-- Interpolation in camera motion and camera snapping -- -- *Rate = rate to interpolate -- *Base = base to perform interpolation in (2.71828 for linear, must be >1) -- *Threshold = threshold to start performing interpolation -- SlideTargetRate=4 SlideTargetBase=2 --SlideTargetThreshold=1 SlideDistRate=1 SlideDistBase=5 --SlideDistThreshold=1 SlideOrbitRate=10 SlideOrbitBase=1.01 --SlideOrbitThreshold=1 SlideDeclRate=10 SlideDeclBase=1.01 --SlideDeclThreshold=1 -- Controls the speed of the zoom with the double button press DistRateMouse=0.50 -- Controls the speed of the zoom on the wheel DistRateWheelZoomIn=0.80 DistRateWheelZoomOut=1.2 -- Mouse rotation speed : scales the mouse motion to perform the camera rotation DeclRateMouse=-4 -- up-down OrbitRateMouse=-3 -- left-right -- Distance ranges in meters (may be influenced by selected object size) DistMin=1 DistMax=120 -- This is as close to the terrain that the eye can get, unless focused on a -- point that is closer to the terrain than this. DistGroundMin=0.1 -- When focused onto a point on the terrain this is the ammount (in meters) -- that the target is raised above the terrain by. DistGroundTargetHeight=1.0 -- This is the closest that you can zoom in when you are focused at point -- on the terrain. DistMinGround=1.0 -- Declination range : max angle you can look at a target from above/below DeclAbove=80.000000 DeclBelow=-45.000000 -- Pan scaling : panning velocity scaling -- Panning speed at the default zoom height. PanScaleMouseDefZ=125 PanScaleKeyboardDefZ=125 PanScaleScreenDefZ=75 -- Panning speed at the minimum zoom height. PanScaleMouseMinZ=0 PanScaleKeyboardMinZ=15 PanScaleScreenMinZ=0.000001 -- Panning acceleration -- To turn acceleration off, use the following values: -- PanAccelerate=0.0 -- PanStartSpeedScalar=1.0 PanAccelerate=1.0 PanStartSpeedScalar=0.55 PanMaxSpeedScalar=3.0 -- General camera parameters -- How wide the view is. FieldOfView=60.000000 -- How close things can be to the camera (in meters, should not go below 1) ClipNear=0.1 -- How far away we can see (in meters) ClipFar=3600 -- How much the near plane moves in based on camera height NearPlaneShifter=0.035 -- This limits how far out you can zoom while focused on entities EntityMinViewAngle=0.03 -- in radians -- The default height or distance from the ground or target that the camera starts at. DefaultHeight = 35 -- The default declination that the camera starts it. This is in degrees from the ground (0 would be pointed at the horizon) DefaultDeclination = 43 --38 -- The default heading for the camera, i.e. which direction it is looking, north south etc. DefaultAngle = -45 -- the camera model that is being used in the game -- -- 0.0 means a pure homeworld camera, no panning -- 1.0 means an eye panning camera, no target focus -- 2.0 means a target panning camera. -- 3.0 means a target panning camera, but with smoother panning height adjustment. -- CameraMode = 3.0 -- Use this to enable/disable rotation, 1.0 means you can 0.0 means you can't RotationEnabled = 1.0 -- Use this to enable/disable declination, 1.0 means you can 0.0 means you can't DeclinationEnabled = 1.0 -- Use this to enable/disable auto zooming, 1.0 means you can 0.0 means you can't ZoomLocked = 1 -- NISlet overrides NISletDistMin=0.25 NISletDistMax=2000 NISletDistGroundMin=1.0 NISletDistMinGround=0.5 NISletDeclBelow=-45.000000 NISletDeclAbove=80.000000 -- -- unused -- TrackElastic=1.000000 TrackBoundScale=1.750000