-- Log file for all dbTracef messages --

07:48:08.81   NetworkManager::Create - creating network manager
07:48:08.84   Read 269 bytes from network datastore login_cache.bin
07:48:08.84   Read 52 bytes from network datastore global_cache.bin
07:48:08.84   Read 28 bytes from network datastore ping_cache.bin
07:48:08.84   QuazalInitializer - static initializing Quazal library
07:48:08.84   PingCache - populating cache with 0 pings
07:48:09.17   Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
07:48:09.22   WinTransport - CreateSocket exclusive broadcast socket was available.
07:48:09.22   WinTransport - CreateSocket listening for broadcasts on default port
07:48:09.23   WinTransport - Host Name: NgocQuang-PC, aliases: , type=AF_INET, len=4
07:48:09.23   WinTransport - Host IP Address #0: 5.3.208.164
07:48:09.23   WinTransport - Interface #0: ip:5.3.208.164, broadcast:5.3.208.164, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
07:48:09.23   WinTransport - Interface #1: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
07:48:09.23   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
07:48:09.23   WinTransport - Quazal address string = udp:/address=5.3.208.164;port=6112
07:48:09.23   SessionManager - Peer Header Size = 16 bytes
07:48:09.23   SessionManager - Game Data overhead = 7 bytes
07:48:09.23   SessionManager - Proxy overhead = 7 bytes
07:48:09.23   MessageInternal::CreateChannel: Created channel 47535450
07:48:09.23   Session::Initialize - info, initializing session object, using threads.
07:48:09.23   SessionManager::RegisterSession - Registering new session 03542e40
07:48:09.23   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
07:48:09.23   AutomatchInternal: Instantiating
07:48:09.23   PartyInternal: Instantiating
07:48:09.23   Net::ThreadFunction - Entering network thread function...
07:48:09.23   MessageInternal::CreateChannel: Created channel 50525459
07:48:09.23   MessageInternal::CreateChannel: Created channel 51434b4d
07:48:09.25   Transport - Largest received is now 19
07:48:09.25   Transport::OpenInternal request to WINaddr:127.0.0.1:6112;
07:48:09.26   Transport - Largest sent is now 19
07:48:09.69   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
07:48:09.69   MessageInternal::CreateChannel: Created channel 534d5347
07:48:09.69   MessageInternal::CreateChannel: Created channel 474d4343
07:48:09.69   MessageInternal::CreateChannel: Created channel 474f424a
07:48:09.69   MessageInternal::CreateChannel: Created channel 4d4f444d
07:48:09.69   MessageInternal::CreateChannel: Created channel 53594e43
07:48:09.69   MessageInternal::DestroyChannel: Destroyed channel 534d5347
07:48:09.69   MessageInternal::DestroyChannel: Destroyed channel 474d4343
07:48:09.69   MessageInternal::DestroyChannel: Destroyed channel 474f424a
07:48:09.69   MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
07:48:09.69   MessageInternal::DestroyChannel: Destroyed channel 53594e43
07:48:09.72   GAME -- Available memory: 3071MB Physical RAM, 3069MB Pagefile, 4095 Virtual Address Space
07:48:13.09   DLLDriverLinker -- Adding driver 'spDx10.dll'.
07:48:13.25   DLLDriverLinker -- Adding driver 'spDx9.dll'.
07:48:13.26   DLLDriverLinker -- 2 DLL drivers found.
07:48:13.44   SPDx10 -- Adapter [ASUS EAH3450 Series]: 508MB dedicated video memory, 0MB dedicated system memory and 1279MB shared system memory.
07:48:15.46   DLLDriverLinker -- 2 DLL drivers found.
07:48:15.64   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
07:48:15.64   GAME -- Resolution set to 1024x768 (fullscreen).
07:48:15.72   SPDx9 -- Driver Name = atiumdag.dll  Desc = ASUS EAH3450 Series
07:48:15.72   SPDx9 -- Driver Vendor = 0x1002  Device = 0x95C5  SubSys = 0x01E21043  Rev = 0x0000
07:48:15.72   SPDx9 -- Driver Version  Product = 0x0007  Version = 0x000E  SubVersion = 0x00  Build = 5.97
07:48:15.72   SPDx9 -- Driver GUID = {D7B71EE2-D685-11CF-A671-E821A1C2CA35}
07:48:16.32   SPDx9 -- 1774MB available Texture Memory
07:48:16.36   ShaderDatabase: using shader profile [ps15]
07:48:16.94   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
07:48:18.34   GameObjLoader 094021b8 - resetting counters
07:48:18.34   GameObjLoader 094021b8 - Created loader
07:48:18.34   GameObjLoader 09402318 - resetting counters
07:48:18.34   GameObjLoader 09402318 - Created loader
07:48:35.43   GAME -- Beginning FE
07:48:35.43   Sent message game CompanyOfHeroes started 3780 602 allowtraffic
07:48:35.43   RemoteDLManager - Connection Restored.
07:48:35.43   UIFrontEnd - Loading Front End
07:48:35.43   THREAD: Hyper-Threading Technology Processors are not detected.
07:48:35.92   SOUND -- Initializing ...
07:48:36.05   INNIMapDCA Key not found: sp_speechducker::time
07:48:36.65   SOUND -- Initialization completed!
07:48:36.65   UIFrontEnd - Initializing Forms
07:48:38.58   CampaignFilter::BindFilterSpecificWidgets()
07:48:38.69   Activating screen: AppLoadingForm
07:48:38.69   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
07:48:38.69   Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
07:48:41.76   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
07:48:41.76   GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
07:48:41.76   GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
07:48:41.78   GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
07:48:41.80   GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
07:48:41.80   GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
07:48:42.42   GAME -- Using player profile NGOCQUANG-PC
07:48:42.84   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
07:48:43.17   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
07:48:47.30   QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
07:48:47.30   RendezvousManager: CreateSession - starting profile=Guest login
07:48:47.35   GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
07:48:47.35   RendezvousManager - unable to connect to the server as guest
07:48:47.36   OnConnect: connect failure
07:48:47.36   RendezvousManager::Shutdown - deleting instance
07:48:47.36   RendezvousManager - terminating all server calls in progress
07:48:47.36   CallManager - terminating all server calls in progress (1 in progress)
07:48:47.36   RendezvousManager - destroying chat handler
07:48:47.36   ~RendezvousManager - m_state = 7, no need for server disconnect
07:48:47.38   OnConnect: this wasnt a reconnect, no need for autologin
07:48:47.40   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
07:48:47.40   CRC & Version Info : 0000025a:ce5073b5:ec3c9e0d eastern_front:602:factionfix.dll 1
07:48:47.40   Activating screen: FEMovie
07:48:47.40   Activating screen: OnlineWidget
07:48:47.40   Activating screen: RelicOnlineLogin
07:48:47.60   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
07:48:47.60   You have a valid version of the game.
07:48:47.62   AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
07:48:47.62   installed_products = ( DLC1 DLC2 DLC3 )
07:48:47.62   OnLogin: no previous login, auto selecting profile not required
07:48:47.62   Activating screen: MessageBoxPopup
07:48:47.62   Activating screen: MessageBoxPopup
07:48:47.62   ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
07:49:10.00   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
07:49:22.92   SPDx9 -- 1774MB available Texture Memory
07:49:24.87   Beginning media verification...
07:49:24.87   Validator type : validators\udro\udro.dll
07:49:24.93   Activating screen: MessageBoxPopup
07:49:25.87   Activating screen: FE_mm_01
07:49:25.88   GAME -- Setting campaign state to 'dlc1'
07:49:25.88   GAME -- Closing state 'dlc1'
07:49:25.88   GAME -- Setting campaign state to 'dlc2'
07:49:25.88   GAME -- Closing state 'dlc2'
07:49:25.89   GAME -- Setting campaign state to 'dlc3'
07:49:25.89   GAME -- Closing state 'dlc3'
07:49:27.90   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
07:49:27.90   Activating screen: RelicOnlineCampaign
07:49:27.92   GAME -- Setting campaign state to 'dlc1'
07:49:27.96   Activating screen: RelicOnlineChat
07:49:27.96   Activating screen: RelicOnlineNewsScreen
07:49:27.96   Activating screen: RelicOnlineStatsScreen
07:49:27.96   Activating screen: Achievements
07:49:27.96   GAME -- Closing state 'dlc1'
07:49:27.96   GAME -- Setting campaign state to 'dlc2'
07:49:27.96   GAME -- Closing state 'dlc2'
07:49:27.97   GAME -- Setting campaign state to 'dlc3'
07:49:27.97   GAME -- Closing state 'dlc3'
07:49:27.97   GAME -- Setting campaign state to 'dlc1'
07:49:27.97   Activating screen: GameHistory
07:49:27.97   GAME -- Closing state 'dlc1'
07:49:27.97   GAME -- Setting campaign state to 'dlc2'
07:49:27.97   GAME -- Closing state 'dlc2'
07:49:27.98   GAME -- Setting campaign state to 'dlc3'
07:49:27.98   GAME -- Closing state 'dlc3'
07:49:27.98   GAME -- Setting campaign state to 'dlc1'
07:49:27.98   Activating screen: RelicOnlineCampaign
07:49:27.98   Activating screen: RelicOnlineTabs
07:49:27.98   GAME -- Closing state 'dlc1'
07:49:27.98   GAME -- Setting campaign state to 'dlc2'
07:49:27.98   GAME -- Closing state 'dlc2'
07:49:27.98   GAME -- Setting campaign state to 'dlc3'
07:49:27.98   GAME -- Closing state 'dlc3'
07:49:27.98   GAME -- Setting campaign state to 'dlc1'
07:49:29.39   GameInfo::ResetInfo - SyncLevel set to 0 on reset
07:49:29.40   CAMPAIGN MENU -- Starting game with campaign 'dlc1' on mission 3
07:49:29.40   APP -- Game Start Campaign Mission
07:49:29.41   GameInfo::ResetInfo - SyncLevel set to 0 on reset
07:49:29.41   ReportGameStartStats - no connection to server unable to report
07:49:29.42   APP -- Game Start
07:49:29.42   Sent message game CompanyOfHeroes allowtraffic
07:49:29.42   GAME -- Closing state 'dlc1'
07:49:29.42   GAME -- Setting campaign state to 'dlc2'
07:49:29.42   GAME -- Closing state 'dlc2'
07:49:29.43   GAME -- Setting campaign state to 'dlc3'
07:49:29.43   GAME -- Closing state 'dlc3'
07:49:29.43   GAME -- Setting campaign state to 'dlc1'
07:49:29.44   GAME -- Ending FE
07:49:29.44   UIFrontEnd - Unloading Front End
07:49:29.46   SOUND -- Shutting down ...
07:49:29.51   SOUND -- Shutdown completed!
07:49:29.54
07:49:29.54   GAME -- *** Beginning mission villersbocage_c (1 Humans, 3 Computers) ***
07:49:29.54
07:49:29.62   Activating screen: GameLoadScreen
07:49:29.63   ReportGameStartStats - no connection to server unable to report
07:49:29.63   Got dlman msg [ack game CompanyOfHeroes allowtraffic]
07:49:30.11   THREAD: Hyper-Threading Technology Processors are not detected.
07:49:30.19   SOUND -- Initializing ...
07:49:30.91   SOUND -- Initialization completed!
07:49:30.98   PHYSICS: detected processor(s) capable of handling 4 threads.
07:49:31.00   MOD -- Locating MOD for scenario 'DATA:scenarios\sp\villersbocage\villersbocage_c'
07:49:31.00   MOD -- Using Mod 'EF_DLC1'
07:49:31.00   MOD -- Mounting EF_DLC1, 1.0
07:49:31.00   FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\'
07:49:31.00   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Ngoc.Quang\Documents\My Games\Company of Heroes\DLC1\Data\'
07:49:31.00   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\'
07:49:31.00   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Ngoc.Quang\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\'
07:49:31.00   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\'
07:49:31.00   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Ngoc.Quang\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\'
07:49:31.00   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Ngoc.Quang\Documents\My Games\Company of Heroes\DLC1\Movies\'
07:49:31.14   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_force_beyond_reckoning_lower_load.smf'.  Expensive operation
07:49:31.14   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_force_beyond_reckoning_lower_load.smf'.  Expensive operation
07:49:34.75   GameObjLoader - upgrading load_count from 0 to 980
07:49:37.58   GameObjLoader - upgrading load_count from 980 to 1572
07:49:37.65   PHYSICS -- Created node factory 'HVOK'
07:49:37.65   PHYSICS -- Created node factory 'DMMY'
07:49:51.85   GameObjLoader - upgrading load_count from 40 to 3529
07:49:58.48   GameObjLoader 094021b8 - resetting counters
07:49:58.48   GameObjLoader 094021b8 - LOAD_DONE
07:49:58.58   GAME - SessionSetup
07:49:59.03   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
07:49:59.03   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 1024 x 1024
07:49:59.03   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
07:50:02.44   GAME - CreateGEWorld in 3864 ms
07:50:02.49   TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
07:50:02.85   GAME - SessionSetup finished in 4272 ms
07:50:02.90   GAME - WaterReflectionManagerSetup
07:50:02.90   GAME - WaterReflectionManagerSetup finished in 0 ms
07:50:03.00   MessageInternal::CreateChannel: Created channel 474d4343
07:50:03.95   MOD -- Player  (unused player) (frame 0) (KillPlayer)
07:50:03.95   MOD -- Player  (unused player) (frame 0) (KillPlayer)
07:50:03.95   MOD -- Player  (unused player) (frame 0) (KillPlayer)
07:50:03.95   MOD -- Player  (unused player) (frame 0) (KillPlayer)
07:50:04.08   MessageInternal::CreateChannel: Created channel 4d4f444d
07:50:04.89   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
07:50:04.90   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
07:50:04.90   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
07:50:04.90   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
07:50:04.90   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
07:50:05.54   SPEECHMANAGER -- Loaded in 0.580536 seconds
07:50:08.08   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_force_beyond_reckoning_lower_load.smf'.  Expensive operation
07:50:08.08   GameObjLoader - upgrading load_count from 0 to 606
07:50:10.45   GameObjLoader 09402318 - resetting counters
07:50:10.45   GameObjLoader 09402318 - LOAD_DONE
07:50:10.80   PreloadResources took 119ms.
07:50:11.00   Transport - median kBPS [hi/cur] sent = 0.1/0.1, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
07:50:11.45   SPDx9 -- 1764MB available Texture Memory
07:50:11.56   GAME -- Loading completed (42 seconds)
07:50:11.56   SIM -- Setting SyncErrorChecking level to None
07:50:13.43   Activating screen: GameScreen
07:50:13.43   Activating screen: Decorators
07:50:13.43   Activating screen: Taskbar
07:50:13.43   Activating screen: SubtitleScreen
07:50:13.43   Activating screen: TextOverlayScreen
07:50:13.50   PerformanceRecorder::StartRecording for game size 4
07:50:13.50   GAME -- Starting mission...
07:50:20.37   GAME -- Using placeholder speech time (10.50 secs) for textID 6040901
07:50:31.68   NIS: App Timer override restored.
07:50:32.71   NIS master sound event found.  We will sync to that.
07:50:32.72   NIS: App Timer being overridden by the NIS.
07:50:40.98   GAME -- Using placeholder speech time (2.00 secs) for textID 6040910
07:50:43.74   GAME -- Using placeholder speech time (1.00 secs) for textID 6031240
07:50:45.19   GAME -- Using placeholder speech time (1.00 secs) for textID 6040930
07:50:47.34   NIS: App Timer override restored.
07:50:50.99   Warning: non auto-match upgrade not found in AE, tuning
07:50:58.00   Activating screen: NewObjective
07:51:12.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
07:51:18.64   Activating screen: pause_menu
07:51:18.64   GAME -- SimulationController::Pause 0
07:51:22.79   SPDx9 -- 1763MB available Texture Memory
07:51:24.91   GAME -- SimulationController::Pause 1
07:51:27.44   Activating screen: TacticalMap
07:51:27.44   Activating screen: TextOverlayScreen
07:51:27.44   GAME -- SimulationController::Pause 0
07:51:28.45   GAME -- Using placeholder speech time (5.50 secs) for textID 6040500
07:51:32.45   GAME -- Using placeholder speech time (4.50 secs) for textID 6040510
07:51:36.45   GAME -- Using placeholder speech time (3.50 secs) for textID 6040520
07:51:39.45   GAME -- Using placeholder speech time (7.50 secs) for textID 6040530
07:51:45.95   GAME -- Using placeholder speech time (2.50 secs) for textID 6040540
07:51:48.95   GAME -- Using placeholder speech time (2.50 secs) for textID 6040550
07:51:53.31   GAME -- SimulationController::Pause 1
07:51:53.33   Activating screen: GameScreen
07:51:53.33   Activating screen: Decorators
07:51:53.33   Activating screen: Taskbar
07:51:53.33   Activating screen: SubtitleScreen
07:51:53.33   Activating screen: TextOverlayScreen
07:51:59.50   Warning: binding repeat_2(Ability: abilities\villers_bocage_slow_turret) -- ui index '0' out of bounds; range is [1, 12]
07:52:01.34   Activating screen: Command_Branch
07:52:04.36   Activating screen: NewObjective
07:52:10.99   Warning: binding repeat_3(Ability: abilities\villers_bocage_slow_turret) -- ui index '0' out of bounds; range is [1, 12]
07:52:11.06   Warning: binding repeat_9(Ability: abilities\villers_bocage_ammo_pzgr) -- widget 'command_ability_button_11' already occupied by 'repeat_8:Ability: abilities\villers_bocage_ammo_he'
07:52:13.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
07:52:53.85   Activating screen: pause_menu
07:52:53.86   GAME -- SimulationController::Pause 0
07:52:55.68   SPDx9 -- 1763MB available Texture Memory
07:52:57.22   GAME -- SimulationController::Pause 1
07:53:02.45   Activating screen: NewObjective
07:53:06.46   Activating screen: NewObjective
07:53:14.00   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
07:54:15.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.6, max unsent 0, version err 0, merge 0
07:54:26.99   Warning: binding repeat_1(Ability: abilities\villers_bocage_commander_up) -- widget 'command_ability_button_08' already occupied by 'repeat_0:Ability: abilities\villers_bocage_commander_down'
07:54:26.99   Warning: binding repeat_4(Ability: abilities\villers_bocage_slow_turret) -- ui index '0' out of bounds; range is [1, 12]
07:54:26.99   Warning: binding repeat_10(Ability: abilities\villers_bocage_ammo_pzgr) -- widget 'command_ability_button_11' already occupied by 'repeat_9:Ability: abilities\villers_bocage_ammo_he'
07:54:43.92   Activating screen: pause_menu
07:54:43.92   GAME -- SimulationController::Pause 0
07:54:45.79   SPDx9 -- 1763MB available Texture Memory
07:54:47.83   GAME -- SimulationController::Pause 1
07:55:16.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
07:56:00.31   Activating screen: Command_Branch
07:56:17.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
07:56:48.86   Activating screen: pause_menu
07:56:48.86   GAME -- SimulationController::Pause 0
07:56:51.13   SPDx9 -- 1763MB available Texture Memory
07:56:52.71   GAME -- SimulationController::Pause 1
07:57:18.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
07:58:19.00   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
07:58:19.30   Activating screen: Command_Branch
07:59:08.99   Activating screen: pause_menu
07:59:08.99   GAME -- SimulationController::Pause 0
07:59:12.53   SPDx9 -- 1763MB available Texture Memory
07:59:14.33   GAME -- SimulationController::Pause 1
07:59:20.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
08:00:18.80   Was already stealing a skeleton when told to steal another [mortar_target].
08:00:21.00   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
08:00:33.65   Activating screen: Command_Branch
08:01:22.01   Transport - median kBPS [hi/cur] sent = 0.1/0.1, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
08:01:44.17   Activating screen: pause_menu
08:01:44.17   GAME -- SimulationController::Pause 0
08:01:46.11   SPDx9 -- 1763MB available Texture Memory
08:01:47.68   GAME -- SimulationController::Pause 1
08:01:58.77   Activating screen: Command_Branch
08:02:23.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
08:03:21.65   Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
08:03:24.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
08:04:25.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
08:04:31.20   NIS master sound event found.  We will sync to that.
08:04:31.20   NIS: App Timer being overridden by the NIS.
08:04:34.31   GAME -- SimulationController::Pause 0
08:04:36.73   SPDx9 -- 1763MB available Texture Memory
08:05:26.00   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
08:05:31.93   SPDx9 -- 1763MB available Texture Memory
08:05:38.99   SPDx9 -- 1763MB available Texture Memory
08:05:41.86   SPDx9 -- 1763MB available Texture Memory
08:05:45.57   SPDx9 -- 1763MB available Texture Memory
08:05:48.01   SPDx9 -- 1763MB available Texture Memory
08:05:50.49   SPDx9 -- 1763MB available Texture Memory
08:05:53.11   SPDx9 -- 1763MB available Texture Memory
08:05:55.94   SPDx9 -- 1763MB available Texture Memory
08:05:58.43   SPDx9 -- 1763MB available Texture Memory
08:06:01.66   SPDx9 -- 1763MB available Texture Memory
08:06:04.03   SPDx9 -- 1763MB available Texture Memory
