RELICCOH started at 2015-07-17 12:40 OS NT 6.1 (sp1.0) x64, 16381MB Physical Memory, 13518 Physical Available, 3949 Virtual Available RUN-OPTIONS -dev -unlock all WORKING-DIR C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch USER Deejon 12:40:03.40 4 Logical Processors detected 12:40:03.40 Multithreading Enabled 12:40:03.40 THREAD: Hyper-Threading Technology Processors are not detected. 12:40:03.40 XTHREAD: Detected 4 core(s) with 4 hardware thread(s) 12:40:03.40 XTHREAD: Main thread now used as XThread 0 12:40:03.40 XTHREAD: Spawned thread on processor 1 12:40:03.40 XTHREAD: Spawned thread on processor 2 12:40:03.40 XTHREAD: Spawned thread on processor 3 12:40:03.40 MATHBOX -- Version=6, Cpu=unknown:f=21,m=2, Mode=SSE 12:40:03.52 GAME -- Company Of Heroes, 2.700.2, Build test.2.700.2, Type test, Language english 12:40:03.53 MOD -- Mounting RelicDLC1, 1.0 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\DLC1\Data\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\DLC1\DataArtHigh\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\DLC1\DataSoundEnglish\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\DLC1\Movies\' 12:40:03.53 MOD -- Mounting RelicDLC2, 1.0 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\DLC2\Data\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\DLC2\DataArtHigh\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\DLC2\DataSoundEnglish\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\DLC2\Movies\' 12:40:03.53 MOD -- Mounting RelicDLC3, 1.0 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\DLC3\Data\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\DLC3\DataArtHigh\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\DLC3\DataSoundEnglish\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\DLC3\Movies\' 12:40:03.53 MOD -- Mounting RelicOps, 1.0 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\CoH\Ops\Data\' 12:40:03.53 MOD -- Mounting RelicCoH, 1.0 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\RelicOnline\Data\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\CoH\Engine\Data\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 12:40:03.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\WW2\Data\' 12:40:03.54 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\CoH\Data\' 12:40:03.54 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 12:40:03.54 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\CoH\DataArtHigh\' 12:40:03.54 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundHigh\' 12:40:03.54 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\CoH\DataSoundHigh\' 12:40:03.54 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 12:40:03.54 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\Engine\Locale\English\Data\' 12:40:03.57 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 12:40:03.57 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\CoH\DataSoundEnglish\' 12:40:03.57 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 12:40:03.57 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\CoH\Locale\English\Data\' 12:40:03.57 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\Engine\Movies\' 12:40:03.57 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Deejon\Documents\My Games\Company of Heroes Relaunch\WW2\Movies\' 12:40:03.60 GAME -- Resetting fp control word. 12:40:07.66 WW2Mod -- PropertyBagManager Loaded in 4.055000s 12:40:07.70 AppInitNetwork::InitSteam: Initializing Steam... 12:40:07.70 AppInitNetwork::InitSteam: Steam has been initialized. 12:40:07.70 RLINK -- NetworkManager::Create - creating network manager 12:40:08.75 RLINK -- WorldwideLoginService::WorldwideLoginService - initializing 12:40:08.75 RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function... 12:40:08.75 RLINK -- WinTransport - CreateSocket exclusive broadcast socket was available. 12:40:08.75 RLINK -- WinTransport - CreateSocket listening for broadcasts on default port 12:40:08.76 RLINK -- WinTransport - Host Name: Deejon-PC, aliases: , type=AF_INET, len=4 12:40:08.76 RLINK -- WinTransport - Host IP Address #0: [IP address redacted] 12:40:08.76 RLINK -- WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 12:40:08.76 RLINK -- WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 12:40:08.76 RLINK -- Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 12:40:08.76 RLINK -- SessionManager - Peer Header Size = 15 bytes 12:40:08.76 RLINK -- SessionManager - Game Data overhead = 4 bytes 12:40:08.76 RLINK -- SessionManager - Proxy overhead = 7 bytes 12:40:08.76 RLINK -- AutomatchInternal: Instantiating 12:40:08.76 RLINK -- MessageInternal::CreateChannel: Created channel fffffffe 12:40:08.76 RLINK -- MessageInternal::CreateChannel: Created channel fffffffb 12:40:08.76 RLINK -- MessageInternal::CreateChannel: Created channel fffffffd 12:40:08.76 RLINK -- RLink::ThreadFunction - Entering network thread function... 12:40:08.76 Loaded 589 badwords from data:OnlineConfig\Badwords.lua 12:40:08.76 RLINK -- MessageInternal::CreateChannel: Created channel 00000000 12:40:08.76 RLINK -- MessageInternal::CreateChannel: Created channel 00000001 12:40:08.76 RLINK -- MessageInternal::CreateChannel: Created channel 00000002 12:40:08.76 RLINK -- MessageInternal::CreateChannel: Created channel 00000003 12:40:08.76 RLINK -- MessageInternal::CreateChannel: Created channel 00000004 12:40:08.76 RLINK -- MessageInternal::CreateChannel: Created channel 00000005 12:40:08.76 RLINK -- MessageInternal::CreateChannel: Created channel 00000006 12:40:08.76 GAME -- Available memory: 16381MB Physical RAM, 16379MB Pagefile, 4095 Virtual Address Space 12:40:09.64 DLLDriverLinker -- Adding driver 'spDx10.dll'. 12:40:09.64 DLLDriverLinker -- Adding driver 'spDx9.dll'. 12:40:09.64 DLLDriverLinker -- 2 DLL drivers found. 12:40:09.71 SPDx10 -- Adapter [AMD Radeon R7 200 Series]: 2028MB dedicated video memory, 0MB dedicated system memory and 2067MB shared system memory. 12:40:11.10 DLLDriverLinker -- 2 DLL drivers found. 12:40:11.15 SPOOGE - Driver[DirectX9 rendering device] version[4,36] 12:40:11.15 GAME -- Resolution set to 1360x768 (fullscreen). 12:40:11.19 SPDx9 -- Driver Name = aticfx32.dll Desc = AMD Radeon R7 200 Series 12:40:11.19 SPDx9 -- Driver Vendor = 0x1002 Device = 0x6610 SubSys = 0x23341787 Rev = 0x0000 12:40:11.19 SPDx9 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x00 Build = 13.95 12:40:11.19 SPDx9 -- Driver GUID = {D7B71EE2-2550-11CF-4471-3E03BEC2C535} 12:40:11.54 SPDx9 -- 1756MB available Texture Memory 12:40:11.54 ShaderDatabase: using shader profile [ps30] 12:40:11.73 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 12:40:12.07 GameObjLoader 0b191080 - resetting counters 12:40:12.07 GameObjLoader 0b191080 - Created loader 12:40:12.07 GameObjLoader 0b1911e0 - resetting counters 12:40:12.07 GameObjLoader 0b1911e0 - Created loader 12:40:12.07 GAME -- Beginning FE 12:40:12.07 UIFrontEnd - Loading Front End 12:40:12.07 THREAD: Hyper-Threading Technology Processors are not detected. 12:40:12.28 SOUND -- Initializing ... 12:40:12.33 INNIMapDCA Key not found: sp_speechducker::time 12:40:12.52 SOUND -- Initialization completed! 12:40:12.52 UIFrontEnd - Initializing Forms 12:40:13.32 CampaignFilter::BindFilterSpecificWidgets() 12:40:13.42 Activating screen: MovieScreen 12:40:18.16 Activating screen: AppLoadingForm 12:40:18.16 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 12:40:18.48 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 12:40:18.48 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 12:40:18.48 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 12:40:18.48 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 12:40:18.48 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 12:40:18.48 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 12:40:18.76 GAME -- Using player profile DEEJON-PC 12:40:19.19 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 12:40:19.31 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 12:40:20.67 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 12:40:20.70 Activating screen: FEMovie 12:40:20.70 Activating screen: OnlineWidget 12:40:20.72 CRC & Version Info : 000002bc:0a43a996:9233461d reliccoh:700:ww2mod.dll 1 12:40:20.72 Logging in using Steam credentials... 12:40:20.72 Activating screen: FE_mm_01 12:40:20.77 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 12:40:20.77 GAME -- Setting campaign state to 'coh' 12:40:20.77 GAME -- Closing state 'coh' 12:40:20.78 GAME -- Setting campaign state to 'cxp2' 12:40:20.78 GAME -- Closing state 'cxp2' 12:40:20.78 GAME -- Setting campaign state to 'cxp1' 12:40:20.81 GAME -- Closing state 'cxp1' 12:40:20.82 GAME -- Setting campaign state to 'dlc1' 12:40:20.82 GAME -- Closing state 'dlc1' 12:40:20.82 GAME -- Setting campaign state to 'dlc2' 12:40:20.82 GAME -- Closing state 'dlc2' 12:40:20.82 GAME -- Setting campaign state to 'dlc3' 12:40:20.82 GAME -- Closing state 'dlc3' 12:40:20.82 RLINK -- Requesting ticket 12:40:20.82 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:20.85 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:20.86 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:20.86 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:20.86 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:20.87 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:20.87 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:20.89 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:20.90 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:20.92 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:20.94 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:20.96 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:20.97 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:21.01 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:21.01 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:21.02 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:21.04 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:21.05 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:21.07 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:21.09 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:21.10 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:21.12 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 12:40:21.51 RLINK -- OnRequest app ticket returned N 12:40:21.51 RLINK -- SteamAuth received ticket at t=12749 12:40:21.51 RLINK -- SteamAuthManager::GetAuthToken state ID : 2 12:40:22.35 RLINK -- Found 1 profiles for account /steam/76561198046976503 12:40:22.35 RLINK -- Found profile: /steam/76561198046976503 12:40:22.36 THREAD: Hyper-Threading Technology Processors are not detected. 12:40:28.84 Activating screen: QuitPromptDialog 12:40:31.47 GameApp::Quit( exitValue = 0 ) 12:40:31.49 GameApp::ShutFrontEnd 12:40:31.50 GAME -- Ending FE 12:40:31.50 UIFrontEnd - Unloading Front End 12:40:31.52 SOUND -- Shutting down ... 12:40:31.56 SOUND -- Shutdown completed! 12:40:31.59 ~FEAppListener - Flushing queued online notifications 12:40:31.62 DLLDriverLinker -- 2 DLL drivers found. 12:40:31.62 ActionDatabase : [2343] global actions, [0] dummy actions. 12:40:31.62 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000000 12:40:31.62 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000001 12:40:31.62 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000002 12:40:31.62 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000003 12:40:31.62 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000004 12:40:31.62 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000005 12:40:31.62 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000006 12:40:31.62 RLINK -- NetworkManager::Destroy - exit allocation counts Network (cur/max) = 0 / 0, Session = 0 / 0 12:40:31.62 RLINK -- MessageInternal::DestroyChannel: Destroyed channel fffffffd 12:40:31.62 RLINK -- AutomatchInternal: Fade to black 12:40:31.62 RLINK -- SessionManager::~SessionManager - uninitializing 12:40:31.63 RLINK -- RLink::ThreadFunction - Returning from the network thread function... 12:40:31.63 RLINK -- Transport::~Transport - shutting down transport 12:40:31.63 RLINK -- Transport::~Connection - closing WINaddr:[IP address redacted]:6112;,WINaddr:[IP address redacted]:6112; 12:40:31.63 RLINK -- AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job LogoutAsync is still running 12:40:31.63 RLINK -- WorldwideLoginService::~WorldwideLoginService - uninitializing 12:40:31.67 RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Returning from the network thread function... 12:40:31.67 RLINK -- AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job HttpRequestAsync is still running 12:40:31.67 MOD -- Shutting down Application closed without errors