 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:23.45 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:23.47 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:24.00 Activating screen: DynamicPopupMenu 13:57:24.51 NET -- Updating session change number, we're now at 77, sessionID[100] 13:57:24.52 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:24.53 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 13:57:24.53 NET -- Updating session change number, we're now at 78, sessionID[100] 13:57:24.53 GetMaxFrameTimeFromProfile: players=8 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 13:57:24.53 NET -- Updating session change number, we're now at 79, sessionID[100] 13:57:24.54 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:24.56 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:24.56 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:24.57 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:24.58 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:24.91 Activating screen: DynamicPopupMenu 13:57:25.37 NET -- Updating session change number, we're now at 80, sessionID[100] 13:57:25.38 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:25.39 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 13:57:25.39 NET -- Updating session change number, we're now at 81, sessionID[100] 13:57:25.39 GetMaxFrameTimeFromProfile: players=8 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 13:57:25.39 NET -- Updating session change number, we're now at 82, sessionID[100] 13:57:25.39 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:25.41 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:25.42 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:25.43 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:25.44 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:31.72 NET -- Updating session change number, we're now at 83, sessionID[100] 13:57:31.73 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:31.76 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:31.77 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:33.49 NET -- Updating session change number, we're now at 84, sessionID[100] 13:57:33.50 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:33.62 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:33.63 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:35.62 NET -- Updating session change number, we're now at 85, sessionID[100] 13:57:35.63 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:35.64 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:57:35.66 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:57:53.00 NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 13:58:07.13 SPDx9 -- 2617MB available Texture Memory 13:58:10.68 GameSetupForm - No win/loss reporting and only a single player, disconnecting 13:58:10.68 NET -- AsyncJobDriver::StartDynamic - job LeaveSessionAsync, parent SessionInternal 13:58:10.68 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 13:58:10.68 NET -- Updating session change number, we're now at 86, sessionID[100] 13:58:10.68 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:58:10.68 GameSetupForm - Starting game 13:58:10.68 GameInfo::ResetInfo - SyncLevel set to 0 on reset 13:58:10.69 PopulateGameInfo - random seed:[1478120290], guid:[{1e413df8-841a-4295-9785-d9d3637a6ba9}], sync level:[2] 13:58:10.69 Error loading [DATA:levelingCurve.lua] 13:58:10.70 Error loading [DATA:levelingCurve.lua] 13:58:10.70 MOD - Setting player (0) race to: allies 13:58:10.70 MOD - Setting player (0) race to: 1 13:58:10.70 ModDllSetup::PlayerSetRewardUnits - playerIndex 0... 13:58:10.70 MOD - Setting player (1) race to: axis 13:58:10.70 MOD - Setting player (1) race to: 3 13:58:10.70 ModDllSetup::PlayerSetRewardUnits - playerIndex 1... 13:58:10.70 Activating screen: MessageBoxPopup 13:58:10.70 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:58:10.70 NET -- LeaveSessionAsync::Process - (100) [Initialization] - calling Session::Disconnect 13:58:10.70 NET -- Session::Disconnect: reason=999/User_Disconnect 13:58:10.70 NET -- Marking PeerID 1 for death address[lan://[IP address redacted]:6112] reasonID [999] reasonDebug [User_Disconnect] 13:58:10.70 NET -- QOSController::RemoveActivePeer - removing peer 1 13:58:10.71 APP -- Game Start 13:58:10.71 GAME -- Setting campaign state to 'coh' 13:58:10.71 GAME -- Closing state 'coh' 13:58:10.71 GAME -- Setting campaign state to 'cxp2' 13:58:10.71 GAME -- Closing state 'cxp2' 13:58:10.71 GAME -- Setting campaign state to 'cxp1' 13:58:10.83 GAME -- Closing state 'cxp1' 13:58:10.83 GAME -- Setting campaign state to 'dlc1' 13:58:10.83 GAME -- Closing state 'dlc1' 13:58:10.83 GAME -- Setting campaign state to 'dlc2' 13:58:10.83 GAME -- Closing state 'dlc2' 13:58:10.83 GAME -- Setting campaign state to 'dlc3' 13:58:10.83 GAME -- Closing state 'dlc3' 13:58:10.84 NET -- MessageInternal::DestroyChannel: Destroyed channel 0 13:58:10.85 GAME -- Ending FE 13:58:10.85 UIFrontEnd - Unloading Front End 13:58:10.87 SOUND -- Shutting down ... 13:58:10.91 SOUND -- Shutdown completed! 13:58:10.93 13:58:10.93 GAME -- *** Beginning mission 8p_king_of_the_hill (1 Humans, 1 Computers) *** 13:58:10.93 13:58:12.88 GAME -- Recording game 13:58:12.97 Activating screen: GameLoadScreen 13:58:13.06 NET -- ReportGameStartStats - no connection to server unable to report 13:58:13.06 NET -- AsyncJobDriver::StartDynamic - job GetChatChannelsAsync, parent ChatChannelCache 13:58:13.06 NET -- Deleting route with ID 2 and remoteID 2 and address lan://[IP address redacted]:6112 13:58:13.06 NET -- Transport::Close for connectionID 2 13:58:13.06 NET -- Setting state to closed for listener with ID 2 and remoteID 2 with address lan://[IP address redacted]:6112 13:58:13.06 NET -- Closed connection for PeerID 1 at lan://[IP address redacted]:6112 13:58:13.06 NET -- SessionInternal::Process - EVENT_DESTROYPEER 13:58:13.06 NET -- OnRemoveSessionMember - sessionID (100), peerID (1) 13:58:13.06 NET -- RemoveStation - sessionID (100), peerID (1), we are the host, updating slot info, session info and cie 13:58:13.06 NET -- LeaveSessionInternal - needLeave=1 13:58:13.06 NET -- AsyncJobDriver::StartDynamic - job ServiceLeaveSessionAsync, parent SessionInternal 13:58:13.06 NET -- Destroyed Sessioninfo 13:58:13.06 NET -- Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 13:58:13.06 NET -- RemoveAllPeers - flushing local session peer data 13:58:13.06 NET -- Session::Reset with reason 999 and SessionInternal::RemoveAllPeers 13:58:13.06 NET -- Clearing known urls. 13:58:13.06 NET -- AsyncJobDriver::DeleteJob - job LeaveSessionAsync, parent SessionInternal 13:58:13.06 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 13:58:13.38 NET -- AsyncJobDriver::DeleteJob - job ServiceLeaveSessionAsync, parent SessionInternal 13:58:13.38 NET -- SteamGetChatChannelsAsync::StartRequest: calling RequestLobbyList (limit:50, distance:3/Worldwide, slots:1, sessionID=102, instance>=1, instance NEAR 1) 13:58:13.51 NET -- GetChatChannelsAsync::Process: RequestLobbyList succeeded (lobbies=0) 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 3 as Amsterdam.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 4 as Athens.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 5 as Barcelona.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 6 as Beijing.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 7 as Berlin.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 8 as Brasilia.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 9 as Budapest.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 10 as Copenhagen.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 11 as Dublin.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 12 as Fansite - GameReplays.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 13 as Fansite - PcoH.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 14 as Fansite - Penny Arcade.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 15 as Fansite - RelicNews.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 16 as Fansite - SomethingAwful.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 17 as Hanoi.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 18 as Helsinki.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 19 as Hong Kong.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 20 as Istanbul.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 21 as Jakarta.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 22 as Johannesburg.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 23 as London.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 24 as Los Angeles.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 25 as Manila.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 26 as Mexico City.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 27 as Moscow.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 28 as New Delhi.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 29 as New York.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 30 as P'yongyang.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 31 as Paris.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 32 as Play CoH Custom Maps.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 33 as Play CoH Mods.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 34 as Prague.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 35 as Rome.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 36 as Seoul.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 37 as Singapore City.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 38 as Stockholm.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 39 as Sydney.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 40 as Taipei.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 41 as Tokyo.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 42 as Vancouver.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 43 as Vienna.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 44 as Warsaw.1 13:58:13.51 NET -- SteamChatService::AddFakeChannels: adding channel 45 as Wellington.1 13:58:13.60 NET -- AsyncJobDriver::DeleteJob - job GetChatChannelsAsync, parent ChatChannelCache 13:58:13.60 THREAD: Hyper-Threading Technology Processors are not detected. 13:58:13.67 SOUND -- Initializing ... 13:58:14.74 SOUND -- Initialization completed! 13:58:14.83 PHYSICS: detected processor(s) capable of handling 4 threads. 13:58:14.97 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\8p_king_of_the_hill\8p_king_of_the_hill' 13:58:14.97 MOD -- Using Mod 'Eastern_Front' 13:58:15.14 Unable to load/parse precache file [DATA:scenarios\mp\classic\8p_king_of_the_hill\8p_king_of_the_hill_precache.lua] 13:58:18.01 GameObjLoader - upgrading load_count from 0 to 1073 13:58:22.94 GameObjLoader - upgrading load_count from 1073 to 1670 13:58:23.68 PHYSICS -- Created node factory 'HVOK' 13:58:23.68 PHYSICS -- Created node factory 'DMMY' 13:58:54.00 NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 13:59:01.30 GameObjLoader - upgrading load_count from 51 to 3733 13:59:12.71 GameObjLoader 06ac8aa0 - resetting counters 13:59:12.71 GameObjLoader 06ac8aa0 - LOAD_DONE 13:59:12.71 GAME - SessionSetup 13:59:13.51 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 13:59:13.52 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048 13:59:13.52 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 13:59:18.06 GAME - CreateGEWorld in 5342 ms 13:59:18.13 TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed. 13:59:18.88 GAME - SessionSetup finished in 6165 ms 13:59:18.88 GAME - WaterReflectionManagerSetup 13:59:18.88 GAME - WaterReflectionManagerSetup finished in 0 ms [Cope FactionFix] - Trying to hook function [Cope FactionFix] - Got LuaState @0x060cf008 [Cope FactionFix] - hooked @0x6afde2e8 [Cope FactionFix] - patched @0x6afde540 [Cope FactionFix] - hooked @0x6afde546 [Cope FactionFix] - patched @0x6afdd927 [Cope FactionFix] - hooked @0x6afdd927 [Cope FactionFix] - Hook installed 13:59:20.04 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilateNoPop.scar] succeeded. 13:59:20.61 MOD -- Player (unused player) (frame 0) (KillPlayer) 13:59:20.63 MOD -- Player (unused player) (frame 0) (KillPlayer) 13:59:20.63 MOD -- Player (unused player) (frame 0) (KillPlayer) 13:59:20.63 MOD -- Player (unused player) (frame 0) (KillPlayer) 13:59:20.64 MOD -- Player (unused player) (frame 0) (KillPlayer) 13:59:20.64 MOD -- Player (unused player) (frame 0) (KillPlayer) 13:59:22.70 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 13:59:22.70 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 13:59:22.70 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 13:59:22.70 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 13:59:22.70 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 13:59:23.61 SPEECHMANAGER -- Loaded in 0.829700 seconds 13:59:26.43 GameObjLoader - upgrading load_count from 0 to 429 13:59:30.28 GameObjLoader 06ac8c00 - resetting counters 13:59:30.28 GameObjLoader 06ac8c00 - LOAD_DONE 13:59:30.98 PreloadResources took 635ms. 13:59:31.22 GAME -- Loading completed (78 seconds) 13:59:31.22 SIM -- Setting SyncErrorChecking level to None 13:59:34.98 Activating screen: GameScreen 13:59:34.98 Activating screen: Decorators 13:59:34.98 Activating screen: Taskbar 13:59:34.98 Activating screen: SubtitleScreen 13:59:34.98 Activating screen: TextOverlayScreen 13:59:35.28 PerformanceRecorder::StartRecording for game size 2 13:59:35.28 GAME -- Starting mission... 13:59:36.46 MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI) 13:59:38.77 Warning: binding repeat_1(Ability: abilities\reenable_capture_ability_engineers) -- ui index '0' out of bounds; range is [1, 12] 13:59:38.81 Warning: binding repeat_3(Ability: abilities\smg_m3) -- ui index '0' out of bounds; range is [1, 12] 13:59:41.13 Warning: non auto-match upgrade not found in AE, tuning 13:59:50.78 Activating screen: Command_Tree 13:59:54.52 Activating screen: Command_Branch 13:59:55.00 NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 14:00:00.49 Activating screen: NewObjective 14:00:15.81 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background' 14:00:56.00 NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 14:01:57.00 NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 14:01:58.22 Activating screen: pause_menu 14:01:58.22 GAME -- SimulationController::Pause 0 14:01:59.41 Activating screen: SaveGamePopup 14:02:06.37 Saving Terrain.... 14:02:07.32 HeightManager::Save took 0.951468 seconds 14:02:07.41 TChunkManagerIO::Save took 0.0876485 seconds 14:02:07.41 GrassManager::Save took 0.000218997 seconds 14:02:07.94 TerrainTextureLoad::Save took 0.531322 seconds 14:02:07.94 DecalManager::Save took 0.00177379 seconds 14:02:07.94 TerrainMaterial::Save took 0.000573157 seconds 14:02:07.95 DeformationMask::Save took 0.000783172 seconds 14:02:07.95 ShellManager::Save took 1.62537e-005 seconds 14:02:07.95 LitterManager::Save took 1.24041e-005 seconds 14:02:07.95 WeatherManager::Save took 3.6357e-005 seconds 14:02:09.07 Pathfinder::Save... 14:02:11.01 Pathfinder::Save Done 14:02:13.62 Activating screen: pause_options 14:02:20.80 GAME -- SimulationController::Pause 1 14:02:27.38 Warning: binding repeat_2(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12] 14:02:58.00 NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 14:03:05.86 Activating screen: Command_Branch 14:03:59.00 NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 14:05:00.00 NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 14:05:01.97 Unable to bind updater for fx [ui\reveal]. It could be looping in a fire-n-forget action.