-- Log file for all warning messages related to the Attribute Editor files --

No locale files found in folder 'DLC1\Locale\English'
 *SQUADAI_ALERT: [string "Data:SquadAI/VILLERS-BOCAGE-REACTION.squadai"]:65: squadai: assert_isbool. got nil instead. Value:nil ACTION_MOVE_POSTURE_EXT
SquadAI: Error loading(Data:SquadAI/VILLERS-BOCAGE-REACTION.squadai), could not load file
WARNING: Creating empty PropertyBagGroup(material\wo_damage_splats). Generating defaults.
WARNING: Creating empty PropertyBagGroup(hit_material\empty_hit_material). Generating defaults.
Child binding of 'selection bindings' failed to load 'selection_entities'
Child binding of 'selection bindings' failed to load 'selection_entity_hold'
Child binding of 'selection bindings' failed to load 'selection_squad_building'
Child binding of 'selection bindings' failed to load 'selection_structure'
Child binding of 'selection bindings' failed to load 'selection_resources'
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster01_3x2_shops_01\plaster01_3x2_shops_01.
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02.
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_3x3_combo_01\multisub_3x3_combo_01.
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster03_3x3_01\plaster03_3x3_01.
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster01_3x1_01\plaster01_3x1_01.
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster02_3x3_01\plaster02_3x3_01.
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster03_4x2_01\plaster03_4x2_01.
Warning: binding repeat_2(Ability: abilities\villers_bocage_slow_turret) -- ui index '0' out of bounds; range is [1, 12]
Failed to find best target from squad sbps\races\allies_commonwealth\vehicles\cromwell_squad
   Cannot attack entity ebps\races\allies_commonwealth\vehicles\cromwell_tank from squad sbps\races\allies_commonwealth\vehicles\cromwell_squad
Failed to find best target from squad sbps\races\allies_commonwealth\vehicles\cromwell_squad
   Cannot attack entity ebps\races\allies_commonwealth\vehicles\cromwell_tank from squad sbps\races\allies_commonwealth\vehicles\cromwell_squad
Warning: binding repeat_3(Ability: abilities\villers_bocage_slow_turret) -- ui index '0' out of bounds; range is [1, 12]
Warning: binding repeat_7(Ability: abilities\villers_bocage_ammo_pzgr) -- widget 'command_ability_button_11' already occupied by 'repeat_6:Ability: abilities\villers_bocage_ammo_he'
Cannot find any entity in the squad sbps\races\axis_panzer_elite\soldiers\panzer_grenadier_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\axis_panzer_elite\soldiers\panzer_grenadier_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\axis_panzer_elite\soldiers\panzer_grenadier_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\allies_commonwealth\soldiers\sapper_squad to add the squad weapon
Warning: binding repeat_9(Ability: abilities\villers_bocage_ammo_pzgr) -- widget 'command_ability_button_11' already occupied by 'repeat_8:Ability: abilities\villers_bocage_ammo_he'
Already have the accessory weapon in hand. [Entity:ebps\races\allies_commonwealth\vehicles\churchill_avre|WeaponID:weapon\allies_cw\ballistic_weapon\tank_gun\cw_avre_churchill_gun]
Cannot find any entity in the squad sbps\races\axis_panzer_elite\soldiers\panzer_grenadier_squad to add the squad weapon
Cannot find squad for entity ebps\races\axis\vehicles\sdkfz_251_halftrack when accessing slot container
Cannot find squad for entity ebps\races\axis\vehicles\sdkfz_251_halftrack when accessing slot container
Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster01_3x2_shops_01\plaster01_3x2_shops_01.
Warning: binding repeat_1(Ability: abilities\villers_bocage_commander_up) -- widget 'command_ability_button_08' already occupied by 'repeat_0:Ability: abilities\villers_bocage_commander_down'
Warning: binding repeat_4(Ability: abilities\villers_bocage_slow_turret) -- ui index '0' out of bounds; range is [1, 12]
Warning: binding repeat_10(Ability: abilities\villers_bocage_ammo_pzgr) -- widget 'command_ability_button_11' already occupied by 'repeat_9:Ability: abilities\villers_bocage_ammo_he'
Cannot find squad for entity ebps\races\axis\vehicles\sdkfz_251_halftrack when accessing slot container
Cannot find squad for entity ebps\races\axis\vehicles\sdkfz_251_halftrack when accessing slot container
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster03_4x2_01\plaster03_4x2_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster03_4x2_01\plaster03_4x2_01 does not have proper hit material information
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster03_4x2_01\plaster03_4x2_01 does not have proper hit material information
Cannot find any entity in the squad sbps\races\allies_commonwealth\soldiers\sapper_squad to add the squad weapon
Cannot find any entity in the squad sbps\races\axis_panzer_elite\soldiers\panzer_grenadier_squad to add the squad weapon
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster03_4x2_01\plaster03_4x2_01.
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster01_2x2_3sided_07\plaster01_2x2_3sided_07.
WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_urban\buildings\multisub_4x2_combo_02\multisub_4x2_combo_02 does not have proper hit material information
You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster01_2x2_3sided_07\plaster01_2x2_3sided_07.
