-- Log file for all warning messages related to the Art files --

Unable to find parameter [self_marker] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [other_marker] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [other] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target_end] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target_start] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [scale] in command [OS_CreateLocalScar].  Saving this file will lose the data from this parameter.
CommandBPDatabase - Remapping function [restore_specific_texture_selector] due to mismatched parameter count [0 != 1].
CommandBPDatabase - Remapping function [OS_CreateLocalScar] due to mismatched parameter #[5] : [randRotation].
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\COMMAND_BRANCH.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\DECORATORS.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\DEFAULTS.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\NEWOBJECTIVE.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\SUBTITLESCREEN.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\TACTICALMAP.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\TASKBAR.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\MAINMENUANI.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\RELICONLINEANI.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINETABS.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MultiplayerMenuPopup.screen
ScreenManager::LoadScreen -- Screen MultiplayerMenuPopup failed to load. Using blank screen.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/IPJoin.screen
ScreenManager::LoadScreen -- Screen IPJoin failed to load. Using blank screen.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_app_loading_wide_2134x1200_tov] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\label_box_02] could not fit in texture pack [RenderProxy texture pack].
Cursor image [modal_fire_panzerfaust] not found. Load failed.
Cursor image [modal_fire_panzerfaust_cancel] not found. Load failed.
Cursor image [modal_move_cancel] not found. Load failed.
Cursor image [modal_rallypoint] not found. Load failed.
Cursor image [modal_rallypoint_cancel] not found. Load failed.
Cursor image [modal_set_facing] not found. Load failed.
Cursor image [modal_weighted_move] not found. Load failed.
Cursor image [modal_dig_in] not found. Load failed.
Cursor image [modal_dig_in_cancel] not found. Load failed.
Cursor image [modal_assault] not found. Load failed.
Cursor image [modal_assault_cancel] not found. Load failed.
Cursor image [modal_place_explosive] not found. Load failed.
Cursor image [modal_throw_explosive] not found. Load failed.
Cursor image [modal_satchel_charge] not found. Load failed.
Cursor image [modal_satchel_charge_cancel] not found. Load failed.
Cursor image [modal_sticky_bomb] not found. Load failed.
Cursor image [modal_sticky_bomb_cancel] not found. Load failed.
Cursor image [modal_barrage] not found. Load failed.
Cursor image [modal_barrage_cancel] not found. Load failed.
Cursor image [modal_build_mine] not found. Load failed.
Cursor image [modal_build_mine_cancel] not found. Load failed.
Cursor image [modal_diffuse_build_mine] not found. Load failed.
Cursor image [modal_diffuse_mine_cancel] not found. Load failed.
Cursor image [modal_diffuse_build_mine] not found. Load failed.
Cursor image [modal_diffuse_mine_cancel] not found. Load failed.
Cursor image [modal_detonate_explosives] not found. Load failed.
Cursor image [modal_detonate_explosives_cancel] not found. Load failed.
Cursor image [modal_reinforcements] not found. Load failed.
Cursor image [modal_reinforcements_cancel] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_01] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_02] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_03] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_04] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_05] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_06] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_07] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_08] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_09] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_10] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_11] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_12] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_13] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_14] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_15] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_16] not found. Load failed.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\loading] could not fit in texture pack [RenderProxy texture pack].
RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_down'
Using default texture for art\ui\textures\scroll_down
RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_up'
Using default texture for art\ui\textures\scroll_up
Unable to create texture for [tool:C:\WW2\DataGeneric\BIA\WW2\Art\folder\Aaaaa\Bbbb\Cccccccc\Ddddddd\Eeeeeee\Fffff\GGGgGGgGgggggg.hhh].
Unable to create texture for [tool:C:\WW2\DataGeneric\BIA\WW2\Art\folder\Aaaaa\Bbbb\Cccccccc\Ddddddd\Eeeeeee\Fffff\GGGgGGgGgggggg.hhh].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_coh] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_normal] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern02] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern03] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern01] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_base] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ac_bubbletext_3] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ac_bubbletext_3a] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bar_on_top] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_normal] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_menu_black_bar_shine_2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_menu_black_bar_shine_1] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_1] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\led_status_red] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_active] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_dlc2_usa] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_black_bar_right] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_campaign] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_btn_normal] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_icon_shadow] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc3_icon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_border_campaign_image] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc2_icon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc_icon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\caen_icon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\omg_icon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\m02_paradrop_icon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_lock_campaign] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_noise] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_lock_campaign_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_online] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\panel_1c] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_top] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\panel_1b] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\axis_bg] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\allies_bg] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\gavel] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ready_off] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\kick_off] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\us_02] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\friend_online] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\gold_select] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_5] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_4] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_3] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_1] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\icon_customize_army_off] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\icon_customize_army_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_british] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_off] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\us_03] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\pc_icon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\padlock_locked] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\padlock_open] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\mp_nobattlemap] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:scenarios\mp\8p_berlin_1945_b041_map_base.tga] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_frame] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_slash] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_german] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\us_01] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_usa] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_unselected] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_flashing] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_selected] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\cw_tetrarch_cs_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ready_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\cw_sherman_5_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\cw_uc_boys_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_stuart_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_m2_halftrack_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_m3_t48_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_m36b1_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_min] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\symbol_cmnw_rewards] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\cw_tetrarch_cs_large] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_flashing] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_off_r] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\cw_sherman_5_large] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_kingtiger_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_sturmpanzer_4_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_234_3_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_leig18_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_geschutzwagen_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\symbol_axis_rewards] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_sturmpanzer_4_large] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\pe_250_8_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\pe_stug_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\pe_250_9_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\pe_251_22_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\pe_jpz4_l48_icon_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\drop_down_arrow] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_popup_02] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_x_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\relic_maps] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\community_maps] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:scenarios\mp\8p_the rhine_map_base.tga] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_axis\heer_01] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_active] could not fit in texture pack [RenderProxy texture pack].
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
TEXTURE PACK -- Texture [data:scenarios\default_loadscreen.tga] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_faded_black_oval] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\label_box_02] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\loading] could not fit in texture pack [RenderProxy texture pack].
CommandBPDatabase - Remapping function [OS_CreateAreaScar] due to mismatched parameter #[5] : [randRotation].
Unable to find parameter [self_marker] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [other_marker] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [other] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target_end] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target_start] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [scale] in command [OS_CreateLocalScar].  Saving this file will lose the data from this parameter.
Failed to open 'Data:ART\FX\fx_ambient\grass_indendiary_burn_nebelwerfe2.bfx'
TypeLoad: Error, cannot load fx file 'fx_ambient\grass_indendiary_burn_nebelwerfe2'.
Invalid animation [<!--mangled:door_122x220_barn_01-->open], for Motion Tree Node [<!--mangled:door_122x220_barn_01-->open].
Invalid animation [<!--mangled:door_122x220_barn_01-->close], for Motion Tree Node [<!--mangled:door_122x220_barn_01-->closed].
=== File(s) [art\models\environment\art_ambient\buildings\normandy_rural\buildings\roughstone_4x2_monastery_01\roughstone_4x2_monastery_01] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\gameplay\props\boys_at_rifle
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [art\models\missinglua] generated the preceeding warnings.
Invalid animation [idle], for Motion Tree Node [idle].
=== File(s) [art\models\races\allies\projectiles\shell_alt_sound] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\soldiers\craft
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\soldiers\dlc2_paratroop
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\soldiers\dlc2_paratroop_02
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\soldiers\paratrooperb
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\structures\50cal_aa_emplacement\50cal_aa_emplacement
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[build1st], Action=[fx_startup_build_startup]
=== File(s) [art\models\races\allies\structures\machinegunemplacement] generated the preceeding warnings.
Behaviour [bhv_sfx_57mm_fire] has no conditions so it will never do anything.
=== File(s) [art\models\races\allies\vehicles\halftrack_t48\halftrack_t48] generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm|idles].
=== File(s) [art\models\races\allies\vehicles\halftrack_t48\halftrack_t48_crew] generated the preceeding warnings.
Invalid source node [( void )] for transition to [moving|moving_backward].
=== File(s) [art\models\races\allies\vehicles\m1a1_75mm_howitzer\m1a1_75mm_howitzer] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\vehicles\m1a1_pack_howitzer\pack_howie
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Down], in matrix anim
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Level], in matrix anim
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Up], in matrix anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Down], in matrix anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Level], in matrix anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Up], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Jostle], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Lean_Left], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Lean_Right], in matrix anim
=== File(s) [art\models\races\allies\vehicles\m20_recon_vehicle\m20_recon_vehicle_v] generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar|idles].
=== File(s) [art\models\races\allies\vehicles\m21_halftrack\mortar_gunner] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\vehicles\m2a1_105mm_howitzeraxis\m2a1_105mm_howitzeraxis
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid source node [( void )] for transition to [moving|moving_backward].
=== File(s) [art\models\races\allies\vehicles\m5_antitank_gun\m5_antitank_gun\m5_antitank_gun] generated the preceeding warnings.
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Down], in matrix anim
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Level], in matrix anim
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Up], in matrix anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Down], in matrix anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Level], in matrix anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Up], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Jostle], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Lean_Left], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Lean_Right], in matrix anim
Invalid animation [gunner\aim\aim_matrix\top_50cal_aim_horiz], for Motion Tree Node [horizontal].
=== File(s) [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound] generated the preceeding warnings.
Tangent space error [identical texture coordinates] with [AL_Halftrack].
=== File(s) [art\models\races\allies\vehicles\sdkfz_250\m21] generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar|idles].
=== File(s) [art\models\races\allies\vehicles\sdkfz_250\sdkfz_250] generated the preceeding warnings.
Invalid animation [main_weapon\75mm_fire], for Motion Tree Node [aim].
=== File(s) [art\models\races\allies\vehicles\sherman_m4a2\m4e2_sherman] generated the preceeding warnings.
Invalid animation [main_weapon\75mm_fire], for Motion Tree Node [aim].
Invalid animation [main_weapon\75mm_fire], for Motion Tree Node [fire].
=== File(s) [art\models\races\allies\vehicles\sherman_m4a3(76)w\m4a3(76)w] generated the preceeding warnings.
Invalid animation [main_weapon\75mm_fire], for Motion Tree Node [aim].
Invalid animation [main_weapon\75mm_fire], for Motion Tree Node [fire].
=== File(s) [art\models\races\allies\vehicles\sherman_m4a3e8\m4a3e8(76)w] generated the preceeding warnings.
Tangent space error [identical texture coordinates] with [merged material-[branch_pile_01,StickShader]01].
=== File(s) [art\models\races\axis\decals\panther_decals] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\axis\soldiers\borman
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Behaviour [bhv_sfx_gear_shift_1] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_2] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_rev_1] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_01] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_02] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_03] has no conditions so it will never do anything.
=== File(s) [art\models\races\axis\vehicles\flakpanzer_38(t)\panzer_38(t)] generated the preceeding warnings.
Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|huba|tob] for transition to [units|loader02|armed|ground|ready_ground_air|tense|hubb].
Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|hubb] for transition from [units|loader02|armed|ground|ready_ground_air|tense|huba|tob].
Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa] for transition to [units|loader02|armed|ground|ready_ground_air|tense|huba].
Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|huba] for transition from [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa].
Invalid source node [units|loader02|armed|ground|fire_ground_air|huba|tob] for transition to [units|loader02|armed|ground|fire_ground_air|hubb].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for transition from [units|loader02|armed|ground|fire_ground_air|huba|tob].
Invalid source node [units|loader02|armed|ground|fire_ground_air|hubb|toa] for transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|hubb|toa].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|01] for transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|cower|01].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|02] for transition to [units|loader02|armed|ground|fire_ground_air|hubb].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for transition from [units|loader02|armed|ground|fire_ground_air|cower|02].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|03] for transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|cower|03].
Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba|tob] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb].
Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb] for transition from [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba|tob].
Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb|toa] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba].
Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba] for transition from [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb|toa].
=== File(s) [art\models\races\axis\vehicles\flakvierling 38 20mm\flakvierling 38 20mm] generated the preceeding warnings.
Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node [green].
Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node [yellow].
Invalid animation [hotchkiss\critcal_hits\main_gun_red], for Motion Tree Node [red].
Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node [green].
Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node [yellow].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|ready|firing] to Dest [crew|loader01|animations|ready|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|ready|firing] to Dest [crew|gunner01|animations|ready|idles].
=== File(s) [art\models\races\axis\vehicles\hotchkiss\hotchkiss] generated the preceeding warnings.
Invalid source node [( void )] for transition to [moving|moving_backward].
=== File(s) [art\models\races\axis\vehicles\leig18_75mm\leig18_75mm] generated the preceeding warnings.
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|gunner|stopped|ready|tense|hub_a|to_tense_hub_b] to Dest [crew|gunner|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready|tense|hub_a|to_tense_hub_b] to Dest [crew|loader|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready|tense|start_hub|b] to Dest [crew|loader|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready|tense|hub_a|to_tense_hub_b] to Dest [crew|loader|moving|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready|tense|start_hub|b] to Dest [crew|loader|moving|ready|tense|hub_b].
=== File(s) [art\models\races\axis\vehicles\ostwind_flak_panzer\ostwind_flak_panzer] generated the preceeding warnings.
Invalid source node [( void )] for transition to [moving|moving_backward].
=== File(s) [art\models\races\axis\vehicles\pak36_37mm\pak36_37mm] generated the preceeding warnings.
Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock].
Invalid animation [driver\idles\01], for Motion Tree Node [01].
Invalid animation [driver\idles\02], for Motion Tree Node [02].
Invalid animation [driver\idles\03], for Motion Tree Node [03].
Invalid animation [driver\idles\04], for Motion Tree Node [04].
Invalid animation [driver\idles\05], for Motion Tree Node [05].
Invalid animation [driver\idles\06], for Motion Tree Node [06].
Invalid animation [driver\idles\07], for Motion Tree Node [07].
Invalid animation [driver\idles\08], for Motion Tree Node [08].
Invalid animation [driver\idles\09], for Motion Tree Node [09].
Invalid animation [driver\idles\10], for Motion Tree Node [10].
=== File(s) [art\models\races\axis\vehicles\panzer_iv\panzer_4] generated the preceeding warnings.
Using invalid animation [CREW\READY\SECONDARY\jostle_driver], in matrix anim
Using invalid animation [CREW\READY\SECONDARY\turn_left_driver], in matrix anim
Using invalid animation [CREW\READY\SECONDARY\turn_right_driver], in matrix anim
Behaviour [bhv_snd_start_engine] has no conditions so it will never do anything.
Behaviour [bhv_snd_stop_engine] has no conditions so it will never do anything.
=== File(s) [art\models\races\axis\vehicles\schwimmwagen] generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm|idles].
=== File(s) [art\models\races\axis\vehicles\sdkfz234_3\sdkfz234_3_crew] generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm|idles].
=== File(s) [art\models\races\axis\vehicles\sdkfz251_9\sdkfz251_9_crew] generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar|idles].
=== File(s) [art\models\races\axis\vehicles\sdkfz251_halftrack\crew] generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar|idles].
=== File(s) [art\models\races\axis\vehicles\sdkfz_250_9\sdkfz_250] generated the preceeding warnings.
Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock].
Invalid animation [driver\idles\01], for Motion Tree Node [01].
Invalid animation [driver\idles\02], for Motion Tree Node [02].
Invalid animation [driver\idles\03], for Motion Tree Node [03].
Invalid animation [driver\idles\04], for Motion Tree Node [04].
Invalid animation [driver\idles\05], for Motion Tree Node [05].
Invalid animation [driver\idles\06], for Motion Tree Node [06].
Invalid animation [driver\idles\07], for Motion Tree Node [07].
Invalid animation [driver\idles\08], for Motion Tree Node [08].
Invalid animation [driver\idles\09], for Motion Tree Node [09].
Invalid animation [driver\idles\10], for Motion Tree Node [10].
Behaviour [texture_swapper_shield_axis] has no conditions so it will never do anything.
Behaviour [texture_swapper_shield_panzerelite] has no conditions so it will never do anything.
=== File(s) [art\models\races\axis\vehicles\stup_iv\stup_iv_treads] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_middle_back], Action=[sfx_suspension_short]
Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_middle], Action=[sfx_suspension_short]
Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_rear], Action=[sfx_suspension_short]
=== File(s) [art\models\races\commonwealth\vehicles\m7_priest\m7_priest] generated the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\sherman_firefly] generated the preceeding warnings.
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|gunner|stopped|ready|tense|hub_a|to_tense_hub_b] to Dest [crew|gunner|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready|tense|hub_a|to_tense_hub_b] to Dest [crew|loader|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready|tense|start_hub|b] to Dest [crew|loader|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready|tense|hub_a|to_tense_hub_b] to Dest [crew|loader|moving|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready|tense|start_hub|b] to Dest [crew|loader|moving|ready|tense|hub_b].
=== File(s) [art\models\races\german\vehicles\flakpanzer_iv_ostwind\flakpanzer_iv_ostwind] generated the preceeding warnings.
Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock].
Invalid animation [driver\idles\01], for Motion Tree Node [01].
Invalid animation [driver\idles\02], for Motion Tree Node [02].
Invalid animation [driver\idles\03], for Motion Tree Node [03].
Invalid animation [driver\idles\04], for Motion Tree Node [04].
Invalid animation [driver\idles\05], for Motion Tree Node [05].
Invalid animation [driver\idles\06], for Motion Tree Node [06].
Invalid animation [driver\idles\07], for Motion Tree Node [07].
Invalid animation [driver\idles\08], for Motion Tree Node [08].
Invalid animation [driver\idles\09], for Motion Tree Node [09].
Invalid animation [driver\idles\10], for Motion Tree Node [10].
=== File(s) [art\models\races\german\vehicles\panzer_iv\panzer_iv] generated the preceeding warnings.
Invalid transition animation [hatch_close], for transition from Source [commander_upgrade|upgrade] to Dest [commander_upgrade|no_upgrade].
Invalid transition animation [hatch_open], for transition from Source [commander_upgrade|no_upgrade] to Dest [commander_upgrade|upgrade].
=== File(s) [art\models\races\panzerelite\vehicles\kingtiger\kingtiger_t] generated the preceeding warnings.
Behaviour [bhv_sfx_gear_shift_1] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_2] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_rev_1] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_01] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_02] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_03] has no conditions so it will never do anything.
=== File(s) [art\models\races\panzerelite\vehicles\marderiii\marderiii] generated the preceeding warnings.
Behaviour [bhv_sfx_gear_shift_1] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_2] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_rev_1] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_01] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_02] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_03] has no conditions so it will never do anything.
=== File(s) [art\models\races\panzerelite\vehicles\sdkfz138_grille\sdkfz138_grille_hull] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[repairvehicles_animation], Action=[_blowtorch_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[takeout], Action=[_blowtorch_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[putaway], Action=[_stop_using_blowtorch]
=== File(s) [art\models\races\allies\props\blow_torch] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[sandbag\start_01], Action=[_sandbag_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[sandbag\build_01], Action=[_sandbag_show_mesh]
=== File(s) [art\models\races\allies\props\sandbag] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[spool\start_01], Action=[_spool_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[spool\build_01], Action=[_spool_show_mesh]
=== File(s) [art\models\races\allies\props\spool] generated the preceeding warnings.
Using invalid animation [AIM\CROUCH\SLOW\AIM\L_Centre], in matrix anim
Using invalid animation [AIM\CROUCH\SLOW\AIM\M_Centre], in matrix anim
Using invalid animation [AIM\CROUCH\SLOW\AIM\U_Centre], in matrix anim
=== File(s) [art\models\races\common\weapons\pistol] generated the preceeding warnings.
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc
RENDER ANIM -- Unable to load texture '\ww2\datasrc\engine\texture_white'
Using default texture for \ww2\datasrc\engine\texture_white
RENDER ANIM -- Unable to load texture 'art\models\races\allies\sdkfz_250\sdkfz_250\modeltex_al_m3_halftrack_ocl2'
Using default texture for art\models\races\allies\sdkfz_250\sdkfz_250\modeltex_al_m3_halftrack_ocl2
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\hadrianglider\hadrianglider\model\tex_hadrianglider__tc'
Using default texture for art\models\races\allies\vehicles\hadrianglider\hadrianglider\model\tex_hadrianglider__tc
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\m20_recon_vehicle\m20_recon_vehicle\model\tex_al_m20_greyhound_occ'
Using default texture for art\models\races\allies\vehicles\m20_recon_vehicle\m20_recon_vehicle\model\tex_al_m20_greyhound_occ
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\shared_textures\tex_al_sherman_76_ocl'
Using default texture for art\models\races\allies\vehicles\shared_textures\tex_al_sherman_76_ocl
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\shared_textures\tex_al_sherman_dif_76'
Using default texture for art\models\races\allies\vehicles\shared_textures\tex_al_sherman_dif_76
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\shared_textures\tex_al_sherman_gls_76'
Using default texture for art\models\races\allies\vehicles\shared_textures\tex_al_sherman_gls_76
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\shared_textures\tex_al_sherman_nrm_76'
Using default texture for art\models\races\allies\vehicles\shared_textures\tex_al_sherman_nrm_76
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\shared_textures\tex_al_sherman_occ_76'
Using default texture for art\models\races\allies\vehicles\shared_textures\tex_al_sherman_occ_76
RENDER ANIM -- Unable to load texture 'art\models\races\american\vehicles\m4a3e8(76)w\textures\medium_tank_mudguards_dif'
Using default texture for art\models\races\american\vehicles\m4a3e8(76)w\textures\medium_tank_mudguards_dif
RENDER ANIM -- Unable to load texture 'art\models\races\american\vehicles\m4a3e8(76)w\textures\medium_tank_mudguards_nrm'
Using default texture for art\models\races\american\vehicles\m4a3e8(76)w\textures\medium_tank_mudguards_nrm
RENDER ANIM -- Unable to load texture 'art\models\races\american\vehicles\m4a3e8(76)w\textures\medium_tank_mudguards_spc'
Using default texture for art\models\races\american\vehicles\m4a3e8(76)w\textures\medium_tank_mudguards_spc
RENDER ANIM -- Unable to load texture 'art\models\races\american\weapons\m1919a4\textures\m1919a4_vehicle_dif'
Using default texture for art\models\races\american\weapons\m1919a4\textures\m1919a4_vehicle_dif
RENDER ANIM -- Unable to load texture 'art\models\races\american\weapons\m1919a4\textures\m1919a4_vehicle_gls'
Using default texture for art\models\races\american\weapons\m1919a4\textures\m1919a4_vehicle_gls
RENDER ANIM -- Unable to load texture 'art\models\races\american\weapons\m1919a4\textures\m1919a4_vehicle_nrm'
Using default texture for art\models\races\american\weapons\m1919a4\textures\m1919a4_vehicle_nrm
RENDER ANIM -- Unable to load texture 'art\models\races\american\weapons\m1919a4\textures\m1919a4_vehicle_spc'
Using default texture for art\models\races\american\weapons\m1919a4\textures\m1919a4_vehicle_spc
RENDER ANIM -- Unable to load texture 'art\models\races\axis\soldiers\panzergrenadierleader\panzergrenadierleader\model\tex_ax_panzergrenadiers_glossinessl'
Using default texture for art\models\races\axis\soldiers\panzergrenadierleader\panzergrenadierleader\model\tex_ax_panzergrenadiers_glossinessl
RENDER ANIM -- Unable to load texture 'art\models\races\axis\vehicles\flakpanzer_38(t)\textures\marderiii_olc'
Using default texture for art\models\races\axis\vehicles\flakpanzer_38(t)\textures\marderiii_olc
RENDER ANIM -- Unable to load texture 'art\models\races\axis\vehicles\halftrack\halftrack\model\2ex_ax_halftrack_tc'
Using default texture for art\models\races\axis\vehicles\halftrack\halftrack\model\2ex_ax_halftrack_tc
RENDER ANIM -- Unable to load texture 'art\models\races\axis\vehicles\sdkfz251_9\textures\ax_251halftrack_dif'
Using default texture for art\models\races\axis\vehicles\sdkfz251_9\textures\ax_251halftrack_dif
RENDER ANIM -- Unable to load texture 'art\models\races\axis\vehicles\sdkfz251_9\textures\ax_251halftrack_gls'
Using default texture for art\models\races\axis\vehicles\sdkfz251_9\textures\ax_251halftrack_gls
RENDER ANIM -- Unable to load texture 'art\models\races\axis\vehicles\sdkfz251_9\textures\ax_251halftrack_nrm'
Using default texture for art\models\races\axis\vehicles\sdkfz251_9\textures\ax_251halftrack_nrm
RENDER ANIM -- Unable to load texture 'art\models\races\axis\vehicles\sdkfz251_9\textures\ax_251halftrack_spc'
Using default texture for art\models\races\axis\vehicles\sdkfz251_9\textures\ax_251halftrack_spc
RENDER ANIM -- Unable to load texture 'art\models\races\axis\vehicles\sdkfz_250\sdkfz_250\model\tex_pe_sdkfz_nrm'
Using default texture for art\models\races\axis\vehicles\sdkfz_250\sdkfz_250\model\tex_pe_sdkfz_nrm
RENDER ANIM -- Unable to load texture 'art\models\races\axis\vehicles\sdkfz_250_9\model\sdkfz250-9_sh_dirtness'
Using default texture for art\models\races\axis\vehicles\sdkfz_250_9\model\sdkfz250-9_sh_dirtness
RENDER ANIM -- Unable to load texture 'art\models\races\axis\vehicles\sdkfz_250_9\model\sdkfz250-9_sh_glossiness'
Using default texture for art\models\races\axis\vehicles\sdkfz_250_9\model\sdkfz250-9_sh_glossiness
RENDER ANIM -- Unable to load texture 'art\models\races\axis\vehicles\tiger\tiger\model\4ex_ax_tiger_dif'
Using default texture for art\models\races\axis\vehicles\tiger\tiger\model\4ex_ax_tiger_dif
RENDER ANIM -- Unable to load texture 'art\models\races\german\vehicles\sdkfz251\textures\sdkfz251_7_accessories_dif'
Using default texture for art\models\races\german\vehicles\sdkfz251\textures\sdkfz251_7_accessories_dif
RENDER ANIM -- Unable to load texture 'art\models\races\german\vehicles\sdkfz251\textures\sdkfz251_7_accessories_gls'
Using default texture for art\models\races\german\vehicles\sdkfz251\textures\sdkfz251_7_accessories_gls
RENDER ANIM -- Unable to load texture 'art\models\races\german\vehicles\sdkfz251\textures\sdkfz251_7_accessories_nrm'
Using default texture for art\models\races\german\vehicles\sdkfz251\textures\sdkfz251_7_accessories_nrm
RENDER ANIM -- Unable to load texture 'art\models\races\german\vehicles\sdkfz251\textures\sdkfz251_7_accessories_spc'
Using default texture for art\models\races\german\vehicles\sdkfz251\textures\sdkfz251_7_accessories_spc
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc
RENDER ANIM -- Unable to load texture 'ww2\datasrc\engine\texture_white'
Using default texture for ww2\datasrc\engine\texture_white
Warning : there are different materials named [09 - Default] in both [art\models\environment\art_ambient\bridges\rebuilt_bridge_section_left] and [art\models\environment\art_ambient\bridges\bridge_25_01].
Warning : there are different materials named [09 - Default] in both [art\models\environment\art_ambient\bridges\rebuilt_bridge_section_right] and [art\models\environment\art_ambient\bridges\bridge_25_01].
Warning : there are different materials named [09 - Default] in both [art\models\environment\art_ambient\bridges\rebuilt_bridge_section_left] and [art\models\environment\art_ambient\bridges\bridge_35_01].
Warning : there are different materials named [09 - Default] in both [art\models\environment\art_ambient\bridges\rebuilt_bridge_section_right] and [art\models\environment\art_ambient\bridges\bridge_35_01].
Warning : there are different materials named [09 - Default] in both [art\models\environment\art_ambient\bridges\rebuilt_bridge_section] and [art\models\environment\art_ambient\bridges\bridge_35_01].
Warning : there are different materials named [4 - Default] in both [art\models\gameplay\resource_points\flags] and [art\models\gameplay\resource_points\fuel].
Warning : there are different materials named [4 - Default] in both [art\models\gameplay\resource_points\flags] and [art\models\gameplay\resource_points\fuel_med].
Warning : there are different materials named [Body] in both [art\models\races\common\soldiers\giblets\giblets] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\allies\props\spool] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\allies\props\spool] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\engineer].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\engineer].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\engineer].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\engineer].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\engineer].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mg_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mortar_gunner].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base82].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base82].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base82].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base82].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base82].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base82].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper82\paratrooper82] and [art\models\races\allies\soldiers\paratrooper_base82].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper82\paratrooper82] and [art\models\races\allies\soldiers\paratrooper_base82].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper82\paratrooper82] and [art\models\races\allies\soldiers\paratrooper_base82].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\paratrooper82\paratrooper82] and [art\models\races\allies\soldiers\paratrooper_base82].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_buddies].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_buddies].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_buddies].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_buddies].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_buddies].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_buddies].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_buddies\paratrooper_buddies] and [art\models\races\allies\soldiers\paratrooper_base_buddies].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_buddies\paratrooper_buddies] and [art\models\races\allies\soldiers\paratrooper_base_buddies].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_buddies\paratrooper_buddies] and [art\models\races\allies\soldiers\paratrooper_base_buddies].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\paratrooper_buddies\paratrooper_buddies] and [art\models\races\allies\soldiers\paratrooper_base_buddies].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_captain].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_captain].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_captain].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_captain].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_captain].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_captain].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_captain\paratrooper_captain] and [art\models\races\allies\soldiers\paratrooper_base_captain].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_captain\paratrooper_captain] and [art\models\races\allies\soldiers\paratrooper_base_captain].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_captain\paratrooper_captain] and [art\models\races\allies\soldiers\paratrooper_base_captain].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\paratrooper_captain\paratrooper_captain] and [art\models\races\allies\soldiers\paratrooper_base_captain].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_engineer].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_engineer].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_engineer].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_engineer].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_engineer].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_engineer].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_engineer\paratrooper_engineer] and [art\models\races\allies\soldiers\paratrooper_base_engineer].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_engineer\paratrooper_engineer] and [art\models\races\allies\soldiers\paratrooper_base_engineer].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_engineer\paratrooper_engineer] and [art\models\races\allies\soldiers\paratrooper_base_engineer].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\paratrooper_engineer\paratrooper_engineer] and [art\models\races\allies\soldiers\paratrooper_base_engineer].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_medic].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_medic].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_medic].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_medic].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_medic].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_medic].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_medic\paratrooper_medic] and [art\models\races\allies\soldiers\paratrooper_base_medic].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_medic\paratrooper_medic] and [art\models\races\allies\soldiers\paratrooper_base_medic].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_medic\paratrooper_medic] and [art\models\races\allies\soldiers\paratrooper_base_medic].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\paratrooper_medic\paratrooper_medic] and [art\models\races\allies\soldiers\paratrooper_base_medic].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_scout].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_scout].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_scout].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_scout].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_scout].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_scout].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_scout\paratrooper_scout] and [art\models\races\allies\soldiers\paratrooper_base_scout].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_scout\paratrooper_scout] and [art\models\races\allies\soldiers\paratrooper_base_scout].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_scout\paratrooper_scout] and [art\models\races\allies\soldiers\paratrooper_base_scout].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\paratrooper_scout\paratrooper_scout] and [art\models\races\allies\soldiers\paratrooper_base_scout].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\allies\soldiers\paratrooper_scout].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\allies\soldiers\paratrooper_scout].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\allies\soldiers\paratrooper_scout].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\allies\soldiers\paratrooper_scout].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_sniper].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_sniper].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_sniper].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_sniper].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_sniper].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\paratrooper_base_sniper].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_sniper\paratrooper_sniper] and [art\models\races\allies\soldiers\paratrooper_base_sniper].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_sniper\paratrooper_sniper] and [art\models\races\allies\soldiers\paratrooper_base_sniper].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper_sniper\paratrooper_sniper] and [art\models\races\allies\soldiers\paratrooper_base_sniper].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\paratrooper_sniper\paratrooper_sniper] and [art\models\races\allies\soldiers\paratrooper_base_sniper].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\ranger].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\ranger].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\ranger].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\ranger].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\ranger].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman10].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman10].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman10].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman10].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman10].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman10].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\helmet\engineer] and [art\models\races\allies\soldiers\rifleman10].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\helmet\engineer] and [art\models\races\allies\soldiers\rifleman10].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\helmet\engineer] and [art\models\races\allies\soldiers\rifleman10].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\helmet\engineer] and [art\models\races\allies\soldiers\rifleman10].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman10].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman10].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman10].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman10].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman10].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman10].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman_devils\rifleman_devils] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman_devils\rifleman_devils] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman_devils\rifleman_devils] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman_devils\rifleman_devils] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer_devils\officer_devils] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer_devils\officer_devils] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer_devils\officer_devils] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer_devils\officer_devils] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\officer_devils\officer_devils] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\officer_devils\officer_devils] and [art\models\races\allies\soldiers\rifleman_devils].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\riflemand].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\riflemand].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\riflemand].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\riflemand].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\riflemand].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\riflemand].
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Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\riflemand].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\riflemand].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\riflemand].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\scout].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\scout].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\scout].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\scout].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\scout].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\tankcrew].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\tankcrew].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\tankcrew].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\tankcrew].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\tankcrew].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\tankcrew].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\helmet\engineer] and [art\models\races\allies\soldiers\tankcrew].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\helmet\engineer] and [art\models\races\allies\soldiers\tankcrew].
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Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\helmet\engineer] and [art\models\races\allies\soldiers\tankcrew].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer_tc\officer_tc] and [art\models\races\allies\soldiers\tankcrew].
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Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer_tc\officer_tc] and [art\models\races\allies\soldiers\tankcrew].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer_tc\officer_tc] and [art\models\races\allies\soldiers\tankcrew].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\officer_tc\officer_tc] and [art\models\races\allies\soldiers\tankcrew].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\officer_tc\officer_tc] and [art\models\races\allies\soldiers\tankcrew].
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Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\vehiclecrew].
Warning : there are different materials named [Allied_Structures] in both [art\models\races\allies\structures\flag] and [art\models\races\allies\structures\barracks].
Warning : there are different materials named [Allied_Structures] in both [art\models\races\allies\structures\flag] and [art\models\races\allies\structures\quarter_master_supply_yard].
Warning : there are different materials named [Parachute] in both [art\models\races\allies\props\parachute] and [art\models\races\allies\structures\supply_drop_munitions].
Warning : there are different materials named [Allied_Structures] in both [art\models\races\allies\structures\flag] and [art\models\races\allies\structures\support_weapons].
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Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\aufklaerer].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\aufklaerer].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\aufklaerer].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\aufklaerer].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\axis\soldiers\aufklaerer].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\axis\soldiers\aufklaerer].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\axis\soldiers\aufklaerer].
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Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\driver].
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Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\engineer].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\engineer].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\engineer].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\engineer].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\engineer].
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Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\pioneer\pioneer_b] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\pioneer\pioneer_b] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\pioneer\pioneer_b] and [art\models\races\axis\soldiers\engineer].
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Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\grenadier\hose_sumpf] and [art\models\races\axis\soldiers\engineer].
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Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\feldwebel].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\feldwebel].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\feldwebel].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\feldwebel].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\feldwebel].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\feldwebel].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\volksgrenadier\volksgrenadier_feldwebel] and [art\models\races\axis\soldiers\feldwebel].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\axis\soldiers\feldwebel].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\axis\soldiers\feldwebel].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\axis\soldiers\feldwebel].
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Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\officer_lieutenant].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\officer_lieutenant].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\officer_lieutenant].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\officer_lieutenant].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\officer_lieutenant].
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Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\officer_lieutenant].
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Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\officer_lieutenant].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\medic].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\medic].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\mg_gunnerpe].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht_ss] and [art\models\races\axis\soldiers\mg_gunnerpe].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht_ss] and [art\models\races\axis\soldiers\mg_gunnerpe].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht_ss] and [art\models\races\axis\soldiers\mg_gunnerpe].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht_ss] and [art\models\races\axis\soldiers\mg_gunnerpe].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_leader].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_leader].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_leader].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_leader].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_leader].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_leader].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadierleader\panzergrenadierleader] and [art\models\races\axis\soldiers\panzergrenadier_leader].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadierleader\panzergrenadierleader] and [art\models\races\axis\soldiers\panzergrenadier_leader].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadierleader\panzergrenadierleader] and [art\models\races\axis\soldiers\panzergrenadier_leader].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\panzergrenadierleader\panzergrenadierleader] and [art\models\races\axis\soldiers\panzergrenadier_leader].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_lmg42].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_lmg42].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_lmg42].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_lmg42].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_lmg42].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_lmg42].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht_equip_mg] and [art\models\races\axis\soldiers\panzergrenadier_lmg42].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht_equip_mg] and [art\models\races\axis\soldiers\panzergrenadier_lmg42].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht_equip_mg] and [art\models\races\axis\soldiers\panzergrenadier_lmg42].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht_equip_mg] and [art\models\races\axis\soldiers\panzergrenadier_lmg42].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\races\axis\soldiers\panzergrenadier_melder].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_wss].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_wss].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_wss].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_wss].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_wss].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_wss].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier_wss] and [art\models\races\axis\soldiers\panzergrenadier_wss].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier_wss] and [art\models\races\axis\soldiers\panzergrenadier_wss].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier_wss] and [art\models\races\axis\soldiers\panzergrenadier_wss].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier_wss] and [art\models\races\axis\soldiers\panzergrenadier_wss].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_wss_sniper].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_wss_sniper].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_wss_sniper].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_wss_sniper].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_wss_sniper].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\panzergrenadier_wss_sniper].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier_wss] and [art\models\races\axis\soldiers\panzergrenadier_wss_sniper].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier_wss] and [art\models\races\axis\soldiers\panzergrenadier_wss_sniper].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier_wss] and [art\models\races\axis\soldiers\panzergrenadier_wss_sniper].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier_wss] and [art\models\races\axis\soldiers\panzergrenadier_wss_sniper].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\sniper].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\sniper].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\sniper].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\sniper].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\sniper].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\sniper].
Warning : there is a mesh named [merged material-[mp44,SHD_AX_MP44]] in both [art\models\races\axis\soldiers\weapons\mp44] and [art\models\races\axis\soldiers\sniper].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier_sumpftarn] and [art\models\races\axis\soldiers\sniper].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier_sumpftarn] and [art\models\races\axis\soldiers\sniper].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier_sumpftarn] and [art\models\races\axis\soldiers\sniper].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier_sumpftarn] and [art\models\races\axis\soldiers\sniper].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\volksgrenadier].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\volksgrenadier].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier_splint].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier_splint].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier_splint].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier_splint].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier_splint].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier_splint].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\volksgrenadier_splint].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\volksgrenadier\volksgrenadier_splint] and [art\models\races\axis\soldiers\volksgrenadier_splint].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier_tc].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier_tc].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier_tc].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier_tc].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier_tc].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\volksgrenadier_tc].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\volksgrenadier_tc].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\volksgrenadier\volksgrenadier_tc] and [art\models\races\axis\soldiers\volksgrenadier_tc].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\wehrmacht_leader].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\wehrmacht_leader].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\wehrmacht_leader].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\wehrmacht_leader].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\wehrmacht_leader].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\wehrmacht_leader].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht_leader] and [art\models\races\axis\soldiers\wehrmacht_leader].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht_leader] and [art\models\races\axis\soldiers\wehrmacht_leader].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht_leader] and [art\models\races\axis\soldiers\wehrmacht_leader].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht_leader] and [art\models\races\axis\soldiers\wehrmacht_leader].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\officer_pzace].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\officer_pzace].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\officer_pzace].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\officer_pzace].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\officer_pzace].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\axis\soldiers\officer_pzace].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\officer_pzace].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\officer\officer_pzace] and [art\models\races\axis\soldiers\officer_pzace].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\officer\officer_pzace] and [art\models\races\axis\soldiers\officer_pzace].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\officer\officer_pzace] and [art\models\races\axis\soldiers\officer_pzace].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\officer\officer_pzace] and [art\models\races\axis\soldiers\officer_pzace].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\officer_pzace] and [art\models\races\axis\soldiers\wm_pzace].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\officer_pzace] and [art\models\races\axis\soldiers\wm_pzace].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\officer_pzace] and [art\models\races\axis\soldiers\wm_pzace].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\officer_pzace] and [art\models\races\axis\soldiers\wm_pzace].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\officer_pzace] and [art\models\races\axis\soldiers\wm_pzace].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\officer_pzace] and [art\models\races\axis\soldiers\wm_pzace].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\flag] and [art\models\races\axis\structures\barracks].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\barracks].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\barracks].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\flag] and [art\models\races\axis\structures\bunker].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\flag] and [art\models\races\axis\structures\heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\flag] and [art\models\races\axis\structures\motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\flag] and [art\models\races\axis\structures\platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\quartermaster].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\luftwaffe].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\luftwaffe].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\luftwaffe].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\luftwaffe].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\luftwaffe].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\luftwaffe].
Warning : there are different materials named [Eye] in both [art\models\races\panzerelite\soldiers\luftwaffe\luftwaffe] and [art\models\races\panzerelite\soldiers\luftwaffe].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there are different materials named [Eye] in both [art\models\races\panzerelite\soldiers\caps\crushercap] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there are different materials named [Head] in both [art\models\races\commonwealth\soldiers\headphone\headphone] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there are different materials named [Eye] in both [art\models\races\commonwealth\soldiers\headphone\headphone] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there are different materials named [Eye] in both [art\models\races\commonwealth\soldiers\headphone\headphone] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\tiger_crew\tiger_voss] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\tiger_crew\tiger_voss] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\tiger_crew\tiger_voss] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\tiger_crew\tiger_voss] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\tiger_crew\tiger_voss] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\tiger_crew\tiger_voss] and [art\models\races\panzerelite\soldiers\maximillian_voss_tank].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\tankbuster_wm].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\tankbuster_wm].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\tankbuster_wm].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\tankbuster_wm].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\tankbuster_wm].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\panzerelite\soldiers\tankbuster_wm].
Warning : there are different materials named [Eye] in both [art\models\races\panzerelite\soldiers\tankbuster_wm\tankbuster_wm] and [art\models\races\panzerelite\soldiers\tankbuster_wm].
Failed to open 'Data:ART\FX\building collapse fx\dust_area_spray_cover_combo_1.bfx'
TypeLoad: Error, cannot load fx file 'building collapse fx\dust_area_spray_cover_combo_1'.
Failed to open 'Data:ART\FX\building collapse fx\random_ambient_dust_spray.bfx'
TypeLoad: Error, cannot load fx file 'building collapse fx\random_ambient_dust_spray'.
Failed to open 'Data:ART\FX\building collapse fx\smoke_shockwave_combo_00.bfx'
TypeLoad: Error, cannot load fx file 'building collapse fx\smoke_shockwave_combo_00'.
Failed to open 'Data:ART\FX\building collapse fx\smoke_shockwave_combo_02.bfx'
TypeLoad: Error, cannot load fx file 'building collapse fx\smoke_shockwave_combo_02'.
Failed to open 'Data:ART\FX\fx_explosion\satchel_center_blast_combo_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_explosion\satchel_center_blast_combo_00'.
Failed to open 'Data:ART\FX\fx_explosion\satchel_secondary_blast_combo_01.bfx'
TypeLoad: Error, cannot load fx file 'fx_explosion\satchel_secondary_blast_combo_01'.
Failed to open 'Data:ART\FX\fx_explosion\satchel_secondary_panel_explosion_combo_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_explosion\satchel_secondary_panel_explosion_combo_00'.
Failed to open 'Data:ART\FX\fx_explosion\vehicles\ground_dust_stir_combo_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\ground_dust_stir_combo_00'.
Failed to open 'Data:ART\FX\fx_explosion\vehicles\sherman_death_explosion_combo_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\sherman_death_explosion_combo_00'.
Failed to open 'Data:ART\FX\fx_hit\special\satchel\satchel_random_destroy.bfx'
TypeLoad: Error, cannot load fx file 'fx_hit\special\satchel\satchel_random_destroy'.
Failed to open 'Data:ART\FX\fx_mesh\fx_props\gnome_power_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_mesh\fx_props\gnome_power_00'.
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/wheat_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/wheat_01_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_02_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_02_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_tall_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_tall_01_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_green_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_green_01_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/reeds_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/reeds_01_burnt_01.dds' (may not be DXT3).
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_flora\non_knockable_tree_roots_specular'
Using default texture for art\scenarios\textures\splats\nm_flora\non_knockable_tree_roots_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\scattered_hay_specular'
Using default texture for art\scenarios\textures\splats\nm_rural\scattered_hay_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_flora\grass_patch_1_specular'
Using default texture for art\scenarios\textures\splats\nm_flora\grass_patch_1_specular
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\grass_patch_1_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\haydecal_specular'
Using default texture for art\scenarios\textures\splats\nm_rural\haydecal_specular
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\haydecal_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\scattered_hay_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\non_knockable_tree_roots_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_flora\non_knockable_tree_roots_normal'
Using default texture for art\scenarios\textures\splats\nm_flora\non_knockable_tree_roots_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\scattered_hay_normal'
Using default texture for art\scenarios\textures\splats\nm_rural\scattered_hay_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_flora\grass_patch_1_normal'
Using default texture for art\scenarios\textures\splats\nm_flora\grass_patch_1_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\grass_patch_1_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\haydecal_normal'
Using default texture for art\scenarios\textures\splats\nm_rural\haydecal_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\haydecal_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\scattered_hay_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\non_knockable_tree_roots_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_tracks\tracks_01_specular'
Using default texture for art\scenarios\textures\splats\nm_tracks\tracks_01_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_tracks\foot_path_01_specular'
Using default texture for art\scenarios\textures\splats\nm_tracks\foot_path_01_specular
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tracks\foot_path_01_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tracks\tracks_01_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_tracks\tracks_01_normal'
Using default texture for art\scenarios\textures\splats\nm_tracks\tracks_01_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_tracks\foot_path_01_normal'
Using default texture for art\scenarios\textures\splats\nm_tracks\foot_path_01_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tracks\foot_path_01_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tracks\tracks_01_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
dca::ActionDatabase : unable to load action [physics rig transition].
dca::ActionDatabase : unable to load action [sfx_a_dmg1].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
dca::ActionDatabase : unable to load action [decal action].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
dca::ActionDatabase : unable to load action [snd_generator].
dca::ActionDatabase : unable to load action [sfx_a_running].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
dca::ActionDatabase : unable to load action [orph_startup].
dca::ActionDatabase : unable to load action [startup_rig_trans].
dca::ActionDatabase : unable to load action [death_orphan].
dca::ActionDatabase : unable to load action [dmg4_rebuilt_action].
dca::ActionDatabase : unable to load action [dmg1_rebuilt_action].
dca::ActionDatabase : unable to load action [dmg2_rebuilt_action].
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_urban\buildings\gazebo_01\gazebo_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster02_2x3_arch_01\plaster02_2x3_arch_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x1_shelter_01\metals_2x1_shelter_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x1_shelter_01\metals_2x1_shelter_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x1_shelter_01\metals_2x1_shelter_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x2_silo_01\metals_2x2_silo_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x1_shelter_01\metals_2x1_shelter_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x2_silo_01\metals_2x2_silo_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x2_silo_01\metals_2x2_silo_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x1_shelter_01\metals_2x1_shelter_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x1_shelter_01\metals_2x1_shelter_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\shingles_1x1_tinyawning_01\shingles_1x1_tinyawning_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\shingles_1x1_tinyawning_01\shingles_1x1_tinyawning_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
@(150.682724,-305.779388) Visual 'Art\Models\Gameplay\Resource_points\Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(162.059769,-317.752625) Visual 'Art\Models\Gameplay\Resource_points\Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(-310.074768,77.455528) Visual 'Art\Models\Gameplay\Resource_points\Munitions_Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(-362.661652,233.997498) Visual 'Art\Models\Gameplay\Resource_points\Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(-110.709854,192.729233) Visual 'Art\Models\Gameplay\Resource_points\Munitions_Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(-247.367508,351.288818) Visual 'Art\Models\Gameplay\Resource_points\Munitions_Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(84.093773,-343.658234) Visual 'Art\Models\Gameplay\Resource_points\Munitions_Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(24.385729,114.018478) Visual 'Art\Models\Gameplay\Resource_points\Munitions_Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\crater_concrete\bia_rubble_collapse_long_01'
Using default texture for art\scenarios\textures\splats\crater_concrete\bia_rubble_collapse_long_01
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\crater_concrete\bia_rubble_collapse_long_01_specular'
Using default texture for art\scenarios\textures\splats\crater_concrete\bia_rubble_collapse_long_01_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\crater_concrete\bia_rubble_collapse_long_01_normal'
Using default texture for art\scenarios\textures\splats\crater_concrete\bia_rubble_collapse_long_01_normal
SPLAT : texture 'DATA:art\scenarios\textures\splats\Crater_Concrete\BIA_Rubble_Collapse_Long_01' not loaded
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\crnm_craters\mortar_81mm_concrete'
Using default texture for art\scenarios\textures\splats\crnm_craters\mortar_81mm_concrete
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\crnm_craters\mortar_81mm_concrete_specular'
Using default texture for art\scenarios\textures\splats\crnm_craters\mortar_81mm_concrete_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\crnm_craters\mortar_81mm_concrete_normal'
Using default texture for art\scenarios\textures\splats\crnm_craters\mortar_81mm_concrete_normal
SPLAT : texture 'DATA:art\scenarios\textures\splats\CrNM_Craters\Mortar_81mm_concrete' not loaded
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\bia_crater_jagged] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\crater_sand_mg] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [ui\selection\selectover_allies_ally].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\allies_op] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\allies_op_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\allies_op_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\allies_op_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\allies_op_normal
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
Minimap or tactical map is off screen [-0.049300,0.684850,0.273700,1.008190] to [0,0,1,1].  Please adjust widget to be on screen to prevent distortion.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
Minimap or tactical map is off screen [-0.070150,0.050000,0.829850,0.950000] to [0,0,1,1].  Please adjust widget to be on screen to prevent distortion.
Duplicate TextureSet resource 'terrain\object fog of war texture 1' added to inventory - please check the resource!
Duplicate TextureSet resource 'terrain\object fog of war texture 2' added to inventory - please check the resource!
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_badges\ct_pnze_medal_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ct_branchbanner_btm_pnze_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ct_branchbanner_stripes_pnze_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ct_branchbanner_top_pnze_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_arrow_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_arrow_body_tile_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_arrow_head' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_arrow_head_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_arrow_head_end_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_body_shadow_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_body_shadow_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_available_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_available_frame_indent' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_available_frame_indent_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_available_frame_no_indent' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_iconbox' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_pointbox' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_pointbox_check' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_purchased' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_select_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_select_frame_no_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_select_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_select_light_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_shadow_normal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_unavailable_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_cross' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_footer_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_footer_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_footer_text_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_footer_text_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_footer_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_header' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_header_text_body' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_header_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cc_click_arrow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cmdr_flag_button' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cmdr_flag_button_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\coh - hint point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\confirm_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\confirm_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_green_button_disable' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_green_button_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_red_button_disable' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_red_button_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_body_star' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_branchbanner_btm_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_branchbanner_grad' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_exit_button_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_exit_button_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_exit_button_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_frame_btm' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_frame_btm_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_frame_mdl_bars' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_frame_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_frame_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_frame_top_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_medal_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\cover_decorator_negative' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue_ultra_decryption' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker - upgrade - 1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker - veterency - 1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\follow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\complete' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\incomplete' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_arrow_n' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_medal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_primary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_primary_completed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_primary_failed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_secondary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ambient_use' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\blank' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\decorator_demolition' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\decorator_demolition_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\decorator_retreat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\operations_level_box' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\operations_level_box_enemy' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\tacmap_backdrop' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_allied' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_axis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_generic_lv3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_gnrc_vehicle_lv3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_pnze_prompt' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_checkpoint_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_allied_carota' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_engineer_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\flag_munitions' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\flag_victory' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_fuel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_manpower' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_munition' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_popcap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_victory_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_munition_large' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\selection\selection_prop_small' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_engineer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_ranger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_sniper_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_pershing_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_tiger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_stormtrooper_backup_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\coh - hint point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ping_btn_click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ping_btn_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ping_symbol_attack' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ping_symbol_capture' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ping_symbol_defend' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tac_exit_button_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tac_exit_button_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_exit_button_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_groove_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_hole_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_inside_side_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_inside_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_menu_button' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_menu_button_slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_noise' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_objective_box' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_outside_side_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_outside_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_ping_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_sitrep_play' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_sitrep_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_sitrep_stop' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_window_bars' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_window_bottom' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_window_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_window_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button activated shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button shadow active' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - activated' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - dissabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - rarity - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - criticals - back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - buildings' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - heavy armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - infantry' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - light armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - hint point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - army slot - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - army slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - build slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - hold slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - glass' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - next - armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - next - infantry' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh help grad' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_com_btn_04' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_com_btn_05' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_04' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_05' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_06' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_warning_back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\command_button_shadow_active' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc - ability cap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc - ability mid' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - bar 02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - mp' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - wide 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - sc - button 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - score - double' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - score - single' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - back shadow - top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - long' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - selection' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar 4x3 frame 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm frame 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar stripes 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\territory_line_captain' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\territory_line_dashed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\territory_line_oob' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_garrisoned_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_garrisoned_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_garrisoned_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_badge_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_badge_player_white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_control_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_control_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_control_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\tacmap_building_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\tacmap_squad_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\tacmap_vehicle_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_flash' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_mg42' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_sherman_76' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_mp44' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_recoilless' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_thompson' added to inventory - please check the resource!
RENDER ANIM -- Unable to load texture 'art\ui\ingame\medals\large_medals_air_medal'
Using default texture for art\ui\ingame\medals\large_medals_air_medal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\mini_icons\mini_raid'
Using default texture for art\ui\ingame\mini_icons\mini_raid
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv5'
Using default texture for art\ui\ingame\odds\player_hero_badge_lv5
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\unit_army_item_deco_player'
Using default texture for art\ui\ingame\odds\unit_army_item_deco_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\unit_hero_lv1'
Using default texture for art\ui\ingame\odds\unit_hero_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\vehicle_army_item_deco_player'
Using default texture for art\ui\ingame\odds\vehicle_army_item_deco_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\vehicle_hero_lv1'
Using default texture for art\ui\ingame\odds\vehicle_hero_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\coh_command_icon_background_active'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_active
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\coh_command_icon_background_normal'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_normal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\coh_command_icon_overlay_active'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_active
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\coh_command_icon_overlay_disabled'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_disabled
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\coh_command_icon_overlay_normal'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_normal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01'
Using default texture for art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01
RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\allied_squad_badge_player'
Using default texture for art\ui\ingame\units\allied_squad_badge_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\icon_unit_allied_infantry_commander'
Using default texture for art\ui\ingame\units\icon_unit_allied_infantry_commander
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_minmap] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_tacmap] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\building_pnze_mortar_bunker_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\building_pnze_tank_trap_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\building_ums_mortar_bunker_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\buildings_allies_howitzer_nest_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\building_allied_107mm_mortar_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\building_axis_triage_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\building_allies_at_nest_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\vehicle_axis_flak_38_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\vehicle_allied_m55_maxon_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_cmnw_commando_captain_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_cmnw_commando_at_rifle_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_cmnw_artillery_recon_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_allied_airborne_82nd_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_allied_airborne_captain_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_allied_airborne_mg_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_allied_airborne_mortar_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_allied_airborne_recon_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\vehicle_cmnw_bren_repair_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_cmnw_commando_lee_enfield_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_cmnw_sapper_re_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_pnze_gebirgsjaeger_absprung_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_pnze_sabotagetrupp_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_yellow_secondary] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_yellow] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_white] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_red] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_orange] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_blue] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_yellow_secondary] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_yellow] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_white] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_red] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_orange] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_yellow] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_white] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_red] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_blue] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commands\icon_command_holdground] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commands\icon_command_holdground_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commands\icon_command_hold_facing] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commands\icon_command_hold_facing_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m4a3_76_sherman] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m4a3e2_sherman] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\wespe] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_upgrade_shields] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sherman_105] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\opel_blitz_flak] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\nashorn] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m55_maxon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\halftrack_pak40] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\halftrack_251_mortar] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\grille] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\daimler_ac_mk1] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\75mm_m1a1] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\75mm_leig18] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\38_flak_single] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m4a3e2(76)_sherman] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m3_t48_halftrack] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m36b1] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\leutnant_rank_3] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\leutnant_rank_2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\leutnant_rank_1] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allied_hvss] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_package_weapon_massproduction] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_package_inf_massproduction] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_package_brandmittel] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_package_anti_tank_m6a3c] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\cmdr_cmnw_victor_target_all] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_sherman_sandbags] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_sherman_m4a3e2_chassis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_sherman_chassis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_sherman_105_chassis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allied_m36_engine] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_105mm_incendiary] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_ap] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_aphe] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_m10_chassis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_m18_chassis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_m36_chassis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_pershing_chassis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_phosphor] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_sherman_105mm] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\package_gewehr43] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_pnze_nashorn_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_pnze_mun_halftrack] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_pnze_jpz4_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_pnze_jagdpanzer_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_pnze_jagdpanther_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_pnze_hummel_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_pnze_brandmittel] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_pnze_brandbombe] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_pnze_150mm_fes] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_sherman_v] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_sherman_cromwell_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_sapper_re_construction_training] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_sapper_re_combat_training] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_firefly] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_cromwell_95mm] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_cromwell] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_pnze_nashorn] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_pnze_halftrack_251_22] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_pnze_halftrack_250_8] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_pnze_grille] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_pnze_hotchkiss_h35] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_splittermantel] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_sig_defensive] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_research_jp4_l48] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_pzspgr3] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_pzspgr2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_pzspgr] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_pzg_hl] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_pzgr40_2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_pzgr40] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_pz4_skirts_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_pz4_short_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_pz4_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_panther_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_kingtiger_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_grille_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_bundled_grenade_incendiary] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_allies_strafing_run_inc_penetration] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_commando_training_02] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_commando_glider_upgrade_02] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_comet] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_churchill_mkvi] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_churchill_crocodile] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_churchill_95mm] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_churchill] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_stg44_scope] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_stug4_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_stuh_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_sturmabteilung] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_axis_tiger_chasis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\icon_upgrade_cmnw_achilles] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\rifle_boys_firing_position] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\scope_off] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_allies_at_nest] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_allies_inf_nest] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_pnze_88_flak_stellung] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_drop_fallschirmjaeger] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_drop_gebirgsjaeger] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_hotchkiss_h35_barrage_stuka_incendiary] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_incendiary_charge] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_jagdpanther_camouflage_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_jagdpanther_camouflage_enabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_jpz4_camouflage_enabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_paradrop_heavy_weapons] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_paradrop_lig18_gun] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_paradrop_weapons] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_sdkfz_251_22_camouflage_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_sdkfz_251_22_camouflage_enabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_victor_target] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\icon_vehicle_flank_speed] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\icon_vehicle_he_rounds] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\icon_vehicle_lockdown] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\icon_vehicle_medic_aura] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_pnze_sector_artillery] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_pnze_booby_trap_all] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_pnze_detonate_building] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_pnze_hummel] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_pnze_wespe] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_pnze_sabotage_infiltration] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_pnze_mun_resource] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_pnze_sturmpionier] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_throw_incendiary_grenade] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_passiv_reinforce] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_pnze_jpz4_camouflage_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\weapons\weapon_bazooka_m6a3c] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\weapons\weapon_m1919a6] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\weapons\weapon_gewehr43] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\kickers\wrench] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\kickers\feuerstellung] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\kickers\beobachtung] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_flak38_quad20_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_allied_m3_t48_halftrack_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_commando_piat_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_commando_mortar_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_commando_mg_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_allied_m4a3e2(76)_sherman_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_commando_lee_enfield_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_commando_captain_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_commando_at_rifle_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_artillery_recon_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_4_2_mortar_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_4_2_mortarteam_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_allied_m24_chaffee_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_allied_m20_command_vehicle_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_allied_m1a1_pack_howitzer_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_allied_m16_halftrack_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_allied_76mm_towed_gun_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_allied_57mm_towed_gun_airborne_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_allied_m20_recon_vehicle_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_pnze_sturmpionier_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_pnze_sabotagetrupp_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_pnze_gebirgsjaeger_absprung_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_pnze_brandtrupp_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_sapper_re_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_commando_sniper_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_airborne_recon_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_airborne_mortar_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_airborne_mg_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_airborne_captain_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\overlay_speedboost_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\overlay_rangeboost_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\overlay_defensive_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\overlay_attack_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_cmnw_daimler_mk1_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_cmnw_bren_repair_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_sturmpanzer_iv_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_pnze_halftrack_251_22_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_pnze_halftrack_250_8_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_halftrack_pak36_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_halftrack_mortar_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_halftrack_251_9_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_allied_m55_maxon_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_flak_38_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_flakpanzer_38_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_opel_blitz_flak_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_lig18_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_captain] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_oob] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_dashed] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\grille_critical_primary_weapon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\halftrack_251_mortar_critical_primary_weapon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\halftrack_pak40_critical_primary_weapon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_critical_shields] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_critical_secondary_weapon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_critical_right_tread] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\jpiv_critical_engine] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\jpiv_critical_left_tread] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\jpiv_critical_primary_weapon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_critical_primary_weapon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\jpiv_critical_right_tread] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_critical_mg42] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_critical_left_tread] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_critical_engine] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\veterancy_gnrc_vehicle_lv4] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\veterancy_gnrc_vehicle_lv3_3] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\veterancy_gnrc_vehicle_lv2_3] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\veterancy_gnrc_vehicle_lv1_3] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\veterancy_generic_lv4_4] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\veterancy_generic_lv1_4] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\veterancy_generic_lv2_4] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\veterancy_generic_lv3_4] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_frame\ct_ prompt_dark_green_button_select] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\tactical\tacmap_menu_button_slot] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_frame\ct_ prompt_dark_green_button_disable] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_frame\ct_branchbanner_btm_mask] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\tactical\tacmap_window_bars] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\tactical\tacmap_menu_button] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_garrisoned] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_frame\cb_arrow_body_tile_side] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_frame\cb_body_tile] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\tactical\tacmap_stamp_02] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\tactical\tacmap_inside_top_bar] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar - long] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_allies_self_squad_primary] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_allies_self_squad_secondary] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_allies_self_vehicle_primary] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_cone_of_fire_line_yellow] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_cone_of_fire_line_yellow_secondary] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_cone_of_fire_source] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_allies_self_vehicle_secondary] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_buildings_construction] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar - selection] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_buildings_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh - hint point bar] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_warning_back] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\tactical\tacmap_groove_01] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_stripes_pnze_00] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_frame\cb_body_shadow_body_tile] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_stripes_pnze_02] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_stripes_pnze_01] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_tan_dirty] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_window] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_app_loading_wide_2134x1200_brit] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_tank_wars\tw_select_frame] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_tank_wars\tw_select_frame_highlight] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_400x400] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\ac_bubbletext_1] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_pnze] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_pnze] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_cmnw] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_cmnw] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_axis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_axis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_allies] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_allies] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_frame] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_tank_wars\tw_select_allied_churchill] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tutorial_info_box] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo_small] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_gold_logo] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_logo] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_distinguished_service_cross_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\coh_logo] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_al_medal_armour] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\pgstats_axis_bkg_strip] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\pgstats_allied_bkg_strip] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\brit_18] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_axis\panzer_19] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\overlay\rarity_border] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_volksgenadier_reinf] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\playback\background] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\threat_arrows\threat_arrow_n] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\cb_branch_bkg_allied_airborne] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\coh_logo_bullet_holes] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_automatch_status] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_flashing] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\pnze_tutorial_item] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_corner] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length_2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\red_x] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\cmnw_tutorial_item] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\cb_button_pointbox_check] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern02] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern03] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\allied_tutorial_item] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern01] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_normal] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_active] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\slider_meter_01] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\playback\box_unchecked] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\playback\box_active] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\playback\minimize_maximize\min_disabled] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\playback\minimize_maximize\min_normal] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_unselected] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_selected] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_hover] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_selected] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_unselected] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\playback\bttn_play] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\playback\bttn_pause] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\summary_background] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\friend_online] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\pc_icon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_normal] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_active] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bttn_set000_normal] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bttn_set000_active] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_strip] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_1] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_british] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_5] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_4] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_3] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_top] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_base] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\slider_bg] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\slider_bg] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_army_item_deco_player] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_hero_lv1] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\large_medals_air_medal] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\mini_icons\mini_raid] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_army_item_deco_player] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_hero_lv1] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_command_icon_overlay_disabled] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_command_icon_overlay_active] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_command_icon_overlay_normal] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_command_icon_background_active] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_command_icon_background_normal] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv5] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\icon_unit_allied_infantry_commander] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\allied_squad_badge_player] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_slash] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_fill] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\coh - hint point bar] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\coh_warning_back] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_at_camo_off_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_at_camo_off_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_round_up_explosive_shot_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_round_up_explosive_shot_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_round_up_explosive_shot] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_at_camo_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_sprint_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_sprint_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_wirecutters_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_wirecutters_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_rout_enemy_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_rout_enemy_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_salvage_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_salvage_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_rout_enemy] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_salvage] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_allied_demolitions] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_wirecutters] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_sprint] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\icon_ability_allied_repair] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_secure_hover'
Using default texture for art\ui\ingame\buildings\building_axis_secure_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_cmnw_slit_trench_hover'
Using default texture for art\ui\ingame\buildings\building_cmnw_slit_trench_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_razorwire_hover'
Using default texture for art\ui\ingame\buildings\building_axis_razorwire_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_sandbags_hover'
Using default texture for art\ui\ingame\buildings\building_axis_sandbags_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_mines_hover'
Using default texture for art\ui\ingame\buildings\building_axis_mines_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_bunker_hover'
Using default texture for art\ui\ingame\buildings\building_axis_bunker_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_mg_nest_hover'
Using default texture for art\ui\ingame\buildings\building_axis_mg_nest_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_triage_hover'
Using default texture for art\ui\ingame\buildings\building_axis_triage_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_triage] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_mg_nest] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_bunker] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_mines] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_sandbags] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_razorwire] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_cmnw_slit_trench] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_secure] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\concrete_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\concrete_01_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\concrete_01_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\concrete_01_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\concrete_01_normal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_basic_support_center_hover'
Using default texture for art\ui\ingame\buildings\building_axis_basic_support_center_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_platoon_support_center_hover'
Using default texture for art\ui\ingame\buildings\building_axis_platoon_support_center_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_company_support_center_hover'
Using default texture for art\ui\ingame\buildings\building_axis_company_support_center_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_battalion_support_center_hover'
Using default texture for art\ui\ingame\buildings\building_axis_battalion_support_center_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_battalion_support_center] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_company_support_center] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_platoon_support_center] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_basic_support_center] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_stripes_axis_terror] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_btm_axis_terror] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_top_axis_terror] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_ax_medal_terror] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_stripes_axis_blitz] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_btm_axis_blitz] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_top_axis_blitz] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_ax_medal_blitz] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_stripes_axis_defense] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_btm_axis_defense] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_top_axis_defense] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_ax_medal_defense] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
texture [art\models\races\axis\structures\barracks\model\ax_barracks_tc] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
texture [art\models\races\axis\structures\flag\model\ax_flag_tc] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_blitz_tactics] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_tiger_capture_points] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\tmp\commander\axis\cmdr_axis_blitzkieg_stormtroopers] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\tmp\imprv_blitzkrieg_stormtroopers_tougher] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_assault] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\tmp\imprv_blitzkrieg_100_fuel_100_penalty] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_resource_influx] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_blitzkieg_stormtroopers_backup] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_volksgenadier_reinf_x2_stuka] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\tmp\commander\axis\cmdr_axis_terror_propaganda] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_propaganda_leaflets] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_for_the_fuhrer] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_nebelwerfer_battery] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_knights_cross] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_knights_cross_holder] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_terror_bombardment] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_cmnw_incendiary_mortar] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_goliath_costreduce] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\axis_ultra_decryption] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_v1_rocket_strike] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\ui\ingame\paths\path_node] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\research\building_axis_platoon_support_center_research] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_opel_blitz_ammo] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_opel_blitz] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_schwimmwagen] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_motorcycle] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_pioneer] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
dca::ActionDatabase : unable to load action [dmg1 action].
texture [art\models\gameplay\resource_points\shared_textures\tex_strategic_tc] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_anti_tank] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_leutenant] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_mortar] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_grenadier] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_recon] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_sniper] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_mg] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_volksgrenadier] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
texture [art\models\races\axis\structures\platoon_support_building\model\axis_platonn_support_tc] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\dust_strcutures] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\dust_strcutures_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\dust_strcutures_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\dust_strcutures_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\dust_strcutures_normal
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\pathway_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\pathway_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\pathway_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\pathway_normal
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\tanks_tracks_01_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\tanks_tracks_01_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\tanks_tracks_01_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\tanks_tracks_01_normal
Orphaned FX should NOT be looping.
dca::ActionDatabase : unable to load action [exhaust_startup].
dca::ActionDatabase : unable to load action [shadow].
dca::ActionDatabase : unable to load action [fx_movement_forward].
dca::ActionDatabase : unable to load action [fx_movement_skid].
dca::ActionDatabase : unable to load action [dmg1].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_nebelwerfer] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_pak40] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_lig18] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_234_3] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_puma] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_halftrack_251_9] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_halftrack_16] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_halftrack] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\research\building_axis_company_support_center_research] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
dca::ActionDatabase : unable to load action [pickrandomskin].
texture [art\models\gameplay\resource_points\shared_textures\tex_capture_tc] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_fire_panzerfaust_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_fire_panzerfaust_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_throw_brandflasche_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_throw_brandflasche_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_throw_grenade_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_throw_grenade_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_throw_brandflasche] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_fire_panzerfaust] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_throw_grenade] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\icon_ability_allied_repair_hover] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
dca::ActionDatabase : unable to load action [panzerfaust_hidemesh].
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\wounded_specular'
Using default texture for art\scenarios\textures\splats\nm_stains\wounded_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\wounded_normal'
Using default texture for art\scenarios\textures\splats\nm_stains\wounded_normal
dca::ActionDatabase : unable to load action [collision\tercol_flesh_dirt].
TEXTURE PACK -- Texture [data:art\ui\ingame\research\building_axis_battalion_support_center_research] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\grid] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\grid_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\grid_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\grid_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\grid_normal
dca::ActionDatabase : unable to load action [dmg_1].
dca::ActionDatabase : unable to load action [collision\tercol_flesh_road_asphalt].
dca::ActionDatabase : unable to load action [collision\objcol_flesh_stone].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\crater_debris_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_debris\crater_debris_03_specular'
Using default texture for art\scenarios\textures\splats\nm_debris\crater_debris_03_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_debris\crater_debris_03_normal'
Using default texture for art\scenarios\textures\splats\nm_debris\crater_debris_03_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_shadows\shadow_dead_atgun] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_shadows\shadow_dead_atgun_specular'
Using default texture for art\scenarios\textures\splats\nm_shadows\shadow_dead_atgun_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_shadows\shadow_dead_atgun_normal'
Using default texture for art\scenarios\textures\splats\nm_shadows\shadow_dead_atgun_normal
dca::ActionDatabase : unable to load action [collision\tercol_armour_grass].
dca::ActionDatabase : unable to load action [collision\tercol_flesh_crater_concrete].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
dca::ActionDatabase : unable to load action [collision\objcol_flesh_flesh].
dca::ActionDatabase : unable to load action [death_splat2].
dca::ActionDatabase : unable to load action [death_splat1].
dca::ActionDatabase : unable to load action [collision\tercol_metal_crater_concrete].
dca::ActionDatabase : unable to load action [collision\objcol_metal_metal].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
dca::ActionDatabase : unable to load action [collision\tercol_flesh_cement].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
Texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif] is DXT1 instead of DXT5
texture [art\models\races\axis\structures\motorpool\model\axis_motorpool_tc] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
dca::ActionDatabase : unable to load action [collision\tercol_armour_crater_dirt].
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_leig18_camo_off_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_leig18_camo_off_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_88_he_shell_hover'
Using default texture for art\ui\ingame\abilities\ability_88_he_shell_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_leig18_camo_off] could not fit in texture pack [RenderProxy texture pack].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_panzer_iv] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_geschutzwagen] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
dca::ActionDatabase : unable to load action [repaired_action].
dca::ActionDatabase : unable to load action [sfx_engine_on].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
dca::ActionDatabase : unable to load action [collision\objcol_flesh_stucco].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\crater_grenade_blast_00] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_stone\grenade_crater_stone_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [collision\tercol_flesh_crater_stone].
dca::ActionDatabase : unable to load action [collision\objcol_flesh_stoneobj].
dca::ActionDatabase : unable to load action [collision\tercol_sandbag_dirt].
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
dca::ActionDatabase : unable to load action [collision\tercol_armour_road_asphalt].
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman11].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman11].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman11].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman11].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman11].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman11].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman11].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman11].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman11].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman11].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\gib_00] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\gib_00_specular'
Using default texture for art\scenarios\textures\splats\nm_stains\gib_00_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\gib_00_normal'
Using default texture for art\scenarios\textures\splats\nm_stains\gib_00_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\dirt\dark_dirt'
Using default texture for art\scenarios\textures\splats\dirt\dark_dirt
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\crater_dirt\dig_in_hole_small'
Using default texture for art\scenarios\textures\splats\crater_dirt\dig_in_hole_small
dca::ActionDatabase : unable to load action [tire_marks].
dca::ActionDatabase : unable to load action [tire_dust_forward].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\scorch_faint_01_specular'
Using default texture for art\scenarios\textures\splats\nm_stains\scorch_faint_01_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\scorch_faint_01_normal'
Using default texture for art\scenarios\textures\splats\nm_stains\scorch_faint_01_normal
dca::ActionDatabase : unable to load action [collision\objcol_sandbag_wood].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
dca::ActionDatabase : unable to load action [collision\tercol_armour_cement].
dca::ActionDatabase : unable to load action [collision\tercol_armour_crater_concrete].
dca::ActionDatabase : unable to load action [collision\tercol_sandbag_grass].
dca::ActionDatabase : unable to load action [collision\tercol_armour_stone_road].
dca::ActionDatabase : unable to load action [impact_heavy_event].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
dca::ActionDatabase : unable to load action [collision\objcol_wood_wood].
dca::ActionDatabase : unable to load action [collision\tercol_wood_field].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_shadows\shadow_dead_tiger] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_shadows\shadow_dead_tiger_specular'
Using default texture for art\scenarios\textures\splats\nm_shadows\shadow_dead_tiger_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_shadows\shadow_dead_tiger_normal'
Using default texture for art\scenarios\textures\splats\nm_shadows\shadow_dead_tiger_normal
ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\schwimmwagen]. Recoil ignored!
dca::ActionDatabase : unable to load action [keyframed_rig_startup].
dca::ActionDatabase : unable to load action [30cal_tracer].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\allied_mg_nest] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\allied_mg_nest_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\allied_mg_nest_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\allied_mg_nest_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\allied_mg_nest_normal
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\wood_damage_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
texture [art\models\races\axis\structures\secure\model\axis_secure_tc] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
dca::ActionDatabase : unable to load action [collision\tercol_wood_wo_damage_splats].
Orphaned FX should NOT be looping.
dca::ActionDatabase : unable to load action [collision\objcol_armour_stone].
dca::ActionDatabase : unable to load action [collision\objcol_armour_flesh].
dca::ActionDatabase : unable to load action [make_wreck].
dca::ActionDatabase : unable to load action [physics_transition_bunker_02].
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
dca::ActionDatabase : unable to load action [collision\tercol_metal_crater_dirt].
ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\schwimmwagen]. Recoil ignored!
dca::ActionDatabase : unable to load action [collision\tercol_metal_stone_natural].
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
texture [\cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
texture [art\models\races\axis\structures\heavy_tank\model\axis_battalion_tc] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
dca::ActionDatabase : unable to load action [impact_small_event].
dca::ActionDatabase : unable to load action [sfx_turret_rotate].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\tank_crew\tank_jacket] and [art\models\races\allies\soldiers\tank_crew].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\tank_crew\tank_jacket] and [art\models\races\allies\soldiers\tank_crew].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\tank_crew\tank_jacket] and [art\models\races\allies\soldiers\tank_crew].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\tank_crew\tank_jacket] and [art\models\races\allies\soldiers\tank_crew].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\tank_crew\tank_crew] and [art\models\races\allies\soldiers\tank_crew].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\tank_crew\tank_crew] and [art\models\races\allies\soldiers\tank_crew].
dca::ActionDatabase : unable to load action [act_sfx_turret_rotate].
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_panzerkommandant] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_kingtiger] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_tiger] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_panther] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\foilage\foliage_damage_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [right_tread_marks].
dca::ActionDatabase : unable to load action [newaction0].
dca::ActionDatabase : unable to load action [left_tread_marks].
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
CommandBPDatabase - Remapping function [OS_CreateAreaScar] due to mismatched parameter #[5] : [randRotation].
Unable to find parameter [self_marker] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [other_marker] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [other] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target_end] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target_start] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [scale] in command [OS_CreateLocalScar].  Saving this file will lose the data from this parameter.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\upgrades\test'
Using default texture for art\ui\ingame\upgrades\test
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/wheat_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/wheat_01_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_02_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_02_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_tall_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_tall_01_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_green_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_green_01_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/reeds_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/reeds_01_burnt_01.dds' (may not be DXT3).
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_flora\non_knockable_tree_roots_specular'
Using default texture for art\scenarios\textures\splats\nm_flora\non_knockable_tree_roots_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\scattered_hay_specular'
Using default texture for art\scenarios\textures\splats\nm_rural\scattered_hay_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_flora\grass_patch_1_specular'
Using default texture for art\scenarios\textures\splats\nm_flora\grass_patch_1_specular
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\grass_patch_1_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\haydecal_specular'
Using default texture for art\scenarios\textures\splats\nm_rural\haydecal_specular
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\haydecal_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\scattered_hay_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\non_knockable_tree_roots_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_flora\non_knockable_tree_roots_normal'
Using default texture for art\scenarios\textures\splats\nm_flora\non_knockable_tree_roots_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\scattered_hay_normal'
Using default texture for art\scenarios\textures\splats\nm_rural\scattered_hay_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_flora\grass_patch_1_normal'
Using default texture for art\scenarios\textures\splats\nm_flora\grass_patch_1_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\grass_patch_1_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\haydecal_normal'
Using default texture for art\scenarios\textures\splats\nm_rural\haydecal_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\haydecal_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\scattered_hay_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\non_knockable_tree_roots_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_tracks\tracks_01_specular'
Using default texture for art\scenarios\textures\splats\nm_tracks\tracks_01_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_tracks\foot_path_01_specular'
Using default texture for art\scenarios\textures\splats\nm_tracks\foot_path_01_specular
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tracks\foot_path_01_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tracks\tracks_01_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_tracks\tracks_01_normal'
Using default texture for art\scenarios\textures\splats\nm_tracks\tracks_01_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_tracks\foot_path_01_normal'
Using default texture for art\scenarios\textures\splats\nm_tracks\foot_path_01_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tracks\foot_path_01_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tracks\tracks_01_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_urban\buildings\gazebo_01\gazebo_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_urban\buildings\plaster02_2x3_arch_01\plaster02_2x3_arch_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x1_shelter_01\metals_2x1_shelter_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x1_shelter_01\metals_2x1_shelter_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x1_shelter_01\metals_2x1_shelter_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x2_silo_01\metals_2x2_silo_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x1_shelter_01\metals_2x1_shelter_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x2_silo_01\metals_2x2_silo_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x2_silo_01\metals_2x2_silo_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x1_shelter_01\metals_2x1_shelter_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_industrial\buildings\metals_2x1_shelter_01\metals_2x1_shelter_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\shingles_1x1_tinyawning_01\shingles_1x1_tinyawning_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\shingles_1x1_tinyawning_01\shingles_1x1_tinyawning_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
@(150.682724,-305.779388) Visual 'Art\Models\Gameplay\Resource_points\Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(162.059769,-317.752625) Visual 'Art\Models\Gameplay\Resource_points\Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(-310.074768,77.455528) Visual 'Art\Models\Gameplay\Resource_points\Munitions_Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(-362.661652,233.997498) Visual 'Art\Models\Gameplay\Resource_points\Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(-110.709854,192.729233) Visual 'Art\Models\Gameplay\Resource_points\Munitions_Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(-247.367508,351.288818) Visual 'Art\Models\Gameplay\Resource_points\Munitions_Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(84.093773,-343.658234) Visual 'Art\Models\Gameplay\Resource_points\Munitions_Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
@(24.385729,114.018478) Visual 'Art\Models\Gameplay\Resource_points\Munitions_Fuel' not loaded, creating. This will cause previously invisible entities to become visible!
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
Minimap or tactical map is off screen [-0.049300,0.684850,0.273700,1.008190] to [0,0,1,1].  Please adjust widget to be on screen to prevent distortion.
Duplicate TextureSet resource 'terrain\object fog of war texture 1' added to inventory - please check the resource!
Duplicate TextureSet resource 'terrain\object fog of war texture 2' added to inventory - please check the resource!
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
Minimap or tactical map is off screen [-0.070150,0.050000,0.829850,0.950000] to [0,0,1,1].  Please adjust widget to be on screen to prevent distortion.
Duplicate TextureSet resource 'terrain\object fog of war texture 1' added to inventory - please check the resource!
Duplicate TextureSet resource 'terrain\object fog of war texture 2' added to inventory - please check the resource!
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_able_assault_tactics' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_able_grenade_white_phosphorus' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_baker_stun_grenade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_concealing_smoke_push' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_direct_fire_disable' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_direct_fire_on' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_g-wagon_rapid_fire_off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_g-wagon_rapid_fire_on' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_glider' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_grit' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_inspired_assault' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_place_trap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_222_overdrive' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_air_dropped_mines' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_anti_building_grenade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_eselschrek_rocket_barrage' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_eselschrek_speed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_eselschrek_teller_mine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_focused_firing' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_hetzer_camouflage_disabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_hetzer_camouflage_enabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_hotchkiss_h35_barrage_stuka' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_hummel_rapid_fire_artillery_off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_hummel_rapid_fire_artillery_on' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_king_tiger_shock' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_marder_iii_aimed_shot_off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_marder_iii_aimed_shot_on' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_panzer_stubby_rapid_fire_off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_panzer_stubby_rapid_fire_on' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_recon_bike_camouflage_disabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_recon_bike_camouflage_enabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_recover_vehicle' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_reinforcements' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_schwimm_camo_disabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_schwimm_camo_enabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_secure_sector' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_secured_resourcing_off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_secured_resourcing_on' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_sprint' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_teller_mines' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_throw_anti_tank_grenade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_throw_grenade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_throw_incendiary_grenade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_tread_breaker' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_warning_shot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_vital_shot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\mark_target_generic' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\scorched_earth_generic' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_88_he_shell' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_allies_apcr_upgr' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_allies_hphe_upgr' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_allies_hvap_upgr' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_allies_m10_hull_down_down' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_allies_m10_hull_down_up' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_allies_pershing_ace' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_cmw_apds_upgr' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_cmw_firefly_rapid_fire_off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_cmw_firefly_rapid_fire_on' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_cmw_scorched_earth' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_commonwealth_bombing_run' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_commonwealth_bombing_run_antitank' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_commonwealth_bombing_run_incendiary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_concealing_smoke_push_emplacement' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_cw_paradrop_sas_anywhere' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_he_25pdr_shell' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_he_shell' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_hvap_piercing_rounds' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_panzer_elite_halftrack_place_mines' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_passiv_reinforce' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pe_reinf_tiger' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_bombing_run' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_break_suppression' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_drop_fallschirmjaeger' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_drop_gebirgsjaeger' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_fire_up' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_hotchkiss_h35_barrage_stuka_incendiary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_hummel_feh' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_incendiary_charge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_jagdpanther_camouflage_disabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_jagdpanther_camouflage_enabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_jagdpanther_deadshot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_jpz4_camouflage_disabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_jpz4_camouflage_enabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_jpz4_hulldown_activate' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_paradrop_heavy_weapons' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_paradrop_lig18_gun' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_paradrop_weapons' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_reinforcement_panzer4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_reinforcement_tiger_lsah' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_sdkfz_251_22_camouflage_disabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_sdkfz_251_22_camouflage_enabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_sprint_vet3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_victor_target' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ability_pnze_volksgenadier_reinf' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\allies_m10_hull_down_ability' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\ally_m10_hull_down_ability' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\commonwealth_securement_team_ability' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\firefly_reinforce' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\icon_vehicle_flank_speed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\icon_vehicle_he_rounds' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\icon_vehicle_lockdown' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\icon_vehicle_medic_aura' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\pe_fuel_push' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\pe_tank_aces' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\rifle_boys_firing_position' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\scope' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\scope_off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\abilities\vernebelung_panzer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_allies_secure' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_barbwire' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_mines' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_pnze_kampfgruppe' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_pnze_logistik' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_pnze_panzer_artillerie' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_pnze_panzer_jager' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_sandbags' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_tanktraps' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\buildings_allies_howitzer_nest' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_allies_at_nest' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_allies_inf_nest' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_pnze_88_flak_stellung' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_pnze_mortar_bunker' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\building_pnze_pantherturm' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\buildings\pantherturm' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_for_the_fatherland' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_38_flak' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_88_flak' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_air_dropped_mines' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_berge_tiger' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_booby_trap_building' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_booby_trap_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_double_at' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_economy_fuel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_fallschirmjager_infiltration' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_hetzer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_hq_research' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_jagdpanther' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_jagdpanzer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_luftwaffe_team' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_road_blocks' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_scorched_earth' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_sector_artillery' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_tank_awareness' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_teller_mines' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_whirbelwind_flakpanzer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_commomwealth_jeep_capture_points' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_booby_trap_all' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_detonate_building' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_hummel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_jagdpanther_ace' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_mun_resource' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_sabotage_infiltration' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\cmdr_pnze_wespe' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander\commonwealth_sherman_can_reinforcement' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_badges\cb_branch_bkg_pnze_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_badges\cb_branch_bkg_pnze_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_badges\cb_branch_bkg_pnze_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_badges\ct_pnze_medal_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_badges\ct_pnze_medal_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_badges\ct_pnze_medal_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ct_branchbanner_btm_pnze_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ct_branchbanner_btm_pnze_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ct_branchbanner_btm_pnze_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ct_branchbanner_stripes_pnze_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ct_branchbanner_stripes_pnze_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ct_branchbanner_stripes_pnze_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ct_branchbanner_top_pnze_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ct_branchbanner_top_pnze_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ct_branchbanner_top_pnze_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_arrow_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_arrow_body_tile_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_arrow_head' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_arrow_head_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_arrow_head_end_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_body_bg_circle' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_body_shadow_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_body_shadow_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_available_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_available_frame_indent' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_available_frame_indent_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_available_frame_no_indent' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_iconbox' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_pointbox' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_pointbox_check' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_purchased' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_select_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_select_frame_no_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_select_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_select_light_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_shadow_click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_shadow_normal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_button_unavailable_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_cross' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_drop_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_footer_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_footer_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_footer_text_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_footer_text_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_footer_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_header' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_header_text_body' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_header_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cb_star' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cc_arrow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cc_click_arrow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cmdr_flag_button' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\cmdr_flag_button_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\coh - hint point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\confirm_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\confirm_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_dark_green_button_disable' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_dark_green_button_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_green_button_disable' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_green_button_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_red_button_disable' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_red_button_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_body_cross' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_body_star' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_branchbanner_btm_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_branchbanner_grad' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_exit_button_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_exit_button_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_exit_button_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_frame_btm' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_frame_btm_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_frame_mdl_bars' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_frame_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_frame_side_fill' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_frame_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_frame_top_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_medal_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_attackground' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_attackground_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_attackmove' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_attackmove_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_back_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_build_advanced' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_build_advanced_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_build_basic' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_build_basic_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_build_basic_veteran' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_build_veteran' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_build_veteran_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_cancel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_cancel_build' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_cancel_build_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_cancel_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_follow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_follow_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_rallypoint' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_rallypoint_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_retreat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_retreat_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_stop' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_stop_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_uber_repair' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_uber_repair_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_unload_here' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_unload_here_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_follow_t' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_follow_t_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_holdground' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_holdground_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_hold_facing' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_hold_facing_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_submenue' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commands\icon_command_submenue_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\cover_decorator_area_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\cover_decorator_direct_heavy' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\cover_decorator_direct_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\cover_decorator_negative' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\cover_preview_area_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\cover_preview_default' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\cover_preview_direct_heavy' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\cover_preview_direct_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\cover_preview_negative' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\38_flak' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\57mm_towed_gun' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\88_flak' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_critical_left_front' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_critical_left_rear' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_critical_right_front' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_critical_right_rear' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_logistik' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_logistik_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_logistik_critical_left_front' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_logistik_critical_left_rear' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_logistik_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_logistik_critical_right_front' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_logistik_critical_right_rear' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_scout' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_scout_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_scout_critical_left_front' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_scout_critical_left_rear' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_scout_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_scout_critical_right_front' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\armoured_car_scout_critical_right_rear' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\at_gun_17_pounder' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\at_gun_25_pounder' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\berge_tiger' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\berge_tiger_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\berge_tiger_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\berge_tiger_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\berge_tiger_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\bofor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\bren' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\bren_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\bren_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\bren_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_avre' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_avre_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_avre_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_avre_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_avre_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_critical_avre' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_crocodile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_crocodile_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_crocodile_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_crocodile_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_crocodile_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\churchill_upgrade_mine_plow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\cromwell' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\cromwell_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\cromwell_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\cromwell_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\cromwell_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\deuce' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\eselschreck' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\geschutzwagen' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\geschutzwagen_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\geschutzwagen_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\geschutzwagen_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\geschutzwagen_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\golliath' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\golliath_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\golliath_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\golliath_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_cmnw' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_cmnw_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_cmnw_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_cmnw_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_cmnw_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_critical_flamethrower' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_critical_rockets' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_critical_secondary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_light_at' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_light_at_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_light_at_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_light_at_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_light_at_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_mortar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_mortar_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_mortar_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_mortar_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_mortar_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_munitions' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_munitions_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_munitions_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_munitions_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_upgrade_flamethrower' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_upgrade_rockets' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_vampire' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_vampire_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_vampire_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_vampire_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_vampire_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hellcat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hellcat_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hellcat_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hellcat_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hellcat_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\henschel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hetzer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hetzer_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hetzer_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hetzer_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hetzer_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hotchkiss_h35' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hotchkiss_h35_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hotchkiss_h35_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hotchkiss_h35_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hotchkiss_h35_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hummel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hummel_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hummel_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hummel_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\hummel_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jagdpanther' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jagdpanther_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jagdpanther_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jagdpanther_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jagdpanther_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jeep' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jeep_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jeep_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jeep_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\kangaroo' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\kangaroo_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\kangaroo_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\kangaroo_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\kangaroo_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\kettenrad' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\kettenrad_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\kettenrad_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\king_tiger' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\king_tiger_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\king_tiger_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\king_tiger_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\king_tiger_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m10_tank_destroyer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m10_tank_destroyer_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m10_tank_destroyer_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m10_tank_destroyer_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m10_tank_destroyer_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m26_pershing' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m26_pershing_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m26_pershing_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m26_pershing_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m26_pershing_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m2a1_105mm_howitzer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m3_halftrack' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m3_halftrack_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m3_halftrack_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4_sherman' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4_sherman_critical_bulldozer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4_sherman_critical_calliope' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4_sherman_critical_crab' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4_sherman_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4_sherman_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4_sherman_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4_sherman_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4_sherman_critical_secondary_weapon_50cal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4_sherman_upgrade_bulldozer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4_sherman_upgrade_calliope' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4_sherman_upgrade_crab' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m8_greyhound' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m8_greyhound_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m8_greyhound_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m8_greyhound_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\marder_iii' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\marder_iii_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\marder_iii_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\marder_iii_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\marder_iii_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\motorcycle' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\motorcycle_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\motorcycle_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\motorcycle_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\nebelwerfer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\opel_blitz' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\pak_38' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther_critical_mg42' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther_critical_secondary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther_critical_shields' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther_upgrade_mg42' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther_upgrade_shields' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_flak_ostwind' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_flak_ostwind_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_flak_ostwind_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_flak_ostwind_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_flak_ostwind_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_flak_ostwind_critical_secondary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_iv' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_iv_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_iv_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_iv_critical_mg42' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_iv_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_iv_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_iv_critical_secondary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_iv_critical_shields' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_iv_upgrade_mg42' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panzer_iv_upgrade_shields' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\priest' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\priest_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\priest_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\priest_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\priest_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\puma' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\puma_critical_50mm_gun' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\puma_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\puma_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\puma_critical_secondary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\puma_upgrade_50mm_gun' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\raft' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\recon_bike' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\recon_bike_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\schwimmwagen' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\schwimmwagen_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\schwimmwagen_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sherman_firefly' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sherman_firefly_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sherman_firefly_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sherman_firefly_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sherman_firefly_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\staghound' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\staghound_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\staghound_critical_left_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\staghound_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\staghound_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\staghound_critical_right_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\staghound_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\stuart' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\stuart_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\stuart_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\stuart_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\stuart_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\stug_iv' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\stug_iv_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\stug_iv_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\stug_iv_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\stug_iv_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\stug_iv_critical_secondary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\tetrarch' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\tetrarch_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\tetrarch_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\tetrarch_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\tetrarch_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\tiger' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\tiger_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\tiger_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\tiger_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\tiger_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\tiger_critical_secondary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\whirblewind' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\whirblewind_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\whirblewind_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\whirblewind_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\whirblewind_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\38_flak_single' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\75mm_leig18' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\75mm_m1a1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\daimler_ac_mk1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\daimler_ac_mk1_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\daimler_ac_mk1_critical_left_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\daimler_ac_mk1_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\daimler_ac_mk1_critical_right_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\daimler_ac_mk1_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\grille' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\grille_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\grille_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\grille_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\grille_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_251_mortar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_251_mortar_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_251_mortar_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_251_mortar_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_251_mortar_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_251_mortar_critical_secondary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_pak40' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_pak40_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_pak40_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_pak40_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\halftrack_pak40_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jagdtiger' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jagdtiger_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jagdtiger_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jagdtiger_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jagdtiger_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jpiv' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jpiv_48' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jpiv_48_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jpiv_48_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jpiv_48_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jpiv_48_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jpiv_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jpiv_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jpiv_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\jpiv_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m18_tank_destroyer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m36' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m36b1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m36b1_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m36b1_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m36b1_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m36_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m36_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m36_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m36_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m38b1_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m3_t48_halftrack' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m3_t48_halftrack_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m3_t48_halftrack_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3e2(76)_sherman' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3e2(76)_sherman_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3e2(76)_sherman_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3e2(76)_sherman_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3e2(76)_sherman_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3e2_sherman' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3e2_sherman_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3e2_sherman_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3e2_sherman_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3e2_sherman_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3_76_sherman' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3_76_sherman_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3_76_sherman_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3_76_sherman_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3_76_sherman_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4a3_76_sherman_critical_secondary_weapon_50cal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m4_sherman_critical_turret' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\m55_maxon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\nashorn' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\nashorn_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\nashorn_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\nashorn_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\nashorn_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\opel_blitz_flak' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sdkfz_250_9' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sdkfz_250_9_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sdkfz_250_9_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sdkfz_250_9_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sdkfz_250_9_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sherman_105' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sherman_105_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sherman_105_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sherman_105_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sherman_105_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sturmpanzer_iv' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sturmpanzer_iv_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sturmpanzer_iv_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sturmpanzer_iv_critical_mg42' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sturmpanzer_iv_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sturmpanzer_iv_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sturmpanzer_iv_critical_secondary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sturmpanzer_iv_critical_shields' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\sturmpanzer_iv_upgrade_shields' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\wespe' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\wespe_critical_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\wespe_critical_left_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\wespe_critical_primary_weapon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\wespe_critical_right_tread' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue_combat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue_map' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue_network' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue_ping_shame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue_ultra_decryption' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker - chevron - 1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker - chevron - 2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker - chevron - 3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker - upgrade - 1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker - veterency - 1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\follow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\sp_surrender_icon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\beobachtung' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\feuerstellung' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\wrench' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\minimap_strategic_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\mm_ammo_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\mm_ammo_point_secured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\mm_cmnw_hq' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\mm_fuel_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\mm_fuel_point_secured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\mm_garrisoned_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\mm_manpower_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\mm_null_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\mm_null_point_secured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\mm_unique_entity_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\tm_garrisoned_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\allied_unique_entity_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\allied_unique_entity_point2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\allied_unique_entity_point3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\axen_medium' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\minimap\axen_medium2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\complete' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\incomplete' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_arrow_e' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_arrow_n' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_arrow_ne' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_arrow_nw' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_arrow_s' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_arrow_se' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_arrow_sw' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_arrow_w' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_medal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_medal_completed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_medal_failed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_primary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_primary_completed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_primary_failed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_secondary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_secondary_completed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\objective_secondary_failed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\sec_objective_arrow_e' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\sec_objective_arrow_n' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\sec_objective_arrow_ne' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\sec_objective_arrow_nw' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\sec_objective_arrow_s' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\sec_objective_arrow_se' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\sec_objective_arrow_sw' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\sec_objective_arrow_w' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ambient_use' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ambient_use_allied' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ambient_use_axis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ambient_use_pnze' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\blank' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\decorator_boobytrap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\decorator_demolition' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\decorator_demolition_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\decorator_retreat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\lieutenant_star_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\lieutenant_star_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\lieutenant_star_03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\operations_level_box' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\operations_level_box_enemy' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\roundel_highlight_ring' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\tacmap_backdrop' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_allied' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_axis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\unit_hero_wings' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\unit_hero_wings_enemy' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\vehicle_hero_wings' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\vehicle_hero_wings_enemy' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_allies_1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_allies_2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_allies_3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_allies_taskbar_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_allies_taskbar_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_allies_taskbar_03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_axis_1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_axis_2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_axis_3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_axis_taskbar_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_axis_taskbar_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_axis_taskbar_03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_generic_lv1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_generic_lv2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_generic_lv3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_gnrc_vehicle_lv1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_gnrc_vehicle_lv2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_gnrc_vehicle_lv3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_allies_1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_allies_2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_allies_3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_axis_1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_axis_2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_axis_3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_pnze_prompt' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\leutnant_rank_1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\leutnant_rank_2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\leutnant_rank_3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\leutnant_rk' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_allies_2_b' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_allies_4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_allies_5' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_axis_4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_axis_5' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_cw1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_cw2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_cw3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_cw4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_cw5' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_generic_lv1_4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_generic_lv2_4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_generic_lv3_4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_generic_lv4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_generic_lv4_4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_generic_lv5' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_gnrc_vehicle_lv1_3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_gnrc_vehicle_lv2_3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_gnrc_vehicle_lv3_3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_gnrc_vehicle_lv4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_allies_4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_allies_5' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_axis_4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_axis_inf_1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_axis_inf_2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_axis_inf_3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_axis_inf_4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_axis_inf_5' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_cw_1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_cw_2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_cw_3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_cw_4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\veterancy_kicker_cw_5' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_capture' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_cmdr_branch_btn_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_cmdr_upgrade_btn_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_combat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_continue_btn_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_defend' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_general' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_screen_event_cue_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_screen_objective_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_tacmap_exit_btn_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_ability_btn_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_cmd_btn_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_command_area_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_commander_btn_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_minimap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_prod_cap_readout_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_prod_que_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_resource_readout_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_select_all_shield_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_selection_area_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_squad_control_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_squad_icon_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_tacmap_btn_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_unit_portrait_area_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\pings\ping_taskbar_upgrade_btn_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\ability_allied_howitzer_upgrade_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\ability_axis_build_mg_bunker_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_aide_station_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_armoury_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_barracks_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_checkpoint_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_hq_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_mg_nest_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_mines_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_motorpool_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_razorwire_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_sandbags_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_securing_structure_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_supply_drops_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_supply_yard_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_supply_yard_upgrade1_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_supply_yard_upgrade2_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_supply_yard_upgrade3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_tank_depot_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_tank_traps_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_triage_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allies_secure_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_basic_support_center_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_battalion_support_center_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_bunker_firstaid_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_bunker_mg42_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_bunker_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_bunker_repair_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_company_support_center_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_howitzer_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_hq_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_mines_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_platoon_support_center_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_quartermaster_upgrade1_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_quartermaster_upgrade2_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_quartermaster_upgrade3_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_quartermasters_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_razorwire_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_sandbags_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_secure_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_securing_structure_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_tank_traps_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_blank_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_cmnw_at_gun_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_cmnw_bofor_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_cmnw_glider_hq_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_cmnw_howitzer_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_cmnw_mg_nest_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_cmnw_mortar_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_cmnw_radio_triangulation_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_cmnw_slit_trench_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_cmnw_triage_center_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_pnze_flak88_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_pnze_hq_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_pnze_kampfgruppe_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_pnze_logistik_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_pnze_mortar_bunker_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_pnze_pantherturm_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_pnze_panzer_artillerie_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_pnze_panzer_jager_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_pnze_tank_trap_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_traps_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_ums_mortar_bunker_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\cmdr_pnze_road_blocks_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\flag_null_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\flag_victory_infantry_reinforcements_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\flag_victory_mortar_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\flag_victory_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\flag_victory_tower_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\generic_ambient_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\pnze_road_blocks_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\resource_fuel_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\resource_munition_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_allied_carota' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_allied_conti' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_allied_corota' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_allied_generic' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_allied_kraft' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_allied_lewis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_allied_mackay' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_allied_soldier' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_allied_thompson' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_allied_wilson' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_axis_bormann' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_axis_funke' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_axis_hess' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_axis_soldier' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_cmnw_blackmore' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_cmnw_commando' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_cmnw_cutting' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_cmnw_degnan' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_cmnw_dillingham' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_cmnw_generic' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_cmnw_wallis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_pnze_aldric' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_pnze_deinhard' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_pnze_generic' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_pnze_henze' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_pnze_voss' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\speech_pnze_wolfgang' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_al_medal_armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_al_medal_flag' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_al_medal_infantry' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_al_medal_paratrooper' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_ax_medal_blitz' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_ax_medal_defense' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_ax_medal_flag' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_ax_medal_terror' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_cmnw_medal_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_cmnw_medal_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_cmnw_medal_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_cmnw_medal_flag' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_pnze_medal_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_pnze_medal_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_pnze_medal_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\squad_pnze_medal_flag' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\tutorial_guy' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_able_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_airborne_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_baker_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_combat_medic_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_engineer_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_medic_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_mg_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_mortar_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_ranger_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_rifleman_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_sniper_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_vet_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_combat_medic_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_grenadier_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_hmg_team_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_knights_cross_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_leutenant_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_lieutenant_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_medic_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_mg_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_mortar_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_mortar_team_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_pioneer_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_sniper_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_stormtrooper_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_volksgrenadier_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_captain_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_commando_mg_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_commando_mortar_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_commando_piat_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_commando_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_infantry_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_lieutenant_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_mg_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_mortar_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_sapper_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_tommy_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_pnze_fallschirmjager_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_pnze_luftwaffe_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_pnze_mp44_heavy_infantry_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_pnze_panzer_grenadier_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_pnze_panzerfaust_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_pnze_teller_mines_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_axis_38_flak_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_axis_88_flak_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_cmnw_commando_glider_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_cmnw_glider_hq_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_cmnw_hq_armoured_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_cmnw_hq_infantry_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_cmnw_hq_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_cmnw_raft_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_cmnw_tetrarch_glider_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_pnze_38_flak_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_pnze_barge_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_pnze_henschel_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\weapon_blank_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\wreck_blank_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\buildings_allies_howitzer_nest_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allied_107mm_mortar_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allies_at_nest_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_allies_inf_nest_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_88_bunker_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_bunker_feuerleit_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_mg_nest_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_pak_pit_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_pantherturm_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_triage_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_axis_wooden_bunker_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_cmnw_heavy_mines_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_cmnw_howitzer_dummy_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\building_pnze_88_flak_stellung_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_airborne_82nd_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_airborne_captain_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_airborne_mg_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_airborne_mortar_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_airborne_recon_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_devils_brigade_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_officer_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_ranger_at_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_ranger_infiltration_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_scouts_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_tankcrew_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allied_tank_commander_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_allies_medic_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_anti_tank_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_fallschirmjager_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_feldwebel_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_mortar_120mm_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_panzerkommandant_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_pioneer_westwall_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_recon_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_stormtrooper_backup_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_stormtrooper_demolition_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_stosstruppen_terror_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_axis_tankcrew_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_4_2_mortarteam_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_4_2_mortar_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_artillery_recon_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_at-team_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_commando_at_rifle_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_commando_captain_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_commando_lee_enfield_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_commando_sniper_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_mg_team_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_sapper_re_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_sas_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_sicherungstrupp_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_tankcrew_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_tank_commander_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_cmnw_tommy_boys_at_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_pnze_brandtrupp_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_pnze_fallschirmjager_absprung_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_pnze_gebirgsjaeger_absprung_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_pnze_obergrpfhr_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_pnze_sabotagetrupp_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_pnze_sturmpionier_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\unit_pnze_sturmtruppen_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_allied_m55_maxon_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_axis_88_flak_stellung_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_axis_flak_38_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_axis_lfh18_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\vehicle_cmnw_bren_repair_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\flag_fuel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\flag_fuel_secured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\flag_munitions' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\flag_munitions_secured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\flag_null' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\flag_null_secured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\flag_victory' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\flag_victory_infantry_reinforcements' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\flag_victory_mortar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\flag_victory_tower' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_fuel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_manpower' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_munition' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_null' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_popcap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_victory_infantry_reinforcements' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_victory_mortar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_victory_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_small_victory_tower' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_fuel_large' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_fuel_large_secured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_fuel_med' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_fuel_med_secured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_fuel_small' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_fuel_small_secured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_munition_large' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_munition_large_secured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_munition_med' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_munition_med_secured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_munition_small' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_munition_small_secured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_null' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_null_secured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_victory_infantry_reinforcements' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_victory_mortar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_victory_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\resource_tacmap_victory_tower' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\selection\selection_allies_self_squad_primary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\selection\selection_allies_self_squad_secondary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\selection\selection_allies_self_vehicle_primary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\selection\selection_allies_self_vehicle_secondary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\selection\selection_buildings_construction' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\selection\selection_buildings_default' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\selection\selection_garrisoned' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\selection\selection_prop_large' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\selection\selection_prop_large_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\selection\selection_prop_small' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\selection\selection_prop_small_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ability_axis_upgrade_88mm_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\icon_upgrade_allied_sherman_calliope_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_able_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_airborne_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_baker_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_combat_medic_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_engineer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_mg_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_mortar_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_ranger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_rifleman_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_sniper_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_staghound_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_vet_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_combat_medic_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_grenadier_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_knights_cross_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_leutenant_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_mg_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_mortar_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_pioneer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_schwimmwagen_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_sniper_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_stormtrooper_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_volksgrenadier_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_captain_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_commando_mg_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_commando_mortar_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_commando_piat_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_commando_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_lieutenant_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_mg_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_mortar_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_rifleman_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_sapper2_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_sapper_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_staghound_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_tommy_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_fallschirmjager' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_fallschirmjager_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_luftwaffe' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_luftwaffe_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_mp44_heavy_infantry_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_panzer_grenadier' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_panzer_grenadier_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_panzerfaust_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_88flak_icon_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_57mm_towed_gun_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_hellcat_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_jeep_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m10_tank_destroyer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m16_quad_50_halftrack_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m2a1_105mm_howitzer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m3_halftrack_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m4_sherman_croc_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m4_sherman_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m8_greyhound_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_p47_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_pershing_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_sp_boat_m_01_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_sp_passcar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_sp_passcar_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_staghound_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_38_flak_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_88_flak_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_88mm_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_flak38_quad20_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_geschutzwagen_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_golliath_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_halftrack_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_hotchkiss_h35_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_king_tiger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_motorcycle_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_nebelwerfer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_opal_blitz_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_pak38_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_panther_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_panzer_flak_ostwind_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_panzer_iv_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_puma_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_schwimmwagen_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_stug_iv_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_tiger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_barge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_bofors_40mm_at_gun' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_bofors_40mm_at_gun_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_bren_carrier_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_bren_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_churchill_avre_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_churchill_crocodile_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_churchill_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_command_tank_receive_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_command_tank_send_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_command_tank_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_cromwell_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_glider_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_hq_armoured' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_hq_armoured_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_hq_command_truck' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_hq_command_truck_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_hq_infantry_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_hq_soldier' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_hq_soldier_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_hq_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_kangaroo_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_priest_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_sherman_firefly_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_staghound_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_stuart_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_tetrarch_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_221_armoured_car_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_222_armoured_car_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_223_armoured_car_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_250_halftrack_light_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_250_halftrack_mortar_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_250_halftrack_munitions_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_250_halftrack_sniper_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_250_halftrack_vampire_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_armoured_car_logistics_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_armoured_car_scout_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_armoured_car_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_berge_tiger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_eselschreck_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_halftrack_mortar_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_halftrack_munitions_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_halftrack_sniper_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_halftrack_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_halftrack_vampire_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_henschel_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_hetzer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_hotchkiss_h35_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_hummel_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_jagdepanzer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_jagdpanther_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_king_tiger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_marder_iii_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_munitions_halftrack_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_panzer_iv_ausf_f1_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_panzer_iv_ausf_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_recon_bike_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_schwimmwagen_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_whirblewind_flakpanzer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_small_boat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ability_tankshock_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\allies_vet_1_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\allies_vet_2_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\allies_vet_3_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\allies_vet_4_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\armour_piercing_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\axis_vet_1_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\axis_vet_2_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\axis_vet_3_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\axis_vet_4_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\cmdr_pnze_whirbelwind_flakpanzer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\cw_vet_1_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\cw_vet_2_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\cw_vet_3_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\cw_vet_4_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\overlay_attack_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\overlay_defensive_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\overlay_rangeboost_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\overlay_speedboost_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_airbmortar_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_airborne_82nd_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_airborne_captain_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_airborne_mg_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_airborne_mortar_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_airborne_recon_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_armored_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_bazooka_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_combatengineer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_devils_brigade_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_officer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_ranger_at_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_ranger_infiltration_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_repair_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_scouts_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_tankcrew_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allied_tank_commander_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allies_medic_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_allies_scouts_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_anti_tank_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_fallschirmjager_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_feldwebel_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_fsj_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_medic_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_mortar_120mm_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_panzerkommandant_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_pioneer_westwall_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_recon_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_repair_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_stormtrooper_backup_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_stormtrooper_backup_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_stormtrooper_demolition_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_stormtrooper_leader_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_stosstruppen_terror_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_axis_tankcrew_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_4_2_mortarteam_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_4_2_mortar_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_artillery_recon_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_at-team_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_commando_at_rifle_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_commando_captain_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_commando_lee_enfield_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_commando_sniper_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_mg_team_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_sapper_re_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_sas_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_sicherungstrupp_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_tankcrew' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_tankcrew_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_tank_commander_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_cmnw_tommy_boys_at_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_brandtrupp_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_fallschirmjager_absprung_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_gebirgsjaeger_absprung_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_obergrpfhr_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_sabotagetrupp_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_sturmpionier_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\unit_pnze_sturmtruppen_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_105_sherman_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_57mm_towed_gun_airborne_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_76mm_towed_gun_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_deuce_ammo_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_deuce_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_e8_sherman_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_jeep_50cal_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_jeep_recoilless_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_jumbo_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m16_halftrack_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m18_tank_destroyer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m1a1_pack_howitzer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m20_command_vehicle_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m20_recon_vehicle_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m21_halftrack_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m24_chaffee_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m2_halftrack_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m36_tank_destroyer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m3_t48_halftrack_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m4a3e2(76)_sherman_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m4a3e2_sherman_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m4a3e8_sherman_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m4a3_sherman_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m4_sherman_105mm_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m4_sherman_calliope_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_m55_maxon_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_priest_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allied_stuart_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_allies_pershing_ace_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_222_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_234_3_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_flakpanzer_38_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_flak_38_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_halftrack_16_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_halftrack_251_9_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_halftrack_medic_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_halftrack_mortar_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_halftrack_pak36_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_halftrack_stormtrooper_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_halftrack_stuka_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_hetzer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_hummel_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_jagdpanther_bau_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_jagdpanther_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_jagdpanzer_iv_48_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_jagdtiger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_jgdpanzer_iv_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_kingtiger_ace_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_kingtiger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_lfh18_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_lig18_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_nebelwerfer210_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_nebelwerfer300_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_opel_blitz_ammo_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_opel_blitz_flak_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_opel_blitz_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_pak40_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_panther2_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_panther_ausf_g_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_panzer_iv_2_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_panzer_iv_skirts_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_pumab_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_puma_50mm_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_pw42_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_sdkfz_250_9_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_stug_iv_late_version_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_stuh_42_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_sturmpanzer_iv_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_sturmtiger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_tiger_ace_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_wespe_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_axis_wirblewind_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_bren_repair_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_churchill_mkvi_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_churchill_mk_vii_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_churchill_mk_v_95mm_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_comet_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_cromwell_95mm_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_daimler_mk1_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_m10_achilles_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_sherman_v_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_stuart_tank_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_tetrarch_cs_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_cmnw_towed_at_gun_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_grille_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_halftrack_250_8_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_halftrack_251_22_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_nashorn_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_opel_blitz_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\vehicle_pnze_panzer_iv_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols_tacmap\tac_al_structure' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols_tacmap\tac_ax_structure' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols_tacmap\tac_cmnw_structure' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols_tacmap\tac_henschel_air_strike' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols_tacmap\tac_overwatch_artillery_howitzer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols_tacmap\tac_overwatch_artillery_priest' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols_tacmap\tac_pnze_structure' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols_tacmap\tac_sector_artillery' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\coh - hint point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ping_btn_click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ping_btn_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ping_btn_normal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ping_symbol_attack' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ping_symbol_capture' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ping_symbol_defend' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tac_exit_button_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tac_exit_button_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tac_map_stamps_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tac_side_frame_side_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tac_stripes' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_box_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_box_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_box_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_exit_button_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_groove_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_hole_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_inside_side_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_inside_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_menu_button' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_menu_button_slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_noise' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_objective_box' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_outside_side_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_outside_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_ping_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_side_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_sitrep_play' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_sitrep_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_sitrep_stop' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_stamp_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_stamp_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_stamp_logo' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_window_bars' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_window_bottom' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_window_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_window_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_arrow_blue' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_arrow_calliope_red' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_arrow_calliope_white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_arrow_calliope_yellow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_arrow_orange' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_arrow_red' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_arrow_white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_arrow_yellow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_arrow_yellow_secondary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_circle_blue' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_circle_orange' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_circle_red' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_circle_white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_circle_yellow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_circle_yellow_secondary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_cone_of_fire_line_yellow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_cone_of_fire_line_yellow_secondary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\targeting\target_cone_of_fire_source' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button activated shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button shadow active' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - activated' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - dissabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - rarity - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - criticals - back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - buildings' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - heavy armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - infantry' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - light armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - hint point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - army slot - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - army slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - build slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - hold slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - flash' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - glass' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - next - armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - next - infantry' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh help grad' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_com_btn_04' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_com_btn_05' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_btn_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_btn_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_btn_03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_btn_04' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_04' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_05' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_06' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_07' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_08' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_09' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_10' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_11' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_12' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_13' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_14' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh_warning_back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\command_button_shadow_active' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc - ability cap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc - ability mid' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - coho - frame - wide 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - bar 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - bar 02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - mp' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - wide 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - wide 02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - wide 03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - sc - button 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - score - double' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - score - single' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - back shadow - top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - long' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - selection' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar 02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar 4x3 frame 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm frame 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar stripes 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\territory_line_captain' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\territory_line_dashed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\territory_line_minmap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\territory_line_oob' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\territory_line_tacmap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_garrisoned_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_garrisoned_badge_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_garrisoned_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_garrisoned_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_badge_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_badge_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_badge_player_white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_control_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_control_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_squad_control_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_vehicle_squad_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_vehicle_squad_badge_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_vehicle_squad_badge_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_vehicle_squad_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\allied_vehicle_squad_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_garrisoned_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_garrisoned_badge_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_garrisoned_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_garrisoned_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_squad_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_squad_badge_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_squad_badge_player_white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_squad_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_squad_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_vehicle_garrisoned_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_vehicle_garrisoned_badge_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_vehicle_garrisoned_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_vehicle_garrisoned_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_vehicle_squad_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_vehicle_squad_badge_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_vehicle_squad_badge_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_vehicle_squad_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\axis_vehicle_squad_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_garrisoned_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_garrisoned_badge_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_garrisoned_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_garrisoned_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_leader_badge_circular_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_leader_badge_circular_outline' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_leader_badge_player_outline' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_squad_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_squad_badge_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_squad_badge_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_squad_badge_player_outline' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_squad_badge_player_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_squad_badge_player_white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_squad_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_squad_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_squad_control_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_squad_control_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_squad_control_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_vehicle_squad_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_vehicle_squad_badge_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_vehicle_squad_badge_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_vehicle_squad_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\cmnw_vehicle_squad_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_garrisoned_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_garrisoned_badge_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_garrisoned_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_garrisoned_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_squad_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_squad_badge_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_squad_badge_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_squad_badge_player_outline' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_squad_badge_player_white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_squad_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_squad_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_squad_control_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_squad_control_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_squad_control_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_vehicle_squad_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_vehicle_squad_badge_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_vehicle_squad_badge_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_vehicle_squad_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\pnze_vehicle_squad_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\tacmap_building_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\tacmap_squad_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\tacmap_vehicle_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\unit_pnze_fallschirmjager' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\unit_pnze_luftwaffe' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\unit_pnze_mp44_heavy_infantry' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\unit_pnze_panzer_grenadier' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\unit_pnze_panzerfaust' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\unit_allies_medic' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\unit_pnze_brandtrupp' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\unit_pnze_fallschirmjager_absprung' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\unit_pnze_gebirgsjaeger_absprung' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\unit_pnze_obergrpfhr' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\unit_pnze_sabotagetrupp' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\unit_pnze_sturmpionier' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\allied_staghound_50cal_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\allied_staghound_sandbag_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\generic_increase_armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\generic_weapon_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_package_anti_infantry' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_package_anti_tank' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_package_flamethrower' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_package_minesweeper' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_package_recoil' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_package_suppression' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_able_fearless' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_able_smg_30rounds' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_able_smg_increase_damage' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_able_smg_veteran_tactics' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_50cal_greyhound_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_50cal_sherman_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_76mm_sherman_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_armour_greyhound_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_demolitions' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_grenade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_med_kit' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_quad50_halftrack_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_sherman_bulldozer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_sherman_calliope' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_sherman_crab' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_smoke' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_sticky_bomb' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_wirecutters' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_armor_skirts' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_halftrack_flammerz' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_halftrack_stuka' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_mg42' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_puma_50mm' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_baker_recoil_double' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_baker_recoil_range' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_baker_recoil_veteran' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_baker_sense_of_danger' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_bren' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_bren_mg' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_churchill_mine_plow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_cromwell_speed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_disposal_detection' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_hq_speed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_kangaroo' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_piat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_recon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_repair_pack' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_rifle_grenadier' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_secured_resourcing' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_signals_group' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_tank_commander' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_tetrarch_little_john' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_convert_ambient_building' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_advance_repair' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_anti_tank_grenade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_artillerie_kommand' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_brute_force_heavy' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_brute_force_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_defense_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_defense_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_defense_03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_defensive_operations' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_fg42' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_flash' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_group_zeal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_hotchkiss_h35_gun' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_hotchkiss_h35_stukas' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_incendiary_grenades' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_increase_capture_rate' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_increase_squad_sizes' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_jagdpanzer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_jager_kommand' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_logistics_car' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_offense_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_offense_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_offense_03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_spotting_scope' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_surgical_warfare_heavy' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_veteran_sergeant' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_axis_flamethrower' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_axis_minesweeper' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_gewehr43' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_mg42' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_mp40_smg' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_mp44_smg' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_panzerschrek' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\pe_veterancy_defensive_pip' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\pe_veterancy_offensive_pip' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_allied_churchill_flank_speed ' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_allied_churchill_inspired_command' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_allied_hellcat_ambush' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_allied_hellcat_ambush_off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_allied_hellcat_flank_speed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_allied_sherman_flank_speed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_axis_hotchkiss_camouflage' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_axis_hotchkiss_camouflage_off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_axis_hotchkiss_full_auto' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_axis_hotchkiss_stun_shot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_axis_panther_defensive_smoke' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_axis_panther_white_phosphorus_shell' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_axis_panzer_iv_overdrive' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\tw_upgrade_axis_panzer_iv_rapid_fire' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\allies_apcr_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\allies_barracks_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\allies_tank_depot_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\axis_light_panzerfabrik_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\axis_panzerfabrik_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\axis_pzgr40_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\cmdr_cmnw_victor_target_all' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_package_anti_tank_m6a3c' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_package_brandmittel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_package_greasegun' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_package_inf_massproduction' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_package_panzerfaust' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_package_weapon_massproduction' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_hvss' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_m1919a6' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allied_m36_engine' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_105mm_incendiary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_ap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_aphe' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_m10_chassis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_m18_chassis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_m36_chassis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_motorpool' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_pershing_chassis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_phosphor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_sherman_105mm' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_sherman_105_chassis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_sherman_76' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_sherman_76' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_sherman_chassis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_sherman_croc' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_sherman_m4a3e2_chassis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_sherman_massproduction' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_sherman_sandbags' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_sprgr76' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_sprgr90' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_strafing_run_inc_penetration' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_allies_tankcrews_vet2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_88_bunker' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_bundled_grenade_incendiary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_bunker_feuerleit' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_bunker_recon' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_bunker_upgrades' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_grille_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_heat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_inst_squad' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_kingtiger_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_ostwind_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_panther_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_panther_smoke' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_pz4_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_pz4_massproduction' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_pz4_short_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_pz4_skirts_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_pzgr40' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_pzgr40_2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_pzg_hl' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_pzspgr' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_pzspgr2' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_pzspgr3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_research_jp4_l48' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_sig_defensive' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_splittermantel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_spotting_scope_panther' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_sprgr75' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_sprgr88' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_stg44_scope' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_stormtrooper_ht' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_stug4_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_stuh_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_sturmabteilung' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_axis_tiger_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_achilles' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_apds' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_churchill' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_churchill_95mm' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_churchill_avre' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_churchill_crocodile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_churchill_mkvi' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_comet' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_commando_glider_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_commando_glider_upgrade_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_commando_training' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_commando_training_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_cromwell' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_cromwell_95mm' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_firefly' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_sapper_re_combat_training' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_sapper_re_construction_training' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_sherman_cromwell_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cmnw_sherman_v' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_cw_costreduce' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_101_support' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_150mm_fes' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_bergetiger_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_brandbombe' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_brandmittel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_fallschirmjaeger_vet' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_hetzer_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_hummel_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_jagdpanther_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_jagdpanzer_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_jpz4_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_logistikkompanie' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_marder3_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_mun_halftrack' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_nashorn_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_pe_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_stug4late_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_tankcrews' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\icon_upgrade_pnze_wirbelwind_chasis' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_mg34' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\pnze_jaegerkommando_upgrade' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\zimmerit' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_cw_staghound' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_armoured_car' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_armoured_car_logistics' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_armoured_car_scout' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_berge_tiger' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_eselschreck' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_halftrack' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_halftrack_mortar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_halftrack_munitions' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_halftrack_sniper' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_halftrack_vampire' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_hetzer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_hotchkiss_h35' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_hummel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_jagdpanther' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_jagdpanzer' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_marder_iii' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_panzer_iv_ausf_f1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_recon_bike' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_schwimmwagen' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\pz4' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\test' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_allies_pershing_ace' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_grille' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_halftrack_250_8' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_halftrack_251_22' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_nashorn' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_opel_blitz' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\vehicles\vehicle_pnze_panzer_iv' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_bazooka' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_bren' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_fg42' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_flamethrower' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_gewehr43' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_mg42' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_minesweeper' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_mp40' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_mp44' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_panzerfaust' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_panzerschreck' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_piat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_radio' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_recoilless' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_rifle_grenadier' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_sharpshooter' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_signals_group' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_thompson' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_wrench' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapons_m3_grease_gun' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_bazooka_m6a3c' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_boysat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_m1919a6' added to inventory - please check the resource!
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_round_up_explosive_shot_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_88_he_shell_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_leig18_camo_off_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_at_camo_off_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_throw_grenade_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_sprint_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_throw_brandflasche_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_fire_panzerfaust_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_wirecutters_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_triage_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_mg_nest_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_basic_support_center_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_bunker_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_mines_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_platoon_support_center_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_sandbags_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_razorwire_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_company_support_center_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_cmnw_slit_trench_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\test] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_secure_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_battalion_support_center_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_salvage_hover] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_rout_enemy_hover] using texture pack [RenderProxy texture pack]'s default.
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\ui\ingame\tmp\commander\axis\cmdr_axis_defensive_entrench_position] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_mines_costreduce] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_upgraded_mg_buildings] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_88_flak_stellung] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_pak_pit] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_off_map_artillery] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_cmnw_victor_target_mortar] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_defensive_bombardment] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_lfh18] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_cmnw_victor_target] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_tank_traps_hover'
Using default texture for art\ui\ingame\buildings\building_axis_tank_traps_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\vehicles\vehicle_axis_flak_38_hover'
Using default texture for art\ui\ingame\vehicles\vehicle_axis_flak_38_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_flak_38] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_tank_traps] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_pak_pit_hover'
Using default texture for art\ui\ingame\buildings\building_axis_pak_pit_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\vehicles\vehicle_axis_88_flak_stellung_hover'
Using default texture for art\ui\ingame\vehicles\vehicle_axis_88_flak_stellung_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_pnze_pantherturm_hover'
Using default texture for art\ui\ingame\buildings\building_pnze_pantherturm_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_axis_howitzer_hover'
Using default texture for art\ui\ingame\buildings\building_axis_howitzer_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_howitzer] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_med_kit_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_med_kit_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\tmp\imprv_terror_terror_officer_execution_ability_hover'
Using default texture for art\ui\ingame\tmp\imprv_terror_terror_officer_execution_ability_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_camouflage_off_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_camouflage_off_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_med_kit] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_camouflage_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\tmp\imprv_terror_terror_officer_execution_ability] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_flakpanzer_38] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_halftrack_stuka] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_halftrack_mortar] could not fit in texture pack [RenderProxy texture pack].
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_at_hold_fire_off_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_at_hold_fire_off_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_at_hold_fire_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\scope_hover'
Using default texture for art\ui\ingame\abilities\scope_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_camouflage_on_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_camouflage_on_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_camouflage_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_jgdpanzer_iv] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_jagdpanzer_iv_48] could not fit in texture pack [RenderProxy texture pack].
dca::ActionDatabase : unable to load action [buildings\panel_destroyed_building_terracotta].
dca::ActionDatabase : unable to load action [buildings\panel_destroyed_building_terracotta_small].
ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\schwimmwagen]. Recoil ignored!
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\schwimmwagen]. Recoil ignored!
dca::ActionDatabase : unable to load action [sfx_a_incoming].
dca::ActionDatabase : unable to load action [trail].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\schwimmwagen]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\crater_grenade_blast_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_at_hold_fire_on_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_at_hold_fire_on_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_at_hold_fire_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
texture [art\models\races\allies\structures\occupied_object\model\tex_al_occupied_tc] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
texture [art\models\races\allies\structures\flag\model\tex_al_flag_tc] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
dca::ActionDatabase : unable to load action [fx_criticals_ooc_coach_attach].
Nonstopping FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
TEXTURE PACK -- Texture [data:art\ui\ingame\tmp\overlay\overlay_ur_shield] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
texture [art\models\races\panzerelite\vehicles\marderiii\marderiii\model\marderiii_tc] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\dirt] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\models\races\axis\vehicles\panzer_iv\panzer_iv\model4\tex_ax_panzer_iv_gls'
Using default texture for art\models\races\axis\vehicles\panzer_iv\panzer_iv\model4\tex_ax_panzer_iv_gls
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\mortar_81mm_dirt] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_ax_sdkfz234_3_kwk37_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\sdkfz251_9\sdkfz251_9]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_ax_sdkfz234_3_kwk37_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\sdkfz251_9\sdkfz251_9]. Recoil ignored!
dca::ActionDatabase : unable to load action [mg42_coaxial_tracer].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_hull_down_l_wrecked] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_ax_sdkfz234_3_kwk37_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\sdkfz251_9\sdkfz251_9]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_ax_sdkfz234_3_kwk37_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\sdkfz251_9\sdkfz251_9]. Recoil ignored!
FXMesh: Model [MESH PIECES/PROJECTILES/ARTILLERY] has a non-'fxmesh' shader [max_alphablend] on a mesh.
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\stone_broken_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
FXMesh: Model [mesh pieces\rough_wooden_planking\rough_wooden_planking_lrg_01] has a non-'fxmesh' shader [max_alphablend] on a mesh.
FXMesh: Model [mesh pieces\rough_wooden_planking\rough_wooden_planking_lrg_02] has a non-'fxmesh' shader [max_alphablend] on a mesh.
FXMesh: Model [mesh pieces\rough_wooden_planking\rough_wooden_planking_lrg_01] has a non-'fxmesh' shader [max_alphablend] on a mesh.
FXMesh: Model [mesh pieces\rough_wooden_planking\rough_wooden_planking_lrg_02] has a non-'fxmesh' shader [max_alphablend] on a mesh.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
RENDER ANIM -- Unable to load texture 'art\models\races\axis\vehicles\panzer_iv\panzer_iv\model4\tex_ax_panzer_iv_shields_gls'
Using default texture for art\models\races\axis\vehicles\panzer_iv\panzer_iv\model4\tex_ax_panzer_iv_shields_gls
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_pnze_panzer_stubby_rapid_fire_on_hover'
Using default texture for art\ui\ingame\abilities\ability_pnze_panzer_stubby_rapid_fire_on_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_direct_fire_on_hover'
Using default texture for art\ui\ingame\abilities\ability_direct_fire_on_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_he_shell_hover'
Using default texture for art\ui\ingame\abilities\ability_he_shell_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_allied_suppression_fire_hover'
Using default texture for art\ui\ingame\abilities\ability_allied_suppression_fire_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_allied_suppression_fire] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
dca::ActionDatabase : unable to load action [orphan_dmg1_02].
dca::ActionDatabase : unable to load action [orphan_dmg1_05].
dca::ActionDatabase : unable to load action [orphan_dmg1_09].
dca::ActionDatabase : unable to load action [orphan_dmg2_01].
dca::ActionDatabase : unable to load action [orphan_dmg3_03].
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
dca::ActionDatabase : unable to load action [delayer].
dca::ActionDatabase : unable to load action [arrow].
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
Warning : there is a mesh named [m1919a6_globins] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman_tankcrew_3rd].
Warning : there is a mesh named [m1919a6_gun] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman_tankcrew_3rd].
Warning : there is a mesh named [m1919a6_legs] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman_tankcrew_3rd].
Warning : there is a mesh named [m1919a6_reloader] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman_tankcrew_3rd].
Warning : there is a mesh named [m1919a6_stock_and_holder] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman_tankcrew_3rd].
Warning : there is a mesh named [m1919a6_clip] in both [art\models\races\common\commonmeshes] and [art\models\races\allies\soldiers\rifleman_tankcrew_3rd].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman3rd\rifleman3rd] and [art\models\races\allies\soldiers\rifleman_tankcrew_3rd].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman3rd\rifleman3rd] and [art\models\races\allies\soldiers\rifleman_tankcrew_3rd].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman3rd\rifleman3rd] and [art\models\races\allies\soldiers\rifleman_tankcrew_3rd].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman3rd\rifleman3rd] and [art\models\races\allies\soldiers\rifleman_tankcrew_3rd].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\gib_00] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
dca::ActionDatabase : unable to load action [ui\command\generic].
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
dca::ActionDatabase : unable to load action [20mm_puma_tracer].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_allied_barrage_howitzer_hover'
Using default texture for art\ui\ingame\abilities\ability_allied_barrage_howitzer_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_he_25pdr_shell_hover'
Using default texture for art\ui\ingame\abilities\ability_he_25pdr_shell_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_allied_barrage_howitzer] could not fit in texture pack [RenderProxy texture pack].
dca::ActionDatabase : unable to load action [orphan_action_delay].
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
dca::ActionDatabase : unable to load action [tread sound l].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
dca::ActionDatabase : unable to load action [buildings\collapse\collapse_building_stucco_wall_].
dca::ActionDatabase : unable to load action [buildings\collapse\collapse_].
dca::ActionDatabase : unable to load action [buildings\collapse\collapse_building_terracotta_roof_].
dca::ActionDatabase : unable to load action [buildings\panel_cracked_building_terracotta].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\rubble_collapse] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
texture [art\models\races\shared_textures\ax_251halftrack_tc] is being used as a team colour texture, even though it is not 128 and dxt5 compressed.
dca::ActionDatabase : unable to load action [70mm_fire_smoking_barrel_00].
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\damage_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\damage_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\damage_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\damage_normal
dca::ActionDatabase : unable to load action [hq_death].
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_app_loading_wide_2134x1200_tov] could not fit in texture pack [RenderProxy texture pack].
