RELICCOH started at 2012-02-05 17:22 OS NT 6.1 (sp0.0) x64, 3071MB Physical Memory, 1875 Physical Available, 3974 Virtual Available RUN-OPTIONS -dev -mod Eastern_Front -notriplebuffer WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes USER Vector 17:22:53.50 2 Logical Processors detected 17:22:53.50 Multithreading Enabled 17:22:53.50 THREAD: Hyper-Threading Technology Processors are not detected. 17:22:53.50 XTHREAD: Detected 2 core(s) with 2 hardware thread(s) 17:22:53.50 XTHREAD: Main thread now used as XThread 0 17:22:53.50 XTHREAD: Spawned thread on processor 1 17:22:53.50 MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=15,m=11, Mode=SSE 17:22:53.50 GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English 17:22:53.52 MOD -- Mounting Eastern_Front_DLC1, 1.0 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC1\Data\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC1\Movies\' 17:22:53.53 MOD -- Mounting Eastern_Front_DLC2, 1.0 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC2\Data\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC2\Movies\' 17:22:53.53 MOD -- Mounting Eastern_Front_DLC3, 1.0 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC3\Data\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\DLC3\Movies\' 17:22:53.53 MOD -- Mounting Eastern_Front_OPS, 1.0 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 17:22:53.53 MOD -- Mounting Eastern_Front, 1.0 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\RelicOnline\Data\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\CoH\Engine\Data\' 17:22:53.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\WW2\Data\' 17:22:53.55 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 17:22:53.55 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\CoH\Data\' 17:22:53.55 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Eastern_Front\Data\' 17:22:53.55 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 17:22:53.55 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 17:22:53.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 17:22:53.56 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 17:22:53.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 17:22:53.56 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 17:22:53.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 17:22:53.56 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 17:22:53.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 17:22:53.60 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 17:22:53.60 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 17:22:53.60 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 17:22:53.60 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 17:22:53.60 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 17:22:53.60 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 17:22:53.60 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\Engine\Movies\' 17:22:53.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Vector\Documents\My Games\Company of Heroes\WW2\Movies\' [Cope FactionFix] - DLL loaded [Corsix LuaExtCore] Initialising [Corsix LuaExtCore] Found Lua's loadfile at 0x73758D97 [Corsix LuaExtCore] Lua's loadfile patched [Corsix LuaExtCore] Self-test completed 17:22:53.67 GAME -- Resetting fp control word. 17:23:04.53 WW2Mod -- PropertyBagManager Loaded in 10.854000s 17:23:04.89 NetworkManager::Create - creating network manager 17:23:04.92 Read 257 bytes from network datastore login_cache.bin 17:23:04.92 Read 52 bytes from network datastore global_cache.bin 17:23:04.92 Read 28 bytes from network datastore ping_cache.bin 17:23:04.92 QuazalInitializer - static initializing Quazal library 17:23:04.95 PingCache - populating cache with 0 pings 17:23:05.01 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header 17:23:05.04 WinTransport - CreateSocket exclusive broadcast socket was available. 17:23:05.04 WinTransport - CreateSocket listening for broadcasts on default port 17:23:05.04 WinTransport - Host Name: Vector-PC, aliases: , type=AF_INET, len=4 17:23:05.04 WinTransport - Host IP Address #0: [IP address redacted] 17:23:05.04 WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 17:23:05.04 WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 17:23:05.06 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 17:23:05.09 WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112 17:23:05.09 SessionManager - Peer Header Size = 16 bytes 17:23:05.09 SessionManager - Game Data overhead = 7 bytes 17:23:05.09 SessionManager - Proxy overhead = 7 bytes 17:23:05.09 Net::ThreadFunction - Entering network thread function... 17:23:05.09 MessageInternal::CreateChannel: Created channel 47535450 17:23:05.09 Session::Initialize - info, initializing session object, using threads. 17:23:05.09 SessionManager::RegisterSession - Registering new session 07165df0 17:23:05.09 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 17:23:05.12 AutomatchInternal: Instantiating 17:23:05.12 PartyInternal: Instantiating 17:23:05.12 MessageInternal::CreateChannel: Created channel 50525459 17:23:05.12 MessageInternal::CreateChannel: Created channel 51434b4d 17:23:05.17 Transport - Largest received is now 19 17:23:05.17 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 17:23:05.95 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 17:23:05.96 MessageInternal::CreateChannel: Created channel 534d5347 17:23:05.96 MessageInternal::CreateChannel: Created channel 474d4343 17:23:05.96 MessageInternal::CreateChannel: Created channel 474f424a 17:23:05.96 MessageInternal::CreateChannel: Created channel 4d4f444d 17:23:05.96 MessageInternal::CreateChannel: Created channel 53594e43 17:23:05.96 MessageInternal::DestroyChannel: Destroyed channel 534d5347 17:23:05.96 MessageInternal::DestroyChannel: Destroyed channel 474d4343 17:23:05.96 MessageInternal::DestroyChannel: Destroyed channel 474f424a 17:23:05.96 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 17:23:05.96 MessageInternal::DestroyChannel: Destroyed channel 53594e43 17:23:06.01 GAME -- Available memory: 3071MB Physical RAM, 3069MB Pagefile, 4095 Virtual Address Space 17:23:10.27 DLLDriverLinker -- Adding driver 'spDx10.dll'. 17:23:10.38 DLLDriverLinker -- Adding driver 'spDx9.dll'. 17:23:10.38 DLLDriverLinker -- 2 DLL drivers found. 17:23:10.53 SPDx10 -- Adapter [NVIDIA GeForce 9500 GT]: 1007MB dedicated video memory, 0MB dedicated system memory and 1279MB shared system memory. 17:23:13.94 DLLDriverLinker -- 2 DLL drivers found. 17:23:14.08 SPOOGE - Driver[DirectX10 Rendering Device] version[4,36] 17:23:14.08 GAME -- Resolution set to 1024x768 (fullscreen). 17:23:14.16 SPDx10 -- Adapter Description = NVIDIA GeForce 9500 GT 17:23:14.16 SPDx10 -- Driver Vendor = 0x000010de Device = 0x00000640 SubSys = 0x400a1682 Rev = 0x000000a1 17:23:14.16 SPDx10 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x00 Build = 285.62 17:23:14.16 SPDx10 -- Driver LUID = 0x00000000-0x000060ef 17:23:14.16 SPDx10 -- 1007MB dedicated video memory, 0MB dedicated system memory and 1279MB shared system memory available. 17:23:14.22 ShaderDatabase: using shader profile [ps40] 17:23:14.97 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 17:23:16.15 GameObjLoader 01d68458 - resetting counters 17:23:16.15 GameObjLoader 01d68458 - Created loader 17:23:16.15 GameObjLoader 01d685b8 - resetting counters 17:23:16.15 GameObjLoader 01d685b8 - Created loader 17:23:17.24 GAME -- Beginning FE 17:23:17.24 Sent message game CompanyOfHeroes started 2360 602 allowtraffic 17:23:17.24 RemoteDLManager - Connection Restored. 17:23:17.24 UIFrontEnd - Loading Front End 17:23:17.24 THREAD: Hyper-Threading Technology Processors are not detected. 17:23:17.59 SOUND -- Initializing ... 17:23:17.70 INNIMapDCA Key not found: sp_speechducker::time 17:23:18.23 SOUND -- Initialization completed! 17:23:18.23 UIFrontEnd - Initializing Forms 17:23:20.04 CampaignFilter::BindFilterSpecificWidgets() 17:23:20.71 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256. 17:23:20.80 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256. 17:23:21.04 Activating screen: MovieScreen 17:23:21.04 Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3] 17:23:24.00 Activating screen: AppLoadingForm 17:23:24.00 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 17:23:26.50 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 17:23:26.50 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 17:23:26.50 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 17:23:26.52 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 17:23:26.53 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 17:23:26.54 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 17:23:27.07 GAME -- Using player profile VECTOR-PC 17:23:28.14 Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 17:23:28.54 Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 17:23:31.84 QuazalLoginService - *** Connecting to server: localhost:30260 17:23:31.84 RendezvousManager: CreateSession - starting profile=Guest login 17:23:46.90 GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure. 17:23:46.90 RendezvousManager - unable to connect to the server as guest 17:23:46.92 OnConnect: connect failure 17:23:46.92 RendezvousManager::Shutdown - deleting instance 17:23:46.92 RendezvousManager - terminating all server calls in progress 17:23:46.92 CallManager - terminating all server calls in progress (1 in progress) 17:23:46.92 RendezvousManager - destroying chat handler 17:23:46.92 ~RendezvousManager - m_state = 7, no need for server disconnect 17:23:46.94 OnConnect: this wasnt a reconnect, no need for autologin 17:23:46.95 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 17:23:46.96 CRC & Version Info : 0000025a:602bf1ff:ec3c9e0d eastern_front:602:factionfix.dll 1 17:23:46.96 Activating screen: FEMovie 17:23:46.96 Activating screen: OnlineWidget 17:23:46.96 Activating screen: RelicOnlineLogin 17:23:47.04 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 17:23:47.04 You have a valid version of the game. 17:23:47.10 AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now 17:23:47.10 installed_products = ( DLC1 DLC2 DLC3 ) 17:23:47.10 OnLogin: no previous login, auto selecting profile not required 17:23:47.10 Activating screen: MessageBoxPopup 17:23:47.10 Activating screen: MessageBoxPopup 17:23:47.10 ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1 17:23:48.58 Beginning media verification... 17:23:48.58 Validator type : validators\udro\udro.dll 17:23:48.61 Activating screen: MessageBoxPopup 17:23:48.91 Activating screen: FE_mm_01 17:23:48.92 GAME -- Setting campaign state to 'dlc1' 17:23:48.92 GAME -- Closing state 'dlc1' 17:23:48.92 GAME -- Setting campaign state to 'dlc2' 17:23:48.92 GAME -- Closing state 'dlc2' 17:23:48.92 GAME -- Setting campaign state to 'dlc3' 17:23:48.92 GAME -- Closing state 'dlc3' 17:23:50.99 Activating screen: MessageBoxPopup 17:23:50.99 Created Matchinfo 17:23:50.99 Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 17:23:50.99 starting LAN hosting 17:23:51.08 OnJoinAdvertisementSuccess - joined online match, server leave notification required 17:23:51.08 starting local hosting 17:23:51.08 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 17:23:51.08 Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112; 17:23:51.08 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 17:23:51.08 Session::Host sid = CBCFAC02FD8325E8, hostURL = , local addresses = WINaddr:[IP address redacted]:6112; 17:23:51.08 ValidateCustomData: called with 199 bytes of custom data 17:23:51.08 Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112; 17:23:51.08 AdvertisementInternal::Process - EVENT_NEWPEER 17:23:51.08 Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 17:23:51.10 Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 17:23:51.10 hosting - Session is connected 17:23:51.10 Net::Session::SetVisible - session is set to VISIBLE. 17:23:51.10 hosting completed successfully 17:23:51.10 HostAsync - completed with HostResult = 0 17:23:51.10 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 17:23:51.10 Activating screen: OnlineGameSetup 17:23:51.10 MessageInternal::CreateChannel: Created channel 534d5347 17:23:51.10 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 17:23:51.10 MatchInternal::SetMatchType - new type 14 - updating server 17:23:51.11 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 17:23:51.11 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 17:23:51.12 Transport - Largest received is now 501 17:23:51.15 SetVisible called while !IsConnected 17:23:51.15 GetMaxFrameTimeFromProfile: players=2 expected FPS=10.250487, bars=2, max avg=0.075, sd=0.023, 5 samples = 0.09 0.11 0.04 0.07 0.07 17:23:51.15 Activating screen: RelicOnlineChat 17:23:51.16 Activating screen: RelicOnlineNewsScreen 17:23:51.16 Activating screen: RelicOnlineStatsScreen 17:23:51.16 Activating screen: Achievements 17:23:51.16 GAME -- Setting campaign state to 'dlc1' 17:23:51.16 GAME -- Closing state 'dlc1' 17:23:51.16 GAME -- Setting campaign state to 'dlc1' 17:23:51.16 GAME -- Closing state 'dlc1' 17:23:51.16 GAME -- Setting campaign state to 'dlc2' 17:23:51.16 GAME -- Closing state 'dlc2' 17:23:51.17 GAME -- Setting campaign state to 'dlc3' 17:23:51.17 GAME -- Closing state 'dlc3' 17:23:51.17 GAME -- Setting campaign state to 'dlc1' 17:23:51.17 GAME -- Closing state 'dlc1' 17:23:51.18 Transport - Largest received is now 1198 17:23:51.24 Activating screen: GameHistory 17:23:51.25 GAME -- Setting campaign state to 'dlc1' 17:23:51.25 GAME -- Closing state 'dlc1' 17:23:51.25 GAME -- Setting campaign state to 'dlc2' 17:23:51.25 GAME -- Closing state 'dlc2' 17:23:51.26 GAME -- Setting campaign state to 'dlc3' 17:23:51.26 GAME -- Closing state 'dlc3' 17:23:51.26 Activating screen: OnlineGameSetup 17:23:51.26 Activating screen: RelicOnlineTabs 17:23:51.26 AutomatchInternal::OnHostComplete - Completed Host with success=1 17:23:51.26 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring 17:23:51.26 QuickMatchInternal::OnHostComplete - Quickmatch not in host state. 17:23:51.28 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 17:23:51.28 Net::Session::SetVisible - session is set to INVISIBLE. 17:23:51.29 GetMaxFrameTimeFromProfile: players=2 expected FPS=10.250487, bars=2, max avg=0.075, sd=0.023, 5 samples = 0.09 0.11 0.04 0.07 0.07 17:23:51.46 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:51.48 GAME -- Setting campaign state to 'dlc1' 17:23:51.48 GAME -- Closing state 'dlc1' 17:23:51.49 GAME -- Setting campaign state to 'dlc2' 17:23:51.49 GAME -- Closing state 'dlc2' 17:23:51.49 GAME -- Setting campaign state to 'dlc3' 17:23:51.49 GAME -- Closing state 'dlc3' 17:23:51.58 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:52.45 Activating screen: GameHistory 17:23:52.45 Activating screen: RelicOnlineTabs 17:23:53.86 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:53.86 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:53.86 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:53.87 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:53.88 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:53.88 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:53.88 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:53.88 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:55.91 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:55.91 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:55.91 Activating screen: MessageBoxPopup 17:23:55.91 Session is marking the local peer PeerID 1 for death 17:23:55.91 Session::GetEvent DestroyPeer success Peer 1 removed 17:23:55.91 Session::DestroyPeer - deallocating peer 1 17:23:55.91 Session - Requested Disconnect for connectionID 2 17:23:55.91 Deallocated route ID=3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 17:23:55.91 Session - Requested Disconnect for connectionID 3 17:23:55.91 Closed route 3<>3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 17:23:55.91 AdvertisementInternal::Process - EVENT_DESTROYPEER 17:23:55.91 Destroyed Matchinfo 17:23:55.92 Transport - Largest sent is now 8 17:23:55.93 APP -- Game Load 17:23:55.93 GameApp::TransitionGameLoad 17:23:55.93 Sent message game CompanyOfHeroes allowtraffic 17:23:55.93 GAME -- Setting campaign state to 'dlc1' 17:23:55.93 GAME -- Closing state 'dlc1' 17:23:55.93 GAME -- Setting campaign state to 'dlc2' 17:23:55.93 GAME -- Closing state 'dlc2' 17:23:55.93 GAME -- Setting campaign state to 'dlc3' 17:23:55.93 GAME -- Closing state 'dlc3' 17:23:55.94 MessageInternal::DestroyChannel: Destroyed channel 534d5347 17:23:55.96 GAME -- Ending FE 17:23:55.96 UIFrontEnd - Unloading Front End 17:23:55.98 SOUND -- Shutting down ... 17:23:56.05 SOUND -- Shutdown completed! 17:23:56.06 GAME -- Beginning FE 17:23:56.06 Sent message game CompanyOfHeroes allowtraffic 17:23:56.06 UIFrontEnd - Loading Front End 17:23:56.06 THREAD: Hyper-Threading Technology Processors are not detected. 17:23:56.11 SOUND -- Initializing ... 17:23:56.90 SOUND -- Initialization completed! 17:23:56.90 UIFrontEnd - Initializing Forms 17:23:58.95 CampaignFilter::BindFilterSpecificWidgets() 17:23:59.04 Turning off auto-selection of profiles, we already have a profile selected. 17:23:59.04 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:59.04 GameInfo::ResetInfo - SyncLevel set to 0 on reset 17:23:59.04 MOD - Setting player (0) race to: allies_soviets 17:23:59.04 MOD - Setting player (0) race to: 2 17:23:59.04 MOD - Setting player (1) race to: axis_panzer_elite 17:23:59.04 MOD - Setting player (1) race to: 4 17:23:59.04 ReportGameStartStats - no connection to server unable to report 17:23:59.04 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 17:23:59.04 PeerRemoveAll - flushing local session peer data 17:23:59.04 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll 17:23:59.04 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 17:23:59.04 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 17:23:59.05 APP -- Game Start 17:23:59.06 Sent message game CompanyOfHeroes allowtraffic 17:23:59.06 GAME -- Ending FE 17:23:59.06 UIFrontEnd - Unloading Front End 17:23:59.08 SOUND -- Shutting down ... 17:23:59.14 SOUND -- Shutdown completed! 17:23:59.14 17:23:59.14 GAME -- *** Beginning mission 2p_semois (1 Humans, 1 Computers) *** 17:23:59.14 17:23:59.14 GAME -- Recording game 17:23:59.29 Activating screen: GameLoadScreen 17:23:59.29 ReportGameStartStats - no connection to server unable to report 17:23:59.29 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 17:23:59.98 THREAD: Hyper-Threading Technology Processors are not detected. 17:24:00.04 SOUND -- Initializing ... 17:24:00.83 SOUND -- Initialization completed! 17:24:00.88 PHYSICS: detected processor(s) capable of handling 2 threads. 17:24:01.02 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_semois\2p_semois' 17:24:01.02 MOD -- Using Mod 'Eastern_Front' 17:24:01.02 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'. Expensive operation 17:24:01.03 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'. Expensive operation 17:24:01.03 Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_semois\2p_semois_precache.lua] 17:24:05.79 GameObjLoader - upgrading load_count from 0 to 1043 17:24:06.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 1.3/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0 17:24:08.86 GameObjLoader - upgrading load_count from 1043 to 1680 17:24:09.00 PHYSICS -- Created node factory 'HVOK' 17:24:09.00 PHYSICS -- Created node factory 'DMMY' 17:24:34.89 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'. Expensive operation 17:24:39.83 GameObjLoader - upgrading load_count from 45 to 3682 17:24:48.06 GameObjLoader 01d68458 - resetting counters 17:24:48.06 GameObjLoader 01d68458 - LOAD_DONE