RELICCOH started at 2014-01-20 03:08 OS NT 6.1 (sp1.0) x64, 3956MB Physical Memory, 2211 Physical Available, 3953 Virtual Available RUN-OPTIONS -dev -mod eastern_front WORKING-DIR C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes USER sektor666 03:08:14.25 4 Logical Processors detected 03:08:14.25 Multithreading Enabled 03:08:14.25 THREAD: Hyper-Threading Technology Processors are not detected. 03:08:14.25 XTHREAD: Detected 4 core(s) with 4 hardware thread(s) 03:08:14.25 XTHREAD: Main thread now used as XThread 0 03:08:14.25 XTHREAD: Spawned thread on processor 1 03:08:14.25 XTHREAD: Spawned thread on processor 2 03:08:14.25 XTHREAD: Spawned thread on processor 3 03:08:14.25 MATHBOX -- Version=6, Cpu=Intel Pentium II:f=6,m=5, Mode=SSE 03:08:14.26 GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English 03:08:14.28 MOD -- Mounting Eastern_Front_DLC1, 1.0 03:08:14.28 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 03:08:14.28 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC1\Data\' 03:08:14.28 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 03:08:14.28 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC1\Movies\' 03:08:14.29 MOD -- Mounting Eastern_Front_DLC2, 1.0 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC2\Data\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC2\Movies\' 03:08:14.29 MOD -- Mounting Eastern_Front_DLC3, 1.0 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC3\Data\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC3\Movies\' 03:08:14.29 MOD -- Mounting Eastern_Front_OPS, 1.0 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 03:08:14.29 MOD -- Mounting Eastern_Front, 1.0 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\RelicOnline\Data\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\CoH\Engine\Data\' 03:08:14.29 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 03:08:14.30 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\WW2\Data\' 03:08:14.31 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 03:08:14.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\CoH\Data\' 03:08:14.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Eastern_Front\Data\' 03:08:14.32 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 03:08:14.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 03:08:14.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 03:08:14.32 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 03:08:14.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 03:08:14.32 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 03:08:14.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 03:08:14.32 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 03:08:14.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 03:08:14.36 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 03:08:14.36 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 03:08:14.36 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 03:08:14.36 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 03:08:14.36 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 03:08:14.36 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 03:08:14.36 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Engine\Movies\' 03:08:14.36 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\WW2\Movies\' [Cope FactionFix] - DLL loaded [Corsix LuaExtCore] Initialising [Corsix LuaExtCore] Found Lua's loadfile at 0x6F1C8D97 [Corsix LuaExtCore] Lua's loadfile patched [Corsix LuaExtCore] Self-test completed 03:08:14.49 GAME -- Resetting fp control word. 03:08:25.45 WW2Mod -- PropertyBagManager Loaded in 10.954000s 03:08:25.59 NetworkManager::Create - creating network manager 03:08:25.59 Read 277 bytes from network datastore login_cache.bin 03:08:25.59 Read 52 bytes from network datastore global_cache.bin 03:08:25.59 Read 28 bytes from network datastore ping_cache.bin 03:08:25.59 QuazalInitializer - static initializing Quazal library 03:08:25.59 PingCache - populating cache with 0 pings 03:08:25.59 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header 03:08:25.60 WinTransport - CreateSocket exclusive broadcast socket was available. 03:08:25.60 WinTransport - CreateSocket listening for broadcasts on default port 03:08:25.61 WinTransport - Host Name: sektor666-lapik, aliases: , type=AF_INET, len=4 03:08:25.61 WinTransport - Host IP Address #0: [IP address redacted] 03:08:25.61 WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 03:08:25.61 WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 03:08:25.61 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 03:08:25.61 WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112 03:08:25.61 SessionManager - Peer Header Size = 16 bytes 03:08:25.61 SessionManager - Game Data overhead = 7 bytes 03:08:25.61 SessionManager - Proxy overhead = 7 bytes 03:08:25.61 MessageInternal::CreateChannel: Created channel 47535450 03:08:25.61 Session::Initialize - info, initializing session object, using threads. 03:08:25.61 SessionManager::RegisterSession - Registering new session 08d52e40 03:08:25.61 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 03:08:25.61 AutomatchInternal: Instantiating 03:08:25.61 PartyInternal: Instantiating 03:08:25.61 MessageInternal::CreateChannel: Created channel 50525459 03:08:25.61 MessageInternal::CreateChannel: Created channel 51434b4d 03:08:25.61 Net::ThreadFunction - Entering network thread function... 03:08:25.62 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 03:08:25.62 MessageInternal::CreateChannel: Created channel 534d5347 03:08:25.62 MessageInternal::CreateChannel: Created channel 474d4343 03:08:25.62 MessageInternal::CreateChannel: Created channel 474f424a 03:08:25.62 MessageInternal::CreateChannel: Created channel 4d4f444d 03:08:25.62 MessageInternal::CreateChannel: Created channel 53594e43 03:08:25.62 MessageInternal::DestroyChannel: Destroyed channel 534d5347 03:08:25.62 MessageInternal::DestroyChannel: Destroyed channel 474d4343 03:08:25.62 MessageInternal::DestroyChannel: Destroyed channel 474f424a 03:08:25.62 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 03:08:25.62 MessageInternal::DestroyChannel: Destroyed channel 53594e43 03:08:25.62 GAME -- Available memory: 3956MB Physical RAM, 5998MB Pagefile, 4095 Virtual Address Space 03:08:25.63 Transport - Largest received is now 19 03:08:25.63 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 03:08:27.44 DLLDriverLinker -- Adding driver 'spDx10.dll'. 03:08:27.44 DLLDriverLinker -- Adding driver 'spDx9.dll'. 03:08:27.44 DLLDriverLinker -- 2 DLL drivers found. 03:08:27.48 SPDx10 -- Adapter [AMD Radeon HD 6500M/5600/5700 Series]: 1014MB dedicated video memory, 0MB dedicated system memory and 1722MB shared system memory. 03:08:31.13 DLLDriverLinker -- 2 DLL drivers found. 03:08:31.26 SPOOGE - Driver[DirectX10 Rendering Device] version[4,36] 03:08:31.26 GAME -- Resolution set to 1920x1080 (fullscreen). 03:08:31.27 SPDx10 -- Adapter Description = AMD Radeon HD 6500M/5600/5700 Series 03:08:31.27 SPDx10 -- Driver Vendor = 0x00001002 Device = 0x000068c1 SubSys = 0x03471025 Rev = 0x00000000 03:08:31.27 SPDx10 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x00 Build = 11.51 03:08:31.27 SPDx10 -- Driver LUID = 0x00000000-0x0003333b 03:08:31.27 SPDx10 -- 1014MB dedicated video memory, 0MB dedicated system memory and 1722MB shared system memory available. 03:08:31.27 ShaderDatabase: using shader profile [ps40] 03:08:31.95 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 03:08:32.52 GameObjLoader 11850ee0 - resetting counters 03:08:32.52 GameObjLoader 11850ee0 - Created loader 03:08:32.52 GameObjLoader 11851040 - resetting counters 03:08:32.52 GameObjLoader 11851040 - Created loader 03:08:32.79 GAME -- Beginning FE 03:08:32.79 Sent message game CompanyOfHeroes started 3892 602 allowtraffic 03:08:32.79 RemoteDLManager - Connection Restored. 03:08:32.79 UIFrontEnd - Loading Front End 03:08:32.79 THREAD: Hyper-Threading Technology Processors are not detected. 03:08:32.91 SOUND -- Initializing ... 03:08:33.00 INNIMapDCA Key not found: sp_speechducker::time 03:08:33.66 SOUND -- Initialization completed! 03:08:33.66 UIFrontEnd - Initializing Forms 03:08:35.78 CampaignFilter::BindFilterSpecificWidgets() 03:08:35.91 Activating screen: MovieScreen 03:08:35.93 Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3] 03:08:42.93 Activating screen: AppLoadingForm 03:08:42.93 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 03:08:44.15 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 03:08:44.15 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 03:08:44.15 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 03:08:44.16 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 03:08:44.16 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 03:08:44.16 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 03:08:44.53 GAME -- Using player profile SEKTOR666-LAPIK 03:08:45.51 Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 03:08:45.87 Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 03:08:47.70 QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260 03:08:47.70 RendezvousManager: CreateSession - starting profile=Guest login 03:08:47.78 GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure. 03:08:47.78 RendezvousManager - unable to connect to the server as guest 03:08:47.81 OnConnect: connect failure 03:08:47.81 RendezvousManager::Shutdown - deleting instance 03:08:47.81 RendezvousManager - terminating all server calls in progress 03:08:47.81 CallManager - terminating all server calls in progress (1 in progress) 03:08:47.81 RendezvousManager - destroying chat handler 03:08:47.81 ~RendezvousManager - m_state = 7, no need for server disconnect 03:08:47.83 OnConnect: this wasnt a reconnect, no need for autologin 03:08:47.87 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 03:08:47.87 CRC & Version Info : 0000025a:9d521343:ec3c9e0d eastern_front:602:factionfix.dll 1 03:08:47.87 Activating screen: FEMovie 03:08:47.87 Activating screen: OnlineWidget 03:08:47.87 Activating screen: RelicOnlineLogin 03:08:47.88 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 03:08:47.88 You have a valid version of the game. 03:08:47.89 AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now 03:08:47.89 installed_products = ( DLC1 DLC2 DLC3 ) 03:08:47.89 OnLogin: no previous login, auto selecting profile not required 03:08:47.89 Beginning media verification... 03:08:47.89 Validator type : validators\ctsh\ctsh.dll 03:08:47.89 Activating screen: MessageBoxPopup 03:08:47.89 Activating screen: MessageBoxPopup 03:08:47.89 ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1 03:08:48.28 Activating screen: FE_mm_01 03:08:48.29 GAME -- Setting campaign state to 'dlc1' 03:08:48.29 GAME -- Closing state 'dlc1' 03:08:48.29 GAME -- Setting campaign state to 'dlc2' 03:08:48.29 GAME -- Closing state 'dlc2' 03:08:48.29 GAME -- Setting campaign state to 'dlc3' 03:08:48.29 GAME -- Closing state 'dlc3' 03:08:49.85 Activating screen: OptionsMenu 03:08:49.85 THREAD: Hyper-Threading Technology Processors are not detected. 03:08:49.87 THREAD: Hyper-Threading Technology Processors are not detected. 03:09:17.59 GameApp::ShutFrontEnd 03:09:17.59 GAME -- Ending FE 03:09:17.59 UIFrontEnd - Unloading Front End 03:09:17.61 SOUND -- Shutting down ... 03:09:17.66 SOUND -- Shutdown completed! 03:09:17.68 ~FEAppListener - Flushing queued online notifications 03:09:17.79 DLLDriverLinker -- 2 DLL drivers found. 03:09:17.79 ActionDatabase : [2573] global actions, [0] dummy actions. 03:09:17.80 NetworkManager::Destroy - destroying network manager 03:09:17.80 MessageInternal::DestroyChannel: Destroyed channel 51434b4d 03:09:17.80 MessageInternal::DestroyChannel: Destroyed channel 50525459 03:09:17.80 PartyInternal: Fade to black 03:09:17.80 AutomatchInternal: Fade to black 03:09:17.80 PeerRemoveAll - flushing local session peer data 03:09:17.80 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll 03:09:17.80 MessageInternal::DestroyChannel: Destroyed channel 47535450 03:09:17.80 Session - Requested Disconnect for connectionID 1 03:09:17.80 SessionManager::UnregisterSession - Unregistering session 08d52e40 03:09:17.80 SessionManager::~SessionManager - uninitializing 03:09:17.80 Net::ThreadFunction - Returning from the network thread function... 03:09:17.80 Transport::~Transport - shutting down transport 03:09:17.80 Transport::~Connection - closing WINaddr:[IP address redacted]:6112;,WINaddr:[IP address redacted]:6112; 03:09:17.80 Transport::~Connection - closing WINaddr:[IP address redacted]:6112;,WINaddr:[IP address redacted]:6112; 03:09:17.80 Wrote 277 bytes to network datastore login_cache.bin 03:09:17.80 Wrote 52 bytes to network datastore global_cache.bin 03:09:17.80 Wrote 28 bytes to network datastore ping_cache.bin 03:09:17.80 Datastore -- uninitialize complete 03:09:17.80 QuazalInitializer - static uninit of Quazal library 03:09:17.80 QuazalInitializer - unhooking memory 0 currently allocated, 202 allocations, total of 19772 bytes 03:09:17.80 MOD -- Shutting down 03:09:17.87 MOD -- Mounting Eastern_Front_DLC1, 1.0 03:09:17.87 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 03:09:17.87 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC1\Data\' 03:09:17.92 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtLow\' 03:09:17.92 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC1\DataArtLow\' 03:09:17.92 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 03:09:17.92 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 03:09:17.92 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC1\Movies\' 03:09:17.92 MOD -- Mounting Eastern_Front_DLC2, 1.0 03:09:17.92 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 03:09:17.92 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC2\Data\' 03:09:17.95 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtLow\' 03:09:17.95 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC2\DataArtLow\' 03:09:17.95 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 03:09:17.95 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 03:09:17.95 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC2\Movies\' 03:09:17.95 MOD -- Mounting Eastern_Front_DLC3, 1.0 03:09:17.95 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 03:09:17.95 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC3\Data\' 03:09:17.97 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtLow\' 03:09:17.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC3\DataArtLow\' 03:09:17.97 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 03:09:17.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 03:09:17.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\DLC3\Movies\' 03:09:17.97 MOD -- Mounting Eastern_Front_OPS, 1.0 03:09:17.97 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 03:09:17.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 03:09:17.97 MOD -- Mounting Eastern_Front, 1.0 03:09:17.97 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 03:09:17.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\RelicOnline\Data\' 03:09:17.97 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 03:09:17.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\CoH\Engine\Data\' 03:09:17.97 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 03:09:17.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\WW2\Data\' 03:09:17.99 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 03:09:17.99 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\CoH\Data\' 03:09:18.00 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Eastern_Front\Data\' 03:09:18.07 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtLow\' 03:09:18.07 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\CoH\DataArtLow\' 03:09:18.07 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 03:09:18.07 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 03:09:18.07 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 03:09:18.07 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 03:09:18.07 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 03:09:18.07 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 03:09:18.07 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 03:09:18.13 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 03:09:18.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 03:09:18.13 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 03:09:18.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 03:09:18.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 03:09:18.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 03:09:18.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\Engine\Movies\' 03:09:18.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\sektor666\Documents\My Games\Company of Heroes\WW2\Movies\' [Cope FactionFix] - DLL loaded 03:09:33.18 WW2Mod -- PropertyBagManager Loaded in 14.970000s 03:09:33.36 NetworkManager::Create - creating network manager 03:09:33.36 Read 277 bytes from network datastore login_cache.bin 03:09:33.36 Read 52 bytes from network datastore global_cache.bin 03:09:33.36 Read 28 bytes from network datastore ping_cache.bin 03:09:33.36 QuazalInitializer - static initializing Quazal library 03:09:33.36 PingCache - populating cache with 0 pings 03:09:33.36 Sent message game CompanyOfHeroes started 3892 602 allowtraffic 03:09:33.36 RemoteDLManager - Connection Restored. 03:09:33.36 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header 03:09:33.36 WinTransport - CreateSocket exclusive broadcast socket was available. 03:09:33.36 WinTransport - CreateSocket listening for broadcasts on default port 03:09:33.36 WinTransport - Host Name: sektor666-lapik, aliases: , type=AF_INET, len=4 03:09:33.36 WinTransport - Host IP Address #0: [IP address redacted] 03:09:33.36 WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 03:09:33.36 WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 03:09:33.36 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 03:09:33.36 WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112 03:09:33.36 SessionManager - Peer Header Size = 16 bytes 03:09:33.36 SessionManager - Game Data overhead = 7 bytes 03:09:33.36 SessionManager - Proxy overhead = 7 bytes 03:09:33.36 MessageInternal::CreateChannel: Created channel 47535450 03:09:33.36 Session::Initialize - info, initializing session object, using threads. 03:09:33.36 SessionManager::RegisterSession - Registering new session 08d55ff8 03:09:33.36 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 03:09:33.36 AutomatchInternal: Instantiating 03:09:33.36 PartyInternal: Instantiating 03:09:33.36 MessageInternal::CreateChannel: Created channel 50525459 03:09:33.36 MessageInternal::CreateChannel: Created channel 51434b4d 03:09:33.36 Net::ThreadFunction - Entering network thread function... 03:09:33.37 MessageInternal::CreateChannel: Created channel 534d5347 03:09:33.37 MessageInternal::CreateChannel: Created channel 474d4343 03:09:33.37 MessageInternal::CreateChannel: Created channel 474f424a 03:09:33.37 MessageInternal::CreateChannel: Created channel 4d4f444d 03:09:33.37 MessageInternal::CreateChannel: Created channel 53594e43 03:09:33.37 MessageInternal::DestroyChannel: Destroyed channel 534d5347 03:09:33.37 MessageInternal::DestroyChannel: Destroyed channel 474d4343 03:09:33.37 MessageInternal::DestroyChannel: Destroyed channel 474f424a 03:09:33.37 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 03:09:33.37 MessageInternal::DestroyChannel: Destroyed channel 53594e43 03:09:33.37 GAME -- Available memory: 3956MB Physical RAM, 5998MB Pagefile, 4095 Virtual Address Space 03:09:33.38 Transport - Largest received is now 19 03:09:33.38 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 03:09:35.56 DLLDriverLinker -- Adding driver 'spDx10.dll'. 03:09:35.57 DLLDriverLinker -- Adding driver 'spDx9.dll'. 03:09:35.57 DLLDriverLinker -- 2 DLL drivers found. 03:09:35.61 SPDx10 -- Adapter [AMD Radeon HD 6500M/5600/5700 Series]: 1014MB dedicated video memory, 0MB dedicated system memory and 1722MB shared system memory. 03:09:37.11 DLLDriverLinker -- 2 DLL drivers found. 03:09:37.29 SPOOGE - Driver[DirectX9 rendering device] version[4,36] 03:09:37.29 GAME -- Resolution set to 1920x1080 (fullscreen). 03:09:37.30 SPDx9 -- Driver Name = aticfx32.dll Desc = AMD Radeon HD 6500M/5600/5700 Series 03:09:37.30 SPDx9 -- Driver Vendor = 0x1002 Device = 0x68C1 SubSys = 0x03471025 Rev = 0x0000 03:09:37.30 SPDx9 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x00 Build = 11.51 03:09:37.30 SPDx9 -- Driver GUID = {D7B71EE2-2B81-11CF-EA77-4D23BEC2C535} 03:09:37.55 SPDx9 -- 2708MB available Texture Memory 03:09:37.56 ShaderDatabase: using shader profile [ps15] 03:09:38.39 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 03:09:38.60 GameObjLoader 0cecf8f0 - resetting counters 03:09:38.60 GameObjLoader 0cecf8f0 - Created loader 03:09:38.60 GameObjLoader 0cecfa50 - resetting counters 03:09:38.60 GameObjLoader 0cecfa50 - Created loader 03:09:38.82 GAME -- Beginning FE 03:09:38.82 Sent message game CompanyOfHeroes allowtraffic 03:09:38.82 UIFrontEnd - Loading Front End 03:09:38.82 THREAD: Hyper-Threading Technology Processors are not detected. 03:09:38.90 SOUND -- Initializing ... 03:09:39.86 SOUND -- Initialization completed! 03:09:39.86 UIFrontEnd - Initializing Forms 03:09:42.17 CampaignFilter::BindFilterSpecificWidgets() 03:09:42.24 installed_products = ( ) 03:09:42.27 Activating screen: AppResolutionPrompt 03:09:42.27 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 03:09:42.27 Activating screen: prompt_generic 03:09:42.27 Activating screen: prompt_generic 03:09:42.27 ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1 03:09:42.27 Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3] 03:09:42.27 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 03:09:42.27 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 03:09:43.28 Activating screen: AppLoadingForm 03:09:43.28 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 03:09:44.28 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 03:09:44.28 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 03:09:44.29 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 03:09:44.29 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 03:09:44.29 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 03:09:44.29 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 03:09:44.69 GAME -- Using player profile SEKTOR666-LAPIK 03:09:44.88 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 03:09:45.02 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 03:09:45.81 QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260 03:09:45.81 RendezvousManager: CreateSession - starting profile=Guest login 03:09:45.86 GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure. 03:09:45.86 RendezvousManager - unable to connect to the server as guest 03:09:45.89 OnConnect: connect failure 03:09:45.89 RendezvousManager::Shutdown - deleting instance 03:09:45.89 RendezvousManager - terminating all server calls in progress 03:09:45.89 CallManager - terminating all server calls in progress (1 in progress) 03:09:45.89 RendezvousManager - destroying chat handler 03:09:45.89 ~RendezvousManager - m_state = 7, no need for server disconnect 03:09:45.91 OnConnect: this wasnt a reconnect, no need for autologin 03:09:45.92 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 03:09:45.92 CRC & Version Info : 0000025a:9d521343:ec3c9e0d eastern_front:602:factionfix.dll 1 03:09:45.92 Activating screen: FEMovie 03:09:45.92 Activating screen: OnlineWidget 03:09:45.92 Activating screen: RelicOnlineLogin 03:09:45.97 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 03:09:45.97 You have a valid version of the game. 03:09:45.97 AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now 03:09:45.97 installed_products = ( DLC1 DLC2 DLC3 ) 03:09:45.97 OnLogin: no previous login, auto selecting profile not required 03:09:45.97 Beginning media verification... 03:09:45.97 Validator type : validators\ctsh\ctsh.dll 03:09:45.97 Activating screen: MessageBoxPopup 03:09:45.97 Activating screen: MessageBoxPopup 03:09:45.97 ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1 03:09:46.48 Activating screen: FE_mm_01 03:09:46.48 GAME -- Setting campaign state to 'dlc1' 03:09:46.48 GAME -- Closing state 'dlc1' 03:09:46.48 GAME -- Setting campaign state to 'dlc2' 03:09:46.48 GAME -- Closing state 'dlc2' 03:09:46.48 GAME -- Setting campaign state to 'dlc3' 03:09:46.48 GAME -- Closing state 'dlc3' 03:09:47.75 SPDx9 -- 2708MB available Texture Memory 03:09:48.80 Activating screen: MessageBoxPopup 03:09:48.80 Created Matchinfo 03:09:48.80 Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 03:09:48.80 starting LAN hosting 03:09:48.84 OnJoinAdvertisementSuccess - joined online match, server leave notification required 03:09:48.84 starting local hosting 03:09:48.84 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 03:09:48.84 Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112; 03:09:48.84 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 03:09:48.84 Session::Host sid = C4FDF61E2C65EA87, hostURL = , local addresses = WINaddr:[IP address redacted]:6112; 03:09:48.84 ValidateCustomData: called with 235 bytes of custom data 03:09:48.84 Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112; 03:09:48.84 AdvertisementInternal::Process - EVENT_NEWPEER 03:09:48.84 Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 03:09:48.86 Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 03:09:48.86 hosting - Session is connected 03:09:48.86 Net::Session::SetVisible - session is set to VISIBLE. 03:09:48.87 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 03:09:48.87 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 03:09:48.88 Transport - Largest received is now 487 03:09:48.88 hosting completed successfully 03:09:48.88 HostAsync - completed with HostResult = 0 03:09:48.88 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 03:09:48.88 Activating screen: OnlineGameSetup 03:09:48.88 MessageInternal::CreateChannel: Created channel 534d5347 03:09:48.88 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 03:09:48.88 MatchInternal::SetMatchType - new type 14 - updating server 03:09:48.90 Transport - Largest received is now 543 03:09:48.90 SetVisible called while !IsConnected 03:09:48.90 GetMaxFrameTimeFromProfile: players=2 expected FPS=20.580366, bars=5, max avg=0.049, sd=0.000, 1 samples = 0.05 03:09:48.91 Activating screen: RelicOnlineChat 03:09:48.91 Activating screen: RelicOnlineNewsScreen 03:09:48.91 Activating screen: RelicOnlineStatsScreen 03:09:48.91 Activating screen: Achievements 03:09:48.91 GAME -- Setting campaign state to 'dlc1' 03:09:48.91 GAME -- Closing state 'dlc1' 03:09:48.91 GAME -- Setting campaign state to 'dlc1' 03:09:48.91 GAME -- Closing state 'dlc1' 03:09:48.92 Transport - Largest received is now 593 03:09:48.92 GAME -- Setting campaign state to 'dlc2' 03:09:48.92 GAME -- Closing state 'dlc2' 03:09:48.92 GAME -- Setting campaign state to 'dlc3' 03:09:48.92 GAME -- Closing state 'dlc3' 03:09:48.92 GAME -- Setting campaign state to 'dlc1' 03:09:48.92 GAME -- Closing state 'dlc1' 03:09:48.92 Activating screen: GameHistory 03:09:48.93 GAME -- Setting campaign state to 'dlc1' 03:09:48.93 GAME -- Closing state 'dlc1' 03:09:48.93 GAME -- Setting campaign state to 'dlc2' 03:09:48.93 GAME -- Closing state 'dlc2' 03:09:48.93 GAME -- Setting campaign state to 'dlc3' 03:09:48.93 GAME -- Closing state 'dlc3' 03:09:48.93 Activating screen: OnlineGameSetup 03:09:48.93 Activating screen: RelicOnlineTabs 03:09:48.93 AutomatchInternal::OnHostComplete - Completed Host with success=1 03:09:48.93 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring 03:09:48.93 QuickMatchInternal::OnHostComplete - Quickmatch not in host state. 03:09:48.94 Transport - Largest received is now 1087 03:09:48.94 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 03:09:48.94 Net::Session::SetVisible - session is set to INVISIBLE. 03:09:48.94 GetMaxFrameTimeFromProfile: players=2 expected FPS=20.580366, bars=5, max avg=0.049, sd=0.000, 1 samples = 0.05 03:09:49.00 GameInfo::ResetInfo - SyncLevel set to 0 on reset 03:09:49.07 GameInfo::ResetInfo - SyncLevel set to 0 on reset 03:09:51.66 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 03:09:51.66 Net::Session::SetVisible - session is set to INVISIBLE. 03:09:51.66 GetMaxFrameTimeFromProfile: players=2 expected FPS=20.580366, bars=5, max avg=0.049, sd=0.000, 1 samples = 0.05 03:09:51.72 GameInfo::ResetInfo - SyncLevel set to 0 on reset 03:09:51.78 GameInfo::ResetInfo - SyncLevel set to 0 on reset 03:09:54.42 Activating screen: DynamicPopupMenu 03:09:56.21 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 03:09:56.21 Net::Session::SetVisible - session is set to INVISIBLE. 03:09:56.22 GetMaxFrameTimeFromProfile: players=2 expected FPS=20.580366, bars=5, max avg=0.049, sd=0.000, 1 samples = 0.05 03:09:56.24 GameInfo::ResetInfo - SyncLevel set to 0 on reset 03:09:56.27 GameInfo::ResetInfo - SyncLevel set to 0 on reset 03:09:57.18 Activating screen: DynamicPopupMenu 03:09:58.93 Activating screen: RaceSelectionPopup 03:09:59.80 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 03:09:59.80 Net::Session::SetVisible - session is set to INVISIBLE. 03:09:59.80 GetMaxFrameTimeFromProfile: players=2 expected FPS=20.580366, bars=5, max avg=0.049, sd=0.000, 1 samples = 0.05 03:09:59.81 GameInfo::ResetInfo - SyncLevel set to 0 on reset 03:09:59.86 GameInfo::ResetInfo - SyncLevel set to 0 on reset 03:10:02.06 GameSetupForm - No win/loss reporting and only a single player, disconnecting 03:10:02.06 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 03:10:02.06 SetVisible called while !IsConnected 03:10:02.06 GameInfo::ResetInfo - SyncLevel set to 0 on reset 03:10:02.07 GameSetupForm - Starting game 03:10:02.07 GameInfo::ResetInfo - SyncLevel set to 0 on reset 03:10:02.08 PopulateGameInfo - random seed:[1390183802], guid:[{1995dfc6-5869-45af-94d3-5c34a0112ebb}], sync level:[2] 03:10:02.08 Error loading [DATA:levelingCurve.lua] 03:10:02.08 Error loading [DATA:levelingCurve.lua] 03:10:02.08 MOD - Setting player (0) race to: allies 03:10:02.08 MOD - Setting player (0) race to: 1 03:10:02.08 MOD - Setting player (1) race to: axis_ostheer 03:10:02.08 MOD - Setting player (1) race to: 4 03:10:02.08 Activating screen: MessageBoxPopup 03:10:02.08 Session is marking the local peer PeerID 1 for death 03:10:02.08 Session::GetEvent DestroyPeer success Peer 1 removed 03:10:02.08 Session::DestroyPeer - deallocating peer 1 03:10:02.08 Session - Requested Disconnect for connectionID 2 03:10:02.08 Deallocated route ID=3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 03:10:02.08 Session - Requested Disconnect for connectionID 3 03:10:02.08 Closed route 3<>3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 03:10:02.08 AdvertisementInternal::Process - EVENT_DESTROYPEER 03:10:02.08 Destroyed Matchinfo 03:10:02.09 APP -- Game Start 03:10:02.09 Sent message game CompanyOfHeroes allowtraffic 03:10:02.09 GAME -- Setting campaign state to 'dlc1' 03:10:02.09 GAME -- Closing state 'dlc1' 03:10:02.09 GAME -- Setting campaign state to 'dlc2' 03:10:02.09 GAME -- Closing state 'dlc2' 03:10:02.09 GAME -- Setting campaign state to 'dlc3' 03:10:02.09 GAME -- Closing state 'dlc3' 03:10:02.09 MessageInternal::DestroyChannel: Destroyed channel 534d5347 03:10:02.10 Transport - Largest sent is now 8 03:10:02.11 GAME -- Ending FE 03:10:02.11 UIFrontEnd - Unloading Front End 03:10:02.12 SOUND -- Shutting down ... 03:10:02.18 SOUND -- Shutdown completed! 03:10:02.21 03:10:02.21 GAME -- *** Beginning mission 2p_beach_assault (1 Humans, 1 Computers) *** 03:10:02.21 03:10:02.44 GAME -- Recording game 03:10:02.51 Activating screen: GameLoadScreen 03:10:02.52 ReportGameStartStats - no connection to server unable to report 03:10:02.52 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 03:10:02.52 PeerRemoveAll - flushing local session peer data 03:10:02.52 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll 03:10:02.52 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 03:10:02.86 THREAD: Hyper-Threading Technology Processors are not detected. 03:10:02.93 SOUND -- Initializing ... 03:10:03.84 SOUND -- Initialization completed! 03:10:03.87 PHYSICS: detected processor(s) capable of handling 4 threads. 03:10:03.87 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_beach_assault\2p_beach_assault' 03:10:03.87 MOD -- Using Mod 'Eastern_Front' 03:10:03.92 Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_beach_assault\2p_beach_assault_precache.lua] 03:10:06.32 GameObjLoader - upgrading load_count from 0 to 1065 03:10:10.05 GameObjLoader - upgrading load_count from 1065 to 1707 03:10:10.31 PHYSICS -- Created node factory 'HVOK' 03:10:10.31 PHYSICS -- Created node factory 'DMMY' 03:10:29.83 GameObjLoader - upgrading load_count from 1484 to 4150 03:10:34.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 1.3/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0 03:10:35.50 GameObjLoader 0cecf8f0 - resetting counters 03:10:35.50 GameObjLoader 0cecf8f0 - LOAD_DONE 03:10:35.50 GAME - SessionSetup 03:10:35.70 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 03:10:35.71 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 1024 x 1024 03:10:35.71 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 03:10:36.69 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 03:10:36.69 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 03:10:37.77 GAME - CreateGEWorld in 2274 ms 03:10:37.78 TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed. 03:10:37.92 GAME - SessionSetup finished in 2420 ms 03:10:37.92 GAME - WaterReflectionManagerSetup 03:10:37.92 GAME - WaterReflectionManagerSetup finished in 0 ms 03:10:37.93 MessageInternal::CreateChannel: Created channel 474d4343 03:10:37.99 Regenerating ImpassMap data... 03:10:37.99 Impass Data was already valid, but regenerating... 03:10:38.08 Generating CanBuild Map. THIS SHOULD ONLY HAPPEN IN WORLDBUILDER! IF YOU SEE THIS IN GAME, RE-SAVE THE MAP! 03:10:38.08 Regenerating CanBuildMap data... 03:10:38.08 Generating CanShoot Map. 03:10:38.08 Pathfinder::Regenerate()... 03:10:38.12 Generating PathSectorMap... 03:10:38.34 Pathfinder::Regenerate() Done. [Cope FactionFix] - Trying to hook function [Cope FactionFix] - Got LuaState @0x0791b6b0 [Cope FactionFix] - patched @0x60f4b9f0 [Cope FactionFix] - hooked @0x60f4b9f1 [Cope FactionFix] - patched @0x60f4add7 [Cope FactionFix] - hooked @0x60f4add7 [Cope FactionFix] - Hook installed 03:10:38.51 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/vptickerwin-annihilate.scar] succeeded. 03:10:38.51 Sector 16 is a single cell, it can't have its border traced 03:10:38.86 MOD -- Player (unused player) (frame 0) (KillPlayer) 03:10:38.86 MOD -- Player (unused player) (frame 0) (KillPlayer) 03:10:38.86 MOD -- Player (unused player) (frame 0) (KillPlayer) 03:10:38.86 MOD -- Player (unused player) (frame 0) (KillPlayer) 03:10:38.86 MOD -- Player (unused player) (frame 0) (KillPlayer) 03:10:38.86 MOD -- Player (unused player) (frame 0) (KillPlayer) 03:10:39.16 MessageInternal::CreateChannel: Created channel 4d4f444d 03:10:40.09 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 03:10:40.10 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 03:10:40.10 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 03:10:40.10 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 03:10:40.10 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 03:10:40.90 SPEECHMANAGER -- Loaded in 0.750918 seconds 03:10:42.23 GameObjLoader - upgrading load_count from 0 to 410 03:10:43.31 GameObjLoader 0cecfa50 - resetting counters 03:10:43.31 GameObjLoader 0cecfa50 - LOAD_DONE 03:10:44.28 PreloadResources took 898ms. 03:10:44.63 GAME -- Loading completed (42 seconds) 03:10:44.63 SIM -- Setting SyncErrorChecking level to None 03:10:45.47 Activating screen: GameScreen 03:10:45.47 Activating screen: Decorators_widescreen 03:10:45.47 Activating screen: Taskbar_widescreen 03:10:45.47 Activating screen: SubtitleScreen 03:10:45.47 Activating screen: TextOverlayScreen 03:10:45.60 PerformanceRecorder::StartRecording for game size 2 03:10:45.60 GAME -- Starting mission...