-- Log file for all error messages related to the Scar -- Starting SCAR... ------------------------------------------------------------------------------------------------- ------------------------------------- MISSION 1 STARTED ----------------------------------------- ------------------------------------------------------------------------------------------------- Setting up tech tree! Rule_Mortars_AttackNPCs_Start: Mortars Rule_Mortars_AttackNPCs_Start: g_openingNISFinished INTEL: 211500 subtitle: Able company's scattered all across the beach. ~~~~~ Dropping mortar in water! INTEL: 211510 ŠŠŠŠŠŠŠŠŠ Medic dead, respawning: 5 ŠŠŠŠŠŠŠŠŠ Medic in position, giving morphine: 5 ~~~~~ Dropping mortar in water! starting MG fire on player squad AMBIENT: 210071 AMBIENT: 210111 Rule_RemoveInvulnerability: Removing invulnerability on player squad: 1 Rule_Mortars_AttackNPCs_Start: Starting MG fire now! AMBIENT: 210220 Rule_AutoReinforce_NPCs_Staggered: Removing the NPC Group because it is owned by PLAYER ONE ~~~~~ Dropping mortar in water! Player is on the move, giving them a short lead: 1 Rule_RemoveInvulnerability: Removing invulnerability on player squad: 1 Telling MG to attack: 1 #### Adding Follower squad to player group #####: 1 Sound_Play3D unable to play sound file sound/speech/SP/mission01/212033 !!!!!! Playing speech event EVENTS.UnderAttackFromBunker AMBIENT: 210140 ¿¿¿¿¿¿¿ Shooting at flamethrower squad now: 1 ~~~~~ Dropping mortar in water! Sound_Play3D unable to play sound file sound/speech/SP/mission01/212153 Player is stopped and in cover, starting Timer_MG_StopFiring: 1 *** WARNING in Util_GetPositionFromAtoB: Positions A and B are too close together to function properly *** Player stopped and in cover, telling MG to stop attacking: 1 AMBIENT: 210200 Player is on the move, giving them a short lead: 1 Rule_RemoveInvulnerability: Removing invulnerability on player squad: 1 Rule_AutoReinforce_NPCs_Staggered: Removing the NPC Group because it is owned by PLAYER ONE Rule_NPC_GetSuppressed_Staggered: Removing the NPC Group because it is owned by PLAYER ONE Rule_RemoveInvulnerability: Removing invulnerability on player squad: 1 Sound_Play3D unable to play sound file sound/speech/SP/mission01/212160 !!!!!! Playing speech event EVENTS.LosingGuys AMBIENT: 210850 Rule_NPC_GetSuppressed_Staggered: Removing the NPC Group because it is owned by PLAYER ONE Rule_NPC_GetSuppressed_Staggered: Removing the NPC Group because it is owned by PLAYER ONE Telling MG to attack: 1 Rule_RemoveInvulnerability: Removing invulnerability on player squad: 1 Sound_Play3D unable to play sound file sound/speech/SP/mission01/212034 Player is stopped and in cover, starting Timer_MG_StopFiring: 1 *** WARNING in Util_GetPositionFromAtoB: Positions A and B are too close together to function properly *** Player stopped and in cover, telling MG to stop attacking: 1 Rule_AutoReinforce_NPCs_Staggered: Removing the NPC Group because it is owned by PLAYER ONE AMBIENT: 210301 ((((((( NPC mortar is going to land on player squad - adding more fudge factor! )))))))) Rule_AutoReinforce_NPCs_Staggered: Removing the NPC Group because it is owned by PLAYER ONE #### Adding Follower squad to player group #####: 1 Player is on the move, giving them a short lead: 1 Rule_AutoReinforce_NPCs_Staggered: Removing the NPC Group because it is owned by PLAYER ONE Rule_RemoveInvulnerability: Removing invulnerability on player squad: 1 Telling MG to attack: 1 Rule_RemoveInvulnerability: Removing invulnerability on player squad: 1 Rule_RemoveInvulnerability: Removing invulnerability on player squad: 1 Sound_Play3D unable to play sound file sound/speech/SP/mission01/212026 Rule_AutoReinforce_NPCs_Staggered: Removing the NPC Group because it is owned by PLAYER ONE Running Higgins NPCS: 1 Running Higgins NPCS: 2 Sound_Play3D unable to play sound file sound/speech/SP/mission01/212032 Sound_Play3D unable to play sound file sound/speech/SP/mission01/212165 INTEL: 211520 subtitle: First squad is at the shingle. Sound_Play3D unable to play sound file sound/speech/SP/mission01/212033 Rule_RemoveInvulnerability: Removing invulnerability on player squad: 1 INTEL: 211522 subtitle: We have squads at the shingle, but we need more! INTEL: 211524 subtitle: Half of Able Company is still on the beach! Get 'em to the shingle! INTEL: 211526 subtitle: We're almost there! We need a few more squads at the shingle! Sound_Play3D unable to play sound file sound/speech/SP/mission01/212170 INTEL: 210751 subtitle: Good work! Able Company's all here. INTEL: 210752 subtitle: Where are the god-damn Engineers? INTEL: 210754 subtitle: We're going to need Engineers to blow the wire. ~~~~~ Dropping mortar in water! INTEL: 210756 subtitle: Get them to the shingle. ~~~~~ Dropping mortar in water! AMBIENT: 210764 AMBIENT: 210766 Rule_AutoReinforce_NPCs_Staggered: Removing the NPC Group because it is owned by PLAYER ONE Rule_RemoveInvulnerability: Removing invulnerability on player squad: 1 Rule_NPC_GetSuppressed_Staggered: Removing the NPC Group because it is owned by PLAYER ONE Player is on the move, giving them a short lead: 4 Rule_RemoveInvulnerability: Removing invulnerability on player squad: 1 Telling MG to attack: 4 Player is stopped and in cover, starting Timer_MG_StopFiring: 4 Player stopped and in cover, telling MG to stop attacking: 4 AMBIENT: 210250 Player is on the move, giving them a short lead: 4 Rule_RemoveInvulnerability: Removing invulnerability on player squad: 1 Sound_Play3D unable to play sound file sound/speech/SP/mission01/212148 Running Higgins NPCS: 1 Running Higgins NPCS: 2 ((((((( NPC mortar is going to land on player squad - adding more fudge factor! )))))))) Telling MG to attack: 4 Player is stopped and in cover, starting Timer_MG_StopFiring: 4 *** WARNING in Util_GetPositionFromAtoB: Positions A and B are too close together to function properly *** Player stopped and in cover, telling MG to stop attacking: 4 AMBIENT: 210220 Player is on the move, giving them a short lead: 4 Rule_RemoveInvulnerability: Removing invulnerability on player squad: 1 ########## OBJECTIVE COMPLETION TIME: Move Engineers to the Shingle 1 minutes ######### Nuking player squads #1 subtitle: Gotta take out that bunker! subtitle: MG42’s! Two of ‘em. subtitle: Engineers, blow the wire subtitle: ok gimmie that... subtitle: Alright... we’re ready – take cover! blowing wire now! subtitle: FIRE IN THE HOLE! INTEL: 210969 subtitle: The MGs are covering the bunker! Take 'em out! INTEL: 211060 subtitle: Engineers! Satchel Charges — on the bunker! NOW! INTEL: 211040 subtitle: Dog White is open! Able, take that bunker! ////// Starting NIS - Bunker Taken! ########## OBJECTIVE COMPLETION TIME: Destroy Bunker with Satchel Charge 3 minutes ######### Nuking player squads #1 Nuking player squads #2 Nuking player squads #4 subtitle: Yeah! subtitle: Sergeant Conti. subtitle: Ready? subtitle: Yes sir! subtitle: Fall back to the guns! There are too many! subtitle: Retreat! subtitle: We have to silence those 88’s. Sergeant, round up your men. subtitle: Alright listen up! subtitle: First squad, prepare to move out. Spawning Axis KeepPressureOn group: 1 Spawning Axis KeepPressureOn group: 2 !!!!!! Playing speech event EVENTS.UseTrenches AMBIENT: 211161 !!!!!! Playing speech event EVENTS.UseTrenches AMBIENT: 211220 INTEL: 211044 subtitle: DOG RED is not clear. Get some men over there! Player Owns 88 INTEL: 211046 Spawning Axis KeepPressureOn group: 1 Spawning Axis KeepPressureOn group: 1 Spawning Axis KeepPressureOn group: 1 ########## OBJECTIVE COMPLETION TIME: Clear Left Beach Exit 7 minutes ######### Medal awarded: medals\expert_infantryman_badge Warning: Cannot continue Entity_InstantCaptureStrategicPoint() when entity is not a strategic point titlecard: Expert Infantryman Badge Awarded: Clear Left Beach Exit INTEL: 211052 subtitle: Dog Red is open! INTEL: 211335 subtitle: The Germans are reinforcing from those bunkers INTEL: 211338 subtitle: If we can blow 'em with satchel charges it'll take some pressure off our beachhead. AMBIENT: 212193 Spawning Axis KeepPressureOn group: 2 Spawning Axis KeepPressureOn group: 1 AMBIENT: 211328 AMBIENT: 212194 Spawning Axis KeepPressureOn group: 1 Spawning Axis KeepPressureOn group: 1 AMBIENT: 211324 titlecard: Objective Completed: Destroy 3 Axis Bunkers INTEL: 211322 subtitle: Okay. That's all the bunkers. Good work. INTEL: 211323 subtitle: Now get to those 88s, you bastards. INTEL: 211231 subtitle: Listen up! Those 88s are the objective! INTEL: 211241 subtitle: Engineers! Satchel Charges on the 88s! INTEL: 211242 subtitle: Rifle squad, cover the Engineers! Spawning Axis KeepPressureOn group: 1 AMBIENT: 212204 INTEL: 211280 subtitle: Good job. One more to go. ########## OBJECTIVE COMPLETION TIME: Neutralize 88 Battery on the Ridge 9 minutes ######### INTEL: 211300 subtitle: That does it! 88 battery destroyed. INTEL: 211310 subtitle: Excellent job men. INTEL: 211320 subtitle: Sergeant Conti, get on the radio. Tell HQ our draw is clear for the tanks to come ashore. INTEL: 211340 subtitle: Secure the perimeter and dig in. Inform Dog Company that we are in position and waiting for them to come ashore. titlecard: Objective Completed: Neutralize 88 Battery on the Ridge titlecard: Mission Complete Shutting Down SCAR... Starting SCAR... Setting up tech tree! subtitle: Your coffee sucks, Hans. subtitle: I’m not drinking that crap... subtitle: I’m not your mother, you asshole! subtitle: ...make your own goddamn coffee! subtitle: HEY!! WAKE UP!! subtitle: WE’RE UNDER ATTACK! subtitle: Thunder! subtitle: Flash! subtitle: ... is this everyone? subtitle: For now... we’re scattered all to hell. subtitle: We have to silence that anti-aircraft gun... subtitle: Let’s move out. INTEL: 220200 subtitle: That gun is well defended. INTEL: 220210 subtitle: Williams, flank it from the right, we’ll take the middle. INTEL: 220220 subtitle: Use grenades when you can. INTEL: 220230 subtitle: Let's move out. INTEL: 220240 subtitle: That’s one less to worry about. INTEL: 220260 subtitle: Let’s get the hell out of here. INTEL: 220251 subtitle: The bad news is there are more of them in this area. We're gonna have to take them all on. subtitle: Our objective is to secure this area INTEL: 220259 subtitle: Alright men, you heard the LT. Let's CAPTURE that POINT and take out those AAs HintPoint_Remove: parameter is nil! ########## OBJECTIVE COMPLETION TIME: Destroy all Anti-Aircraft Guns 2 minutes ######### Shutting Down SCAR... Starting SCAR... Setting up tech tree! subtitle: Your coffee sucks, Hans. subtitle: I’m not drinking that crap... INTEL: 220200 subtitle: That gun is well defended. INTEL: 220210 subtitle: Williams, flank it from the right, we’ll take the middle. INTEL: 220220 subtitle: Use grenades when you can. INTEL: 220230 subtitle: Let's move out. INTEL: 220240 subtitle: That’s one less to worry about. INTEL: 220260 subtitle: Let’s get the hell out of here. INTEL: 220251 subtitle: The bad news is there are more of them in this area. We're gonna have to take them all on. INTEL: 220259 subtitle: Alright men, you heard the LT. Let's CAPTURE that POINT and take out those AAs HintPoint_Remove: parameter is nil! INTEL: 220341 subtitle: Squad, listen up! Firefight ahead. ########## OBJECTIVE COMPLETION TIME: Secure Munition Sector 2 minutes ######### subtitle: We got 'em surrounded... INTEL: 220391 subtitle: There's some of our boys holed up in that barn. INTEL: 220392 subtitle: The Germans are shifting to counter our assault. INTEL: 220393 subtitle: Signal for a paradrop behind the Germans and flank them. titlecard: Objective Completed: Sector Secured INTEL: 220360 subtitle: Use the WALLS FOR COVER! ########## OBJECTIVE COMPLETION TIME: Rescue Baker Company 3 minutes ######### INTEL: 220400 subtitle: Cease fire! titlecard: Objective Completed: Baker Company Rescued INTEL: 220510 subtitle: Find cover! Kraut patrol! subtitle: This road leads straight to our beachhead at Omaha. INTEL: 220575 subtitle: If we're gonna take on a column of kraut halftracks, we'd better be prepared. INTEL: 220576 subtitle: Couple landmines and some obstacles should help do the trick. adding up: 1 yes INTEL: 222100 subtitle: Listen! Vehicles approaching! yo adding up: 2 yo adding up: 3 yo yo yo yo yo yo yo yo yo yo yo yo yo yo yo adding up: 4 INTEL: 222100 subtitle: Listen! Vehicles approaching! adding up: 5 adding up: 6 adding up: 7 removing: 6 ########## OBJECTIVE COMPLETION TIME: Eliminate Road Patrols 9 minutes ######### Medal awarded: medals\parachutist_badge INTEL: 222130 subtitle: With that patrol gone, we can secure all the sectors near the road titlecard: Parachutist Badge Awarded: Road Patrols Destroyed titlecard: Road Sector Secured, 2 Remaining INTEL: 222000 subtitle: Southern road sector captured INTEL: 222220 subtitle: O'Malley's squad is pinned down! Give 'em some covering fire! Retreating: sg_emplacement2axis_retreaters INTEL: 222250 subtitle: That's one AA down. Three more to go. titlecard: A-A Gun Destroyed, 3 Remaining INTEL: 222200 subtitle: Some of our guys are attacking already! INTEL: 222210 subtitle: Quick! Get in there, find some cover and help them take out that AA Gun! INTEL: 222270 subtitle: AA Site destroyed. Three down, two to go. titlecard: A-A Gun Destroyed, 2 Remaining INTEL: 222330 subtitle: Sector captured. Until we connect it to the rest of our territory, it's no good to us. INTEL: 222350 subtitle: Sector connected and in supply. Good work. INTEL: 222280 subtitle: There's just one left. Let's do it. titlecard: A-A Gun Destroyed, 1 Remaining Retreating: sg_bunkerguards4 Retreating: sg_bunkerguards2 Retreating: sg_bunkerguards1 INTEL: 220740 subtitle: We’ve got ‘em on the run! INTEL: 220750 subtitle: Clear them bunkers! INTEL: 222290 subtitle: All Anti-Aircraft Guns destroyed! Good work airborne - all dropzones OPEN. ########## OBJECTIVE COMPLETION TIME: Destroy all Anti-Aircraft Guns 27 minutes ######### titlecard: Objective Completed: All A-A Guns destroyed! INTEL: 220760 subtitle: More krauts in-bound from the west! Retreating: sg_bunkerguards3 INTEL: 222530 subtitle: Excellent. Mortars and MGs. Load up, squads. INTEL: 222030 subtitle: Road sector secure - just one left titlecard: Road Sector Secured, 1 Remaining ########## OBJECTIVE COMPLETION TIME: Secure Road 37 minutes ######### INTEL: 222090 subtitle: Good work. The road is secure! titlecard: Objective Completed: Road Secured subtitle: A convoy from the 91st Grenadier Division is moving down this road. Our job is to stop them. subtitle: Recon puts the convoy a few klicks out, so we don't have much time. subtitle: Use the bunker and anti-aircraft guns to create a kill zone and ambush the convoy. subtitle: Setting up obstacles and mines will hold the Germans right where we want them. subtitle: Alright... our boys will hit the beach in few hours and they need this road cleared of enemy movement. INTEL: 220850 subtitle: You heard the man, set up positions along the road! number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 number of defenses: 15 Shutting Down SCAR...