-- Log file for all warning messages related to the Attribute Editor files --

Wall spline has an invalid wall section ebps\environment\art_tools\build_block_01 (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\environment\art_tools\build_block_01 (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\environment\art_tools\build_block_01 (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\environment\art_tools\build_block_01 (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\environment\art_tools\build_block_01 (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\environment\art_tools\build_block_01 (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\environment\art_tools\build_block_01 (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\environment\art_tools\build_block_01 (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\environment\art_tools\build_block_01 (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\environment\art_tools\build_block_01 (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\environment\art_tools\build_block_01 (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\environment\art_tools\build_block_01 (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\environment\art_tools\build_block_01 (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
Wall spline has an invalid wall section ebps\gameplay\movement_blocker_shot_block_only (no visual). These should be placed on non-wall splines only.
 *SQUADAI_ALERT: [string "Data:SquadAI/VILLERS-BOCAGE-REACTION.squadai"]:65: squadai: assert_isbool. got nil instead. Value:nil ACTION_MOVE_POSTURE_EXT
SquadAI: Error loading(Data:SquadAI/VILLERS-BOCAGE-REACTION.squadai), could not load file
WARNING: Creating empty PropertyBagGroup(material\wo_damage_splats). Generating defaults.
WARNING: Creating empty PropertyBagGroup(hit_material\empty_hit_material). Generating defaults.
Cannot find squad for entity ebps\races\axis\buildings\axis_bunker_starting_position when accessing slot container
Cannot find squad for entity ebps\races\axis\buildings\axis_bunker_starting_position when accessing slot container
(91.5, -154.5): Building (53014) needs to be placed on Passable Land only. cell(261, 0) size(12, 11)
Child binding of 'selection bindings' failed to load 'selection_entities'
Child binding of 'selection bindings' failed to load 'selection_entity_hold'
Child binding of 'selection bindings' failed to load 'selection_squad_building'
Child binding of 'selection bindings' failed to load 'selection_structure'
Child binding of 'selection bindings' failed to load 'selection_resources'
Warning: binding playback_child7() -- Binding playback_child7: failed bind to widget 'pb_camera_follow'
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_3x3_mine_01\bricktile01_3x3_mine_01.
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01.
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_3x1_01\bricktile01_3x1_01 does not have proper hit material information
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_industrial\buildings\brick01_2x2_notchroof_01\brick01_2x2_notchroof_01.
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01.
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_industrial\buildings\brick01_3x1_01\brick01_3x1_01.
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_3x3_mine_01\bricktile01_3x3_mine_01.
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_3x3_mine_01\bricktile01_3x3_mine_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_3x3_mine_01\bricktile01_3x3_mine_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_3x3_mine_01\bricktile01_3x3_mine_01.
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01.
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01.
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_3x1_01\bricktile01_3x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_3x1_01\bricktile01_3x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_3x1_01\bricktile01_3x1_01 does not have proper hit material information
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\brick01_3x1_01\brick01_3x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01.
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01.
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_3x3_mine_01\bricktile01_3x3_mine_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_3x3_mine_01\bricktile01_3x3_mine_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01 does not have proper hit material information
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_3x3_mine_01\bricktile01_3x3_mine_01 does not have proper hit material information
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_3x3_mine_01\bricktile01_3x3_mine_01.
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\brick01_1x1_01\brick01_1x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\brick01_1x1_01\brick01_1x1_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_industrial\buildings\brick01_1x1_01\brick01_1x1_01 does not have proper hit material information
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_industrial\buildings\bricktile01_2x1_01\bricktile01_2x1_01.
Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\allies_soviets\soldiers\conscript_squad to add the squad weapon
No locale files found in folder 'DLC1\Locale\English'
No locale files found in folder 'DLC2\Locale\English'
No locale files found in folder 'DLC3\Locale\English'
No locale files found in folder 'CoH\Ops\Locale\English'
