RELICCOH started at 2012-03-19 01:30 OS NT 6.1 (sp1.0) x64, 16365MB Physical Memory, 12675 Physical Available, 3977 Virtual Available RUN-OPTIONS -dev -mod Eastern_Front -notriplebuffer WORKING-DIR C:\Program Files\THQ\Company of Heroes USER j0esj0es20 01:30:27.37 8 Logical Processors detected 01:30:27.37 Multithreading Enabled 01:30:27.37 THREAD: Hyper-Threading Technology Processors are not detected. 01:30:27.37 XTHREAD: Detected 8 core(s) with 8 hardware thread(s) 01:30:27.37 XTHREAD: Main thread now used as XThread 0 01:30:27.37 XTHREAD: Spawned thread on processor 1 01:30:27.37 XTHREAD: Spawned thread on processor 2 01:30:27.37 XTHREAD: Spawned thread on processor 3 01:30:27.37 XTHREAD: Spawned thread on processor 4 01:30:27.37 XTHREAD: Spawned thread on processor 5 01:30:27.37 XTHREAD: Spawned thread on processor 6 01:30:27.37 XTHREAD: Spawned thread on processor 7 01:30:27.37 MATHBOX -- Version=6, Cpu=Intel Pentium III Xeon:f=6,m=10, Mode=SSE 01:30:27.37 GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English 01:30:27.39 MOD -- Mounting EF_DLC1, 1.0 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC1\Data\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC1\Movies\' 01:30:27.39 MOD -- Mounting EF_DLC2, 1.0 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC2\Data\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC2\Movies\' 01:30:27.39 MOD -- Mounting EF_DLC3, 1.0 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC3\Data\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 01:30:27.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 01:30:27.40 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 01:30:27.40 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 01:30:27.40 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC3\Movies\' 01:30:27.40 MOD -- Mounting EF_OPS, 1.0 01:30:27.40 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 01:30:27.40 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 01:30:27.40 MOD -- Mounting Eastern_Front, 1.0 01:30:27.40 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 01:30:27.40 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\RelicOnline\Data\' 01:30:27.40 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 01:30:27.40 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\CoH\Engine\Data\' 01:30:27.41 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 01:30:27.41 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\CoH\Data\' 01:30:27.41 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Eastern_Front\Data\' 01:30:27.41 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 01:30:27.41 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 01:30:27.42 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 01:30:27.42 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 01:30:27.42 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 01:30:27.42 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 01:30:27.42 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 01:30:27.42 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 01:30:27.42 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 01:30:27.44 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 01:30:27.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 01:30:27.44 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 01:30:27.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 01:30:27.45 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 01:30:27.45 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 01:30:27.45 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Engine\Movies\' 01:30:27.45 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\WW2\Movies\' [Cope FactionFix] - DLL loaded [Corsix LuaExtCore] Initialising [Corsix LuaExtCore] Found Lua's loadfile at 0x6A028D97 [Corsix LuaExtCore] Lua's loadfile patched [Corsix LuaExtCore] Self-test completed 01:30:27.48 GAME -- Resetting fp control word. 01:30:31.94 WW2Mod -- PropertyBagManager Loaded in 4.464000s 01:30:32.02 NetworkManager::Create - creating network manager 01:30:32.02 Read 600 bytes from network datastore login_cache.bin 01:30:32.02 Read 124090 bytes from network datastore global_cache.bin 01:30:32.03 Read 410500 bytes from network datastore ping_cache.bin 01:30:32.03 QuazalInitializer - static initializing Quazal library 01:30:32.03 PingCache - populating cache with 4438 pings 01:30:32.05 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header 01:30:32.09 WinTransport - CreateSocket exclusive broadcast socket was available. 01:30:32.09 WinTransport - CreateSocket listening for broadcasts on default port 01:30:32.09 WinTransport - Host Name: j0esj0es20-PC, aliases: , type=AF_INET, len=4 01:30:32.09 WinTransport - Host IP Address #0: [IP address redacted] 01:30:32.09 WinTransport - Host IP Address #1: [IP address redacted] 01:30:32.09 WinTransport - WARNING, MultipleNetwork adapters may cause problems 01:30:32.09 WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 01:30:32.09 WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 01:30:32.09 WinTransport - Interface #2: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 01:30:32.09 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 01:30:32.09 WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112 01:30:32.09 SessionManager - Peer Header Size = 16 bytes 01:30:32.09 SessionManager - Game Data overhead = 7 bytes 01:30:32.09 SessionManager - Proxy overhead = 7 bytes 01:30:32.09 MessageInternal::CreateChannel: Created channel 47535450 01:30:32.09 Session::Initialize - info, initializing session object, using threads. 01:30:32.09 SessionManager::RegisterSession - Registering new session 080ef740 01:30:32.09 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 01:30:32.09 AutomatchInternal: Instantiating 01:30:32.09 PartyInternal: Instantiating 01:30:32.09 MessageInternal::CreateChannel: Created channel 50525459 01:30:32.09 MessageInternal::CreateChannel: Created channel 51434b4d 01:30:32.09 Net::ThreadFunction - Entering network thread function... 01:30:32.10 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 01:30:32.10 MessageInternal::CreateChannel: Created channel 534d5347 01:30:32.10 MessageInternal::CreateChannel: Created channel 474d4343 01:30:32.10 MessageInternal::CreateChannel: Created channel 474f424a 01:30:32.10 MessageInternal::CreateChannel: Created channel 4d4f444d 01:30:32.10 MessageInternal::CreateChannel: Created channel 53594e43 01:30:32.10 MessageInternal::DestroyChannel: Destroyed channel 534d5347 01:30:32.10 MessageInternal::DestroyChannel: Destroyed channel 474d4343 01:30:32.10 MessageInternal::DestroyChannel: Destroyed channel 474f424a 01:30:32.10 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 01:30:32.10 MessageInternal::DestroyChannel: Destroyed channel 53594e43 01:30:32.10 GAME -- Available memory: 16365MB Physical RAM, 16363MB Pagefile, 4095 Virtual Address Space 01:30:32.11 Transport - Largest received is now 19 01:30:32.11 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 01:30:33.79 DLLDriverLinker -- Adding driver 'spDx10.dll'. 01:30:33.80 DLLDriverLinker -- Adding driver 'spDx9.dll'. 01:30:33.80 DLLDriverLinker -- 2 DLL drivers found. 01:30:33.94 SPDx10 -- Adapter [NVIDIA GeForce GTS 450]: 993MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory. 01:30:35.44 DLLDriverLinker -- 2 DLL drivers found. 01:30:35.52 SPOOGE - Driver[DirectX9 rendering device] version[4,36] 01:30:35.52 GAME -- Resolution set to 1440x900 (fullscreen). 01:30:35.53 SPDx9 -- Driver Name = nvd3dum.dll Desc = NVIDIA GeForce GTS 450 01:30:35.53 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0DC4 SubSys = 0x14503842 Rev = 0x00A1 01:30:35.53 SPDx9 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x00 Build = 296.10 01:30:35.53 SPDx9 -- Driver GUID = {D7B71E3E-4E84-11CF-787E-5C341FC2C535} 01:30:35.69 SPDx9 -- 4046MB available Texture Memory 01:30:35.71 ShaderDatabase: using shader profile [ps30] 01:30:36.09 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 01:30:36.19 GameObjLoader 0a08d2e0 - resetting counters 01:30:36.19 GameObjLoader 0a08d2e0 - Created loader 01:30:36.19 GameObjLoader 0a08d440 - resetting counters 01:30:36.19 GameObjLoader 0a08d440 - Created loader 01:30:36.38 GAME -- Beginning FE 01:30:36.38 Sent message game CompanyOfHeroes started 664 602 allowtraffic 01:30:36.38 RemoteDLManager - Connection Restored. 01:30:36.38 UIFrontEnd - Loading Front End 01:30:36.38 THREAD: Hyper-Threading Technology Processors are not detected. 01:30:36.45 SOUND -- Initializing ... 01:30:36.49 INNIMapDCA Key not found: sp_speechducker::time 01:30:36.80 SOUND -- Initialization completed! 01:30:36.80 UIFrontEnd - Initializing Forms 01:30:37.89 CampaignFilter::BindFilterSpecificWidgets() 01:30:37.95 Activating screen: MovieScreen 01:30:37.95 Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3] 01:30:41.21 Activating screen: AppLoadingForm 01:30:41.21 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 01:30:41.68 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 01:30:41.68 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 01:30:41.68 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 01:30:41.68 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 01:30:41.68 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 01:30:41.68 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 01:30:41.89 GAME -- Using player profile J0ESJ0ES20-PC 01:30:42.39 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 01:30:42.53 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 01:30:42.88 QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260 01:30:42.88 RendezvousManager: CreateSession - starting profile=Guest login 01:30:44.05 RendezvousManager: Login complete and successfull 01:30:44.07 RendezvousManager initialized 01:30:44.20 Current server English:live version is 602.0, client is 602.0 01:30:44.22 OnConnect: successful connection established, enabling reconnect 01:30:44.22 OnConnect: this wasnt a reconnect, no need for autologin 01:30:44.25 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 01:30:44.26 CRC & Version Info : 0000025a:33f35d9f:ec3c9e0d eastern_front:602:factionfix.dll 1 01:30:44.26 Activating screen: FEMovie 01:30:44.26 Activating screen: OnlineWidget 01:30:44.26 Activating screen: RelicOnlineLogin 01:30:44.31 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 01:30:44.31 You have a valid version of the game. 01:30:47.38 Logging in j0esj0es20 on controller:0 01:30:47.38 Activating screen: RelicOnlineWait 01:30:47.74 Login completed: ACCOUNT_VALIDATED 01:30:47.74 Found 1 profiles for account j0esj0es20 01:30:47.74 Found profile: j0esj0es20 01:30:47.74 installed_products = ( COH CXP1 DLC1 DLC2 DLC3 ) 01:30:47.76 installed_products = ( COH CXP1 DLC1 DLC2 DLC3 ) 01:30:47.76 Activating screen: RelicOnlineProfileSelect 01:30:47.76 Activating screen: RelicOnlineWait 01:30:47.76 OnLogin: no previous login, auto selecting profile not required 01:30:48.63 Activating screen: RelicOnlineWait 01:30:48.63 RendezvousManager - destroying chat handler 01:30:48.63 RendezvousManager: CreateSession - starting logout profile = 100:Guest 01:30:48.80 RendezvousManager: Logout complete 01:30:48.80 RendezvousManager - terminating all server calls in progress 01:30:48.80 CallManager - terminating all server calls in progress (1 in progress) 01:30:48.80 RendezvousManager: OnCredentialsEvent - starting profile login 01:30:49.88 RendezvousManager: Login complete and successfull 01:30:49.88 RendezvousManager - creating chat handler 01:30:49.89 RendezvousManager::CreateNATTraversalClient - NAT traversal available. 01:30:50.10 QuazalSelectProfileAsync - Got UserID 01:30:50.13 Transport - Largest sent is now 16 01:30:50.25 Transport - Largest received is now 42 01:30:50.27 GetUserStats requested stats for PIDs ( 1315873 ) (best:0, full:1) 01:30:50.38 SelectProfileAsync - RegisterLocalURLs public [udp:/address=[IP address redacted];port=6112;PID=1315873;RVCID=2649940], private [udp:/address=[IP address redacted];port=6112;PID=1315873] 01:30:50.55 QuazalSelectProfileAsync - Got Full Stats 01:30:50.72 GetAutomatchMaps: Got [32] maps 01:30:50.73 PopulateArmyListBox - skipping race 2 01:30:50.73 PopulateArmyListBox - skipping race 0 01:30:50.73 PopulateArmyListBox - skipping race 1 01:30:50.73 PopulateArmyListBox - skipping race 3 01:30:50.73 AutoMatchForm::OnArmySelectionChanged - sending request info 01:30:50.73 GetMaxFrameTimeFromProfile: players=2 expected FPS=12.971580, bars=3, max avg=0.056, sd=0.021, 5 samples = 0.02 0.04 0.06 0.07 0.08 01:30:50.73 AutoMatchForm::OnMatchTypeSelectionChanged - sending team info 01:30:50.75 QuazalSelectProfileAsync - Got Automatch maps 01:30:53.49 QuazalSelectProfileAsync - GetFriends result - CacheState = 1 01:30:53.64 Profile [00000000:00141421] selected on controller#0 01:30:53.64 Activating screen: FEMovie 01:30:53.64 Activating screen: OnlineWidget 01:30:53.64 Activating screen: FE_mm_01 01:30:53.64 Activating screen: RelicOnlineWait 01:30:53.66 GAME -- Setting campaign state to 'coh' 01:30:53.66 GAME -- Closing state 'coh' 01:30:53.66 GAME -- Setting campaign state to 'cxp2' 01:30:53.66 GAME -- Closing state 'cxp2' 01:30:53.66 GAME -- Setting campaign state to 'cxp1' 01:30:53.66 GAME -- Closing state 'cxp1' 01:30:53.67 GAME -- Setting campaign state to 'dlc1' 01:30:53.67 GAME -- Closing state 'dlc1' 01:30:53.67 GAME -- Setting campaign state to 'dlc2' 01:30:53.67 GAME -- Closing state 'dlc2' 01:30:53.67 GAME -- Setting campaign state to 'dlc3' 01:30:53.67 GAME -- Closing state 'dlc3' 01:30:54.93 Activating screen: MessageBoxPopup 01:30:54.93 Created Matchinfo 01:30:54.93 Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 01:30:54.93 starting online hosting 01:30:54.94 OnlineHostAsync: initiating CallCreateMatch 01:30:55.08 OnlineHostAsync: created gid=228941626 01:30:55.09 Transport - Largest sent is now 78 01:30:55.14 RendezvousNotifier - Received Participate ParticipationEvent. 01:30:55.22 Transport - Largest received is now 104 01:30:55.34 OnlineHostAsync - RegisterLocalURLs public [udp:/address=[IP address redacted];port=6112;PID=1315873;RVCID=2649940], private [udp:/address=[IP address redacted];port=6112;PID=1315873] 01:30:55.48 OnlineHostAsync: initiating UpdateSessionURL [gid=228941626, url=udp:/address=[IP address redacted];port=6112;PID=1315873;RVCID=2649940] 01:30:55.64 OnJoinAdvertisementSuccess - joined online match, server leave notification required 01:30:55.64 starting local hosting 01:30:55.64 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 01:30:55.64 Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112; 01:30:55.64 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 01:30:55.64 Session::Host sid = DA55F3A, hostURL = , local addresses = WINaddr:[IP address redacted]:6112; 01:30:55.64 ValidateCustomData: called with 789 bytes of custom data 01:30:55.64 Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112; 01:30:55.64 AdvertisementInternal::Process - EVENT_NEWPEER 01:30:55.64 Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 01:30:55.66 Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 01:30:55.66 hosting - Session is connected 01:30:55.66 Net::Session::SetVisible - session is set to INVISIBLE. 01:30:55.67 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 01:30:55.67 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 01:30:55.68 hosting completed successfully 01:30:55.68 HostAsync - completed with HostResult = 0 01:30:55.68 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 01:30:55.68 Activating screen: OnlineGameSetup 01:30:55.68 MessageInternal::CreateChannel: Created channel 534d5347 01:30:55.68 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 01:30:55.68 MatchInternal::SetMatchType - new type 14 - updating server 01:30:55.69 SetVisible called while !IsConnected 01:30:55.69 GetMaxFrameTimeFromProfile: players=2 expected FPS=12.971580, bars=3, max avg=0.056, sd=0.021, 5 samples = 0.02 0.04 0.06 0.07 0.08 01:30:55.69 Activating screen: RelicOnlineChat 01:30:55.69 Activating screen: RelicOnlineNewsScreen 01:30:55.72 Activating screen: RelicOnlineStatsScreen 01:30:55.72 Activating screen: Achievements 01:30:55.72 GAME -- Setting campaign state to 'coh' 01:30:55.72 GAME -- Closing state 'coh' 01:30:55.72 GAME -- Setting campaign state to 'cxp2' 01:30:55.72 GAME -- Closing state 'cxp2' 01:30:55.72 GAME -- Setting campaign state to 'cxp1' 01:30:55.72 GAME -- Closing state 'cxp1' 01:30:55.72 GAME -- Setting campaign state to 'dlc1' 01:30:55.72 GAME -- Closing state 'dlc1' 01:30:55.72 GAME -- Setting campaign state to 'dlc2' 01:30:55.72 GAME -- Closing state 'dlc2' 01:30:55.72 GAME -- Setting campaign state to 'dlc3' 01:30:55.72 GAME -- Closing state 'dlc3' 01:30:55.72 GAME -- Setting campaign state to 'dlc1' 01:30:55.72 GAME -- Closing state 'dlc1' 01:30:55.73 Activating screen: GameHistory 01:30:55.73 GAME -- Setting campaign state to 'coh' 01:30:55.73 GAME -- Closing state 'coh' 01:30:55.73 GAME -- Setting campaign state to 'cxp2' 01:30:55.73 GAME -- Closing state 'cxp2' 01:30:55.73 GAME -- Setting campaign state to 'cxp1' 01:30:55.73 GAME -- Closing state 'cxp1' 01:30:55.73 GAME -- Setting campaign state to 'dlc1' 01:30:55.73 GAME -- Closing state 'dlc1' 01:30:55.73 GAME -- Setting campaign state to 'dlc2' 01:30:55.73 GAME -- Closing state 'dlc2' 01:30:55.74 GAME -- Setting campaign state to 'dlc3' 01:30:55.74 GAME -- Closing state 'dlc3' 01:30:55.74 Activating screen: OnlineGameSetup 01:30:55.74 Activating screen: RelicOnlineTabs 01:30:55.74 AutomatchInternal::OnHostComplete - Completed Host with success=1 01:30:55.74 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring 01:30:55.74 QuickMatchInternal::OnHostComplete - Quickmatch not in host state. 01:30:55.74 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 01:30:55.74 Net::Session::SetVisible - session is set to INVISIBLE. 01:30:55.74 GetMaxFrameTimeFromProfile: players=2 expected FPS=12.971580, bars=3, max avg=0.056, sd=0.021, 5 samples = 0.02 0.04 0.06 0.07 0.08 01:30:55.78 GameInfo::ResetInfo - SyncLevel set to 0 on reset 01:30:55.79 GAME -- Setting campaign state to 'coh' 01:30:55.79 GAME -- Closing state 'coh' 01:30:55.79 GAME -- Setting campaign state to 'cxp2' 01:30:55.79 GAME -- Closing state 'cxp2' 01:30:55.79 GAME -- Setting campaign state to 'cxp1' 01:30:55.79 GAME -- Closing state 'cxp1' 01:30:55.79 GAME -- Setting campaign state to 'dlc1' 01:30:55.79 GAME -- Closing state 'dlc1' 01:30:55.79 GAME -- Setting campaign state to 'dlc2' 01:30:55.79 GAME -- Closing state 'dlc2' 01:30:55.79 GAME -- Setting campaign state to 'dlc3' 01:30:55.79 GAME -- Closing state 'dlc3' 01:30:55.80 UpdateMatch: Call to UpdateGathering started, matchTypeID = 14. 01:30:55.82 GameInfo::ResetInfo - SyncLevel set to 0 on reset 01:30:56.60 Requesting Relic Downloader soft throttle call [GetNewsAsync] has time 802 01:30:56.60 Sent message game CompanyOfHeroes softthrottle 01:30:56.61 Got dlman msg [ack game CompanyOfHeroes softthrottle] 01:30:56.95 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 01:30:56.95 Net::Session::SetVisible - session is set to INVISIBLE. 01:30:56.95 GameInfo::ResetInfo - SyncLevel set to 0 on reset 01:30:56.95 MatchInternal::SetMatchState - state 1 - updating server 01:30:56.95 Net::Session::SetVisible - session is set to INVISIBLE. 01:30:56.95 MatchSetup: Sending start game message! 01:30:56.95 GameSetupForm - Starting game 01:30:56.95 GameInfo::ResetInfo - SyncLevel set to 0 on reset 01:30:56.95 PopulateGameInfo - random seed:[1332145856], guid:[{c9892578-6ae6-4013-80be-ef2955aebd9d}], sync level:[0] 01:30:56.95 Error loading [DATA:levelingCurve.lua] 01:30:56.95 Error loading [DATA:levelingCurve.lua] 01:30:56.95 MOD - Setting player (0) race to: allies 01:30:56.95 MOD - Setting player (0) race to: 1 01:30:56.95 MOD - Setting player (1) race to: axis 01:30:56.95 MOD - Setting player (1) race to: 3 01:30:56.96 OnlineUpdateStateAsync: initiating state change, id = 228941626, state=2 01:30:56.96 APP -- Game Start 01:30:56.96 Sent message game CompanyOfHeroes allowtraffic 01:30:56.96 GAME -- Setting campaign state to 'coh' 01:30:56.96 GAME -- Closing state 'coh' 01:30:56.97 GAME -- Setting campaign state to 'cxp2' 01:30:56.97 GAME -- Closing state 'cxp2' 01:30:56.97 GAME -- Setting campaign state to 'cxp1' 01:30:56.97 GAME -- Closing state 'cxp1' 01:30:56.97 GAME -- Setting campaign state to 'dlc1' 01:30:56.97 GAME -- Closing state 'dlc1' 01:30:56.97 GAME -- Setting campaign state to 'dlc2' 01:30:56.97 GAME -- Closing state 'dlc2' 01:30:56.97 GAME -- Setting campaign state to 'dlc3' 01:30:56.97 GAME -- Closing state 'dlc3' 01:30:56.97 MessageInternal::DestroyChannel: Destroyed channel 534d5347 01:30:56.98 GAME -- Ending FE 01:30:56.98 UIFrontEnd - Unloading Front End 01:30:56.99 SOUND -- Shutting down ... 01:30:57.11 SOUND -- Shutdown completed! 01:30:57.13 01:30:57.13 GAME -- *** Beginning mission 2p_angoville farms (1 Humans, 1 Computers) *** 01:30:57.13 01:30:57.20 GAME -- Recording game 01:30:57.24 Activating screen: GameLoadScreen 01:30:57.24 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 01:30:57.37 THREAD: Hyper-Threading Technology Processors are not detected. 01:30:57.42 SOUND -- Initializing ... 01:30:57.89 SOUND -- Initialization completed! 01:30:57.91 OnlineUpdateStateAsync: updated state for gid=228941626 01:30:57.91 GetUserStats requested stats for PIDs ( 639187 643089 919656 1236125 1736351 1757041 1899198 1997156 2036586 2081817 2191663 2968022 3850610 3861265 ) (best:14, full:0) 01:30:57.91 QueryMatches: Got [22] maps, [42] ids, [17] advertisements, startID [1] 01:30:57.91 QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 25 matches 01:30:57.91 PHYSICS: detected processor(s) capable of handling 8 threads. 01:30:57.94 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_angoville farms\2p_angoville farms' 01:30:57.94 MOD -- Using Mod 'Eastern_Front' 01:30:57.94 Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_angoville farms\2p_angoville farms_precache.lua] 01:30:58.05 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m07_ob2_findrocketlo_load.smf'. Expensive operation 01:30:58.05 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m07_ob2_findrocketlo_load.smf'. Expensive operation 01:31:00.19 GameObjLoader - upgrading load_count from 0 to 970 01:31:00.80 QueryMatches: Got [24] maps, [43] ids, [17] advertisements, startID [228941249] 01:31:00.80 QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 9 matches 01:31:01.58 GameObjLoader - upgrading load_count from 970 to 1581 01:31:01.58 PHYSICS -- Created node factory 'HVOK' 01:31:01.58 PHYSICS -- Created node factory 'DMMY' 01:31:05.09 GameObjLoader - upgrading load_count from 959 to 3442 01:31:06.07 QueryMatches: Got [23] maps, [44] ids, [17] advertisements, startID [228941584] 01:31:07.43 GameObjLoader 0a08d2e0 - resetting counters 01:31:07.43 GameObjLoader 0a08d2e0 - LOAD_DONE 01:31:07.43 GAME - SessionSetup 01:31:07.52 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 01:31:07.53 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048 01:31:07.53 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 01:31:08.78 GAME - CreateGEWorld in 1350 ms 01:31:08.78 TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed. 01:31:08.96 GAME - SessionSetup finished in 1531 ms 01:31:08.96 GAME - WaterReflectionManagerSetup 01:31:08.96 GAME - WaterReflectionManagerSetup finished in 0 ms 01:31:09.16 MessageInternal::CreateChannel: Created channel 474d4343 01:31:09.16 Regenerating ImpassMap data... 01:31:09.16 Impass Data was already valid, but regenerating... 01:31:09.21 Generating CanBuild Map. THIS SHOULD ONLY HAPPEN IN WORLDBUILDER! IF YOU SEE THIS IN GAME, RE-SAVE THE MAP! 01:31:09.21 Regenerating CanBuildMap data... 01:31:09.21 Generating CanShoot Map. 01:31:09.21 Pathfinder::Regenerate()... 01:31:09.23 Generating PathSectorMap... 01:31:09.32 Pathfinder::Regenerate() Done. [Cope FactionFix] - Trying to hook function [Cope FactionFix] - Got LuaState @0x0779c948 [Cope FactionFix] - patched @0x619f54c1 [Cope FactionFix] - hooked @0x619f54c2 [Cope FactionFix] - patched @0x619f4a37 [Cope FactionFix] - hooked @0x619f4a37 [Cope FactionFix] - Hook installed 01:31:09.42 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/vptickerwin-annihilate.scar] succeeded. 01:31:09.54 MOD -- Player (unused player) (frame 0) (KillPlayer) 01:31:09.54 MOD -- Player (unused player) (frame 0) (KillPlayer) 01:31:09.54 MOD -- Player (unused player) (frame 0) (KillPlayer) 01:31:09.54 MOD -- Player (unused player) (frame 0) (KillPlayer) 01:31:09.54 MOD -- Player (unused player) (frame 0) (KillPlayer) 01:31:09.54 MOD -- Player (unused player) (frame 0) (KillPlayer) 01:31:09.70 MessageInternal::CreateChannel: Created channel 4d4f444d 01:31:10.17 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 01:31:10.17 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 01:31:10.17 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 01:31:10.17 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 01:31:10.17 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 01:31:10.48 SPEECHMANAGER -- Loaded in 0.288677 seconds 01:31:11.18 GameObjLoader - upgrading load_count from 0 to 283 01:31:11.64 GameObjLoader 0a08d440 - resetting counters 01:31:11.64 GameObjLoader 0a08d440 - LOAD_DONE 01:31:11.90 PreloadResources took 232ms. 01:31:11.93 GAME -- Loading completed (15 seconds) 01:31:11.93 SIM -- Setting SyncErrorChecking level to Low 01:31:13.06 Activating screen: GameScreen 01:31:13.06 Activating screen: Decorators_widescreen 01:31:13.06 Activating screen: Taskbar_widescreen 01:31:13.06 Activating screen: SubtitleScreen 01:31:13.06 Activating screen: TextOverlayScreen 01:31:13.14 PerformanceRecorder::StartRecording for game size 2 01:31:13.14 GAME -- Starting mission... 01:31:13.65 MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI)