RELICCOH started at 2014-08-05 09:05 OS NT 6.1 (sp1.0) x64, 4003MB Physical Memory, 2586 Physical Available, 3977 Virtual Available RUN-OPTIONS -dev -mod Eastern_Front -notriplebuffer WORKING-DIR C:\Program Files (x86)\R.G. Mechanics\Company of Heroes USER clint 09:05:27.58 4 Logical Processors detected 09:05:27.58 Multithreading Enabled 09:05:27.58 THREAD: Hyper-Threading Technology Processors are not detected. 09:05:27.58 XTHREAD: Detected 4 core(s) with 4 hardware thread(s) 09:05:27.58 XTHREAD: Main thread now used as XThread 0 09:05:27.58 XTHREAD: Spawned thread on processor 1 09:05:27.58 XTHREAD: Spawned thread on processor 2 09:05:27.58 XTHREAD: Spawned thread on processor 3 09:05:27.58 MATHBOX -- Version=6, Cpu=Intel Pentium III Xeon:f=6,m=10, Mode=SSE 09:05:27.59 GAME -- Company Of Heroes, 2.700.0, Build live.2.700.0, Type live, Language english 09:05:27.60 MOD -- Mounting Eastern_Front_DLC1, 1.0 09:05:27.60 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 09:05:27.60 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC1\Data\' 09:05:27.60 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 09:05:27.60 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC1\DataArtHigh\' 09:05:27.60 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 09:05:27.60 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC1\DataSoundEnglish\' 09:05:27.60 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC1\Movies\' 09:05:27.60 MOD -- Mounting Eastern_Front_DLC2, 1.0 09:05:27.60 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 09:05:27.60 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC2\Data\' 09:05:27.60 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 09:05:27.60 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC2\DataArtHigh\' 09:05:27.60 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC2\DataSoundEnglish\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC2\Movies\' 09:05:27.61 MOD -- Mounting Eastern_Front_DLC3, 1.0 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC3\Data\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC3\DataArtHigh\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC3\DataSoundEnglish\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC3\Movies\' 09:05:27.61 MOD -- Mounting Eastern_Front_OPS, 1.0 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\CoH\Ops\Data\' 09:05:27.61 MOD -- Mounting Eastern_Front, 1.0 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\RelicOnline\Data\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\CoH\Engine\Data\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 09:05:27.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\WW2\Data\' 09:05:27.62 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 09:05:27.62 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\CoH\Data\' 09:05:27.63 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\Data\' 09:05:27.63 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 09:05:27.63 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\CoH\DataArtHigh\' 09:05:27.63 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\DataSoundHigh\' 09:05:27.63 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 09:05:27.63 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\DataSound\' 09:05:27.63 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 09:05:27.63 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\Locale\English\Data\' 09:05:27.64 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 09:05:27.64 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Engine\Locale\English\Data\' 09:05:27.67 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 09:05:27.67 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\CoH\DataSoundEnglish\' 09:05:27.67 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 09:05:27.67 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\CoH\Locale\English\Data\' 09:05:27.68 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\DataAttrib\' 09:05:27.68 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\Movies\' 09:05:27.68 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Engine\Movies\' 09:05:27.68 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\WW2\Movies\' [Cope FactionFix] - DLL loaded [Corsix LuaExtCore] Initialising [Corsix LuaExtCore] Found Lua's loadfile at 0x6839F957 [Corsix LuaExtCore] Lua's loadfile patched [Corsix LuaExtCore] Self-test completed 09:05:27.77 GAME -- Resetting fp control word. 09:05:54.54 WW2Mod -- PropertyBagManager Loaded in 26.771999s 09:05:54.75 NET -- NetworkManager::Create - creating network manager 09:05:54.76 NET -- SteamService: region is [US] 09:05:54.76 NET -- SessionInternal: Instantiating 09:05:54.76 NET -- MessageInternal::CreateChannel: Created channel 202 09:05:54.76 NET -- MessageInternal::CreateChannel: Created channel 201 09:05:54.76 NET -- Session::Initialize - info, initializing session object, using threads. 09:05:54.76 NET -- Session::Initialize - info, initializing session object, using threads. 09:05:54.77 NET -- Net::ThreadFunction - Entering network thread function... 09:05:54.77 NET -- Transport::PurgeConnections - high water mark is 1 09:05:54.78 Loaded 589 badwords from data:OnlineConfig\Badwords.lua 09:05:54.78 NET -- MessageInternal::CreateChannel: Created channel 0 09:05:54.78 NET -- MessageInternal::CreateChannel: Created channel 1 09:05:54.78 NET -- MessageInternal::CreateChannel: Created channel 2 09:05:54.78 NET -- MessageInternal::CreateChannel: Created channel 3 09:05:54.78 NET -- MessageInternal::CreateChannel: Created channel 4 09:05:54.78 NET -- MessageInternal::CreateChannel: Created channel 5 09:05:54.78 NET -- MessageInternal::CreateChannel: Created channel 6 09:05:54.78 NET -- SteamLoginService::OnLoginChanged 09:05:54.78 NET -- AccountInternal::IsProfileSelected - no profile, no associated profile event. 09:05:54.78 NET -- OnLogin: no previous login, auto selecting profile not required 09:05:54.78 NET -- AsyncJobDriver::StartDynamic - job SelectProfileAsync, parent AccountInternal 09:05:54.78 NET -- SteamLoginService::OnLoginChanged done 09:05:54.78 NET -- SteamGetNumberOfCurrentPlayersAsync::Process: number of players is now 1 09:05:54.78 NET -- AsyncJobDriver::StartDynamic - job GetRelationshipAsync, parent RelationshipCache 09:05:54.78 NET -- Selecting profiles clint 09:05:54.78 NET -- AccountInternal::IsProfileSelected - no profile, no associated profile event. 09:05:54.78 NET -- AsyncJobDriver::DeleteJob - job SelectProfileAsync, parent AccountInternal 09:05:54.79 GAME -- Available memory: 4003MB Physical RAM, 4001MB Pagefile, 4095 Virtual Address Space 09:06:05.82 DLLDriverLinker -- Adding driver 'spDx10.dll'. 09:06:05.82 DLLDriverLinker -- Adding driver 'spDx9.dll'. 09:06:05.82 DLLDriverLinker -- 2 DLL drivers found. 09:06:05.94 SPDx10 -- Adapter [Intel(R) HD Graphics Family]: 977MB dedicated video memory, 0MB dedicated system memory and 1745MB shared system memory. 09:06:07.74 DLLDriverLinker -- 2 DLL drivers found. 09:06:07.89 SPOOGE - Driver[DirectX9 rendering device] version[4,36] 09:06:07.89 GAME -- Resolution set to 1366x768 (fullscreen). 09:06:08.03 SPDx9 -- Driver Name = nvumdshim.dll Desc = NVIDIA GeForce GT 525M 09:06:08.03 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0DF5 SubSys = 0x04CA1028 Rev = 0x00A1 09:06:08.03 SPDx9 -- Driver Version Product = 0x0009 Version = 0x0012 SubVersion = 0x00 Build = 337.88 09:06:08.03 SPDx9 -- Driver GUID = {D7B78E66-4256-11CF-547D-C724B4C2C435} 09:06:09.67 SPDx9 -- 2706MB available Texture Memory 09:06:09.68 SPDx9 -- NvAPI_EnumLogicalGPUs failed, assuming [1] GPUs. 09:06:09.68 ShaderDatabase: using shader profile [ps15] 09:06:10.47 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 09:06:10.70 GameObjLoader 06c06118 - resetting counters 09:06:10.70 GameObjLoader 06c06118 - Created loader 09:06:10.70 GameObjLoader 06c06278 - resetting counters 09:06:10.70 GameObjLoader 06c06278 - Created loader 09:06:10.71 NET -- QuickMatchInternal::SetTuningInfo - tuning CRC is 218470533. 09:06:10.73 GAME -- Beginning FE 09:06:10.73 UIFrontEnd - Loading Front End 09:06:10.73 THREAD: Hyper-Threading Technology Processors are not detected. 09:06:10.94 SOUND -- Initializing ... 09:06:11.02 INNIMapDCA Key not found: sp_speechducker::time 09:06:11.70 SOUND -- Initialization completed! 09:06:11.70 UIFrontEnd - Initializing Forms 09:06:13.92 CampaignFilter::BindFilterSpecificWidgets() 09:06:14.06 Activating screen: MovieScreen 09:06:14.06 NET -- AsyncJobDriver::DeleteJob - job GetRelationshipAsync, parent RelationshipCache 09:06:17.61 Activating screen: AppLoadingForm 09:06:17.61 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 09:06:18.80 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 09:06:18.81 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 09:06:18.81 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 09:06:18.81 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 09:06:18.81 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 09:06:18.82 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 09:06:19.26 GAME -- Using player profile CLINT-PC 09:06:19.39 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 09:06:19.51 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 09:06:20.55 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 09:06:20.56 CRC & Version Info : 000002bc:cf5d7987:9826da6b eastern_front:700:factionfix.dll 1 09:06:20.59 Activating screen: FEMovie 09:06:20.59 Activating screen: OnlineWidget 09:06:20.59 Activating screen: FE_mm_01 09:06:20.62 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 09:06:20.62 GAME -- Setting campaign state to 'coh' 09:06:20.62 GAME -- Closing state 'coh' 09:06:20.63 GAME -- Setting campaign state to 'cxp2' 09:06:20.63 GAME -- Closing state 'cxp2' 09:06:20.64 GAME -- Setting campaign state to 'cxp1' 09:06:20.64 GAME -- Closing state 'cxp1' 09:06:20.64 GAME -- Setting campaign state to 'dlc1' 09:06:20.64 GAME -- Closing state 'dlc1' 09:06:20.64 GAME -- Setting campaign state to 'dlc2' 09:06:20.64 GAME -- Closing state 'dlc2' 09:06:20.65 GAME -- Setting campaign state to 'dlc3' 09:06:20.65 GAME -- Closing state 'dlc3' 09:06:23.77 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 09:06:23.77 Activating screen: RelicOnlineCampaign 09:06:23.77 GAME -- Setting campaign state to 'coh' 09:06:23.80 Activating screen: RelicOnlineChat 09:06:23.80 Activating screen: RelicOnlineNewsScreen 09:06:23.80 Activating screen: RelicOnlineStatsScreen 09:06:23.80 Activating screen: Achievements 09:06:23.80 GAME -- Closing state 'coh' 09:06:23.81 GAME -- Setting campaign state to 'cxp2' 09:06:23.81 GAME -- Closing state 'cxp2' 09:06:23.81 GAME -- Setting campaign state to 'cxp1' 09:06:23.81 GAME -- Closing state 'cxp1' 09:06:23.81 GAME -- Setting campaign state to 'dlc1' 09:06:23.81 GAME -- Closing state 'dlc1' 09:06:23.81 GAME -- Setting campaign state to 'dlc2' 09:06:23.81 GAME -- Closing state 'dlc2' 09:06:23.82 GAME -- Setting campaign state to 'dlc3' 09:06:23.82 GAME -- Closing state 'dlc3' 09:06:23.82 GAME -- Setting campaign state to 'dlc1' 09:06:23.82 GAME -- Closing state 'dlc1' 09:06:23.82 GAME -- Setting campaign state to 'coh' 09:06:23.83 Activating screen: GameHistory 09:06:23.83 GAME -- Closing state 'coh' 09:06:23.83 GAME -- Setting campaign state to 'cxp2' 09:06:23.83 GAME -- Closing state 'cxp2' 09:06:23.84 GAME -- Setting campaign state to 'cxp1' 09:06:23.84 GAME -- Closing state 'cxp1' 09:06:23.84 GAME -- Setting campaign state to 'dlc1' 09:06:23.84 GAME -- Closing state 'dlc1' 09:06:23.84 GAME -- Setting campaign state to 'dlc2' 09:06:23.84 GAME -- Closing state 'dlc2' 09:06:23.84 GAME -- Setting campaign state to 'dlc3' 09:06:23.84 GAME -- Closing state 'dlc3' 09:06:23.85 GAME -- Setting campaign state to 'coh' 09:06:23.85 Activating screen: RelicOnlineCampaign 09:06:23.85 Activating screen: RelicOnlineTabs 09:06:23.85 GAME -- Closing state 'coh' 09:06:23.85 GAME -- Setting campaign state to 'cxp2' 09:06:23.85 GAME -- Closing state 'cxp2' 09:06:23.85 GAME -- Setting campaign state to 'cxp1' 09:06:23.85 GAME -- Closing state 'cxp1' 09:06:23.85 GAME -- Setting campaign state to 'dlc1' 09:06:23.85 GAME -- Closing state 'dlc1' 09:06:23.86 GAME -- Setting campaign state to 'dlc2' 09:06:23.86 GAME -- Closing state 'dlc2' 09:06:23.86 GAME -- Setting campaign state to 'dlc3' 09:06:23.86 GAME -- Closing state 'dlc3' 09:06:23.86 GAME -- Setting campaign state to 'coh' 09:06:26.37 Activating screen: FEMovie 09:06:26.37 Activating screen: OnlineWidget 09:06:26.37 Activating screen: FE_mm_01 09:06:26.37 GAME -- Closing state 'coh' 09:06:26.37 GAME -- Setting campaign state to 'cxp2' 09:06:26.37 GAME -- Closing state 'cxp2' 09:06:26.37 GAME -- Setting campaign state to 'cxp1' 09:06:26.37 GAME -- Closing state 'cxp1' 09:06:26.38 GAME -- Setting campaign state to 'dlc1' 09:06:26.38 GAME -- Closing state 'dlc1' 09:06:26.38 GAME -- Setting campaign state to 'dlc2' 09:06:26.38 GAME -- Closing state 'dlc2' 09:06:26.38 GAME -- Setting campaign state to 'dlc3' 09:06:26.38 GAME -- Closing state 'dlc3' 09:06:26.38 GAME -- Setting campaign state to 'coh' 09:06:26.39 GAME -- Closing state 'coh' 09:06:26.39 GAME -- Setting campaign state to 'cxp2' 09:06:26.39 GAME -- Closing state 'cxp2' 09:06:26.39 GAME -- Setting campaign state to 'cxp1' 09:06:26.39 GAME -- Closing state 'cxp1' 09:06:26.39 GAME -- Setting campaign state to 'dlc1' 09:06:26.39 GAME -- Closing state 'dlc1' 09:06:26.40 GAME -- Setting campaign state to 'dlc2' 09:06:26.40 GAME -- Closing state 'dlc2' 09:06:26.40 GAME -- Setting campaign state to 'dlc3' 09:06:26.40 GAME -- Closing state 'dlc3' 09:06:27.52 GameInfo::ResetInfo - SyncLevel set to 0 on reset 09:06:27.53 ModDllSetup::PlayerSetRewardUnits - playerIndex 0... 09:06:27.53 ModDllSetup::PlayerSetRewardUnits - playerIndex 1... 09:06:27.53 ModDllSetup::PlayerSetRewardUnits - playerIndex 2... 09:06:27.53 ModDllSetup::PlayerSetRewardUnits - playerIndex 3... 09:06:27.53 ModDllSetup::PlayerSetRewardUnits - playerIndex 4... 09:06:27.53 ModDllSetup::PlayerSetRewardUnits - playerIndex 5... 09:06:27.54 APP -- Game Start 09:06:27.54 GAME -- Ending FE 09:06:27.54 UIFrontEnd - Unloading Front End 09:06:27.56 SOUND -- Shutting down ... 09:06:27.60 SOUND -- Shutdown completed! 09:06:27.62 09:06:27.62 GAME -- *** Beginning mission tutorial (1 Humans, 5 Computers) *** 09:06:27.62 09:06:27.69 Activating screen: GameLoadScreen 09:06:27.71 NET -- ReportGameStartStats - no connection to server unable to report 09:06:27.71 NET -- AsyncJobDriver::StartDynamic - job GetChatChannelsAsync, parent ChatChannelCache 09:06:27.95 NET -- SteamGetChatChannelsAsync::StartRequest: calling RequestLobbyList (limit:50, distance:3/Worldwide, slots:1, sessionID=102, instance>=1, instance NEAR 1) 09:06:28.02 NET -- GetChatChannelsAsync::Process: RequestLobbyList succeeded (lobbies=0) 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 3 as Amsterdam.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 4 as Athens.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 5 as Barcelona.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 6 as Beijing.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 7 as Berlin.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 8 as Brasilia.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 9 as Budapest.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 10 as Copenhagen.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 11 as Dublin.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 12 as Fansite - GameReplays.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 13 as Fansite - PcoH.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 14 as Fansite - Penny Arcade.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 15 as Fansite - RelicNews.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 16 as Fansite - SomethingAwful.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 17 as Hanoi.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 18 as Helsinki.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 19 as Hong Kong.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 20 as Istanbul.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 21 as Jakarta.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 22 as Johannesburg.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 23 as London.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 24 as Los Angeles.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 25 as Manila.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 26 as Mexico City.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 27 as Moscow.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 28 as New Delhi.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 29 as New York.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 30 as P'yongyang.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 31 as Paris.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 32 as Play CoH Custom Maps.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 33 as Play CoH Mods.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 34 as Prague.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 35 as Rome.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 36 as Seoul.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 37 as Singapore City.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 38 as Stockholm.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 39 as Sydney.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 40 as Taipei.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 41 as Tokyo.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 42 as Vancouver.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 43 as Vienna.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 44 as Warsaw.1 09:06:28.02 NET -- SteamChatService::AddFakeChannels: adding channel 45 as Wellington.1 09:06:28.02 NET -- AsyncJobDriver::DeleteJob - job GetChatChannelsAsync, parent ChatChannelCache 09:06:28.02 THREAD: Hyper-Threading Technology Processors are not detected. 09:06:28.14 SOUND -- Initializing ... 09:06:29.13 SOUND -- Initialization completed! 09:06:29.35 PHYSICS: detected processor(s) capable of handling 4 threads. 09:06:29.35 MOD -- Locating MOD for scenario 'DATA:scenarios\sp\sp_tutorial\tutorial' 09:06:29.35 MOD -- Using Mod 'Eastern_Front' 09:06:32.03 GameObjLoader - upgrading load_count from 0 to 1047 09:06:36.77 GameObjLoader - upgrading load_count from 1047 to 1649 09:06:37.17 PHYSICS -- Created node factory 'HVOK' 09:06:37.17 PHYSICS -- Created node factory 'DMMY' 09:06:54.00 NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 09:06:55.45 GameObjLoader - upgrading load_count from 61 to 3767 09:07:02.91 GameObjLoader 06c06118 - resetting counters 09:07:02.91 GameObjLoader 06c06118 - LOAD_DONE 09:07:02.92 GAME - SessionSetup 09:07:03.21 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 09:07:03.21 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 1024 x 1024 09:07:03.21 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 09:07:05.61 GAME - CreateGEWorld in 2687 ms 09:07:05.68 TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed. 09:07:05.93 GAME - SessionSetup finished in 3009 ms 09:07:05.94 GAME - WaterReflectionManagerSetup 09:07:05.94 GAME - WaterReflectionManagerSetup finished in 0 ms 09:07:06.46 Regenerating ImpassMap data... 09:07:06.46 Impass Data was already valid, but regenerating... 09:07:06.65 Generating CanBuild Map. THIS SHOULD ONLY HAPPEN IN WORLDBUILDER! IF YOU SEE THIS IN GAME, RE-SAVE THE MAP! 09:07:06.65 Regenerating CanBuildMap data... 09:07:06.65 Generating CanShoot Map. 09:07:06.65 Pathfinder::Regenerate()... 09:07:06.73 Generating PathSectorMap... 09:07:07.28 Pathfinder::Regenerate() Done. 09:07:07.66 MOD -- Player (unused player) (frame 0) (KillPlayer) 09:07:07.66 MOD -- Player (unused player) (frame 0) (KillPlayer) 09:07:08.64 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:07:08.64 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:07:08.64 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:07:08.64 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:07:08.64 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:07:09.40 SPEECHMANAGER -- Loaded in 0.709177 seconds 09:07:13.19 GameObjLoader - upgrading load_count from 0 to 1045 09:07:15.61 GameObjLoader - upgrading load_count from 74 to 1155 09:07:15.76 GameObjLoader 06c06278 - resetting counters 09:07:15.76 GameObjLoader 06c06278 - LOAD_DONE 09:07:17.10 PreloadResources took 1259ms. 09:07:17.14 GAME -- Loading completed (49 seconds) 09:07:17.14 SIM -- Setting SyncErrorChecking level to None 09:07:18.46 Activating screen: GameScreen 09:07:18.46 Activating screen: Decorators_widescreen 09:07:18.46 Activating screen: Taskbar_widescreen 09:07:18.46 Activating screen: SubtitleScreen 09:07:18.46 Activating screen: TextOverlayScreen 09:07:18.58 PerformanceRecorder::StartRecording for game size 6 09:07:18.58 GAME -- Starting mission... 09:07:22.35 GAME -- Using placeholder speech time (3.00 secs) for textID 400000 09:07:23.91 Warning: non auto-match upgrade not found in AE, tuning 09:07:25.39 GAME -- Using placeholder speech time (10.00 secs) for textID 400010 09:07:27.10 NIS: App Timer override restored. 09:07:27.40 GAME -- SimulationController::Pause 0 09:07:27.45 Activating screen: MessageBox 09:07:27.47 GAME -- SimulationController::Pause 1 09:07:31.20 GAME -- SimulationController::Pause 1 09:07:31.22 GAME -- SimulationController::Pause 0 09:07:35.14 SPEECHMANAGER -- Loaded in 0.647440 seconds 09:07:35.56 Activating screen: Decorators_widescreen 09:07:35.56 Activating screen: Taskbar_widescreen 09:07:35.88 FILESYSTEM -- filepath failure, missing alias 'taskbar.lua' 09:07:35.88 MODUI - Failed to load bindings file taskbar.lua 09:07:36.00 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:07:36.00 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:07:36.01 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:07:36.01 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:07:36.01 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:07:36.01 Activating screen: GameScreen 09:07:36.01 Activating screen: Decorators_widescreen 09:07:36.01 Activating screen: Taskbar_widescreen 09:07:36.01 Activating screen: SubtitleScreen 09:07:36.01 Activating screen: TextOverlayScreen 09:07:36.02 Activating screen: SubtitleScreen 09:07:39.29 Activating screen: Tutorial_Menu 09:07:39.29 GAME -- SimulationController::Pause 0 09:07:49.48 Activating screen: prompt_generic 09:07:50.97 GameApp::ReportStats 09:07:50.97 ReportStats - untracked game, no need to report match 4294967295:4294967295 09:07:51.00 GAME -- SimulationController::Pause 1 09:07:51.00 Activating screen: AppRestartingForm 09:07:51.00 SetupProductLoadingArt - choosing bgArt = 3 (gold=0) 09:07:51.00 Widget attempting to remove a non-existance listener. Widget:bkg_COH 09:07:51.00 Widget attempting to remove a non-existance listener. Widget:bkg_CXP1 09:07:51.00 Widget attempting to remove a non-existance listener. Widget:bkg_CXP2 09:07:51.00 Widget attempting to remove a non-existance listener. Widget:bkg_COHCXP1 09:07:51.00 Widget attempting to remove a non-existance listener. Widget:bkg_ToV 09:07:51.01 APP -- Game Stop 09:07:51.01 GameApp::TransitionGameStop 09:07:51.01 GameApp::TransitionQuitCommon 09:07:51.01 PerformanceRecorder: Not enough game time to update profile history 09:07:51.01 GetMaxFrameTimeFromProfile: players=6 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 09:07:51.01 PerformanceRecorder::EndRecording - game size=6, max average=0.000000, worst frame=0.010000 09:07:51.01 Recording: No [6 players] 09:07:51.01 Total render, sim time: 11.76, 12.40 sec 09:07:51.01 Total render, sim frames: 744, 43 09:07:51.01 Max/Avg: 0.00, 0.00 sec (fps=0.00, 0.00) (1 samples) 09:07:51.01 Bars: 0 09:07:51.01 Profile Max Performance[6 players] = 0.00 0.00 0.00 0.00 0.00 09:07:51.01 Profile Avg Performance[6 players] = 0.00 0.00 0.00 0.00 0.00 09:07:51.01 GameObj::ShutdownGameObj 09:07:51.01 GAME -- Ending mission (Abort) 09:07:51.02 GameObjLoader 06c06278 - Unload 09:07:51.02 GameObjLoader 06c06278 - resetting counters 09:07:51.05 MOD -- Game Over at frame 125 09:07:51.13 GameObjLoader 06c06118 - Unload 09:07:51.13 GameObjLoader 06c06118 - resetting counters 09:07:51.19 SOUND -- Shutting down ... 09:07:51.21 SOUND -- Shutdown completed! 09:07:51.22 GAME -- Beginning FE 09:07:51.22 UIFrontEnd - Loading Front End 09:07:51.22 THREAD: Hyper-Threading Technology Processors are not detected. 09:07:51.35 SOUND -- Initializing ... 09:07:51.40 SOUND -- Initialization completed! 09:07:51.40 UIFrontEnd - Initializing Forms 09:07:53.71 CampaignFilter::BindFilterSpecificWidgets() 09:07:53.79 MOD -- Mounting Eastern_Front_DLC1, 1.0 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC1\Data\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC1\DataArtHigh\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC1\DataSoundEnglish\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC1\Movies\' 09:07:53.79 MOD -- Mounting Eastern_Front_DLC2, 1.0 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC2\Data\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC2\DataArtHigh\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC2\DataSoundEnglish\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC2\Movies\' 09:07:53.79 MOD -- Mounting Eastern_Front_DLC3, 1.0 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC3\Data\' 09:07:53.79 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 09:07:53.80 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC3\DataArtHigh\' 09:07:53.80 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 09:07:53.80 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC3\DataSoundEnglish\' 09:07:53.80 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\DLC3\Movies\' 09:07:53.80 MOD -- Mounting Eastern_Front_OPS, 1.0 09:07:53.80 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 09:07:53.80 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\CoH\Ops\Data\' 09:07:53.80 MOD -- Mounting Eastern_Front, 1.0 09:07:53.80 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 09:07:53.80 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\RelicOnline\Data\' 09:07:53.80 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 09:07:53.80 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\CoH\Engine\Data\' 09:07:53.80 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 09:07:53.80 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\WW2\Data\' 09:07:53.81 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 09:07:53.81 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\CoH\Data\' 09:07:53.82 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\Data\' 09:07:53.82 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 09:07:53.82 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\CoH\DataArtHigh\' 09:07:53.82 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\DataSoundHigh\' 09:07:53.82 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 09:07:53.82 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\DataSound\' 09:07:53.82 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 09:07:53.82 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\Locale\English\Data\' 09:07:53.83 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 09:07:53.83 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Engine\Locale\English\Data\' 09:07:53.86 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 09:07:53.86 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\CoH\DataSoundEnglish\' 09:07:53.86 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 09:07:53.86 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\CoH\Locale\English\Data\' 09:07:53.87 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\DataAttrib\' 09:07:53.87 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\Movies\' 09:07:53.87 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\Engine\Movies\' 09:07:53.87 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\clint\Documents\My Games\Company of Heroes Relaunch\WW2\Movies\' 09:07:53.89 Activating screen: AppRestartingForm 09:07:53.89 SetupProductLoadingArt - choosing bgArt = 3 (gold=0) 09:07:54.53 SetupProductLoadingArt - choosing bgArt = 3 (gold=0) 09:07:54.54 CRC & Version Info : 000002bc:cf5d7987:9826da6b eastern_front:700:factionfix.dll 1 09:07:54.54 Activating screen: FEMovie 09:07:54.54 Activating screen: OnlineWidget 09:07:54.54 Activating screen: FE_mm_01 09:07:54.57 SetupProductLoadingArt - choosing bgArt = 3 (gold=0) 09:07:54.57 GAME -- Setting campaign state to 'coh' 09:07:54.57 GAME -- Closing state 'coh' 09:07:54.57 GAME -- Setting campaign state to 'cxp2' 09:07:54.57 GAME -- Closing state 'cxp2' 09:07:54.58 GAME -- Setting campaign state to 'cxp1' 09:07:54.58 GAME -- Closing state 'cxp1' 09:07:54.58 GAME -- Setting campaign state to 'dlc1' 09:07:54.58 GAME -- Closing state 'dlc1' 09:07:54.58 GAME -- Setting campaign state to 'dlc2' 09:07:54.58 GAME -- Closing state 'dlc2' 09:07:54.58 GAME -- Setting campaign state to 'dlc3' 09:07:54.58 GAME -- Closing state 'dlc3' 09:07:55.00 NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 09:07:58.25 NET -- AsyncJobDriver::StartDynamic - job HostSessionAsync, parent SessionInternal 09:07:58.25 Activating screen: MessageBoxPopup 09:07:58.25 NET -- Created Sessioninfo 09:07:58.25 NET -- Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 09:07:58.25 NET -- SteamMatchService::GetLocalUserRating() -- failed. local user stats are not ready. 09:07:58.26 NET -- starting LAN hosting 09:07:58.26 NET -- AsyncJobDriver::StartDynamic - job ServiceHostSessionAsync, parent HostSessionAsync 09:07:58.27 NET -- Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 09:07:58.28 NET -- SteamHostAsync::Process: hosting LAN game (lan://[IP address redacted]:6112) 09:07:58.28 NET -- AsyncJobDriver::DeleteJob - job ServiceHostSessionAsync, parent HostSessionAsync 09:07:58.30 NET -- OnServiceJoinSuccess - joined online session, server leave notification required 09:07:58.30 NET -- starting local hosting connection info (lan://[IP address redacted]:6112 - 1407215278) 09:07:58.30 NET -- Creating new route for peer 1 with address lan://[IP address redacted]:6112 09:07:58.30 NET -- !!Created new route for peer 1 with address lan://[IP address redacted]:6112 with connectionID 2 09:07:58.30 NET -- Connection listener, setting remoteID to 2 for localID 2 09:07:58.30 NET -- CHALLENGE -- Session::Host setting m_localPeerPtr->m_challengeToken:  09:07:58.31 NET -- Transport::PurgeConnections - high water mark is 2 09:07:58.32 NET -- Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 09:07:58.32 NET -- ValidateCustomData: called with 203 bytes of custom data 09:07:58.32 NET -- SessionInternal::ValidatePeerAdd Station Name clint-PC 09:07:58.32 NET -- Host accepted Peer 1 into the match at address lan://[IP address redacted]:6112 09:07:58.32 NET -- SessionInternal::Process - EVENT_NEWPEER 09:07:58.32 NET -- OnAddSessionMember - sessionID (100), peer is local (yes), is host (yes), and has peerID (1), stationName clint-PC - raceID 255, metaDataSize 51 09:07:58.32 NET -- PeerID 1 is CONNECTED and has avg packet size of 0 09:07:58.32 NET -- Routes for peer 1: 09:07:58.32 NET -- Route at index 0, is lan://[IP address redacted]:6112 and is Transport::CONNECTED with localID 2 and remoteID 2 09:07:58.34 NET -- Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 09:07:58.34 NET -- Updating session change number, we're now at 2, sessionID[100] 09:07:58.34 NET -- hosting - Session is connected 09:07:58.34 NET -- Net::Session::SetVisible - session is set to VISIBLE. 09:07:58.34 NET -- AsyncJobDriver::StartDynamic - job GetUserStatsAsync, parent UserStatsCache 09:07:58.34 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:07:58.36 NET -- AsyncJobDriver::StartDynamic - job GetUserStatsAsync, parent GetUserStatsAsync 09:07:58.36 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:07:58.37 NET -- HostAsync - completed with HostResult = 0 09:07:58.37 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 09:07:58.37 Activating screen: OnlineGameSetup 09:07:58.37 NET -- MessageInternal::CreateChannel: Channel 0 already exists 09:07:58.37 NET -- Updating session change number, we're now at 3, sessionID[100] 09:07:58.37 NET -- SetMaxPlayers - max players changed to 4 09:07:58.37 NET -- Updating session change number, we're now at 4, sessionID[100] 09:07:58.37 NET -- Updating session change number, we're now at 5, sessionID[100] 09:07:58.37 NET -- Updating session change number, we're now at 6, sessionID[100] 09:07:58.37 NET -- Updating session change number, we're now at 7, sessionID[100] 09:07:58.37 NET -- Updating session change number, we're now at 8, sessionID[100] 09:07:58.37 NET -- Updating session change number, we're now at 9, sessionID[100] 09:07:58.37 NET -- Updating session change number, we're now at 10, sessionID[100] 09:07:58.37 NET -- Updating session change number, we're now at 11, sessionID[100] 09:07:58.37 NET -- Updating session change number, we're now at 12, sessionID[100] 09:07:58.39 NET -- Updating session change number, we're now at 13, sessionID[100] 09:07:58.39 NET -- Updating session change number, we're now at 14, sessionID[100] 09:07:58.39 NET -- Updating session change number, we're now at 15, sessionID[100] 09:07:58.39 NET -- Updating session change number, we're now at 16, sessionID[100] 09:07:58.39 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 09:07:58.39 NET -- Updating session change number, we're now at 17, sessionID[100] 09:07:58.40 NET -- SetMaxPlayers - max players changed to 4 09:07:58.40 NET -- Updating session change number, we're now at 18, sessionID[100] 09:07:58.40 NET -- Updating session change number, we're now at 19, sessionID[100] 09:07:58.40 NET -- Updating session change number, we're now at 20, sessionID[100] 09:07:58.40 NET -- Updating session change number, we're now at 21, sessionID[100] 09:07:58.40 NET -- Updating session change number, we're now at 22, sessionID[100] 09:07:58.41 NET -- Updating session change number, we're now at 23, sessionID[100] 09:07:58.41 GetMaxFrameTimeFromProfile: players=4 expected FPS=11.746485, bars=2, max avg=0.052, sd=0.034, 5 samples = 0.02 0.03 0.04 0.05 0.12 09:07:58.41 NET -- Updating session change number, we're now at 24, sessionID[100] 09:07:58.41 Activating screen: RelicOnlineChat 09:07:58.41 Activating screen: RelicOnlineNewsScreen 09:07:58.41 Activating screen: RelicOnlineStatsScreen 09:07:58.41 Activating screen: Achievements 09:07:58.42 GAME -- Setting campaign state to 'coh' 09:07:58.42 GAME -- Closing state 'coh' 09:07:58.42 GAME -- Setting campaign state to 'cxp2' 09:07:58.42 GAME -- Closing state 'cxp2' 09:07:58.42 GAME -- Setting campaign state to 'cxp1' 09:07:58.42 GAME -- Closing state 'cxp1' 09:07:58.42 GAME -- Setting campaign state to 'dlc1' 09:07:58.42 GAME -- Closing state 'dlc1' 09:07:58.42 GAME -- Setting campaign state to 'dlc2' 09:07:58.42 GAME -- Closing state 'dlc2' 09:07:58.43 GAME -- Setting campaign state to 'dlc3' 09:07:58.43 GAME -- Closing state 'dlc3' 09:07:58.43 GAME -- Setting campaign state to 'dlc1' 09:07:58.43 GAME -- Closing state 'dlc1' 09:07:58.44 Activating screen: GameHistory 09:07:58.44 GAME -- Setting campaign state to 'coh' 09:07:58.44 GAME -- Closing state 'coh' 09:07:58.44 GAME -- Setting campaign state to 'cxp2' 09:07:58.44 GAME -- Closing state 'cxp2' 09:07:58.45 GAME -- Setting campaign state to 'cxp1' 09:07:58.45 GAME -- Closing state 'cxp1' 09:07:58.45 GAME -- Setting campaign state to 'dlc1' 09:07:58.45 GAME -- Closing state 'dlc1' 09:07:58.45 GAME -- Setting campaign state to 'dlc2' 09:07:58.45 GAME -- Closing state 'dlc2' 09:07:58.46 GAME -- Setting campaign state to 'dlc3' 09:07:58.46 GAME -- Closing state 'dlc3' 09:07:58.46 Activating screen: OnlineGameSetup 09:07:58.46 Activating screen: RelicOnlineTabs 09:07:58.46 NET -- Updating session change number, we're now at 25, sessionID[100] 09:07:58.46 NET -- SessionInternal::SetSessionState - state 0 not an online game, no server call necessary 09:07:58.46 NET -- QuickMatchInternal::OnHostComplete - Host complete. 09:07:58.46 NET -- QuickMatchInternal::OnHostComplete - Quickmatch not in host state. 09:07:58.46 NET -- AsyncJobDriver::DeleteJob - job HostSessionAsync, parent SessionInternal 09:07:58.59 GameInfo::ResetInfo - SyncLevel set to 0 on reset 09:07:58.62 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:07:58.62 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 09:07:58.62 NET -- Updating session change number, we're now at 26, sessionID[100] 09:07:58.62 NET -- SteamRequestUserStatsExtAsync::OnLocalUserStatsReceived() -- failed. result[21/NotLoggedOn]. 09:07:58.69 GameInfo::ResetInfo - SyncLevel set to 0 on reset 09:07:58.70 NET -- AsyncJobDriver::DeleteJob - job GetUserStatsAsync, parent GetUserStatsAsync 09:07:58.70 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:07:58.70 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:07:58.72 GameInfo::ResetInfo - SyncLevel set to 0 on reset 09:07:58.73 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:07:58.75 NET -- AsyncJobDriver::DeleteJob - job GetUserStatsAsync, parent UserStatsCache 09:08:00.20 Activating screen: DynamicPopupMenu 09:08:01.42 Activating screen: DynamicPopupMenu 09:08:03.83 Activating screen: RaceSelectionPopup 09:08:04.73 NET -- Updating session change number, we're now at 27, sessionID[100] 09:08:04.74 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:04.78 GameInfo::ResetInfo - SyncLevel set to 0 on reset 09:08:04.79 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:05.38 Activating screen: DynamicPopupMenu 09:08:06.75 NET -- Updating session change number, we're now at 28, sessionID[100] 09:08:06.76 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:06.76 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 09:08:06.76 NET -- Updating session change number, we're now at 29, sessionID[100] 09:08:06.76 NET -- Net::Session::SetVisible - session is set to INVISIBLE. 09:08:06.77 GetMaxFrameTimeFromProfile: players=4 expected FPS=11.746485, bars=2, max avg=0.052, sd=0.034, 5 samples = 0.02 0.03 0.04 0.05 0.12 09:08:06.77 NET -- Updating session change number, we're now at 30, sessionID[100] 09:08:06.77 GameInfo::ResetInfo - SyncLevel set to 0 on reset 09:08:06.78 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:06.79 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:06.80 GameInfo::ResetInfo - SyncLevel set to 0 on reset 09:08:06.81 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:13.19 NET -- Updating session change number, we're now at 31, sessionID[100] 09:08:13.19 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:13.20 GameInfo::ResetInfo - SyncLevel set to 0 on reset 09:08:13.22 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:15.00 NET -- Updating session change number, we're now at 32, sessionID[100] 09:08:15.01 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:15.08 GameInfo::ResetInfo - SyncLevel set to 0 on reset 09:08:15.09 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:17.12 NET -- Updating session change number, we're now at 33, sessionID[100] 09:08:17.12 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:17.13 GameInfo::ResetInfo - SyncLevel set to 0 on reset 09:08:17.15 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:18.04 GameSetupForm - No win/loss reporting and only a single player, disconnecting 09:08:18.04 NET -- AsyncJobDriver::StartDynamic - job LeaveSessionAsync, parent SessionInternal 09:08:18.04 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 09:08:18.04 NET -- Updating session change number, we're now at 34, sessionID[100] 09:08:18.04 GameInfo::ResetInfo - SyncLevel set to 0 on reset 09:08:18.04 GameSetupForm - Starting game 09:08:18.04 GameInfo::ResetInfo - SyncLevel set to 0 on reset 09:08:18.04 PopulateGameInfo - random seed:[1407215298], guid:[{e7c17542-24ef-4fbd-a7c0-83ba8096d02c}], sync level:[2] 09:08:18.05 Error loading [DATA:levelingCurve.lua] 09:08:18.05 Error loading [DATA:levelingCurve.lua] 09:08:18.05 Error loading [DATA:levelingCurve.lua] 09:08:18.05 Error loading [DATA:levelingCurve.lua] 09:08:18.05 MOD - Setting player (0) race to: allies_soviets 09:08:18.05 MOD - Setting player (0) race to: 2 09:08:18.05 ModDllSetup::PlayerSetRewardUnits - playerIndex 0... 09:08:18.05 MOD - Setting player (1) race to: allies 09:08:18.05 MOD - Setting player (1) race to: 1 09:08:18.05 ModDllSetup::PlayerSetRewardUnits - playerIndex 1... 09:08:18.05 MOD - Setting player (2) race to: axis 09:08:18.05 MOD - Setting player (2) race to: 3 09:08:18.05 ModDllSetup::PlayerSetRewardUnits - playerIndex 2... 09:08:18.05 MOD - Setting player (3) race to: axis 09:08:18.05 MOD - Setting player (3) race to: 3 09:08:18.05 ModDllSetup::PlayerSetRewardUnits - playerIndex 3... 09:08:18.05 Activating screen: MessageBoxPopup 09:08:18.06 NET -- AsyncJobDriver::StartDynamic - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:18.06 NET -- LeaveSessionAsync::Process - (100) [Initialization] - calling Session::Disconnect 09:08:18.06 NET -- Session::Disconnect: reason=999/User_Disconnect 09:08:18.06 NET -- Marking PeerID 1 for death address[lan://[IP address redacted]:6112] reasonID [999] reasonDebug [User_Disconnect] 09:08:18.06 NET -- QOSController::RemoveActivePeer - removing peer 1 09:08:18.07 APP -- Game Start 09:08:18.07 GAME -- Setting campaign state to 'coh' 09:08:18.07 GAME -- Closing state 'coh' 09:08:18.07 GAME -- Setting campaign state to 'cxp2' 09:08:18.07 GAME -- Closing state 'cxp2' 09:08:18.07 GAME -- Setting campaign state to 'cxp1' 09:08:18.07 GAME -- Closing state 'cxp1' 09:08:18.07 GAME -- Setting campaign state to 'dlc1' 09:08:18.07 GAME -- Closing state 'dlc1' 09:08:18.08 GAME -- Setting campaign state to 'dlc2' 09:08:18.08 GAME -- Closing state 'dlc2' 09:08:18.08 GAME -- Setting campaign state to 'dlc3' 09:08:18.08 GAME -- Closing state 'dlc3' 09:08:18.08 NET -- MessageInternal::DestroyChannel: Destroyed channel 0 09:08:18.09 GAME -- Ending FE 09:08:18.09 UIFrontEnd - Unloading Front End 09:08:18.11 SOUND -- Shutting down ... 09:08:18.16 SOUND -- Shutdown completed! 09:08:18.17 09:08:18.17 GAME -- *** Beginning mission 4p_achelous river (1 Humans, 3 Computers) *** 09:08:18.17 09:08:18.41 GAME -- Recording game 09:08:18.48 Activating screen: GameLoadScreen 09:08:18.49 NET -- ReportGameStartStats - no connection to server unable to report 09:08:18.49 NET -- Deleting route with ID 2 and remoteID 2 and address lan://[IP address redacted]:6112 09:08:18.49 NET -- Transport::Close for connectionID 2 09:08:18.49 NET -- Setting state to closed for listener with ID 2 and remoteID 2 with address lan://[IP address redacted]:6112 09:08:18.49 NET -- Closed connection for PeerID 1 at lan://[IP address redacted]:6112 09:08:18.49 NET -- SessionInternal::Process - EVENT_DESTROYPEER 09:08:18.49 NET -- OnRemoveSessionMember - sessionID (100), peerID (1) 09:08:18.49 NET -- RemoveStation - sessionID (100), peerID (1), we are the host, updating slot info, session info and cie 09:08:18.49 NET -- LeaveSessionInternal - needLeave=1 09:08:18.49 NET -- AsyncJobDriver::StartDynamic - job ServiceLeaveSessionAsync, parent SessionInternal 09:08:18.49 NET -- Destroyed Sessioninfo 09:08:18.49 NET -- Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 09:08:18.49 NET -- RemoveAllPeers - flushing local session peer data 09:08:18.49 NET -- Session::Reset with reason 999 and SessionInternal::RemoveAllPeers 09:08:18.49 NET -- Clearing known urls. 09:08:18.49 NET -- AsyncJobDriver::DeleteJob - job LeaveSessionAsync, parent SessionInternal 09:08:18.49 NET -- AsyncJobDriver::DeleteJob - job UpdateSessionAdvertisementAsync, parent SessionInternal 09:08:18.72 NET -- AsyncJobDriver::DeleteJob - job ServiceLeaveSessionAsync, parent SessionInternal 09:08:18.79 THREAD: Hyper-Threading Technology Processors are not detected. 09:08:18.90 SOUND -- Initializing ... 09:08:19.88 SOUND -- Initialization completed! 09:08:19.90 PHYSICS: detected processor(s) capable of handling 4 threads. 09:08:19.91 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\4p_achelous river\4p_achelous river' 09:08:19.91 MOD -- Using Mod 'Eastern_Front' 09:08:19.92 Unable to load/parse precache file [DATA:scenarios\mp\classic\4p_achelous river\4p_achelous river_precache.lua] 09:08:22.48 GameObjLoader - upgrading load_count from 0 to 1096 09:08:27.22 GameObjLoader - upgrading load_count from 1096 to 1753 09:08:54.84 SPDx9 -- 2680MB available Texture Memory. Unable to create 2x2 texture. 09:08:54.88 GameObjLoader - upgrading load_count from 40 to 4343 09:08:56.00 NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 09:09:04.80 GameObjLoader 06c06118 - resetting counters 09:09:04.80 GameObjLoader 06c06118 - LOAD_DONE 09:09:04.80 GAME - SessionSetup 09:09:05.08 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 09:09:05.08 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 1024 x 1024 09:09:05.08 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 09:09:07.28 GAME - CreateGEWorld in 2477 ms 09:09:07.31 GAME - SessionSetup finished in 2505 ms 09:09:07.31 GAME - WaterReflectionManagerSetup 09:09:07.31 GAME - WaterReflectionManagerSetup finished in 0 ms 09:09:07.42 Regenerating ImpassMap data... 09:09:07.42 Impass Data was already valid, but regenerating... 09:09:07.54 Generating CanBuild Map. THIS SHOULD ONLY HAPPEN IN WORLDBUILDER! IF YOU SEE THIS IN GAME, RE-SAVE THE MAP! 09:09:07.54 Regenerating CanBuildMap data... 09:09:07.54 Generating CanShoot Map. 09:09:07.54 Pathfinder::Regenerate()... 09:09:07.59 Generating PathSectorMap... 09:09:07.80 Pathfinder::Regenerate() Done. [Cope FactionFix] - Trying to hook function [Cope FactionFix] - Got LuaState @0x06350eb8 [Cope FactionFix] - hooked @0x5ea8e088 [Cope FactionFix] - patched @0x5ea8e2e0 [Cope FactionFix] - hooked @0x5ea8e2e6 [Cope FactionFix] - patched @0x5ea8d6c7 [Cope FactionFix] - hooked @0x5ea8d6c7 [Cope FactionFix] - Hook installed 09:09:08.15 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilate.scar] succeeded. 09:09:08.50 MOD -- Player (unused player) (frame 0) (KillPlayer) 09:09:08.50 MOD -- Player (unused player) (frame 0) (KillPlayer) 09:09:08.50 MOD -- Player (unused player) (frame 0) (KillPlayer) 09:09:08.50 MOD -- Player (unused player) (frame 0) (KillPlayer) 09:09:10.33 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:09:10.33 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:09:10.33 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:09:10.33 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:09:10.33 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 09:09:11.06 SPEECHMANAGER -- Loaded in 0.672333 seconds 09:09:13.30 GameObjLoader - upgrading load_count from 0 to 417 09:09:14.84 GameObjLoader 06c06278 - resetting counters 09:09:14.84 GameObjLoader 06c06278 - LOAD_DONE 09:09:16.29 PreloadResources took 1384ms. 09:09:16.35 GAME -- Loading completed (58 seconds) 09:09:16.35 SIM -- Setting SyncErrorChecking level to None 09:09:17.48 Activating screen: GameScreen 09:09:17.48 Activating screen: Decorators_widescreen 09:09:17.48 Activating screen: Taskbar_widescreen 09:09:17.48 Activating screen: SubtitleScreen 09:09:17.48 Activating screen: TextOverlayScreen 09:09:17.56 PerformanceRecorder::StartRecording for game size 4 09:09:17.56 GAME -- Starting mission... 09:09:18.22 MOD -- Player CPU - Hard set to AI Type: AI Player (frame 1) (CmdAI) 09:09:18.22 MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI) 09:09:18.22 MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI) 09:09:22.90 Warning: non auto-match upgrade not found in AE, tuning 09:09:23.63 Activating screen: Command_Tree 09:09:25.21 Activating screen: Command_Branch 09:09:42.16 Warning: binding repeat_0(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12] 09:09:57.00 NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 09:10:13.87 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'