RELICCOH started at 2011-12-26 10:56 OS NT 6.1 (sp0.0) x64, 2046MB Physical Memory, 1389 Physical Available, 3979 Virtual Available RUN-OPTIONS -dev -mod Eastern_Front WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes USER Shiperus 10:56:58.42 2 Logical Processors detected 10:56:58.42 Multithreading Enabled 10:56:58.42 THREAD: Hyper-Threading Technology Processors are not detected. 10:56:58.42 XTHREAD: Detected 2 core(s) with 2 hardware thread(s) 10:56:58.42 XTHREAD: Main thread now used as XThread 0 10:56:58.42 XTHREAD: Spawned thread on processor 1 10:56:58.42 MATHBOX -- Version=6, Cpu=Intel Pentium III:f=6,m=7, Mode=SSE 10:56:58.42 GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English 10:56:58.43 MOD -- Mounting EF_DLC1, 1.0 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC1\Data\' 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC1\Movies\' 10:56:58.43 MOD -- Mounting EF_DLC2, 1.0 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC2\Data\' 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC2\Movies\' 10:56:58.43 MOD -- Mounting EF_DLC3, 1.0 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 10:56:58.43 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC3\Data\' 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC3\Movies\' 10:56:58.44 MOD -- Mounting EF_OPS, 1.0 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 10:56:58.44 MOD -- Mounting Eastern_Front, 1.0 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\RelicOnline\Data\' 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\Engine\Data\' 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\WW2\Data\' 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 10:56:58.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\Data\' 10:56:58.46 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\Data\' 10:56:58.46 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 10:56:58.46 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 10:56:58.46 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 10:56:58.46 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 10:56:58.46 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 10:56:58.46 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 10:56:58.46 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 10:56:58.46 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 10:56:58.46 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 10:56:58.49 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 10:56:58.49 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 10:56:58.49 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 10:56:58.49 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 10:56:58.49 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 10:56:58.49 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 10:56:58.49 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Engine\Movies\' 10:56:58.49 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\WW2\Movies\' [Cope FactionFix] - DLL loaded [Corsix LuaExtCore] Initialising [Corsix LuaExtCore] Found Lua's loadfile at 0x6E838D97 [Corsix LuaExtCore] Lua's loadfile patched [Corsix LuaExtCore] Self-test completed 10:56:58.62 GAME -- Resetting fp control word. 10:57:09.19 WW2Mod -- PropertyBagManager Loaded in 10.574000s 10:57:09.30 NetworkManager::Create - creating network manager 10:57:09.30 Read 273 bytes from network datastore login_cache.bin 10:57:09.30 Read 52 bytes from network datastore global_cache.bin 10:57:09.30 Read 28 bytes from network datastore ping_cache.bin 10:57:09.30 QuazalInitializer - static initializing Quazal library 10:57:09.30 PingCache - populating cache with 0 pings 10:57:09.30 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header 10:57:09.30 WinTransport - CreateSocket exclusive broadcast socket was available. 10:57:09.30 WinTransport - CreateSocket listening for broadcasts on default port 10:57:09.31 WinTransport - Host Name: Shiperus-West, aliases: , type=AF_INET, len=4 10:57:09.31 WinTransport - Host IP Address #0: [IP address redacted] 10:57:09.31 WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 10:57:09.31 WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 10:57:09.31 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 10:57:09.31 WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112 10:57:09.31 SessionManager - Peer Header Size = 16 bytes 10:57:09.31 SessionManager - Game Data overhead = 7 bytes 10:57:09.31 SessionManager - Proxy overhead = 7 bytes 10:57:09.31 MessageInternal::CreateChannel: Created channel 47535450 10:57:09.31 Session::Initialize - info, initializing session object, using threads. 10:57:09.31 SessionManager::RegisterSession - Registering new session 0ceb5df0 10:57:09.31 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 10:57:09.31 AutomatchInternal: Instantiating 10:57:09.31 PartyInternal: Instantiating 10:57:09.31 MessageInternal::CreateChannel: Created channel 50525459 10:57:09.31 MessageInternal::CreateChannel: Created channel 51434b4d 10:57:09.31 Net::ThreadFunction - Entering network thread function... 10:57:09.31 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 10:57:09.31 MessageInternal::CreateChannel: Created channel 534d5347 10:57:09.31 MessageInternal::CreateChannel: Created channel 474d4343 10:57:09.31 MessageInternal::CreateChannel: Created channel 474f424a 10:57:09.31 MessageInternal::CreateChannel: Created channel 4d4f444d 10:57:09.31 MessageInternal::CreateChannel: Created channel 53594e43 10:57:09.31 MessageInternal::DestroyChannel: Destroyed channel 534d5347 10:57:09.31 MessageInternal::DestroyChannel: Destroyed channel 474d4343 10:57:09.31 MessageInternal::DestroyChannel: Destroyed channel 474f424a 10:57:09.31 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 10:57:09.31 MessageInternal::DestroyChannel: Destroyed channel 53594e43 10:57:09.31 GAME -- Available memory: 2046MB Physical RAM, 2046MB Pagefile, 4095 Virtual Address Space 10:57:09.33 Transport - Largest received is now 19 10:57:09.33 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 10:57:12.49 DLLDriverLinker -- Adding driver 'spDx10.dll'. 10:57:12.50 DLLDriverLinker -- Adding driver 'spDx9.dll'. 10:57:12.50 DLLDriverLinker -- 2 DLL drivers found. 10:57:12.56 SPDx10 -- Adapter [NVIDIA GeForce 9800 GT]: 499MB dedicated video memory, 0MB dedicated system memory and 767MB shared system memory. 10:57:13.83 DLLDriverLinker -- 2 DLL drivers found. 10:57:13.94 SPOOGE - Driver[DirectX9 rendering device] version[4,36] 10:57:13.94 GAME -- Resolution set to 1360x768 (fullscreen). 10:57:13.97 SPDx9 -- Driver Name = nvd3dum.dll Desc = NVIDIA GeForce 9800 GT 10:57:13.97 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0614 SubSys = 0x00000000 Rev = 0x00A2 10:57:13.97 SPDx9 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x00 Build = 285.62 10:57:13.97 SPDx9 -- Driver GUID = {D7B71E3E-4554-11CF-C242-0C201CC2C535} 10:57:14.38 SPDx9 -- 1250MB available Texture Memory 10:57:14.39 ShaderDatabase: using shader profile [ps30] 10:57:14.86 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 10:57:15.56 GameObjLoader 0392cea8 - resetting counters 10:57:15.56 GameObjLoader 0392cea8 - Created loader 10:57:15.56 GameObjLoader 0392d008 - resetting counters 10:57:15.56 GameObjLoader 0392d008 - Created loader 10:57:15.74 GAME -- Beginning FE 10:57:15.74 Sent message game CompanyOfHeroes started 4792 602 allowtraffic 10:57:15.74 RemoteDLManager - Connection Restored. 10:57:15.74 UIFrontEnd - Loading Front End 10:57:15.74 THREAD: Hyper-Threading Technology Processors are not detected. 10:57:15.78 SOUND -- Initializing ... 10:57:15.84 INNIMapDCA Key not found: sp_speechducker::time 10:57:16.26 SOUND -- Initialization completed! 10:57:16.26 UIFrontEnd - Initializing Forms 10:57:17.74 CampaignFilter::BindFilterSpecificWidgets() 10:57:17.86 Activating screen: MovieScreen 10:57:17.86 Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3] 10:57:22.40 Activating screen: AppLoadingForm 10:57:22.40 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 10:57:23.13 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 10:57:23.13 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 10:57:23.13 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 10:57:23.13 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 10:57:23.14 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 10:57:23.14 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 10:57:23.48 GAME -- Using player profile SHIPERUS-WEST 10:57:24.20 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 10:57:24.40 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 10:57:25.36 QuazalLoginService - *** Connecting to server: localhost:30260 10:57:25.36 RendezvousManager: CreateSession - starting profile=Guest login 10:57:40.39 GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure. 10:57:40.39 RendezvousManager - unable to connect to the server as guest 10:57:40.41 OnConnect: connect failure 10:57:40.41 RendezvousManager::Shutdown - deleting instance 10:57:40.41 RendezvousManager - terminating all server calls in progress 10:57:40.41 CallManager - terminating all server calls in progress (1 in progress) 10:57:40.41 RendezvousManager - destroying chat handler 10:57:40.41 ~RendezvousManager - m_state = 7, no need for server disconnect 10:57:40.43 OnConnect: this wasnt a reconnect, no need for autologin 10:57:40.44 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 10:57:40.44 CRC & Version Info : 0000025a:0bbfa7ba:ec3c9e0d eastern_front:602:factionfix.dll 1 10:57:40.44 Activating screen: FEMovie 10:57:40.44 Activating screen: OnlineWidget 10:57:40.44 Activating screen: RelicOnlineLogin 10:57:40.47 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 10:57:40.47 You have a valid version of the game. 10:57:40.50 AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now 10:57:40.50 installed_products = ( DLC1 DLC2 DLC3 ) 10:57:40.50 OnLogin: no previous login, auto selecting profile not required 10:57:40.50 Activating screen: MessageBoxPopup 10:57:40.50 Activating screen: MessageBoxPopup 10:57:40.50 ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1 10:57:41.98 Beginning media verification... 10:57:41.98 Validator type : validators\udro\udro.dll 10:57:41.98 Activating screen: MessageBoxPopup 10:57:42.05 Activating screen: FE_mm_01 10:57:42.07 GAME -- Setting campaign state to 'dlc1' 10:57:42.07 GAME -- Closing state 'dlc1' 10:57:42.07 GAME -- Setting campaign state to 'dlc2' 10:57:42.07 GAME -- Closing state 'dlc2' 10:57:42.07 GAME -- Setting campaign state to 'dlc3' 10:57:42.07 GAME -- Closing state 'dlc3' 10:57:43.35 Activating screen: MessageBoxPopup 10:57:43.35 Created Matchinfo 10:57:43.35 Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 10:57:43.35 starting LAN hosting 10:57:43.39 OnJoinAdvertisementSuccess - joined online match, server leave notification required 10:57:43.39 starting local hosting 10:57:43.39 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 10:57:43.39 Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112; 10:57:43.39 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 10:57:43.39 Session::Host sid = F5935551B8758379, hostURL = , local addresses = WINaddr:[IP address redacted]:6112; 10:57:43.39 ValidateCustomData: called with 223 bytes of custom data 10:57:43.39 Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112; 10:57:43.39 AdvertisementInternal::Process - EVENT_NEWPEER 10:57:43.39 Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 10:57:43.42 Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 10:57:43.42 hosting - Session is connected 10:57:43.42 Net::Session::SetVisible - session is set to VISIBLE. 10:57:43.43 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 10:57:43.43 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 10:57:43.44 Transport - Largest received is now 479 10:57:43.44 hosting completed successfully 10:57:43.44 HostAsync - completed with HostResult = 0 10:57:43.44 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 10:57:43.44 Activating screen: OnlineGameSetup 10:57:43.44 MessageInternal::CreateChannel: Created channel 534d5347 10:57:43.44 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 10:57:43.44 MatchInternal::SetMatchType - new type 14 - updating server 10:57:43.45 SetVisible called while !IsConnected 10:57:43.45 GetMaxFrameTimeFromProfile: players=2 expected FPS=59.031872, bars=5, max avg=0.017, sd=0.000, 1 samples = 0.02 10:57:43.45 Activating screen: RelicOnlineChat 10:57:43.45 Activating screen: RelicOnlineNewsScreen 10:57:43.45 Activating screen: RelicOnlineStatsScreen 10:57:43.45 Activating screen: Achievements 10:57:43.45 GAME -- Setting campaign state to 'dlc1' 10:57:43.45 GAME -- Closing state 'dlc1' 10:57:43.45 GAME -- Setting campaign state to 'dlc1' 10:57:43.45 GAME -- Closing state 'dlc1' 10:57:43.46 Transport - Largest received is now 535 10:57:43.47 GAME -- Setting campaign state to 'dlc2' 10:57:43.47 GAME -- Closing state 'dlc2' 10:57:43.47 GAME -- Setting campaign state to 'dlc3' 10:57:43.47 GAME -- Closing state 'dlc3' 10:57:43.47 GAME -- Setting campaign state to 'dlc1' 10:57:43.47 GAME -- Closing state 'dlc1' 10:57:43.47 Activating screen: GameHistory 10:57:43.47 GAME -- Setting campaign state to 'dlc1' 10:57:43.47 GAME -- Closing state 'dlc1' 10:57:43.48 GAME -- Setting campaign state to 'dlc2' 10:57:43.48 GAME -- Closing state 'dlc2' 10:57:43.48 Transport - Largest received is now 1172 10:57:43.48 GAME -- Setting campaign state to 'dlc3' 10:57:43.48 GAME -- Closing state 'dlc3' 10:57:43.48 Activating screen: OnlineGameSetup 10:57:43.48 Activating screen: RelicOnlineTabs 10:57:43.48 Activating screen: ScreenTipPopup 10:57:43.48 AutomatchInternal::OnHostComplete - Completed Host with success=1 10:57:43.48 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring 10:57:43.48 QuickMatchInternal::OnHostComplete - Quickmatch not in host state. 10:57:43.48 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 10:57:43.48 Net::Session::SetVisible - session is set to INVISIBLE. 10:57:43.48 GetMaxFrameTimeFromProfile: players=2 expected FPS=59.031872, bars=5, max avg=0.017, sd=0.000, 1 samples = 0.02 10:57:43.64 Activating screen: ScreenTipPopup 10:57:43.64 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:57:43.69 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:57:43.70 GAME -- Setting campaign state to 'dlc1' 10:57:43.70 GAME -- Closing state 'dlc1' 10:57:43.70 GAME -- Setting campaign state to 'dlc2' 10:57:43.70 GAME -- Closing state 'dlc2' 10:57:43.70 GAME -- Setting campaign state to 'dlc3' 10:57:43.70 GAME -- Closing state 'dlc3' 10:57:52.36 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 10:57:52.36 Net::Session::SetVisible - session is set to INVISIBLE. 10:57:52.36 GetMaxFrameTimeFromProfile: players=2 expected FPS=59.031872, bars=5, max avg=0.017, sd=0.000, 1 samples = 0.02 10:57:52.44 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:57:52.47 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:57:54.70 Activating screen: RaceSelectionPopup 10:57:55.52 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 10:57:55.52 Net::Session::SetVisible - session is set to INVISIBLE. 10:57:55.52 GetMaxFrameTimeFromProfile: players=2 expected FPS=59.031872, bars=5, max avg=0.017, sd=0.000, 1 samples = 0.02 10:57:55.55 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:57:55.58 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:57:56.17 Activating screen: RaceSelectionPopup 10:57:57.11 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:57:57.92 Activating screen: DynamicPopupMenu 10:57:59.15 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 10:57:59.15 Net::Session::SetVisible - session is set to INVISIBLE. 10:57:59.15 GetMaxFrameTimeFromProfile: players=2 expected FPS=59.031872, bars=5, max avg=0.017, sd=0.000, 1 samples = 0.02 10:57:59.16 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:57:59.19 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:58:01.36 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 10:58:01.36 Net::Session::SetVisible - session is set to INVISIBLE. 10:58:01.36 GetMaxFrameTimeFromProfile: players=2 expected FPS=59.031872, bars=5, max avg=0.017, sd=0.000, 1 samples = 0.02 10:58:01.38 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:58:01.39 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:58:03.15 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 10:58:03.15 Net::Session::SetVisible - session is set to INVISIBLE. 10:58:03.15 GetMaxFrameTimeFromProfile: players=2 expected FPS=59.031872, bars=5, max avg=0.017, sd=0.000, 1 samples = 0.02 10:58:03.27 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:58:03.31 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:58:04.60 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 10:58:04.60 Net::Session::SetVisible - session is set to INVISIBLE. 10:58:04.61 GetMaxFrameTimeFromProfile: players=2 expected FPS=59.031872, bars=5, max avg=0.017, sd=0.000, 1 samples = 0.02 10:58:04.62 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:58:04.63 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:58:08.35 GameSetupForm - No win/loss reporting and only a single player, disconnecting 10:58:08.35 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 10:58:08.35 SetVisible called while !IsConnected 10:58:08.35 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:58:08.35 GameSetupForm - Starting game 10:58:08.35 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:58:08.35 PopulateGameInfo - random seed:[1324871888], guid:[{35047c40-1575-4ba5-9b9e-0de0b1317292}], sync level:[2] 10:58:08.36 Error loading [DATA:levelingCurve.lua] 10:58:08.36 Error loading [DATA:levelingCurve.lua] 10:58:08.36 MOD - Setting player (0) race to: allies_soviets 10:58:08.36 MOD - Setting player (0) race to: 2 10:58:08.36 MOD - Setting player (1) race to: axis 10:58:08.36 MOD - Setting player (1) race to: 3 10:58:08.36 Activating screen: MessageBoxPopup 10:58:08.36 Session is marking the local peer PeerID 1 for death 10:58:08.36 Session::GetEvent DestroyPeer success Peer 1 removed 10:58:08.36 Session::DestroyPeer - deallocating peer 1 10:58:08.36 Session - Requested Disconnect for connectionID 2 10:58:08.36 Deallocated route ID=3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 10:58:08.36 Session - Requested Disconnect for connectionID 3 10:58:08.36 Closed route 3<>3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 10:58:08.36 AdvertisementInternal::Process - EVENT_DESTROYPEER 10:58:08.36 Destroyed Matchinfo 10:58:08.36 APP -- Game Start 10:58:08.36 Sent message game CompanyOfHeroes allowtraffic 10:58:08.36 GAME -- Setting campaign state to 'dlc1' 10:58:08.36 GAME -- Closing state 'dlc1' 10:58:08.37 GAME -- Setting campaign state to 'dlc2' 10:58:08.37 GAME -- Closing state 'dlc2' 10:58:08.37 GAME -- Setting campaign state to 'dlc3' 10:58:08.37 GAME -- Closing state 'dlc3' 10:58:08.37 Transport - Largest sent is now 8 10:58:08.37 MessageInternal::DestroyChannel: Destroyed channel 534d5347 10:58:08.38 GAME -- Ending FE 10:58:08.38 UIFrontEnd - Unloading Front End 10:58:08.39 SOUND -- Shutting down ... 10:58:08.47 SOUND -- Shutdown completed! 10:58:08.49 10:58:08.49 GAME -- *** Beginning mission 2p_kharkov (1 Humans, 1 Computers) *** 10:58:08.49 10:58:08.68 GAME -- Recording game 10:58:08.74 Activating screen: GameLoadScreen 10:58:08.74 ReportGameStartStats - no connection to server unable to report 10:58:08.74 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 10:58:08.74 PeerRemoveAll - flushing local session peer data 10:58:08.74 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll 10:58:08.74 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 10:58:09.28 THREAD: Hyper-Threading Technology Processors are not detected. 10:58:09.31 SOUND -- Initializing ... 10:58:09.92 SOUND -- Initialization completed! 10:58:09.94 PHYSICS: detected processor(s) capable of handling 2 threads. 10:58:09.99 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\2p_kharkov' 10:58:09.99 MOD -- Using Mod 'Eastern_Front' 10:58:10.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 1.1/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 10:58:10.01 Unable to load/parse precache file [DATA:scenarios\mp\2p_kharkov_precache.lua] 10:58:10.10 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m04_shermans_arrive_low_load.smf'. Expensive operation 10:58:10.10 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m04_shermans_arrive_low_load.smf'. Expensive operation 10:58:13.86 GameObjLoader - upgrading load_count from 0 to 1062 10:58:16.32 GameObjLoader - upgrading load_count from 1062 to 1742 10:58:16.43 PHYSICS -- Created node factory 'HVOK' 10:58:16.43 PHYSICS -- Created node factory 'DMMY' 10:58:40.30 GameObjLoader - upgrading load_count from 25 to 4048 10:58:42.41 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m04_shermans_arrive_low_load.smf'. Expensive operation 10:58:49.39 GameObjLoader 0392cea8 - resetting counters 10:58:49.39 GameObjLoader 0392cea8 - LOAD_DONE 10:58:49.39 GAME - SessionSetup 10:58:49.65 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 10:58:49.66 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048 10:58:49.66 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 10:58:50.62 GAME - CreateGEWorld in 1223 ms 10:58:50.80 TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed. 10:58:51.16 GAME - SessionSetup finished in 1768 ms 10:58:51.17 GAME - WaterReflectionManagerSetup 10:58:51.17 GAME - WaterReflectionManagerSetup finished in 0 ms 10:58:51.79 MessageInternal::CreateChannel: Created channel 474d4343 [Cope FactionFix] - Trying to hook function [Cope FactionFix] - Got LuaState @0x055b0e58 [Cope FactionFix] - patched @0x6cf45491 [Cope FactionFix] - hooked @0x6cf45492 [Cope FactionFix] - patched @0x6cf44a07 [Cope FactionFix] - hooked @0x6cf44a07 [Cope FactionFix] - Hook installed 10:58:52.04 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilate.scar] succeeded. 10:58:52.47 MOD -- Player (unused player) (frame 0) (KillPlayer) 10:58:52.47 MOD -- Player (unused player) (frame 0) (KillPlayer) 10:58:52.47 MOD -- Player (unused player) (frame 0) (KillPlayer) 10:58:52.47 MOD -- Player (unused player) (frame 0) (KillPlayer) 10:58:52.47 MOD -- Player (unused player) (frame 0) (KillPlayer) 10:58:52.47 MOD -- Player (unused player) (frame 0) (KillPlayer) 10:58:52.97 MessageInternal::CreateChannel: Created channel 4d4f444d 10:58:54.26 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 10:58:54.26 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 10:58:54.26 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 10:58:54.26 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 10:58:54.26 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 10:58:54.79 SPEECHMANAGER -- Loaded in 0.466117 seconds 10:58:56.61 GameObjLoader - upgrading load_count from 0 to 414 10:58:58.98 GameObjLoader - upgrading load_count from 112 to 565 10:58:59.13 GameObjLoader 0392d008 - resetting counters 10:58:59.13 GameObjLoader 0392d008 - LOAD_DONE 10:59:00.97 PreloadResources took 1762ms. 10:59:01.46 GAME -- Loading completed (53 seconds) 10:59:01.46 SIM -- Setting SyncErrorChecking level to None 10:59:01.94 Activating screen: GameScreen 10:59:01.94 Activating screen: Decorators_widescreen 10:59:01.94 Activating screen: Taskbar_widescreen 10:59:01.94 Activating screen: SubtitleScreen 10:59:01.94 Activating screen: TextOverlayScreen 10:59:02.32 PerformanceRecorder::StartRecording for game size 2 10:59:02.32 GAME -- Starting mission... 10:59:06.05 MOD -- Player CPU - Easy set to AI Type: AI Player (frame 1) (CmdAI) 10:59:09.36 Activating screen: pause_menu 10:59:09.37 GAME -- SimulationController::Pause 0 10:59:10.70 Activating screen: SaveGamePopup 10:59:11.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 1.1/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 10:59:15.27 Saving Terrain.... 10:59:15.64 HeightManager::Save took 0.369349 seconds 10:59:15.66 TChunkManagerIO::Save took 0.0181754 seconds 10:59:15.66 GrassManager::Save took 7.29601e-005 seconds 10:59:15.70 TerrainTextureLoad::Save took 0.0437652 seconds 10:59:15.70 DecalManager::Save took 0.000485935 seconds 10:59:15.70 TerrainMaterial::Save took 0.000140684 seconds 10:59:15.70 DeformationMask::Save took 0.000166866 seconds 10:59:15.70 ShellManager::Save took 1.22182e-005 seconds 10:59:15.70 LitterManager::Save took 1.22182e-005 seconds 10:59:15.70 WeatherManager::Save took 3.24655e-005 seconds 10:59:16.06 Pathfinder::Save... 10:59:16.42 Pathfinder::Save Done 10:59:17.75 Activating screen: pause_options 10:59:21.58 Activating screen: pause_load 10:59:24.11 Activating screen: prompt_generic 10:59:24.75 MOD -- Player SHIPERUS-WEST (network abort) (frame 29) (KillPlayer) 10:59:24.75 MOD -- Could not find win condition 'annihilate' 10:59:24.75 MOD -- Could not find win condition 'annihilate' 10:59:24.75 MOD -- Game Over at frame 29 10:59:24.79 GameApp::ReportStats 10:59:24.79 ReportStats - untracked game, no need to report match 4294967295:4294967295 10:59:24.79 ReportSimStats - nothing to report, no connection to the server 10:59:24.79 ReportStats - ReportSimStats failed 10:59:24.79 GameObj::DoGameOverPopup 10:59:24.79 Activating screen: GameOverDialog 10:59:24.79 GAME -- SimulationController::Pause 1 10:59:24.79 ArbitrationMessageNeeded 0 allies vs 0 enemies result 0 10:59:24.79 GameOverDialog - normal game ending (no sync errors) 10:59:26.20 Activating screen: postgame_stats_skirm 10:59:27.37 Activating screen: AppRestartingForm 10:59:27.37 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 10:59:27.37 Widget attempting to remove a non-existance listener. Widget:bkg_COH 10:59:27.37 Widget attempting to remove a non-existance listener. Widget:bkg_CXP1 10:59:27.37 Widget attempting to remove a non-existance listener. Widget:bkg_CXP2 10:59:27.37 Widget attempting to remove a non-existance listener. Widget:bkg_COHCXP1 10:59:27.37 Widget attempting to remove a non-existance listener. Widget:bkg_ToV 10:59:27.39 APP -- Game Stop 10:59:27.39 GameApp::TransitionGameStop 10:59:27.39 GameApp::TransitionQuitCommon 10:59:27.39 PerformanceRecorder: Not enough game time to update profile history 10:59:27.39 GetMaxFrameTimeFromProfile: players=2 expected FPS=59.031872, bars=5, max avg=0.017, sd=0.000, 1 samples = 0.02 10:59:27.39 PerformanceRecorder::EndRecording - game size=2, max average=0.000000, worst frame=0.016940 10:59:27.39 Recording: No [2 players] 10:59:27.39 Total render, sim time: 4.73, 5.03 sec 10:59:27.39 Total render, sim frames: 300, 0 10:59:27.39 Max/Avg: 0.00, 0.00 sec (fps=0.00, 0.00) (1 samples) 10:59:27.39 Bars: 0 10:59:27.39 Profile Max Performance[2 players] = 0.02 0.00 0.00 0.00 0.00 10:59:27.39 Profile Avg Performance[2 players] = 0.02 0.00 0.00 0.00 0.00 10:59:27.39 GameObj::ShutdownGameObj 10:59:27.39 GAME -- Ending mission (Game over) 10:59:27.39 GameObjLoader 0392d008 - Unload 10:59:27.39 GameObjLoader 0392d008 - resetting counters 10:59:27.46 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 10:59:27.58 GameObjLoader 0392cea8 - Unload 10:59:27.58 GameObjLoader 0392cea8 - resetting counters 10:59:28.06 SOUND -- Shutting down ... 10:59:28.28 SOUND -- Shutdown completed! 10:59:28.31 MessageInternal::DestroyChannel: Destroyed channel 474d4343 10:59:28.31 GAME -- Beginning FE 10:59:28.33 Sent message game CompanyOfHeroes allowtraffic 10:59:28.33 UIFrontEnd - Loading Front End 10:59:28.33 THREAD: Hyper-Threading Technology Processors are not detected. 10:59:28.65 SOUND -- Initializing ... 10:59:28.70 SOUND -- Initialization completed! 10:59:28.70 UIFrontEnd - Initializing Forms 10:59:30.37 CampaignFilter::BindFilterSpecificWidgets() 10:59:30.43 Turning off auto-selection of profiles, we already have a profile selected. 10:59:30.45 MOD -- Mounting EF_DLC1, 1.0 10:59:30.48 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 10:59:30.48 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC1\Data\' 10:59:30.51 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 10:59:30.51 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 10:59:30.57 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 10:59:30.57 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 10:59:30.57 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC1\Movies\' 10:59:30.58 MOD -- Mounting EF_DLC2, 1.0 10:59:30.61 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 10:59:30.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC2\Data\' 10:59:30.64 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 10:59:30.64 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 10:59:30.67 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 10:59:30.67 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 10:59:30.67 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC2\Movies\' 10:59:30.67 MOD -- Mounting EF_DLC3, 1.0 10:59:30.69 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 10:59:30.69 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC3\Data\' 10:59:30.70 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 10:59:30.70 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 10:59:30.71 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 10:59:30.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 10:59:30.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC3\Movies\' 10:59:30.71 MOD -- Mounting EF_OPS, 1.0 10:59:30.74 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 10:59:30.74 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 10:59:30.74 MOD -- Mounting Eastern_Front, 1.0 10:59:30.78 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 10:59:30.78 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\RelicOnline\Data\' 10:59:30.79 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 10:59:30.79 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\Engine\Data\' 10:59:30.81 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 10:59:30.81 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\WW2\Data\' 10:59:30.91 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 10:59:30.91 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\Data\' 10:59:30.96 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\Data\' 10:59:30.99 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 10:59:30.99 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 10:59:31.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 10:59:31.01 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 10:59:31.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 10:59:31.04 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 10:59:31.04 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 10:59:31.07 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 10:59:31.07 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 10:59:31.32 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 10:59:31.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 10:59:31.35 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 10:59:31.35 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 10:59:31.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 10:59:31.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 10:59:31.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Engine\Movies\' 10:59:31.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\WW2\Movies\' 10:59:31.47 Activating screen: AppRestartingForm 10:59:31.47 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 10:59:31.47 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 10:59:33.40 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 10:59:33.42 CRC & Version Info : 0000025a:0bbfa7ba:ec3c9e0d eastern_front:602:factionfix.dll 1 10:59:33.43 Activating screen: FEMovie 10:59:33.43 Activating screen: OnlineWidget 10:59:33.43 Activating screen: FE_mm_01 10:59:33.53 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 10:59:33.53 GAME -- Setting campaign state to 'dlc1' 10:59:33.53 GAME -- Closing state 'dlc1' 10:59:33.56 GAME -- Setting campaign state to 'dlc2' 10:59:33.56 GAME -- Closing state 'dlc2' 10:59:33.56 GAME -- Setting campaign state to 'dlc3' 10:59:33.56 GAME -- Closing state 'dlc3' 10:59:36.63 Activating screen: MessageBoxPopup 10:59:36.63 Created Matchinfo 10:59:36.63 Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 10:59:36.65 starting LAN hosting 10:59:36.69 OnJoinAdvertisementSuccess - joined online match, server leave notification required 10:59:36.69 starting local hosting 10:59:36.69 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 10:59:36.70 Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112; 10:59:36.70 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 10:59:36.70 Session::Host sid = 34C7BBADC46CC2E6, hostURL = , local addresses = WINaddr:[IP address redacted]:6112; 10:59:36.70 ValidateCustomData: called with 223 bytes of custom data 10:59:36.70 Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112; 10:59:36.70 AdvertisementInternal::Process - EVENT_NEWPEER 10:59:36.70 Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 10:59:36.73 Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 10:59:36.73 hosting - Session is connected 10:59:36.73 Net::Session::SetVisible - session is set to VISIBLE. 10:59:36.73 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 10:59:36.73 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 10:59:36.74 hosting completed successfully 10:59:36.74 HostAsync - completed with HostResult = 0 10:59:36.74 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 10:59:36.74 Activating screen: OnlineGameSetup 10:59:36.74 MessageInternal::CreateChannel: Created channel 534d5347 10:59:36.74 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 10:59:36.74 MatchInternal::SetMatchType - new type 14 - updating server 10:59:36.75 SetVisible called while !IsConnected 10:59:36.75 GetMaxFrameTimeFromProfile: players=2 expected FPS=59.031872, bars=5, max avg=0.017, sd=0.000, 1 samples = 0.02 10:59:36.75 Activating screen: RelicOnlineChat 10:59:36.75 Activating screen: RelicOnlineNewsScreen 10:59:36.75 Activating screen: RelicOnlineStatsScreen 10:59:36.75 Activating screen: Achievements 10:59:36.76 GAME -- Setting campaign state to 'dlc1' 10:59:36.76 GAME -- Closing state 'dlc1' 10:59:36.76 GAME -- Setting campaign state to 'dlc2' 10:59:36.76 GAME -- Closing state 'dlc2' 10:59:36.76 GAME -- Setting campaign state to 'dlc3' 10:59:36.76 GAME -- Closing state 'dlc3' 10:59:36.76 GAME -- Setting campaign state to 'dlc1' 10:59:36.76 GAME -- Closing state 'dlc1' 10:59:36.84 Activating screen: GameHistory 10:59:36.84 GAME -- Setting campaign state to 'dlc1' 10:59:36.84 GAME -- Closing state 'dlc1' 10:59:36.84 GAME -- Setting campaign state to 'dlc2' 10:59:36.84 GAME -- Closing state 'dlc2' 10:59:36.85 GAME -- Setting campaign state to 'dlc3' 10:59:36.85 GAME -- Closing state 'dlc3' 10:59:36.85 Activating screen: OnlineGameSetup 10:59:36.85 Activating screen: RelicOnlineTabs 10:59:36.85 Activating screen: ScreenTipPopup 10:59:36.85 AutomatchInternal::OnHostComplete - Completed Host with success=1 10:59:36.85 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring 10:59:36.85 QuickMatchInternal::OnHostComplete - Quickmatch not in host state. 10:59:36.85 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 10:59:36.85 Net::Session::SetVisible - session is set to INVISIBLE. 10:59:36.85 GetMaxFrameTimeFromProfile: players=2 expected FPS=59.031872, bars=5, max avg=0.017, sd=0.000, 1 samples = 0.02 10:59:36.89 Activating screen: ScreenTipPopup 10:59:36.90 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:59:36.97 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:59:36.98 GAME -- Setting campaign state to 'dlc1' 10:59:36.98 GAME -- Closing state 'dlc1' 10:59:36.98 GAME -- Setting campaign state to 'dlc2' 10:59:36.98 GAME -- Closing state 'dlc2' 10:59:36.98 GAME -- Setting campaign state to 'dlc3' 10:59:36.98 GAME -- Closing state 'dlc3' 10:59:40.00 GameSetupForm - No win/loss reporting and only a single player, disconnecting 10:59:40.00 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 10:59:40.00 SetVisible called while !IsConnected 10:59:40.00 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:59:40.00 GameSetupForm - Starting game 10:59:40.00 GameInfo::ResetInfo - SyncLevel set to 0 on reset 10:59:40.01 PopulateGameInfo - random seed:[1324871980], guid:[{7172836a-e266-435b-8b54-29eba7ea6a0d}], sync level:[2] 10:59:40.01 Error loading [DATA:levelingCurve.lua] 10:59:40.01 Error loading [DATA:levelingCurve.lua] 10:59:40.01 MOD - Setting player (0) race to: allies 10:59:40.01 MOD - Setting player (0) race to: 1 10:59:40.01 MOD - Setting player (1) race to: axis 10:59:40.01 MOD - Setting player (1) race to: 3 10:59:40.01 Activating screen: MessageBoxPopup 10:59:40.01 Session is marking the local peer PeerID 1 for death 10:59:40.01 Session::GetEvent DestroyPeer success Peer 1 removed 10:59:40.01 Session::DestroyPeer - deallocating peer 1 10:59:40.01 Session - Requested Disconnect for connectionID 4 10:59:40.01 Deallocated route ID=5 for PeerID 1 at WINaddr:[IP address redacted]:6112; 10:59:40.01 Session - Requested Disconnect for connectionID 5 10:59:40.01 Closed route 5<>5 for PeerID 1 at WINaddr:[IP address redacted]:6112; 10:59:40.01 AdvertisementInternal::Process - EVENT_DESTROYPEER 10:59:40.01 Destroyed Matchinfo 10:59:40.02 APP -- Game Start 10:59:40.02 Sent message game CompanyOfHeroes allowtraffic 10:59:40.02 GAME -- Setting campaign state to 'dlc1' 10:59:40.02 GAME -- Closing state 'dlc1' 10:59:40.02 GAME -- Setting campaign state to 'dlc2' 10:59:40.02 GAME -- Closing state 'dlc2' 10:59:40.02 GAME -- Setting campaign state to 'dlc3' 10:59:40.02 GAME -- Closing state 'dlc3' 10:59:40.02 MessageInternal::DestroyChannel: Destroyed channel 534d5347 10:59:40.03 GAME -- Ending FE 10:59:40.03 UIFrontEnd - Unloading Front End 10:59:40.05 SOUND -- Shutting down ... 10:59:40.16 SOUND -- Shutdown completed! 10:59:40.21 10:59:40.21 GAME -- *** Beginning mission 2p_kharkov (1 Humans, 1 Computers) *** 10:59:40.21 10:59:40.26 GAME -- Recording game 10:59:40.32 Activating screen: GameLoadScreen 10:59:40.32 ReportGameStartStats - no connection to server unable to report 10:59:40.32 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 10:59:40.32 PeerRemoveAll - flushing local session peer data 10:59:40.32 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll 10:59:40.32 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 10:59:40.54 THREAD: Hyper-Threading Technology Processors are not detected. 10:59:40.58 SOUND -- Initializing ... 10:59:41.22 SOUND -- Initialization completed! 10:59:41.24 PHYSICS: detected processor(s) capable of handling 2 threads. 10:59:41.26 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\2p_kharkov' 10:59:41.26 MOD -- Using Mod 'Eastern_Front' 10:59:41.29 Unable to load/parse precache file [DATA:scenarios\mp\2p_kharkov_precache.lua] 10:59:41.39 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_upper_load.smf'. Expensive operation 10:59:41.40 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_upper_load.smf'. Expensive operation 10:59:45.25 GameObjLoader - upgrading load_count from 0 to 1026 10:59:47.44 GameObjLoader - upgrading load_count from 1026 to 1678 10:59:59.37 GameObjLoader - upgrading load_count from 1152 to 3961 11:00:04.02 GameObjLoader 0392cea8 - resetting counters 11:00:04.02 GameObjLoader 0392cea8 - LOAD_DONE 11:00:04.02 GAME - SessionSetup 11:00:04.13 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 11:00:04.13 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048 11:00:04.13 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 11:00:04.92 GAME - CreateGEWorld in 902 ms 11:00:04.92 GAME - SessionSetup finished in 903 ms 11:00:04.93 GAME - WaterReflectionManagerSetup 11:00:04.93 GAME - WaterReflectionManagerSetup finished in 0 ms 11:00:05.41 MessageInternal::CreateChannel: Created channel 474d4343 [Cope FactionFix] - Trying to hook function [Cope FactionFix] - Got LuaState @0x54f9b960 [Cope FactionFix] - Hook already installed 11:00:05.59 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/vptickerwin-annihilate.scar] succeeded. 11:00:05.95 MOD -- Player (unused player) (frame 0) (KillPlayer) 11:00:05.95 MOD -- Player (unused player) (frame 0) (KillPlayer) 11:00:05.95 MOD -- Player (unused player) (frame 0) (KillPlayer) 11:00:05.95 MOD -- Player (unused player) (frame 0) (KillPlayer) 11:00:05.95 MOD -- Player (unused player) (frame 0) (KillPlayer) 11:00:05.95 MOD -- Player (unused player) (frame 0) (KillPlayer) 11:00:06.30 MessageInternal::CreateChannel: Created channel 4d4f444d 11:00:06.92 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 11:00:06.92 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 11:00:06.92 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 11:00:06.92 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 11:00:06.92 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 11:00:07.42 SPEECHMANAGER -- Loaded in 0.463600 seconds 11:00:08.91 GameObjLoader - upgrading load_count from 0 to 373 11:00:09.69 GameObjLoader 0392d008 - resetting counters 11:00:09.69 GameObjLoader 0392d008 - LOAD_DONE 11:00:10.33 PreloadResources took 583ms. 11:00:10.47 GAME -- Loading completed (30 seconds) 11:00:10.47 SIM -- Setting SyncErrorChecking level to None 11:00:10.82 Activating screen: GameScreen 11:00:10.82 Activating screen: Decorators_widescreen 11:00:10.82 Activating screen: Taskbar_widescreen 11:00:10.82 Activating screen: SubtitleScreen 11:00:10.82 Activating screen: TextOverlayScreen 11:00:11.70 PerformanceRecorder::StartRecording for game size 2 11:00:11.70 GAME -- Starting mission... 11:00:12.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 1.6/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0 11:00:12.13 MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI) 11:00:14.22 Activating screen: pause_menu 11:00:14.22 GAME -- SimulationController::Pause 0 11:00:15.39 Activating screen: pause_load 11:00:16.77 GameInfo::ResetInfo - SyncLevel set to 0 on reset 11:00:16.79 APP -- Game Restart 11:00:16.79 GameApp::TransitionRestart 11:00:16.79 GameObj::ShutdownGameObj 11:00:16.79 GAME -- Ending mission (Game In Progress) 11:00:16.80 GameObjLoader 0392d008 - Unload 11:00:16.80 GameObjLoader 0392d008 - resetting counters 11:00:16.80 GAME -- SimulationController::Pause 1 11:00:16.84 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 11:00:16.84 MOD -- Game Over at frame 18 11:00:16.87 GameObjLoader 0392cea8 - Unload 11:00:16.87 GameObjLoader 0392cea8 - resetting counters 11:00:16.92 SOUND -- Shutting down ... 11:00:16.96 SOUND -- Shutdown completed! 11:00:16.96 MessageInternal::DestroyChannel: Destroyed channel 474d4343 11:00:16.96 MOD -- Mounting EF_DLC1, 1.0 11:00:16.96 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 11:00:16.96 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC1\Data\' 11:00:16.96 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 11:00:16.96 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 11:00:16.96 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 11:00:16.96 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 11:00:16.96 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC1\Movies\' 11:00:16.97 MOD -- Mounting EF_DLC2, 1.0 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC2\Data\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC2\Movies\' 11:00:16.97 MOD -- Mounting EF_DLC3, 1.0 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC3\Data\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\DLC3\Movies\' 11:00:16.97 MOD -- Mounting EF_OPS, 1.0 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 11:00:16.97 MOD -- Mounting Eastern_Front, 1.0 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\RelicOnline\Data\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\Engine\Data\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 11:00:16.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\WW2\Data\' 11:00:16.98 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 11:00:16.98 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\Data\' 11:00:16.98 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\Data\' 11:00:16.98 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 11:00:16.98 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 11:00:16.98 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 11:00:16.98 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 11:00:16.98 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 11:00:16.98 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 11:00:16.98 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 11:00:16.98 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 11:00:16.98 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 11:00:17.01 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 11:00:17.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 11:00:17.01 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 11:00:17.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 11:00:17.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 11:00:17.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 11:00:17.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\Engine\Movies\' 11:00:17.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Shiperus\Documents\My Games\Company of Heroes\WW2\Movies\' 11:00:17.03 MOD - Setting player (0) race to: allies_soviets 11:00:17.03 MOD - Setting player (0) race to: 2 11:00:17.03 MOD - Setting player (1) race to: axis 11:00:17.03 MOD - Setting player (1) race to: 3 11:00:17.03 11:00:17.03 GAME -- *** Beginning mission 2p_kharkov (1 Humans, 1 Computers) *** 11:00:17.03 11:00:17.03 GAME -- Recording game 11:00:17.08 Activating screen: GameLoadScreen 11:00:17.08 ReportGameStartStats - no connection to server unable to report 11:00:17.12 THREAD: Hyper-Threading Technology Processors are not detected. 11:00:17.16 SOUND -- Initializing ... 11:00:17.20 SOUND -- Initialization completed! 11:00:17.21 PHYSICS: detected processor(s) capable of handling 2 threads. 11:00:17.21 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\2p_kharkov' 11:00:17.22 MOD -- Using Mod 'Eastern_Front' 11:00:17.24 Unable to load/parse precache file [DATA:scenarios\mp\2p_kharkov_precache.lua] 11:00:17.37 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'. Expensive operation 11:00:17.37 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'. Expensive operation 11:00:21.09 GameObjLoader - upgrading load_count from 0 to 54 11:00:21.90 GameObjLoader - upgrading load_count from 54 to 141 11:00:26.37 GameObjLoader - upgrading load_count from 141 to 430 11:00:39.00 GameObjLoader - upgrading load_count from 430 to 633 11:00:44.30 GameObjLoader 0392cea8 - resetting counters 11:00:44.30 GameObjLoader 0392cea8 - LOAD_DONE