RELICCOH started at 2012-02-07 21:34 OS NT 6.1 (sp0.0) x64, 3071MB Physical Memory, 2136 Physical Available, 3974 Virtual Available RUN-OPTIONS -dev -mod Eastern_Front -notriplebuffer WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes USER Vector 21:34:03.98 2 Logical Processors detected 21:34:03.98 Multithreading Enabled 21:34:03.98 THREAD: Hyper-Threading Technology Processors are not detected. 21:34:03.98 XTHREAD: Detected 2 core(s) with 2 hardware thread(s) 21:34:03.98 XTHREAD: Main thread now used as XThread 0 21:34:03.98 XTHREAD: Spawned thread on processor 1 21:34:03.98 MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=15,m=11, Mode=SSE 21:34:03.98 GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English 21:34:04.01 MOD -- Mounting Eastern_Front_DLC1, 1.0 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC1\Data\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC1\Movies\' 21:34:04.01 MOD -- Mounting Eastern_Front_DLC2, 1.0 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC2\Data\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC2\Movies\' 21:34:04.01 MOD -- Mounting Eastern_Front_DLC3, 1.0 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC3\Data\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 21:34:04.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC3\Movies\' 21:34:04.02 MOD -- Mounting Eastern_Front_OPS, 1.0 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 21:34:04.02 MOD -- Mounting EF_DLC1, 1.0 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC1\Data\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC1\Movies\' 21:34:04.02 MOD -- Mounting EF_DLC2, 1.0 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC2\Data\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC2\Movies\' 21:34:04.02 MOD -- Mounting EF_DLC3, 1.0 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC3\Data\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC3\Movies\' 21:34:04.02 MOD -- Mounting EF_OPS, 1.0 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 21:34:04.02 MOD -- Mounting Eastern_Front, 1.0 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\RelicOnline\Data\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\CoH\Engine\Data\' 21:34:04.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\WW2\Data\' 21:34:04.03 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 21:34:04.03 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\CoH\Data\' 21:34:04.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Eastern_Front\Data\' 21:34:04.32 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 21:34:04.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 21:34:04.33 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 21:34:04.33 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 21:34:04.33 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 21:34:04.33 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 21:34:04.33 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 21:34:04.33 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 21:34:04.33 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 21:34:04.38 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 21:34:04.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 21:34:04.38 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 21:34:04.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 21:34:04.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 21:34:04.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 21:34:04.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Engine\Movies\' 21:34:04.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\WW2\Movies\' [Cope FactionFix] - DLL loaded [Corsix LuaExtCore] Initialising [Corsix LuaExtCore] Found Lua's loadfile at 0x724A8D97 [Corsix LuaExtCore] Lua's loadfile patched [Corsix LuaExtCore] Self-test completed 21:34:05.35 GAME -- Resetting fp control word. 21:34:19.99 WW2Mod -- PropertyBagManager Loaded in 14.643000s 21:34:20.14 NetworkManager::Create - creating network manager 21:34:20.14 Read 257 bytes from network datastore login_cache.bin 21:34:20.14 Read 52 bytes from network datastore global_cache.bin 21:34:20.14 Read 28 bytes from network datastore ping_cache.bin 21:34:20.14 QuazalInitializer - static initializing Quazal library 21:34:20.14 PingCache - populating cache with 0 pings 21:34:20.14 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header 21:34:20.15 WinTransport - CreateSocket exclusive broadcast socket was available. 21:34:20.15 WinTransport - CreateSocket listening for broadcasts on default port 21:34:20.15 WinTransport - Host Name: Vector-PC, aliases: , type=AF_INET, len=4 21:34:20.15 WinTransport - Host IP Address #0: [IP address redacted] 21:34:20.15 WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 21:34:20.15 WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 21:34:20.15 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 21:34:20.15 WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112 21:34:20.15 SessionManager - Peer Header Size = 16 bytes 21:34:20.15 SessionManager - Game Data overhead = 7 bytes 21:34:20.15 SessionManager - Proxy overhead = 7 bytes 21:34:20.15 MessageInternal::CreateChannel: Created channel 47535450 21:34:20.15 Session::Initialize - info, initializing session object, using threads. 21:34:20.15 SessionManager::RegisterSession - Registering new session 04795df0 21:34:20.15 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 21:34:20.15 AutomatchInternal: Instantiating 21:34:20.15 PartyInternal: Instantiating 21:34:20.15 MessageInternal::CreateChannel: Created channel 50525459 21:34:20.15 MessageInternal::CreateChannel: Created channel 51434b4d 21:34:20.16 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 21:34:20.16 MessageInternal::CreateChannel: Created channel 534d5347 21:34:20.16 MessageInternal::CreateChannel: Created channel 474d4343 21:34:20.16 MessageInternal::CreateChannel: Created channel 474f424a 21:34:20.16 MessageInternal::CreateChannel: Created channel 4d4f444d 21:34:20.16 MessageInternal::CreateChannel: Created channel 53594e43 21:34:20.16 MessageInternal::DestroyChannel: Destroyed channel 534d5347 21:34:20.16 MessageInternal::DestroyChannel: Destroyed channel 474d4343 21:34:20.16 MessageInternal::DestroyChannel: Destroyed channel 474f424a 21:34:20.16 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 21:34:20.16 MessageInternal::DestroyChannel: Destroyed channel 53594e43 21:34:20.16 GAME -- Available memory: 3071MB Physical RAM, 3069MB Pagefile, 4095 Virtual Address Space 21:34:20.16 Net::ThreadFunction - Entering network thread function... 21:34:20.18 Transport - Largest received is now 19 21:34:20.18 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 21:34:23.71 DLLDriverLinker -- Adding driver 'spDx10.dll'. 21:34:23.72 DLLDriverLinker -- Adding driver 'spDx9.dll'. 21:34:23.72 DLLDriverLinker -- 2 DLL drivers found. 21:34:23.76 SPDx10 -- Adapter [NVIDIA GeForce 9500 GT]: 1007MB dedicated video memory, 0MB dedicated system memory and 1279MB shared system memory. 21:34:25.22 DLLDriverLinker -- 2 DLL drivers found. 21:34:25.32 SPOOGE - Driver[DirectX10 Rendering Device] version[4,36] 21:34:25.32 GAME -- Resolution set to 1024x768 (fullscreen). 21:34:25.34 SPDx10 -- Adapter Description = NVIDIA GeForce 9500 GT 21:34:25.34 SPDx10 -- Driver Vendor = 0x000010de Device = 0x00000640 SubSys = 0x400a1682 Rev = 0x000000a1 21:34:25.34 SPDx10 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x00 Build = 285.62 21:34:25.34 SPDx10 -- Driver LUID = 0x00000000-0x000064e3 21:34:25.34 SPDx10 -- 1007MB dedicated video memory, 0MB dedicated system memory and 1279MB shared system memory available. 21:34:25.35 ShaderDatabase: using shader profile [ps40] 21:34:26.23 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256. 21:34:26.29 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256. 21:34:26.29 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 21:34:26.74 GameObjLoader 06f8e160 - resetting counters 21:34:26.74 GameObjLoader 06f8e160 - Created loader 21:34:26.74 GameObjLoader 06f8e2c0 - resetting counters 21:34:26.74 GameObjLoader 06f8e2c0 - Created loader 21:34:26.97 GAME -- Beginning FE 21:34:26.97 Sent message game CompanyOfHeroes started 988 602 allowtraffic 21:34:26.97 RemoteDLManager - Connection Restored. 21:34:26.97 UIFrontEnd - Loading Front End 21:34:26.97 THREAD: Hyper-Threading Technology Processors are not detected. 21:34:27.03 SOUND -- Initializing ... 21:34:27.09 INNIMapDCA Key not found: sp_speechducker::time 21:34:27.58 SOUND -- Initialization completed! 21:34:27.58 UIFrontEnd - Initializing Forms 21:34:29.43 CampaignFilter::BindFilterSpecificWidgets() 21:34:29.54 Activating screen: MovieScreen 21:34:29.54 Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3] 21:34:32.12 Activating screen: AppLoadingForm 21:34:32.12 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 21:34:33.19 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 21:34:33.19 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 21:34:33.19 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 21:34:33.20 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 21:34:33.20 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 21:34:33.20 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 21:34:33.57 GAME -- Using player profile VECTOR-PC 21:34:34.40 Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 21:34:34.75 Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 21:34:37.51 QuazalLoginService - *** Connecting to server: localhost:30260 21:34:37.51 RendezvousManager: CreateSession - starting profile=Guest login 21:34:52.58 GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure. 21:34:52.58 RendezvousManager - unable to connect to the server as guest 21:34:52.60 OnConnect: connect failure 21:34:52.60 RendezvousManager::Shutdown - deleting instance 21:34:52.60 RendezvousManager - terminating all server calls in progress 21:34:52.60 CallManager - terminating all server calls in progress (1 in progress) 21:34:52.60 RendezvousManager - destroying chat handler 21:34:52.60 ~RendezvousManager - m_state = 7, no need for server disconnect 21:34:52.62 OnConnect: this wasnt a reconnect, no need for autologin 21:34:52.63 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 21:34:52.63 CRC & Version Info : 0000025a:602bf1ff:ec3c9e0d eastern_front:602:factionfix.dll 1 21:34:52.63 Activating screen: FEMovie 21:34:52.63 Activating screen: OnlineWidget 21:34:52.63 Activating screen: RelicOnlineLogin 21:34:52.67 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 21:34:52.67 You have a valid version of the game. 21:34:52.70 AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now 21:34:52.70 installed_products = ( DLC1 DLC2 DLC3 ) 21:34:52.70 OnLogin: no previous login, auto selecting profile not required 21:34:52.70 Activating screen: MessageBoxPopup 21:34:52.70 Activating screen: MessageBoxPopup 21:34:52.70 ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1 21:34:55.00 Beginning media verification... 21:34:55.00 Validator type : validators\udro\udro.dll 21:34:55.00 Activating screen: MessageBoxPopup 21:34:55.06 Activating screen: FE_mm_01 21:34:55.07 GAME -- Setting campaign state to 'dlc1' 21:34:55.07 GAME -- Closing state 'dlc1' 21:34:55.08 GAME -- Setting campaign state to 'dlc2' 21:34:55.08 GAME -- Closing state 'dlc2' 21:34:55.08 GAME -- Setting campaign state to 'dlc3' 21:34:55.08 GAME -- Closing state 'dlc3' 21:34:56.40 Activating screen: MessageBoxPopup 21:34:56.40 Created Matchinfo 21:34:56.40 Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 21:34:56.40 starting LAN hosting 21:34:56.47 OnJoinAdvertisementSuccess - joined online match, server leave notification required 21:34:56.47 starting local hosting 21:34:56.47 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 21:34:56.47 Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112; 21:34:56.47 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 21:34:56.47 Session::Host sid = 320035D55B103E30, hostURL = , local addresses = WINaddr:[IP address redacted]:6112; 21:34:56.47 ValidateCustomData: called with 199 bytes of custom data 21:34:56.47 Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112; 21:34:56.47 AdvertisementInternal::Process - EVENT_NEWPEER 21:34:56.47 Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 21:34:56.49 Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 21:34:56.49 hosting - Session is connected 21:34:56.49 Net::Session::SetVisible - session is set to VISIBLE. 21:34:56.49 hosting completed successfully 21:34:56.49 HostAsync - completed with HostResult = 0 21:34:56.49 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 21:34:56.49 Activating screen: OnlineGameSetup 21:34:56.49 MessageInternal::CreateChannel: Created channel 534d5347 21:34:56.49 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 21:34:56.49 MatchInternal::SetMatchType - new type 14 - updating server 21:34:56.50 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 21:34:56.50 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 21:34:56.51 Transport - Largest received is now 519 21:34:56.53 SetVisible called while !IsConnected 21:34:56.53 GetMaxFrameTimeFromProfile: players=4 expected FPS=7.925187, bars=1, max avg=0.100, sd=0.026, 5 samples = 0.08 0.12 0.06 0.12 0.12 21:34:56.54 Activating screen: RelicOnlineChat 21:34:56.54 Activating screen: RelicOnlineNewsScreen 21:34:56.54 Activating screen: RelicOnlineStatsScreen 21:34:56.54 Activating screen: Achievements 21:34:56.54 GAME -- Setting campaign state to 'dlc1' 21:34:56.54 GAME -- Closing state 'dlc1' 21:34:56.55 GAME -- Setting campaign state to 'dlc1' 21:34:56.55 GAME -- Closing state 'dlc1' 21:34:56.55 GAME -- Setting campaign state to 'dlc2' 21:34:56.55 GAME -- Closing state 'dlc2' 21:34:56.55 GAME -- Setting campaign state to 'dlc3' 21:34:56.55 GAME -- Closing state 'dlc3' 21:34:56.55 GAME -- Setting campaign state to 'dlc1' 21:34:56.55 GAME -- Closing state 'dlc1' 21:34:56.55 Transport - Largest received is now 1213 21:34:56.56 Activating screen: GameHistory 21:34:56.56 GAME -- Setting campaign state to 'dlc1' 21:34:56.56 GAME -- Closing state 'dlc1' 21:34:56.56 GAME -- Setting campaign state to 'dlc2' 21:34:56.56 GAME -- Closing state 'dlc2' 21:34:56.56 GAME -- Setting campaign state to 'dlc3' 21:34:56.56 GAME -- Closing state 'dlc3' 21:34:56.57 Activating screen: OnlineGameSetup 21:34:56.57 Activating screen: RelicOnlineTabs 21:34:56.57 AutomatchInternal::OnHostComplete - Completed Host with success=1 21:34:56.57 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring 21:34:56.57 QuickMatchInternal::OnHostComplete - Quickmatch not in host state. 21:34:56.58 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 21:34:56.58 Net::Session::SetVisible - session is set to VISIBLE. 21:34:56.58 GetMaxFrameTimeFromProfile: players=4 expected FPS=7.925187, bars=1, max avg=0.100, sd=0.026, 5 samples = 0.08 0.12 0.06 0.12 0.12 21:34:56.73 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:34:56.76 GAME -- Setting campaign state to 'dlc1' 21:34:56.76 GAME -- Closing state 'dlc1' 21:34:56.76 GAME -- Setting campaign state to 'dlc2' 21:34:56.76 GAME -- Closing state 'dlc2' 21:34:56.76 GAME -- Setting campaign state to 'dlc3' 21:34:56.76 GAME -- Closing state 'dlc3' 21:34:56.84 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:34:57.74 Activating screen: GameHistory 21:34:57.74 Activating screen: RelicOnlineTabs 21:34:59.01 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:34:59.02 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:34:59.02 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:34:59.02 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:35:01.12 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:35:01.12 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:35:01.12 Activating screen: MessageBoxPopup 21:35:01.12 Session is marking the local peer PeerID 1 for death 21:35:01.12 Session::GetEvent DestroyPeer success Peer 1 removed 21:35:01.12 Session::DestroyPeer - deallocating peer 1 21:35:01.12 Session - Requested Disconnect for connectionID 2 21:35:01.12 Deallocated route ID=3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 21:35:01.12 Session - Requested Disconnect for connectionID 3 21:35:01.12 Closed route 3<>3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 21:35:01.12 AdvertisementInternal::Process - EVENT_DESTROYPEER 21:35:01.12 Destroyed Matchinfo 21:35:01.14 Transport - Largest sent is now 8 21:35:01.14 APP -- Game Load 21:35:01.14 GameApp::TransitionGameLoad 21:35:01.14 Sent message game CompanyOfHeroes allowtraffic 21:35:01.14 GAME -- Setting campaign state to 'dlc1' 21:35:01.14 GAME -- Closing state 'dlc1' 21:35:01.14 GAME -- Setting campaign state to 'dlc2' 21:35:01.14 GAME -- Closing state 'dlc2' 21:35:01.14 GAME -- Setting campaign state to 'dlc3' 21:35:01.14 GAME -- Closing state 'dlc3' 21:35:01.15 MessageInternal::DestroyChannel: Destroyed channel 534d5347 21:35:01.15 GAME -- Ending FE 21:35:01.15 UIFrontEnd - Unloading Front End 21:35:01.17 SOUND -- Shutting down ... 21:35:01.21 SOUND -- Shutdown completed! 21:35:01.22 GAME -- Beginning FE 21:35:01.22 Sent message game CompanyOfHeroes allowtraffic 21:35:01.22 UIFrontEnd - Loading Front End 21:35:01.22 THREAD: Hyper-Threading Technology Processors are not detected. 21:35:01.27 SOUND -- Initializing ... 21:35:02.01 SOUND -- Initialization completed! 21:35:02.01 UIFrontEnd - Initializing Forms 21:35:03.95 CampaignFilter::BindFilterSpecificWidgets() 21:35:04.04 Turning off auto-selection of profiles, we already have a profile selected. 21:35:04.04 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:35:04.04 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:35:04.04 MOD - Setting player (0) race to: allies_soviets 21:35:04.04 MOD - Setting player (0) race to: 2 21:35:04.04 MOD - Setting player (1) race to: axis 21:35:04.04 MOD - Setting player (1) race to: 3 21:35:04.04 ReportGameStartStats - no connection to server unable to report 21:35:04.04 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 21:35:04.04 PeerRemoveAll - flushing local session peer data 21:35:04.04 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll 21:35:04.04 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 21:35:04.04 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 21:35:04.06 APP -- Game Start 21:35:04.06 Sent message game CompanyOfHeroes allowtraffic 21:35:04.06 GAME -- Ending FE 21:35:04.06 UIFrontEnd - Unloading Front End 21:35:04.08 SOUND -- Shutting down ... 21:35:04.13 SOUND -- Shutdown completed! 21:35:04.14 21:35:04.14 GAME -- *** Beginning mission 2p_moscow (1 Humans, 1 Computers) *** 21:35:04.14 21:35:04.14 GAME -- Recording game 21:35:04.20 Activating screen: GameLoadScreen 21:35:04.20 ReportGameStartStats - no connection to server unable to report 21:35:04.20 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 21:35:04.78 THREAD: Hyper-Threading Technology Processors are not detected. 21:35:04.84 SOUND -- Initializing ... 21:35:05.59 SOUND -- Initialization completed! 21:35:05.63 PHYSICS: detected processor(s) capable of handling 2 threads. 21:35:05.67 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\2p_moscow' 21:35:05.67 MOD -- Using Mod 'Eastern_Front' 21:35:05.70 Unable to load/parse precache file [DATA:scenarios\mp\2p_moscow_precache.lua] 21:35:05.77 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_lower_load.smf'. Expensive operation 21:35:05.77 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_lower_load.smf'. Expensive operation 21:35:10.17 GameObjLoader - upgrading load_count from 0 to 1135 21:35:13.60 GameObjLoader - upgrading load_count from 1135 to 1847 21:35:13.61 PHYSICS -- Created node factory 'HVOK' 21:35:13.61 PHYSICS -- Created node factory 'DMMY' 21:35:21.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 1.7/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0 21:35:38.08 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_lower_load.smf'. Expensive operation 21:35:51.27 GameObjLoader - upgrading load_count from 42 to 4602 21:36:02.03 GameObjLoader 06f8e160 - resetting counters 21:36:02.03 GameObjLoader 06f8e160 - LOAD_DONE